Wrecking Crew '98

released on Jan 01, 1998

Wrecking Crew '98 is a japan-only puzzle video game released for the Super Famicom. It is the sequel to the Nintendo Entertainment System game Wrecking Crew. The game takes on a more competitive approach, featuring puzzle elements akin to games such as Tetris and Puyo Puyo, such as being able to rain down panels on the opponent's side and chain reactions.


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This is wackadoo. Wrecking Crew Mario is Mario Maker Mario confirmed.

A weird little game. It's essentially a Match 3 puzzler but with a platformer interface. It doesn't entirely work, as the platforming controls are too floaty to be entirely accurate and just too much of a barrier between you and the actual gameplay.
Plus, a lot of matches just come down to luck, once you get the basics. In story mode, you have to beat some of the characters within a certain time limit to unlock the hidden battles and really, it's not about getting better as a player, it's about whether you have some good combos you can quickly pull off from your starting selection of panels.

Pretty cool!! I love when developers turn a single player puzzle game into a multiplayer action versus game! It's even got a story mode where you fight a little tiny living onigiri for some reason! The only issues I have is that there is no garbage margin, or pressure system to keep the game from going on for 40 years. I don't want something as ham-fisted as modern Tetris, where there is UNCLEARABLE garbage stacking up from the bottom, I would want something more like Puyo Puyo, in which the amount of garbage sent slowly, subtly increases with time until both players are sending mountains of nuisance blocks with every move, making mistakes mean more and more bad the longer the game goes on.

Weird to think this sequel went for a puzzle style, it's ok, the best part being able to control your block set, if hard to master chains.