Reviews from

in the past


About as good as the first game, but the blatant Aliens ripoff here is lame.

Not my favorite pikmin game but very solid.

Ehh es un musou normal y activa mis neuronas como debe.

Despite the decent pseudo 3D in the third person sections, the gameplay is so clunky that kills any fun you might have with it, and the isometric parts are worse.


This review contains spoilers

I really enjoyed my time playing P5R, but it was something that, despite my enjoyment, all my grievances come to mind first.

I am someone coming into Persona 5 Royal with practically no experience with the base game. I have played a couple of Shin Megami Tensei games; I enjoyed them, but not overly so. I have played Persona 4 before, and it is my least favorite game ever. I didn't expect to come back and try out P5 ever again, but it happened for some reason. Due to my experiences with P4, I came in with really bad impressions, but I quickly found myself very addicted to the gameplay loop.

Just in terms of gameplay, I think P5 is very impressive and stunning. I have a lot of respect for the series for recognizing that things can be done to make its systems better, but not jumping to overhaul every single thing. I like turn-based combat, and I think the transition to everything becoming action RPGs is a little sad. I appreciate that the SMT series kept its core. I really like the technical status effect mechanics, I love everything with the guns, and I am very overjoyed to see demon negotiation and enemies that are not gloves and tables.

Palace designs are equally fun; even the typical SMT-type bland-ish dungeon, Mementos, is not boring to explore. Not all puzzles are winners, but most do not overstay their welcome. I think they also do a good job of changing up the palaces. By the time things get stale, they introduce Futaba’s palace, which is a very big shakeup. Afterwards, even the return to the more common type of palace is a little different due to how Haru was integrated and introduced.

The gameplay is near perfect, but turning to the story is where things get a bit troubling. P5 has a very similar issue to P4 in the way that it can be very hypocritical.

I think the most defining moment of P5 is when Ann is telling Kamoshida off for the way he treats women and minors, and then the game transitions into the battle screen, where Ann is always positioned bending over with her ass out in the camera. Ann is repeatedly made uncomfortable and harassed for “humor”. There are instances where control is taken away from the player in cutscenes and the main character makes Ann uncomfortable, and the player is invited to be creepy to her.

Kamoshida is a good villain, his palace is good, and he serves to show a real problem in the world, but it is hard to take the game seriously when it is often just as bad as him. He sexually harassed teenage girls; the game sexually harasses teenage girls. He abused the young men on his team; the game often has Ryuji getting hurt as a joke. He is a teacher that has relationships with his students; you can have a confidant with your homeroom teacher and date her. P5 wants to talk about issues in society when it cannot recognize that it itself, as a series, has existed making fun of minorities, being weird about women, and overall just putting people down.

Ann's arc is especially frustrating as the game opens by detailing the sexual harassment she faces, and the game follows this all up by introducing Yusuke through sexually harassing her. Yusuke's introduction is very aggravating, as he is not a standard "pervert character". He is a joke character in his introduction, and the joke is that he is so socially unaware that he sexually harasses Ann. Ann is told to repeatedly put up with it by her friends so they can get information on their next target, even though the entire opening of the game was about holding Ann's sexual harasser accountable and bringing his abuse to the public's attention. Overall, it is terrible to Ann's character for putting her through more abuse just for the sake of it, and it is terrible to Yusuke's character for treating his neurodivergencies as a joke and creepy.

I feel as though Persona's misogyny problems cannot go away due to how essential sexism is to the way Persona operates. Women cannot just exist in Persona. Women cannot just be friends, they cannot just be teachers, they cannot just be sisters, they must all fit into the dating simulation format; and they must all secretly want you no matter what. It frustrating. It feels like all of the girl's confidants cannot be serious and complex, as they all need to end with them confessing their feelings, since, as the protagonist, you are always effortlessly perfect, wanted, and irresistible.

I think the hypocrisy is the worst issue, but I also think it is sometimes hard to take the game seriously with how on the nose it is. It does do a lot of interesting things, but it doesn't seem to have a lot of faith in itself or the player. In Futaba’s Palace, each mural describing her life is described to you by the characters. When you hear about someone doing bad things in the world through a Mementos request, all of the characters reinstate multiple times why what the person is doing is wrong. In the late game, I had a lot of issues with how "society" was represented in the game. Some things really reminded me of those "people are being controlled by their phones" type comics.

Once you meet Yaldabaoth, and it is introduced as the true main villain, you learn that its stance is that society is a mindless mass; the game rejects this, and yet this is directly how it has been portraying the people of the world. A mindless mass that will follow even the cruelest of people. There are multiple reasons why bad people get support besides direct approval. There is fear, oppression, coercion, restriction of knowledge, and a multitude of other things. P5 will sometimes acknowledge these things, but for the most part, the way it portrays the general masses of people in the world lacks nuance. Many of the scenes in between days or loading screens showing dialogue between people were very weak. The game's messaging feels very sloppy in terms of its final boss.

