Zwei: The Ilvard Insurrection

Zwei: The Ilvard Insurrection

released on Dec 24, 2009

Zwei: The Ilvard Insurrection

released on Dec 24, 2009

In a world where magic and technology exist side by side, vampire princess Alwen must reclaim her ancestral castle and her magic alongside her unlikely ally, treasure hunter Ragna Valentine. They may make for an odd pair, but when they combine their talents, the sky’s the limit!


Also in series

Zwei!! Online
Zwei!! Online

Released on

Genres


More Info on IGDB


Reviews View More

Classic Falcom banger these niggas don't miss. I enjoyed this way more than I thought I would, the characters were lovable, the music banged and it was just super fun.

Generally it was very enjoyable when I played through it normally. When I was trying to collect all the treasures though, I quickly became frustrated with how you can't tell what's missing from each level... it even felt like I followed the guide perfectly and still was missing a chest. I'm someone who loves puzzles, but not when I can't tell if I need to redo them again and again or not

Zwei is a simple game that does a lot right. You're Ragna, a red-haired heroic treasure-hunter who loves airplanes. You start the game piloting one. And then some anime villains shoot you, and you crash into a floating island that looks like Zeal, from Chrono Trigger.

You wake up in the house of kind strangers and find out that the reason why you aren't dead is that this vampire princess named Alween made you semi-vampiric so you could help her challenge the demons who took her castle from her.

The game is structured in the traditional "town -> dungeon" way of RPGs. Towns are great, and you won't be bored to death by what NPCs have to say. They've made a low number of unique NPCs in each town, and I think that is way better than the character-generator looking NPCs of almost every game.

Combat is simple AF. There are 150+ enemies in this game, and you can button mash 'em all to death. It is weirdly satisfying, though, because enemies explode like money filled piñatas, and their deaths also sometimes gives you food.

Food is both health regenating and XP boosting, in this game. You don't earn XP directly from monsters, and the only way for upgrading your pair of characters is by eating. You can buy "XP food" from a vendor, though, so there is a direct relationship between gold and XP. (Every monster drops gold, so you'll never be fighting for nothing.)

This game is charming in that "uber PS1" way. It looks like a very good PSP game. You can't rotate the camera, as this game is ancient, but a lot of quality of life features are present (you can warp, skip cutscenes, save whenever). So this really feels like a PSP game, a really simple dungeon crawling experience that doubles up on the charm.

Dungeons are nicer than you would expect. They have cool gimmicks, and I liked a lot of them. Rewards are all significant. They have that tileset-dungeon feel to them, but not in a particularly bad way. They're fine.

So, everytime I saw Zwei I thought that the game, being kind of old and dirt cheap, might be too mediocre. After buying and playing it, I don't believe in this anymore. Zwei is actually a hidden gem and a good game to get for pennies when it goes on sale.

Что понравилось?

— Диалоги между основными персонажами. Как и в первой игре, между героями есть динамика, за которой интересно наблюдать. Плюс сами персонажи прописаны достаточно неплохо (не всегда, ну да ладно).
— Боевая система. Она стала удобнее и динамичнее.
— Удобство. Наконец-то нормальный угол камеры, пауза во время выбора предметов или переключения заклинания.
— Общая стилистика. Игра полностью перешла в 3D, появились срежиссированные катсцены с разными ракурсами камеры, поэтому важно было, чтобы модельки смотрелись не уродливо. Думаю, у Nihon Falcom это получилось.
— Боссы. В первой части битва происходила по одному и тому же шаблону: бегаем от босса, обстреливая магией. Во второй части битвы стали гораздо интереснее.

Что не понравилось?

— Подземелья стали скучнее, враги стали жирнее.
— Сюжет. В какой-то момент возникло ощущение, что «сюжетные повороты» тут только ради «сюжетных поворотов» и затягивания игры. Плюс некоторые анимешные шаблоны, которые видно прям издалека (привет, ниндзя Субару…)

mid

This game is a much more mechanically sound game than Zwei 1 that's just infinitely less interesting. It's so boring and not in a bad way, but a painfully average one. I was just unengaged with like most things that were going on in both gameplay and story. Music is very good though.

Ein Y's ohne stummen Protagonisten, aber einer Kurzgeschichte, die wirklich nicht interessant ist.

Manche Dialoge sind ganz nett, da die beiden Protagonisten sich gerne mal zanken, aber das Gameplay ist leider wirklich zu fade um hier ne Empfehlung auszusprechen.