Yurukill: The Calumniation Games

Yurukill: The Calumniation Games

released on May 26, 2022

Yurukill: The Calumniation Games

released on May 26, 2022

Yurukill: The Calumniation Games mixes escape adventure and bullet hell shoot 'em up, with an original story by Homura Kawamoto (famous for Kakegurui: Compulsive Gambler).


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There are a lot of mixed feelings for this game.

Story:
Overall I liked the story, however, I did feel that the game tried to limit story elements to each chapter instead (instead of interconnected chapter revelations), making story twists feel less important. I also feel that the story should have been longer for more impacting twists and a deeper impact on the player.

Characters:
I think there was a diverse set of fun characters, with good voice acting.

puzzle:
I am puzzled how to rate this section, I did need help with some puzzles and they were not that interesting, however, they do help build up an atmosphere/feeling which they did well.

touhou gameplay:
The Touhou gameplay felt good and complimented story time well, however, it was not the best part of the game.

P.S. The ending music is amazing: 20/10

Bit of weird mix of SHMUP combat and mystery visual novel. The Shoot 'em Up portion is pretty easy and nothing much home to write about, but the story and characters are worth the experience.

Art is really nice and its a pretty chill game. Wish there were brutal deaths though

It took me the better part of a year to finish this 8 hour game, and there's a reason for it. Yurukill is a game of two halves; a really basic and mid bullet hell, and some simple linear escape room puzzles intersperced with the worst mystery novel I've read.

This game's story is the main pull, and its easily the worst part of the game. The twist is ridiculously obvious and not surprising. The dialogue is dry as hell, the stakes are way too low and softball for a killing game in an amusement park. I kept waiting for the plot to take off and it didn't.

Fans of bullet hell games will think its mid, repetitive and horribly paced shooter. Danganronpa or Zero Escape fans will hate the derivative, predictable, plodding plot. Yurukill isn't a disaster, it just misses both of its demographics by spreading itself too thin.

Its a short, boring adventure with an ass pull cornball happy ending. The shmup sections are distractingly hideous as the icing on the cake. The best parts are the character designs, some of the dialogue and Binko's tryhard voice acting. It's like putting a marashino cherry on a cake made of sawdust and and duct sealant. To further elaborate; it's not fucking important.

Yurukill is a unique mix of Visual Novel, Bullet Hell shoot-em up and Escape Room game. Each aspect is solid, but aren't particularly amazing. That said, I thought it was a decent package overall.

The story is interesting even though it's fairly predictable. For a mystery story, it wasn't particularly complex with multiple layers or even many plot twists. Instead, it's surprisingly straightforward.

You'll understand 80% of the mystery by just the halfway point of the game. For what's it's worth, the resolution was solid and it ended on a high note while leaving a small hook for a possible sequel.

The characters aren't anything amazing and could even be described as tropey most of the time. That said, they are mostly surprisingly likable characters with a decent amount of depth.

Most of the gameplay loop starts with the Escape Room portion then shoot em up portion. The Escape Room as expected is full of puzzles to solve. They range from shockingly simple to some pretty difficult ones. Each puzzle gives you three hints that you can use anytime you want. There's no penalty on using them and they can be very helpful if you get stuck. For some puzzles, the final hint practically spells out the answer.

The shoot em up portion is an odd addition to a VN/Puzzle game, but there's a rationale for it in the story, as strangely as it is. The gameplay itself is fun and a bit difficult at times as par of the genre. In between the shoot em stages within the same chapter are the deduction phases where you need to use evidence to support a claim. I found this part to be tricky in an otherwise straightforward game. It's not always clear what the answer is which is annoying since every wrong answer causes you to lose 3 lives. On Normal, I lost more lives on these portions than the actual shoot em up portion.

The Visual Novel parts accounted for about 60% of the game which included the Escape Room puzzle portions. The shoot em up portion is about 40%.

The soundtrack particularly the shoot em up sections were great.

The VN presentation is pretty decent with the characters designs/sprites being a large standout.

Overall, the game was fun and the story was interesting enough to keep me engaged. It's not a long game though and it took me only 11 hours to clear the game. 10 if I didn't get a game over on one level and had to restart from the beginning of the shoot em up phase.

Yurukill: The Calumination Games, more like, Yurukill: The Cum Games