Xenoblade Chronicles: Future Connected

released on May 29, 2020

Xenoblade Chronicles: Future Connected takes place one year after the main story and delves deeper into the relationship between Shulk and Melia in the face of a mysterious new threat.


Released on

Genres

RPG


More Info on IGDB


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It has a character named Kino...

Future Connected takes place one year after the events of Xenoblade Chronicles and takes Shulk and Melia to an unexplored region of the Bionis, where they stumble upon two stowaways who help them against the seemingly untouchable Fog King terrorizing the local people. Yes, this premise is pretty basic, but it's more of an expansion to round off Melia's character arc than an actual story expansion.

The highlight and key aspect of Future Connected is the exploration of Bionis' Shoulder, a previously unreleased area that has been planned ever since the original release of Xenoblade Chronicles on the Wii, but never made the cut. Now it has been repurposed as the central setpiece of the epilogue and I'm quite glad for this decision, as it's easily one of my favorite areas in the game now and I had a lot of fun exploring it. There are many great views and it looks particularly cool during thunderstorms (even better when there's a cutscene playing). Fairly early on you're introduced to the Ponspectors, a group of archaeologist Nopon, who have lost their boss and now are scattered all across the Shoulder, where you can pick them up (most of the times you need to do a short quest beforehand) and add them to your own personal Nopon army. This literal army of furball companions not only deals passive damage during combat, but also replaces the chain attacks with some QTE combos, which can be upgraded by adding more Ponspectors to your squad. They're also masters of taking a toll on the framerate, as things can get seriously laggy when there's a dozen Nopon hammering away on a bunch of enemies during a thunderstorm while several other flashy animations are playing. Despite this, I thought the Ponspectors were a fun change of pace in terms of combat usage, but there was something else I disliked instead in terms of combat, and that's the removal of vision attacks. This sounds insane at first, considering vision attacks only make your life harder, but the thing is that they're still in the game, you're just not informed when the enemy will hit you with them anymore. Always a pleasure to see a boss hit you with "Attack VIII" without warning just to survive with a mere sliver of health, so the existence of the Shield and Impulse Monado Art hardly justify themselves in Future Connected, as they are practically useless - you're better off using the Armor Art instead.

I don't think the story present here is that bad, just considerably weaker than the main narrative, which is to be expected from a free expansion that released 10 years after the source material. For me the main issues are the underwhelming villains (the fate of one major villain here is literally revealed in a sidequest) and the lack of any real stakes here, so the true highlight are the character interactions instead. The heart-to-heart mechanic from the main game has been rebranded to "quiet moments" and is now available anytime after certain points in the story have been passed, as long as the time is right and the party members you need for the support are in your current party setup. They're also fully voiced and do not require any previous affinity building between characters, which is something that would be very cool to see in future Xenoblade games (or atleast Xenoblade 3, considering 2 released before Future Connected), as voice acting alone in these moments can make them a lot more impactful and memorable already. While Kino's and Nene's supports help characterize Riki further, Melia's are particularly interesting as she as a person had to undergo significant changes after the events of the main storyline. Shulk takes the backseat here and is more of a mentor for the Nopon kids, which is sweet in its own way.

To wrap it up, it's a nice little bonus campaign after the grand scope of Xenoblade's main story and I'd recommend it to anyone who just wants more of the same. As far as I know, Future Connected is ultimately skippable, but there's no harm in giving it a try atleast - else you're missing out on some fantastic tracks like the Bionis Shoulder battle theme or the Fogbeasts encounter theme.

< Continuing my Xenoblade journey >
I'm so glad I didn't play this right after finishing the original game as it would just lead to a burn-out.
Thanks to that, the experience felt like a reminder of why I love XC1 and the overall franchise.

Gameplay : Bionis Shoulder is a treat to explore with its ridiculous amount of fetch quest as usual and the 12 nopon to search for. In terms of Nopon BE PREPARED I used to love them but they crossed the line of my tolerance there. The NPCs are even better written than in the original game so I didn't understand why they removed the sociogram. There's lil differences here and there but overall it's mostly XC1.

Story : I can already see how it's linked to XC3 but at the same time I didn't feel like I learned a lot. This game might just introduce the concept.
It focuses and develops the character of Melia a fan's favorite character. It achieves that pretty well, especially on developing her relationship with a certain character. Please DON'T SKIP the quiet moments especially those where Melia is in it they are as important as the story itself honesly.
Except from that, this DLC suceed to explain in a great way the different human reaction to crisis moment.

OST : Some new tracks from Yoko Shimomura that are still excellent. Honestly they fit so well that I wasn't sure if they weren't from the XC1.

CLOSING THOUGHT:
In every aspect future connected does suceed. So due to the quality I can't rate it lower than 4 stars.
But overall it just lacks of the 'grandiose' of the serie. I didn't cried, felt angry or had chills in every cinematics as I used to. The story is a bit lacking I wanted to learn more about Fog King.
I'm glad this existed and had fun time with it but I don't know if I will remember it for long...

これにはあまり理由はありません

I think this get unfairly compared to Torna or Future Redeemed. Its not payed DLC and i think its a cute wrap up to melia's Story. even if the fog king was boring

Short but a nice wrap-up to the main game.

Pretty dull from a story perspective, and I didn't care for any of the characters introduced in Future Connected. But the landscape and soundtrack are so beautiful and lush I had a good time playing through it anyway. Also having a dozen Nopons following you around when exploring is very amusing.