Ys VIII: Lacrimosa of Dana

released on Jul 21, 2016

Ys returns with a brand new adventure for the first time in 8 years! Adol awakens shipwrecked and stranded on a cursed island. There, he and the other shipwrecked passengers he rescues form a village to challenge fearsome beasts and mysterious ruins on the isolated island.

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not really a masterpiece but i love it
Combat is ok, smooth and comfortable, too simple though. Not as fun as 2D Ys.
Story is good, the first three chapters are too slow though.
Character is ok(except dana), not as memorable as the kiseki series but still good.
World exploration is great, but still have invisible walls that make me remember it's a falcom game and not xenoblade.
Music is as good as always. Some persona shit but not big problem.
The true end boss fight make me cry, A TO Z is amazing.
Falcom deserves more attention, people who take too much care of graphic are stupid.

The best YS story period and probably even in most action RPGs.
The combat is alright, I don't mind party-based combat that the new Ys adapts, but the combat in this game is really broken, flash guard and rolls are so easy to abuse.
The characters are really good, especially Dana which is truly the best heroine in the series along with probably Feena.
The music is one of the best in the series, I still listen to it to this day.
The story starts out slow to introduce you to the world and the casts but after a certain chapter it really took off while keeping the intensity going.
Plus the true ending is bittersweet.

One of the greatest Ys games, an adventure filled with lots of exploration and an intriguing questline surrounding Dana.

Another great series kind of ruined by the pursuit of stat-heavy action RPG mechanics, completionist gameplay loops and the Dark Souls-led fetish for perfect guards and perfect rolls. It's hard to see what's going on in the 3rd person perspective. Enemies and fights just feel like memorizing when the enemy is going to attack (vs. the previous games where you'd always be constantly adjusting your position and height via jumping/running around, looking for an opening.)

All of the elaborate completionist loops just serve to confusingly maybe make you sort of stronger. It's a far cry from the flawed yet interesting power curves and balance of Ys Oath in Felghana. There are just SO many items, the weird character-switching system feels contrived and bad-feeling to have to keep switching to the right character to actually do damage. Ys used to be about the fun of constant action and ridiculous boss movesets, this Ys just feels like a constant list of chores needed to chase the ever growing enemy power levels...

Which is kind of a shame because the game looks nice and has great music! Maybe the 'map out the world' loop worked a bit better in Memories of Celceta (which I haven't played), which wouldn't be marred by as many 2010s action-rpg-item-heavy systems nor the cursed 3rd-person-action-perspective camera.

People also seem to like the story, but I played for 10 hours and I didn't even get to control the cover art blue hair girl...? How many villagers do I need to rescue, areas do I have to tediously grab the treasures from and items do I have to grind for before the story does something? ahhh..... oh well, there are other stories to experience..

Nobody told me this was lowkey a Metroidvania game! Really enjoyed this one. The characters are two dimensional cardboard cutouts and I could not tell you what the hell happened in the story, but the gameplay is so tight and the loop is so insanely addicting that I really didn't care. There's also something really charming about the visual style to me for some reason.

at first, i didn't care for this game compared to other ys games
the combat was just more of ys seven/memories, the characters were boring, the areas seemed much more held back than previous entries, and the story started out in typical ys fashion and then started jogging in place.
but as the game went on, the gameplay got more fun and dynamic, the characters were fleshed out to the point where they might be the best in the series so far, the story was engaging the more you learn about dana, the lacrimosa and the island, and the levels, while still a tad restricted (likely due to the vita lmao) began to impress me
it's a slow burn, but it burns bright