Yo-Kai Watch 2: Fleshy Souls

released on Jul 10, 2014

Watch out! The strangely charming troublemakers, Yo-kai, are back for an all-new adventure! Find, befriend, and battle more than 350 new and returning Yo-kai. Hop on a train to seek out new towns and new Yo-kai. Teaming up with the heroic cat, Hovernyan, travel back in time to save Springdale, and witness the origin of the Yo-kai Watch!


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Genres

RPG


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I fell in love with Youkai Watch after I played through the first one last year. It had some problems, but it still absolutely captivated me, and I FINALLY got around to playing through the sequel, and it's pretty damn good! It's exactly what a sequel should strive to be: Not too different, but fixes (or at least addresses) a LOT of the problems the first game had.

The story this time around is okay, but still nothing super special. It really does come off the feeling that they write all of the anime stories first and then adapt them to a game, because even though the main kind of conflict is there, you still get these almost completely unrelated side-stories now and again. There aren't NEARLY as many side stories as in the first game though. The pacing of the main story itself is a bit touch-and-go with how quickly some plot threads are picked up only to be very hurriedly resolved, but there aren't any loose ends at the end. It's serviceable and it makes you care enough, which is fine for me. What's MUCH better is the dialogue between characters. The first game was really just Keita/Fumi, their friends, and Whisper as the main cast. Aside from that it was almost entirely small small roles, even leading up to the main bad guy. This game makes Jibanyan his own character, a snarky, somewhat self-centered braggart and he plays a wonderful foil to Whisper's new attitude of being a know-it-all who really doesn't know it all. The addition of Jibanyan as an actually persistent character to the story really enhances the entertainment value. Once you tie that in with all of the silly references to things like Star Wars and Terminator, and you have a game that gave me more than one good belly laugh X3

The development of the map is a bit like the jump from Pokemon 1st gen to 2nd gen, but not quite as substantial in its changes to previous areas. This is more like Pokemon Colosseum to Pokemon Gale of Darkness, or Yakuza 1 to Yakuza 2. The original town remains completely unchanged, more or less, in its locations and music, but several new areas have been added in and around it to flesh it out more. However, actually traversing the map has been made somewhat tedious at times for the sake of realism. Now the main gimmick of this game is that you travel back in time to save the future, so you essentially have an entirely new map in the old version of the main town. You also can now ride the train in the main town to different stops, one of which is a country village, one of which is a sea-side town, but only the village has a past-version to go to as well.

Going between all of these can come off as not fun occasionally if you're trying to do anything but the main story. Now while you do have warp-points you can go to like in the first game, for a VERY long time, almost until you've beaten the main story, you only have one point in the map where you can actually go between the past and the present, and this place is a train ride away from the main town. So going to the past main town is a train-ride cut-scene away from that point. Additionally, there are over a dozen stops on the present's train-line that are just train stations with no warps or areas outside of them, so you can get stuck on the train for quite a while if you're pressing buttons too quickly and miss your stop. However this isn't all entirely terrible. You sometimes have Youkai encounter battles on the train between stops, you sometimes get silly conversations between the main character, Whisper, and Jibanyan, and you sometimes get characters to come up to you and give you rare items (sometimes obscenely rare evolution items, which is kinda nice). You can also just press start to skip these scenes, so it isn't as bad as most Squenix games in that regard :P

The combat system remains largely unchanged. You still have the Youkai family types from before, and you still have the elemental rock-paper-scissors mechanic from the first game. Your Youkai still battle in real time, and you still can't explicitly control them at any time. The main modifications to combat have been G-moves and Pecking. Once you hit about halfway in the story, you get the Zero-Watch, which allows you to do those moves. Instead of a normal special move, if the surrounding Youkai have their spirit gauges full as well, they can add their energy to the middle-Youkai that you've selected to do a version of their special with increased power. Pecking is a bottom-screen mini-game that can be done once-per-enemy (except most bosses) in a battle. Once they've started slacking or have been hit with a debuff, you can peck them similarly to how you pin them to aim at them. This starts a mini-game on the bottom screen where you can tap areas on them to either do extra damage, refill your spirit gauges a bit, get extra money for the battle, or, most importantly, increase your chances to become friends with them that battle.

