Youropa

Youropa

released on Jun 27, 2018

Youropa

released on Jun 27, 2018

When Youropa is torn apart, You must use your unique wall walking ability to navigate a strange fragmented city, restore it to former glory and learn who you really are. A platform puzzle paint adventure about breaking rules, being upside down and thinking outside the box.


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A game breaking bug did not allow me to finish this game

A gravity-manipulating puzzle game that turns the world around you upside-down – literally. Lots of interesting puzzle mechanics and stage designs, and it really forces you to think outside the box at a near-constant pace.

Full Review: https://neoncloudff.wordpress.com/2020/05/10/now-playing-may-2020-edition/

A fairly okay puzzler which gets literally elevated by its one trick, the low-gravity Eiffel Tower which is reminiscent of Image Comics' Skyward. It's well integrated and provides you a semi-stable harbor to test out new skills and advance to new places. The rest is rather standard, but still nice to see a fragmented city that's not completely apocalyptic. And who can deny that climbing up a tower is a simple but always captivating story.

Over my time with this game I probably had the most mixed feelings I've ever had with a puzzler. I would very quickly and constantly fall in and out of favour with this thing, where I would find a puzzle absolutely obnoxious or just not fun to execute, and then suddenly it would either click back into place in my mind or, more often, I would put it down and come back later and it would be more palatable.

Needless to say I didn't love it, but I am glad to say that I wound up finishing the game on a positive note. There's a ton of polish on display here and the metroidvania-adjascent approach to progress and new puzzle introductions made the pacing engaging enough that I was never too frustrated.

With the very low price of admission (even lower at time of writing thanks to a steam sale) I wouldn't hesitate to recommend this to fans of other space-bending puzzle games a-la Superliminal. It never fully clicked in for me, but I can tell it will for a lot of others.

This is a wonderful and pretty intensive puzzle game that's marred by a few minor issues

This isn't really a metroidvania but you do collect powerups as you go through the levels and slowly build up a set of pretty simple yet important moves to navigate the puzzles. You start off as a very simple doll-like thing with an extremely basic two-dimensional moveset and you get ways to jump and move farther and faster.

I have to say, the game gets a LOT of mileage out of these very basic rules and some puzzles are fairly challenging though I didn't find the game to be "difficult" as such. As you get more powers the game expands its horizons adding a lot of other elements such as panels, enemies, "aerial faith plates" that fling you places etc. I won't spoil much of what comes later but suffice it to say, the order in which you unlock abilities is very interesting and pretty unique and the challenges continually build upon each other. My one wish would be that some of the concepts could have been explored beyond the few levels it's used. Certain things only show up for a couple of levels and I would have loved for levels with a lot of combined hazards and enemies which would have made for some interesting puzzles later.

You could blaze through the whole thing in quite little time but you'd be missing out on the real draw; the collectables that are strewn around each level. There are usually 3 cassette tapes in each level and one is easy to get, one is usually tougher and another one is the most intriguing of them all. This formula isn't consistent but it's how it usually is. Again, none of this is "difficult" per se but you usually have to think for it.

The game is also extremely joyous and celebratory as an experience. There's graffiti strewn about the walls, your character is a blank white canvas that you get to detail however you want, there are certain levels that give you a certain tool and let you go ham trying to navigate the level with it and so on. The first one is a pogo stick that lets you jump pretty high and makes you collect a certain number of rings to proceed and it's pretty fun. There are a few more such sequences and they're all pretty wonderful. I just wish these were larger and longer so we get to use these tools more. Even the ending is a fairly exhilarating experience and quite exhilarating. The music is light and jolly throughout and is quite pleasant to listen to which is good for a puzzle game.

I d have quite a few issues with the game though. My entire experience was marred several times by the game stuttering heavily for a few seconds at random which caused me to fail some platforming sections quite a few times. It was frustrating to have to repeat similar sections multiple times just because the game froze up on me. I tried looking for solutions but I feel not many people had this problem so maybe it's just me. My computer isn't exactly weak so this was surprising. Another major issue is there are some tight platforming sections but these are not particularly easy since your character controls somewhat wonkily and this isn't nearly precise enough for such extreme sections. These issues are actually somewhat alleviated by future powers but you don't really know that when trying to attempt to get some out-of-the-way cassettes.

All said, I had a wonderful time with this game overall.