Yooka-Laylee and the Impossible Lair 

released on Oct 08, 2019
Yooka-Laylee and the Impossible Lair

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Yooka-Laylee and the Impossible Lair 

released on Oct 08, 2019

Yooka and Laylee are back for a brand new adventure! Get ready for the ultimate challenge - the Impossible Lair! Capital B has created a Hivemind device and used it to enslave the toughest bees in the Royal Stingdom - the Royal Beettalion Guard! Liberate them from chapters filled with only the tastiest 2D platforming trimmings, and take on a 3D overworld that contains a wealth of puzzles, secrets and some familiar faces!

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The sweet Yooka and Laylee lead us through a solid platformer with good music, delivering Banjo-Kazooie vibes in a Donkey Kong gameplay environment. I enjoyed it thoroughly.

Yooka-Laylee is a marquee example of misguided nostalgia as the Kickstarted throwback ended up being a boring, dated 3D platformer that couldn’t hang with the current genre stars. To combat that tepid reception, Playtonic squished the series down into 2.5D and more closely chased after Donkey Kong Country over Banjo-Kazooie with its latest game, Yooka-Laylee and the Impossible Lair. Losing half of a dimension was a wise choice in many regards as it builds a better game around that style but it lacks some of the precise controls needed to fully bring it into the modern platformer era.

Read the full review here:

To my surprise this game is pretty good, will finish one day.

Where Yooka 1 was a game that came close to rare classic Banjo, but fell short -- Yooka 2 (Impossible layer, ya know this game) surpasses old DK style rare games. The overworld, levels, evolving levels, all great. Having the impossible layer be ready from the start to take on a la Breath of the Wild, is super smart and fun.

Check out our book club style gaming podcast, Garbage Game Club on Yooka Laylee and the Impossible Lair - https://open.spotify.com/episode/2BJRCuNtfk25HLf6focw02?si=1O48yyJnT-K0gMAd8gtalg

And here Playtonic shows that they are able to create really good games, after the first Yooka-Laylee being a "for the fans of N64 collect-a-thons".

By adhering to 2.5D mechanic (such as DKC series), they have found their great strength - good controls, good levels, and INSANELY AMAZING MUSIC! My god, they did a wonderful job with the music on this - kudos again to David Wise/Grant Kirkhope/Matt Griffin and Dan Murdoch.

However, the game is not perfect. Some levels are kind of tiring to go through, and some difficulty spikes are unfair sometimes - the Impossible Lair is almost impossible (well, at least the name for this is OK). I shelved the game with only the last level to complete, but I've managed to complete all the other ones.

Please do give this game a try if you have an opportunity (Xbox Game Pass is a good way to play)

Esto es una gran idea que se me fue desmontando poco a poco por la simpleza de sus niveles y la poca profundidad que tienen los mundos individuales.

Lo de tener el nivel final disponible desde el minuto 1 y poder probar cuando te venga en gana es maravilloso, el overworld esta super bien diseñado y te da un montón de posibilidades al ser practicamente otro nivel, pero es que los niveles individuales son aburridos como ellos solos, invitan 0 a explorarlos y, encima, el juego tiene unos picos de dificultad extrañísimos.

Segundo juego de esta gente que no termina de convencerme, al menos no fue drop como el collectathon.