Xenogears

released on Feb 11, 1998

Xenogears follows protagonist Fei Fong Wong and several others as they journey to uncover the truth behind mysterious, cabalistic entities operating in their world. The principles and philosophies of Friedrich Nietzsche, Sigmund Freud and Carl Jung influence the plot, character design, and world of Xenogears. Additionally, the symbols, theological concepts, and devotional practices of several world religions are represented in fictionalized forms in the game. Major psychological themes are the nature of identity and human memory, particularly as these relate to the phenomenon of dissociative identity disorder. The relationship between humanity and machines is central to the game's plot, as indicated by the presence of giant robots dubbed "gears," which almost each playable character can control.


Released on

Genres

RPG


More Info on IGDB


Reviews View More

This review contains spoilers

Quite honestly, considering this to be one of my favorite stories told in a JRPG. Everything, for lack of a better term, resonated with me and I cannot be more glad. My extensively long journey, encompassing 80 hours throughout the span of 2 months, has finally come to a close. That final screen damn near brought me to tears, I love this game.
Disc 1 just felt… perfect. I can't really describe it. I had so many qualms and issues while playing, but I can't put myself to say I really disliked much. The arena fighter mini-game was legitimately so hype, the game just kept surprising me over and over and the feeling is unrivaled in my experience. I spent so much time engaging in superfluous content that my playthrough was damn near double what I've heard about the playtime of others.
I don't quite fully understand the hatred for disc 2 to be honest, sure, some dungeons were sloppy. But to be honest, I actually kinda liked the change in direction (somewhat)? I will say that a lot of the action taking place through visual novel did stink. Though, it would also be a bit redundant to make the player go back and forth and back and forth, grinding out more and more. The visual novel segments are a great way to give a player a break from the combat without halting progression of the story.
Additionally, I absolutely LOVED the bonus content that takes place before fighting Deus. The interactions based on whom you had in your party were so bittersweet, and I loved that I would be able to have some connections with the characters just one last time. Closer to the actual end of the game (post-killing Deus) was just a constant wave of chills being sent down my spine, the anime scenes at the end just felt like the perfect way to top everything off.
I bought a copy of Xenogears for ~$120 and a PS1 for about ~$10, and I can say that playing the game through that on a CRT was absolutely worth the cost. I regret nothing.

i really want to play this game again just to really take in what i just read because this is actually incredibly well-written for a jrpg

Aksiyon derin drama ve animeyi birleştiren mükemmel bir RPG oyunu ben baya sevdim sizde şiddetle öneririm eğer bukadar güzel bir oyunu oynamassanız sizin ip nizi tespit edip evinize füze atarım

AND I ASK YOU
CAN WE EASE THE PAIN
OF THOSE WHO LOST
(The force of life goes on)
CAN WE KNOW THE CAUSE
OF ALL THIS SORROW
(Tears of Loneliness)
CAN WE CATCH THE TEARS
OF A BROKEN WORLD
FALLING DOWN UPON THE EARTH...

Even better the second time around

PEAK FICTION, KINO, RAW, GOAT, ZENITH OF THE MEDIUM!!