Most of the significant changes to this part have been made in terms of player information and ease of play. Aiming over a Youkai to pin them now shows their elemental type (unless they're a special boss), whether or not you've caught them or not, and what kind of food they like. This isn't all entirely perfect though. The food items themselves still don't tell you anywhere in the game what food-type they actually fall under, so you've either gotta trial-and-error it or look up the wiki like I did. Given that they added new food types in this game, that makes it just has hard. Other annoying things like the only way to get the Soba food item being to repeated refresh the map to make the Soba delivery guy's cart fall over, and the food items, while being improved, are still more annoying than they have to be. And even with the addition of pecking, you still don't have a Pokeball-like system where you can essentially ensure you befriend a new Youkai on your first meeting. You've just gotta do the friend-peck and give them your best food and hope. Lastly, the gimmick of "Bony Spirits" (Genso) and "Fleshy Souls" (Honke) are two different gangs in the game, which kind act like the sexual dimorphism in Pokemon games. There will usually be slight differences in the Youkai between each group, but other than that they're the same functionally. HOWEVER, the thing that tells you whether or not you've already befriended that Youkai only tells you if you've befriended the Youkai of that specific tribe, which can lead to you misprioritizing whom to focus on befriending in a battle. On that note, you can feed more than one Youkai per battle now, so you do have one kinda extra thing in your friend-making arsenal.

The last most notable flaw this game has is in its base design of how you find and befriend Youkai. The thing about Pokemon is that it has trainers, and by battling lots of trainers, you can see lots of Pokemon you might not otherwise know about because you hadn't gone to the area they're in at whatever time you gotta go there. Youkai Watch doesn't have trainers, so while you can generally befriend any Youkai you fight (outside of some story events), if you don't go to the area that has them, you're not gonna find them. I put 70+ hours into this game, and I still hadn't seen like a third of the Youkai in the game at least. This game just has too many Youkai, and they really should've slimmed some of the literal reskin-Youkai (of which only a couple more are added in this game, but not nearly as many as there were in the original roster, and most of them are very very rare, not common, like the first gen's) out of the roster to make sure you'd actually see a lot of the newer ones. The more recent Pokemon games have made this mistake as well: A roster of more than 300 is just getting way too crowded, and it makes it very very likely you might just never run into some of your favorites.

Other miscellaneous improvements and changes have been added to the game. You have many more apps on your Youkai Watch now, so you can check things like the weather forecast, watch movie events over again, change the background music (once you've unlocked them with the too-rare music cards, tbh), track the Youkai spots you've found, etc. You also now can actually interact with other players in a Pokemon-style, as you can now trade Youkai between games, battle other player's teams, and even do side-mini-games with them like Youkai Watch Blasters (not the full release that came out later, but a slimmed down version that just takes place in the main city, no bosses or story or anything) which is a kind of action-spin on the Oni Jikan activity. Oni Jikan is still in the game, but it happens less frequently, you don't need to actually fight Aka Oni to lose anymore (you just instantly die when he catches you), you have more opportunities to fight back, the patrol guards are more forgiving in their line of sight (which STILL isn't displayed on your radar :? ), and you can just activate it any time you want if you just wanna play it yourself. Oni Jikan has been made a bit better, but I still don't enjoy it very much.

Edit: A re-read of my Youkai Watch 1 review made me want to add a thing or two which I felt was worth mentioning. A big reason this game has such a problem with helping you actually find all the Youkai is because this game has far less dungeons than the first game. That and they're basically putting another 120 Youkai into what is only a little more space than the first game had, makes for some Youkai being quite unreasonably difficult to find.

Verdict: Highly recommended. If you like games like Pokemon and Shin Megami Tensei for their gameplay, I would very highly recommend Youkai Watch. It's a fantastically fun spin on the formula, and while it still isn't quite perfect, this is a great upgrade from the first game. The links to the first game are very few, so it's perfectly simple to just hop into this game and completely skip the first one without feeling lost, in my opinion.

I enjoyed the game quite a bit although I believe much of the enjoyment was derived from my experience of the show as a child the combat is fairly simplistic but it managed to keep me entertained through out the 20 hour experience and the story whilst not particularly enthralling, was slightly nostalgic and comfortable.
would recommend to people familiar with the series and looking for a good casual experience

A good follow-up to the original! It adds some new mechanics, gimmicks, and environments that I found really enjoyable. It had more of a story this time around, but, truly, I really couldn’t care less; it was more of a pleasant, mild surprise than it was something I wanted from the last game. It’s cute and sweet regardless. The side quests are still tedious, and the split games are a bit silly, but it’s still a worthwhile play if you enjoyed its predecessor.

Me lo he pasado exclusivamente por conseguir sus ¿10? yokai exclusivos y la verdad es que me ha sorprendido porque pensaba que tenía mucho menos contenido que Mentespectros, pero la verdad es que no. Tiene todo, blasters, todos los yokais, mucho postgame, mucho contenido; es una versión igual de buena pero con 4 cosas menos y menos yokais exclusivos, pero realmente es lo mismo. Le pongo 4.5 y no 5 estrellas porque no tiene el minijuego de agallas.

Similar to the first, a very mediocre title. Gameplay is a step up over the original, writing is worse, and designs are on the same level.