Zero Escape: Virtue's Last Reward

released on Feb 16, 2012

The second game in the Zero Escape series. Zero Escape: Virtue's Last Reward is a mystery/thriller visual novel. It is story focused with multiple endings that use player choices and puzzle rooms to progress. Additions to the game include an 'auto-advance text' mode, so players can listen to the voice acting without clicking through dialog, a memo function that allows players to note anything they feel is useful, and a flow chart that shows how alternate choices unfold. The in-game calculator has been removed.


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This game is absolutely insane.

La historia está muy guapa pero deja sin resolver la mayor pregunta sobre el juego: ¿por qué hicieron unos diseños tan guapos y posteriormente hicieron modelos 3D tan feos?

This was one I really had to digest for a while after beating it. This is maybe the most exhausting game I have ever played and thought about. There is so much info, so much sci-fi nonsense, so many twists, that after playing I didn't think I liked it very much. Now that it has sat with me, I have an unbelievable amount of respect for this game, and all the crazy ideas it had, even if there are plenty of plot holes and weak justifications. This game makes 999 seem like a grounded, realistic story

história incrível, mas por que 3d?

Yeah, this is the wildest fucking plot in any game I've ever played. It goes in every direction possible and somehow lands.