Ys III: Wanderers from Ys

Ys III: Wanderers from Ys

released on Jul 01, 1989

Ys III: Wanderers from Ys

released on Jul 01, 1989

Adol Christin's long-time friend, Dogi, wishes to return to his home town of Redmont after hearing about strange disturbances that are happening there. Always looking for an adventure, Adol joins him and soon finds out the cause of this new evil. Ys III: Wanderers from Ys breaks away from the "bumping into enemies" battle system of the first two games, allowing Adol to control his sword in a variety of directions. Beside changing the battle system, the game's perspective switches to a side-scrolling view, as opposed to the top-down one of the previous games. Adol also has the ability to jump now. New to the series is the use of magical rings, which give Adol different powering-up abilities such as healing and shielding. The game also uses various key items found along the way to solve minor puzzles and progress the story.


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I played the SNES version, I think I made a lapse in my judgment
The bosses were either boring easy or literally hell, and after reaching max level in Illburns Ruins then the bosses just got more and more annoying (except Garland was fine bc Time Ring go behind him for free hits... well until I get hit and get 2HKO yeah)
Valestein Castle just sucked, the nightcore (pitched up) version of the song and the traps that killed you in 2 hits were very fun
Galbalan made me use multiple save states... 21 of them to be precise. Even then, it took 28 minutes. That fight just sucked.

Talvez um dos Ys mais diferentes por ser um side scrolling. Tem um sistema de grind bem meh e um sistema de ataque não muito responsivo.
Soma-se a isso a tenebrosa hitbox do boss final (talvez seja só skill issue). Definitivamente é uma experiência interessante, ainda mais se você jogou o remake (Ys: The Oath in Felghana).

I'm gonna be honest here, i didn't even have patience to go further than the first boss. Didn't like it one bit.
Probably my biggest scrub moment ever, but i really didn't like how everything felt.

Game Review - originally written by Spinner 8

Yep, the unloved bastard child of the Ys series. It’s really not that bad of a game, but it’s just not an Ys game by any means, aside from the fact that Adol is in it. It’s kind of like Zelda II, except Wanderers from Ys is actuallly good. Anyways, the game takes on a side-scrolling perspective, and you have to swing your sword at stuff (which, if you’re not familiar with the Ys series, is actually a pretty big change), and you get your ass kicked a lot. Maybe you have to go around and waste tons and tons of time leveling up, but Falcom could’ve at least given you an easier way to replenish HP. In order to do so (without using any valuable Herb) you have to go outside the cave, and then your health gradually refills while outside. Then you go back inside. Which is pretty goddamn annoying! Okay, it’s really not that bad, but.. well, you’ll find out in a second.

The MSX version here either has a ton of slowdown, or all my emulators are just whacked. I’ve got to say, though, the tradeoff here is almost worth it, because the graphics are simply marvelous. Lots of colors, parallax scrolling… and a ton of slowdown. Oh well.

Game Review - originally written by (wraith)

This yet another port of another game in Falcom’s Ys series. Why is this series of games ported to EVERY platform? Because it rules, that’s why. Unfortunately, this particular Ys game is the black sheep. First of all, it’s a side-scroller. Second, it is insanely (infuriatingly, even) difficult. I never beat the SNES version without the invincibility code. It’s that hard. And this one has no such code. Hopefully some of the later stages are easier because the NES can’t handle the amount of sprites the SNES could. Either way, check this game out, or don’t. If you do, I can’t be held responsible if you end up hurling your gamepad at the wall in frustration.

Of COURSE my first Ys game is the black sheep of the franchise. You all know the drill.

It's a substandard action game; these hitboxes are sparse and the enemy behavior is rudimentary. It also underdelivers on exploration and social aspects you'd expect from this era's top-down JRPGs, so I get why series fans would feel alienated. It's also-also overly-grindy - but, I actually liked it for that. I'm always a sucker for the drastic take on JRPG leveling, where enemies knock you out in one hit but then you level up and trample them like ants. I was essentially getting my Maten No Soumetsu fix from a 6-hour game instead of an 80-hour game with game over RNG.

It's a very pleasant and comfortable vibe, too - wonderful music, a homely town you revisit between dungeons, nice background art, and characters that were easy to get invested in despite being 16 pixels tall. Even the bordered screen grew on me - it's like peering into the storybook.

I don't know why they felt the need to drop you into The Big Seizure Dimension in the final boss. It wouldn't be that horrible of a fight if not for that (and the shaking ground beneath you that randomizes your jump starting point and makes it really easy to scrape your head against the boss when you try to attack it).

I'm curious to try out the rest of the Ys games now