We. The Revolution

released on Mar 21, 2019

We. The Revolution is a unique game with a singular art style set in the blood-soaked and paranoid world of the French Revolution, where often you could not tell a friend from an enemy. As a judge of the Revolutionary Tribunal, you will have to trudge through this setting passing sentences, playing a dangerous political game, and doing everything in your power to not to be guillotined as an enemy of revolution. At the end of a day you will also confront your decisions with your family and very often they will see it differently. We. The Revolution will put you in morally ambiguous situations in which there are no obvious solutions, and the decisions you make are never unambiguous...


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Strong start, loses momentum towards the end. I like the bitterness of the story though

A idea mola, e nun comezo, a sensación de control, de fidelidade histórica e de dureza nas decisións que imos tomar e as súas implicacións son a hostia. Porén, todo se vai diluíndo a medida que pasa o tempo e a historia avanza só con que sobrevivamos no posto de xuíz, sen que realmente poidamos alterar moito. Ademais, a medida que avanza o xogo desbloquéanse novos modos de xogo bastante insulsos (o modo combate e control das zonas é absurdo, lento e dificilmente comprensíbel na súa relación co de ser un xuíz), facéndoo pesado porque ninguén quere asumir unha nova dinámica de xogo totalmente irrelevante despois de pasar a metade do xogo. Así, chegar ao final case é máis unha tortura de alongar o innecesario, con xuízos que xa non van a ningures e só buscando que a historia se desvele.
É unha mágoa, porque ao final a sensación de traballo moral do comezo queda borrada pola reflexión que o xogo quere crear sobre a imposibilidade de control, nunha proposta de solución moi meta e que, aínda por riba, remata por facerse longa. Chegaría á perfección na metade do tempo, pero todas as decisións semellan ter sido en torno a alongar e amosar ideas soltas segundo ían aparecendo, estropeando toda diversión, creando máis unha historia interactiva que un videoxogo e arruinando a festa e a celebración á que chegamos cando temos opción de decapitar á nobreza.

I like it.
It's a historical and political sim, nothing more. You'll play Alexis Fidele's story, not your own; so choices don't matter most times, you'll feel it.
Nice story though. Not sure about some points of 3rd act.
Sometimes you have to reload saves to be able to continue the game without getting assassinated or fired. That's lame but does not happen much. I did three times.
It won't stop giving you new mechanics until almost the end. Nothing innovative yet it's fun and adds variety.

Lovely art design. Great storytelling and narrative. Fine story.

Cool concept, with some serious historical chops, to the point this could be an effective teaching tool about the truth and consequences of revolutions. The execution, however, is a but limited. While the storyline is intriguing, the progression is handled in a very formulaic way that gets old. Trial -> Family matters -> map -> intrigue....rinse and repeat. I gave up on it in Act 2, as I received the game for free from Prime Gaming, so I didn't feel like I needed to invest a lot of time in this game. Recommended for history geeks.

Je suis trop un bandeur de la révolution (la fin est décevante nonobstant)

I thought this seemed kind of interesting, and I really did want to like it. I went in assuming it was "Ace Attorney but you're the judge", an expectation which was quickly dashed. Initially I was receptive to the idea of a game with more open-ended mystery writing, where you have incentives to betray your own conscience, but after a while the game mostly being meter juggling reputation management started to get to me, but I was prepared to settle in for the long haul regardless.

At this point, I assumed the game was done introducing new mechanics wholesale, which set the stage for the revelation that on top of this already weirdly elaborate onion-layered premise, there is also a vaguely mobile game-style city-builder/territory management thing, which all your 20 different reputation meters feed into. I dropped it immediately at that point; maybe that part is actually good, but I felt kind of lied to about what sort of game this was going to be, and the game already felt like it was having enough of an identity crisis as it was. Maybe I'll take a second stab at it someday but I was mostly just tired by my initial experience with the game.