Wendy: Every Witch Way

Wendy: Every Witch Way

released on Sep 28, 2001

Wendy: Every Witch Way

released on Sep 28, 2001

She's been around for roughly 50 years, and Wendy the Good Little Witch finally has her own handheld video game. The laws of gravity have been upset, and Wendy is to blame! Help her trek through level after level of maddening obstacles and deadly enemies in order to set things right. There are hidden Moon Stones that Wendy must find in order to get things back to normal, but they're spread out over four vast levels of harrowing action. Packed with strange locations and tough mysteries to solves, WENDY: Every Witch Way features four bonus levels hat have you earning points by flying through the air on a broom, avoiding flying objects, and taking out would-be deterrents with a magic wand. Boasting detailed, cartoon-style graphics and some of the most original gameplay you've ever laid eyes on, WENDY: Every Witch Way is a truly magical experience for gamers of all ages.


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A licensed title developed by WayForward shortly before their work on Shantae. Though I've read and watched a bit of the older Casper comics and cartoons as a kid, I wasn't too familiar with the character Wendy the Good Witch when I initially played this. But this did not take away from any enjoyment of the game. Wayforward created a fun and polished game that anyone can dive into without any prior knowledge of the license the game is based on. Wendy: Every Witch Way is a very charming title with cute visuals and animations and a unique style of gameplay revolving around gravity. The sprite art and backgrounds are all wonderfully stylized, taking full advantage of the Game Boy Color. It is also one of the handful of Game Boy Color titles to add additional features if played on a Game Boy Advance, in this case it unlocks an additional world with three stages.

Every Witch Way is clearly designed with younger players in mind with its very low difficulty even on hard mode. But despite the lack of challenge, the core gameplay provides a unique and interesting experience. Gameplay revolves around reversing the gravity up and down to help Wendy traverse the halls of the Moon Castle, relocate hazards, and trap or stun enemies. This gravity mechanic is feels very polished and the level design takes advantage of it in creative ways. In many ways, Every Witch Way feels like an early version of some of WayForward's later titles like Mighty Flip Champs. The game also features some simple shoot-em-up sections to break up the platforming sections. These sections are fine, but feel a bit lacking and almost never do anything meaningful with the game's main gravity mechanic. There is also a single boss battle at the end of the game which feels arbitrary and almost out of place in the experience.

By far the game's biggest drawback is how short it is. With only 16 short levels (19 including the GBA extra stages) Wendy is an incredibly brief experience which feels like its over before it really begins. Even a casual playthrough will not take longer than 45 minutes to complete. Given how expensive the game has become on secondhand markets, it probably will not be with the price of admission to experience a game that won't even last you an hour. But if you can somehow find a way to play the game, or if you can borrow a friend's copy like I did, I'd definitely recommend giving this title a try

Wendy: Every Witch Way feels like a prototype for WayForward's future game Mighty Flip Champs, so I wasn't surprised when I looked it up to find that it was actually the inspiration for that later game. This game is charming and looks amazing for a Game Boy Color game, but it's definitely lacking in challenge or longevity. It seems like the developers could have gotten a lot more creative with the stage design given their flipping mechanic (and they later would), but they mostly played it safe here.

in awe of wayforwards incredible consistency in never making a game better than the most mid thing youve ever played and basically just coast off the goodwill of making a character design people liked 20 years ago. truly, this is an incredibly average licensed platformer for babies. with bad shmup sections.

Wayforward kino. For a licensed game there's plenty of detail on levels and animation. You can flip your gravity up or down which allows for some great levels. Great difficulty buildup. But too many leaps of faith and final boss was offensively easy. 9.5/10 (I wish this site did a 10 scale rating...)

Nice graphics, music and a little twist on the usual gameplay mechanics. Give it a try, its quite short and enjoyable.

A cute, polished, short gravity platformer. It's well designed, save a really arbitrary-feeling last boss, and worth a play for platformer fans.