Why Am I Dead At Sea

Why Am I Dead At Sea

released on May 12, 2015

Why Am I Dead At Sea

released on May 12, 2015

Why Am I Dead At Sea is an adventure game where you solve the mystery of your own murder. As a ghost, you will have to possess people and use them to investigate your surroundings. But in this place no one is who they seem...and everyone has a secret.


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a murder mystery with a neat gimmick, that's really all i need in a game tbh. it's a short game, but that's not a bad thing! the story is well-paced and doesn't outstay it's welcome too much, and at $5 it didn't feel overpriced for the amount of gameplay you get.

i had a pretty smooth experience as far as bugs or glitches, maybe the biggest offenders had been patched out by the time i played. the only times i got stuck were due to me missing a line of dialogue or something, which could be a bit finicky at times. but i also enjoy tedious clue hunting, so the downtime was enjoyable for the most part. once i hit the late stages of the game i had to resort to a guide a couple of times and i had a lot of trouble with the big final scene for some reason.

But otherwise it was an enjoyable little mystery game where you get to snoop around a ship. Slowly uncovering each characters backstory and secret as you progress through the main story and unlock different gameplay mechanics keeps the game engaging for the majority of the runtime. as long as you can keep the story moving that is, if you get stuck or miss a vital line of dialogue it can certainly turn very tedious pretty fast. also there's not enough games where you get to solve a big mystery and i just love that shit

Aunque es cutrillo tuvo un algo que me enganchó y me lo pasé de una sentada.

Very ambitious, but very finicky about exactly what you need to do to progress. The story and characters are great, and the possessing mechanic is interesting. The 2 levels of possessing can make things overly complicated on trying to figure out how to proceed though. Very decent length and depth for this type of game!

A fun little mystery game. It's nothing exceptional, but it's not bad for what it is.

It's a fun little game, never played Ghost Trick but I have played EarthBound. It does have some glitches, and it's pretty short (it took me only 4.6 hours to get all of the achievements), but for the 5 dollars it is on Steam I'd say it's worth it. The pixel art is really pretty as well. Not perfect, you're gonna have to deal with some bugs, but it's a good experience I'd say. Wish it wasn't so underrated.

relatively spoiler free

It's a neat little indie game that does a lot with very little with a neat core gameplay/thematic concept that hasn't been explored much, but I have to say that despite its great character writing, I could not finish it. The game was quite buggy. Times when there should have been a pop up to note that there's new dialogue, there wasn't. Characters got stuck. Dialogue options I had already picked wouldn't become marked or vice versa, even though you often need to redo conversations to exhaust all the options. There's also how you can just possess someone, put them in a different room, examine an item as another character that was already in the room, and the character that's left will still say something he'd say when you examine an object as another you're not supposed to touch. It didn't really try to make sense of you possessing and letting people switch places in general.
The pacing was well done from a perspective in which you slowly discover more about each character, but in a general sense, it felt like everything kept dragging on.

In terms of gameplay and progression it's a mess. It's unintuitive, but luckily there is a hint system..Which magically disappears on the chapter you most need it. As it is unintuitive, your actions will often revolve around talking to every character as every character while occasionally trying a special character ability. But later on you can ALSO full possess a character, which can have different dialogue options, so that's another point you will have to brute force. There's a LOT of downtime in this game where you keep switching between characters trying to make it progress. That's not inherently an issue if it wasn't so unintuitive it's unsatisfying. It didn't really make me feel like I was solving a mystery myself where 1 unraveling led to another riddle to solve, I was trying to make the game let me make progress. Speakin of the mystery..The plot and mystery is rather unsatisfying too. Eventually it starts to feel like you're not really making much progress and keep hearing similar things that don't really say much, but then suddenly out of nowhere poof things happen.

That's not to say you shouldn't play this game. It's unique. It uses only a handful of locations and characters yet does a lot with them. It's unique, The ghost trick esque possessing concept gives a neat perspective for the story. The music is pretty charming and so are the mother style graphics, Even if the overall presentation is rather basic. But most importantly, it has a very interesting cast of characters that occasionally have some neat interactions/dynamics as well, as well as some neat moments when it comes to the dialogue. I think that makes it worth experiencing alone, it's just that it's so buggy and the last chapter is so convoluted to get the right ending and drags on so much that I ended up watching the end on a let's play. That's a pretty bad sign, but it's something I sadly just have to admit.

I don't want to spoil much else.