Ys: The Oath in Felghana

Ys: The Oath in Felghana

released on Jul 04, 2005

Ys: The Oath in Felghana

released on Jul 04, 2005

A complete 3D reimagining of the 16-bit console classic "Ys III: Wanderers From Ys," Ys: The Oath in Felghana is a fast-paced action role-playing game with tight controls, Metroidvania-style exploration elements, intense combat with epic screen-filling boss battles, and a thrashing, percussive arranged soundtrack that's been heralded by many as one of the best of all time. Based on the original 2005 PC release, this classic is finally officially available in English with added Steamworks features such as achievements and cloud saving.


Also in series

Ys Origin
Ys Origin
Ys V: Lost Kefin, Kingdom of Sand
Ys V: Lost Kefin, Kingdom of Sand
Ys Strategy
Ys Strategy
Ys IV: Mask of the Sun - A New Theory
Ys IV: Mask of the Sun - A New Theory
Ys III: Wanderers from Ys
Ys III: Wanderers from Ys

Released on

Genres


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Reviews View More

[Adol told Dogi about the events that transpired.}
What? Elena fell down the well? That's terrible buddy! If only we had some kind of amulet or bangle that held mystical jewels that allowed us to double jump or run. What are the chances any of those are laying around though, huh.....

Good action game. Interesting characters. Worst plot so far.

The balance on area length was a little off, but otherwise I feel like it was pretty respectful towards my time. I could probably have learned the bosses besides the first big one if I had more patience, too, but the game allowed me to level enough to where I didn't spend sessions retrying (on Normal).
I think my biggest thing is I feel Adol should move quicker, or maybe the map is too spread out

In my opinion, easily the weakest Ys game, and especially even more so in this engine as I thought Origins was more fun. So much grinding, kind of tedious to play. This never felt like just a fun game, there was just always something lacking. I think a lot of other people enjoy the difficulty of it, but it never felt like fun difficulty, it felt like unnecessary tedium. The one saving grace was that this game actually had more then two difficulty options so I could at least get through it.

Worst one of the series, most dungeons have convoluted leveldesign while being not that various in terms of secrets compared to Ys VI (2003, this game is 2005 btw), retarded placement of enemies and checkpoints, also dumb platformer sections that even some bossfights have.
Hard difficulty will rape your ass, there's differences in bossfights too because of it.
Grindy shit overall, can't say anything good about it.
Abandoned right at the last bossfight

saying "This is the Dark Souls of ______" is so lame and overused but this is actually just the Dark Souls of ys (specifically DS2)