YU-NO: A Girl Who Chants Love at the Bound of This World
Yu-No: A Girl Who Chants Love at the Bound of this World is a Japanese visual novel/ point-and-click adventure game developed originally as an adult game. The game's protagonist travels between various parallel worlds in order to solve the mystery of his parents' disappearance. Although parallel worlds are not an unfamiliar concept in science fiction, the game uses concepts from physics, mathematics, philosophy, history and religion to construct a unique fictional universe. In particular, the A.D.M.S. or Auto Diverge Mapping System; which visually displays the branching parallel worlds/storylines as a tree, aids the player in navigation.
Reviews View More
i only did the first like main path, but im gonna keep going for the rest. the humour in the dialogue options is fun and i didnt expect it to be so fleshed out
upon hundreds of movies, TV shows, and games that expound upon this fact. This teenage-oriented
media is everywhere, especially in Japan as you've no doubt seen anime correlate to something dealing
with high schoolers at least once. In some people's youth they go out and do have similarily fun
adventures and enjoy themselves to the fullest, but, there are many who are shackled by
overprotectiveness, shyness, maybe even they're hazed or do not have many friends to talk to. Despite
this people adapt, there many ways to enjoy oneself nowadays, especially through the internet and
through entertainment. This will never bring the same emotion or experience as going out but in many
cases this is preferred and in fact has such huge followings to the point that it's truly all of what some
people have. A notable margin live inside this bubble to this day past their youth and do not interact
with much outside. What perpetuates this and what keeps people inside can be easily imagined by
outsiders and seen as crude and pathetic. While some of these people do not have that intricate of a
rhyme or reason, there are also people who just have not felt like they've grown up and cannot abide by
adulthood. Many people sometimes dream to return to what they thought were problems in the past and
stay coddled in the warmth of nostalgia, forever.
There is in fact many people who are inspired to do more outside by media, or creators who inject their
real life experiences into their projects. Whether their creations can be seen as too embellished upon
and unrealistic or made to be completely satirical they all surround it with the setting of a teenager in
high school. In reality though, what were their high school lives like? How many people during that
period of time have had their dreams realized or crushed? Were they longing for love? Friends? Maybe
even something that may seem too far-fetched... Whether or not people did think too deeply or not
there is sometimes a strange emotion tied to adolescence. It could be nostalgia as it is for most but
sometimes it can be a darker, more disgusting feeling. There are quite the amount of people who hated
their teenage years and moved on completely, the best days of their lives would end up being in their
later years. In that sense teenage media wouldn't seem appeal to these people, but, what if it tapped into
the darkness of those years and created a sort of fine line that crosses between nostalgia and pain.
generally invoke only one side of this spectrum of emotion. Despite how well they dive into how low a
human could go there is sometimes only things you can feel when you're able to deliver more homely
feel. A true cross between these feelings in fiction isn't easy to do, especially if you're attempting to
relate to a reader as not all people can confide in it due to how muddled people's view of things can be.
Most of the time people rally behind a happy and carefree character, a very charismatic villain, or
sometimes a person who just gets all the hotties! Regardless of the depth of relatability you put in these
characters something won't always click, truthfully the way to win over the hearts of people is to create
a more forlorn or romantic sense of empathy instead of a drawn out direct form of sympathy. The most
exciting things are the things that can't happen in real life, it's why so many people look towards fiction
for comfort or for fun. But things that are too perfect are boring and things that are too flawed just
remind people of why they dislike things in other parts of their life. The right amount of perfection and
flaw creates an elevated form of beauty and righteousness in the landscape of fiction.
his character arcs and the passion formed by the composer, the artists, and writers of ELF help create
this cross between despair and reminiscence. YU-NO itself is considered a Sci-Fi visual novel but a
large portion of it takes place in a normal Japanese neighborhood and high school, with varying locales
throughout the nearby city. A lot could be said about its very vast world and science fiction elements
and absurdly unrealistic, crazy moments but this isn't about that. Despite this game's genre it actually
fixates on a lot of different ideas and the one that captured me was its portrayal of a charismatic teenage
boy. A lot of these Japanese high school centric scenarios tend to rely more on the goofy or fantasy side
of things but this game chooses to create a character who has a similar, enjoyable and funny personality
but tinged in a harsh reality that has wrought an almost perfect balance of youth.
time but with the way the wind blows in the game, it's almost necessary and in fact adds to the
emotions encapsulated within Takuya. His role as a teenager is crucial as it invites the player to share in
his angst and display the truth of how much an adolescent can really do in the complex, seedy relations
of adults. Unlike a lot of other works it doesn't completely downplay the adults and make a sort of
“Kids rule!” mentality. It establishes the importance between the both of them, creating a tug of war
between what's out of each other's control.
experienced but solidifies itself as a part as one's memory. These moments develop more and more as
the story continues and even though later on the plot itself changes focus this underlying emotion
continues to emanate throughout each route and strengthens the bond of Takuya and the player. The
freedom he has and the choices he makes with only his raw, unadulterated passion and his own fiery
sense of justice brings him to the climax of what being a teenager should be about. It's almost a dream
to his live his kind of life yet at the same time the hammer of reality is brought down upon him time
and time again. There is no true answer to everything in this game's world, everything that is “perfect”
and “true” is only found with the player's decision to abuse save slots and fix these issues one step at a
time. All visual novels have these consequences with bad endings and whatnot but this game actually
makes you decide what to do for long periods of time due to the limit of your save slots in the
beginning and creates a sense of finality or anger to each route you complete. In a sense, even though
you're expected to do every little thing to fix the world, there is elegance in the many outcomes that
occur through the bare minimum and exposes the real world through the eyes of Takuya. Even if you
weren't to play YU-NO in this way its scenarios will still tug on you and keep you day dreaming, as if
you were stuck in class and thinking of another kind of life.
dream but it really happened? Sometimes these moments can be good or bad but they all share in
common that strange form of existence. Could've been insignificant, could've been an extremely
important moment. All you know is that one way or another it happened and that's how YU-NO feels.
It's something that as you read and listen, it blossoms and creates a strange, comforting bubble of
feelings. It wells up inside you and when it's all over, it doesn't feel fictitious, neither does it come off
as real. YU-NO gives you a dreamy high of a look into a dirty, fun youth you've never had and brings
you back around and throws you back into your seat. It comes to show you that even if you haven't had
these experiences, maybe you can still make them. Maybe you can be the one to put things into motion
and create love. Not for others, but for yourself, create a passion of your own and wring yourself out of
whatever you're in. Simply dreaming of the future isn't enough, as much as you want to think that's
good enough. Live and let die, jump over the age, save the future.