What Comes After is a side-scrolling adventure and a short heartwarming story about learning how to love yourself. Help Vivi in her journey on the train to the afterlife and back.
From the creator of Coffee Talk, in collaboration with Rolling Glory Jam, the creator of Rage in Peace.
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What an experience, huh?
If you have feelings, the game can also make you have a different world view.
The dialogues touched me, especially the one with The Tree.
And, the best part: I paid like $1.50 to have this unique experience. Completely recommend it!
This is not a game about the pandemic as I was expecting. Not sure what’s going on with the face masks then but whatever, that’s not important. There’s a certain charm to the way that What Comes After approaches the subject of death with its cutesy aesthetics, but then it veers into some delicate subject matters and it comes across as a vaguely inappropriate tonal choice. I appreciate the effort in terms of its messaging but it didn’t really do a whole lot emotionally for me. Certainly not the worst way to spend an hour but certainly not the best way either.
This review contains spoilers
A couple years ago, I personally lost a close family member, and since then (and even before, really), I've struggled a lot with self-worth and self-doubt. I sort of stumbled upon this game out of nowhere during a Steam sale earlier this year, and bought it since the premise seemed interesting. And after playing through it... it really hit hard, more than I expected it would.
This isn't really a "game" in a traditional sense - at the very least, it's very narrative heavy and the gameplay pretty much takes a backseat to everything else (sort of like Night in the Woods). It's also pretty short - something you will most likely beat in about an hour. But that doesn't change how sincere and impactful it feels, especially after the beginning. I will say the first 10 minutes or so do start pretty slow, maybe a bit exposition heavy, but I felt all the way through it was building up to something and the pay-off at the end especially really ends up hitting home for me in a lot of ways.
Those feelings are aided by a nice art style, NPCs you can talk to that feel realistic, each with their own stories, and just a very "comfy" setting that helps drive the themes this game is going for. Even for how short this game is, it's message is one I can see sticking with me for a while, and I would honestly recommend this to anyone who deals with the same kinds of issues I personally do.