World in Conflict: Complete Edition

World in Conflict: Complete Edition

released on Mar 12, 2009

World in Conflict: Complete Edition

released on Mar 12, 2009

World in Conflict focuses on real-time tactics (RTT) gameplay, in a similar manner to Ground Control, a game also developed by Massive Entertainment, in which players deploy units onto a battlefield and must carefully make use of them to achieve victory, making use of support assets to further assist them. World in Conflict contains three factions: the United States, Soviet Union, and NATO. While players may only play as US and NATO forces during the single-player campaign, all three factions can be used in multiplayer games. During a game, players are given a pre-determined amount of reinforcement points, with which to purchase units with varying costs. Once the player deploys the units they purchase, they must wait 20 seconds for them to be airdropped to the field. If a unit is destroyed, the points are refunded to the player in order to allow them to bring in more units. During the single-player campaign, most missions vary what units the player can recruit, while some missions will offer the opportunity to recruit free units, though these cannot be replaced if destroyed. Each unit has strengths and weaknesses, such as mobile anti-air guns being most effective against enemy helicopters, and repair tanks being most effective at keeping vehicles and armor repaired. Each unit possesses a defensive ability, such as deploying smokescreens, while some units possess an offensive ability, such as marking targets for bombardment or using grenade launchers on enemy infantry. Once a unit's special ability(ies) has been spent, players must wait for them to recharge before they can be used again. In addition to controlling units, players may also call in tactical aid by spending tactical aid points. Points are primarily earned from destroying enemy units in battle. Tactical Aids allow the player to call in anything, from airstrikes on enemy positions, the deployment of paratroopers, to launching carpet bombing raids and tactical nuclear strikes. Tactical aids can allow up to three deployments, after which the player must wait until the support has recharged. In the single-player campaign, players are restricted by what tactical aid they can use, which can change during a mission. The game interface for World in Conflict has no framing in the game. A list of units occupies the bottom center, whereas the top right hand corner contains the expandable reinforcement procurement list. The mini map is in the bottom left hand corner, while the bottom right hand corner contains the special abilities buttons (including unit formation). Players can also use a messaging system that is designed to allow conversation between individuals regardless of whether they are on the same server or playing the same game. World in Conflict features a fully rotational 360 degree camera.


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damn this is war if it was real

A great game that has aged very well. The gameplay is solid and the overall presentation is also very good. I was quite surprised that the campaign story was as engaging as it was. The 3D cutscenes were better done than some of the narrative based games coming out at the same time.

The game doesn't have base building, you call up new units via reinforcement points. I really liked this system as it encouraged the preservation of units, and the longer your units live the stronger they get.
Without a doubt, the main highlight of the gameplay is all the airstrikes and bombardments you can call in during battles. They have captured the feel of these really well, as each explosion feels and looks devastating.

It's definitely worth checking out, even if you're not too keen on real-time strategy games.

A medida que pasa el tiempo y la industria continúa con su evolución constante, es cada vez más complicado encontrar aspectos de gameplay que se salgan de lo convencional y que verdaderamente sean inesperados en género de videojuegos determinado. World in Conflict desarrollado por Massive (Ubisoft) logra hasta cierto punto entregar una experiencia un tanto diferente a lo que otros grandes del RTS nos tienen acostumbrados. Si bien no es que sea lo más innovador, el hecho de contar con la posibilidad de desarrollar unidades sin la necesidad de reunir recursos para su construcción es algo que muy pocos RTS se atreven a hacer. La campaña principal tiene una duración promedio y ofrece la posibilidad de cumplir con objetivos secundarios que añaden algo más de dificultad. Si bien la historia que nos presenta intenta ser bastante dramática, la forma en la que se nos cuenta es algo simple y confusa, con una gran variedad de personajes que no tienen mucha exposición. Tiene un par de momentos bastante memorables, pero no se debe esperar mucho.

Un RTS muy muy simpático que le tengo bastante aprecio. Lo único el final es como habrá segunda parte y la guerra seguirá bueno me da que 13 años mas tarde no ha habido.