Whiplash

released on Nov 18, 2003

Although Redmond (the rabbit) and Spanx (the weasel) are two animals chained together, the gameplay is much like any other platformer. The player controls only Spanx, using Redmond as a weapon or tool as the situation requires. Spanx has most standard platforming abilities, while Redmond is completely indestructible as a result of tests conducted upon him and so can be hurled into security guards, jammed into machinery, and used as a grappling hook, among other uses. Redmond can be inserted into special outlets to be set on fire, frozen, or become radioactive.


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Reviews View More

Great and fun. Humour is splendid. The metroid vania esque level design is nice.
Downsides are stupid obstacles, where you can only wait and it‘s buggyness and framerate drops.
But the aesthetic and different regions really feel like an interesting experience.

"Wait till Peta heards about this"

I remember discovering this game years ago when it was included in a demo disc on the Official UK PlayStation 2 Magazine and after getting to playing it years later, it was really fun

But one thing that really bothers me for playing through the whole game is the backtracking system for collecting the seven security cards to access the final level, that made replaying the previous levels very tedious

The most style-over-substance i've ever seen in a while. It's a very charming and funny game with some cool ideas, but i feel its' gameplay is really held back by the "level" design with a lot of backtracking and massive areas combined with very basic movement abilities making them boring to go through. The first time beating this game was already kinda painful and i don't even wanna imagine trying to 100% it.