YU-NO: A Girl Who Chants Love at the Bound of This World

YU-NO: A Girl Who Chants Love at the Bound of This World

released on Dec 04, 1997

YU-NO: A Girl Who Chants Love at the Bound of This World

released on Dec 04, 1997

Yu-No: A Girl Who Chants Love at the Bound of this World is a Japanese visual novel/ point-and-click adventure game developed originally as an adult game. The game's protagonist travels between various parallel worlds in order to solve the mystery of his parents' disappearance. Although parallel worlds are not an unfamiliar concept in science fiction, the game uses concepts from physics, mathematics, philosophy, history and religion to construct a unique fictional universe. In particular, the A.D.M.S. or Auto Diverge Mapping System; which visually displays the branching parallel worlds/storylines as a tree, aids the player in navigation.


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This game has always intrigued me. I've heard about it's influence on the visual novel genre a lot, so curiosity got the best of me and I sat down, got an emulator, and checked out what made this thing so influential. At an outsider's glance, it seems like this sex fueled journey with no real point to anything, but after having played it I realize that to be wrong. While there is sex stuff (it's what holds this back from being a full 5 stars, same with the forced use of guide to play this), it is mainly a story about time travel, parallel worlds, and what it means to fight for someone. I was hooked soon after I began, and as the mystery got deeper and deeper, and more answers were being given, I found myself eagerly anticipating every playthrough of this game. I went into this as blind as possible and I'm so happy I did. The emotions I've felt with this game are unrivaled and I have not been this hooked on a game in a long, long time. This is for me a must play of the visual novel genre, and something that I don't think I will ever forget. Thank you Yu-No, for being such a stellar game...

This shit so peak, the only somewhat issue I have is I feel like the epilogue wasn't nearly long enough and feels a little rushed (it was already like 7 hours) but otherwise adored it.

I wish Mio and Sayless were real

using the power of parallel timelines to fuck my stepmom. music provided by stevie wonder trapped on a ym2608

played on neko project 21 as my first pc-98 game and its fun the story gets pretty interesting
i only did the first like main path, but im gonna keep going for the rest. the humour in the dialogue options is fun and i didnt expect it to be so fleshed out

I tried to play this without a guide. I gave up after two hours. Nice idea for a game system, but we all have other shit to do in our life. Still, I respect the ambition, and the story is engrossing for the most part. If there's one thing in this game that does not need any change, it's the art style. The remake is blasphemy.