We Love Katamari

We Love Katamari

released on Jul 06, 2005

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We Love Katamari

released on Jul 06, 2005

We Love Katamari is a video game published by Namco for the PlayStation 2. It was released in Japan on July 6, 2005, in South Korea on July 28, 2005, in North America on September 20, 2005, and in Europe on February 2, 2006. It is the sequel to the previous year’s sleeper hit, Katamari Damacy. This is the last game in the series that had involvement by the series creator Keita Takahashi.


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I am amazed at the high rating of the game on this site, I hope it's a joke, I can only imagine someone who out of 5/5 being a demented child, besides the overly simplistic and cloying gameplay it has ridiculous artwork with everything so childish, sick and bizarre that it burns your eyes.


Pure kinaesthetic bliss. The immaculate aesthetic aside, just the sheer act of rolling stuff up in this game is incredibly satisfying.

First game is good but this game cleans up the mechanics and has a lot more level variety. I personally like the soundtrack more too.

I know Takahashi didn't want to make this game but I'm glad Namco seemed to force him into doing it. There's a weird push/pull balance between him and Namco that worked out really well. Like Takahashi didn't even want there to be a time limit on levels in the first game. Namco kind of set him straight on some of the more accepted video game standards. The first game was probably like 90% Takahashi and 10% rigid business suit boys and this one seems more like 85/15 which I think is juuuust right.

But that's all just a theory. A GAAAAAAME THEORY.

This and Taco Bell are the only good things to come out of Capitilism. If you haven't tried the 2 dollar Fiesta Veggie Burrito you got to get on that. It's incredible. It does have guac in it though so watch out if you're alergic.


We Love Katamari has superior graphics as well as more detailed rolling and absorption physics effects than any other game with a ball in it. That's why it gets 5 stars - this game is a Premier Product. The Mazda 6 of sequels. The Mark Bellhorn of Incremental Rolling Simulators. If you're a fan of games like Cookie Clicker and The Last of Us, you owe it to yourself to play We Love Katamari.


I grew up on Beautiful Katamari, but I feel almost as much nostalgia for this gem, which I first played maybe 3 years ago. This game's levels are great. It's soundtrack is amazing. The controls are tight, and the worst thing about the game is that the final level is pretty underwhelming. Aside from that, this is peak Katamari.

Also the campfire level is amazing. If you don't like it because it's too hard, suck less.