I think the framing of P5 is neat. I like the integration, and I like the suspense of knowing what's going to happen. I think they can cut back to the present too often, but for the most part, it is very good. I think Akechi is a great character. He's a perfect twist villain, though I don't feel fully right calling him that because I think the point of him is that you are supposed to know. The best parts of P5 come from it being a game about waiting for the other shoe to drop with multiple people and story beats. Talking to Akechi is tense and suspenseful since it's all about waiting for the moment when they're going to drop the character portrait where he has sharp teeth and hazy eyes. Not only that, but despite being a character you go in feeling like you know nearly everything about, he still manages to surprise by not being a sudden face-heel turn villain; he is telling you too much at every corner. Akechi is always just a couple words away from revealing it all when you would expect a character like him to keep playing dumb.

Things were nearly perfect, but then the game wanted to be smart. It wanted the player to think it was smart. I think they started to think about things on too many levels. They realized that everyone would know Akechi was a villain and didn't realize how perfect it was since they needed to be the ones on top. It feels like they wanted the twist not to be that he was villainous, but that everyone knew.

I think the story section where the game is finally in the present day is, frankly, terrible. Having the game purposely leave out things that the main characters were doing and saying, just so it can come back later and go "Of course everyone knew. Now all of the characters will explain to you all the cool stuff they did, while all the side characters comment on how cool and smart they are", is frustrating to experience. P5 so badly wants to seem smart at this moment, but it never has been. It's hypocritical, lacking in subtlety, and at this moment it's just cheap and annoying.

P5 can have small moments where it is smart or sneaky. Yeah, it's cool that there are hints at Akechi's true intentions. It's neat that the player may be able to pick up that he heard Morgana, but all of that is ruined when the game replays the "pancakes scene" over and over multiple times. It doesn't feel like a fun moment that the player may pick up on; it feels like a moment they made to rub in your face so you can praise the game. They do much better with the false Igor, which makes the fact that they did all of this so weird. Overall, it's just a very cheap and annoying part of the game.

I will be polite and end on a nicer note. Futaba’s Palace was perfect. A great shakeup and a good character study. I don't like the way the game treats Futaba like an animal that must be trained after the fact, but her palace itself is good. I equally loved Sae’s palace. I think the tension at this point is really good, and it’s just a palace kind of built for me to enjoy due to personal preferences. I really liked Akechi's purpose in the story, and I think his moment in the engine room as the climax of his character was also a highlight of the game. I think he works well as a character who has done a lot wrong but is still sympathetic and a sign of what the phantom thieves work to prevent and how many of them could have ended up if their lives didn't get better.

I thought the third semester was very good. I feel as though I have nothing to really add to the conversation there, as this is a pretty widely viewed opinion. Maruki, Sumire, and Akechi are all given a shocking amount of complexity compared to the writing of the base game. I think my one critique to give is that I wish ATLUS was braver. I think the limited party sections should have been much longer, and your other party members should have been obscured by delusions for much longer. Besides that, though, the final portion of the game is extremely enjoyable.

You always fight final bosses multiple times in RPGs. I enjoyed how the royal final fights justified themselves with desperation. I do think the game really struggles with letting itself end once March comes around, but I cannot deny P5 is talented at being sentimental.

The gameplay is incredible, and the high moments are wonderful, but there is nothing more aggravating than a Persona game during its many low points. I already want to restart and replay again, though. So despite all my grievances, I am forced to admit it is addictive and something very special.

oyunun son görevlerine gelince adeta tek başıma amerikadaki italyan nüfusunun yüzde yirmisini felan yok ettim. mantıkdan yoksun full aksiyon ilerledi bu da zar zor tutunduğum atmosferden kopmamı sağladı ama yine de oyuna puanım 3,5 yıldız olacaktı mafia 1 den daha çok beğenmiştim ama oyunun sonu olmadığı için direk sonu açık bir şekilde mafia 3 e bağlandığı için 3 yıldız vermekte karar kıldım

Story is a bit of a mess, but the games combat feels really nice and Resident evil is already really stupid so I can get down with this dumbass story.

A decent, but sometimes annoying difficult, platformer.

A generic Spectrum platformer.

It's alright. At its core it's clearly meant to be a sort of zen game where you just relax and take in the sights/sounds while riding the bike, and I appreciate that about it. It's definitely my favorite part of the game. That said, my biggest issues come when attempting to complete the various challenges, which are required to unlock mountains, trails, bikes, etc. Once there were actual stakes such as completing trails within a certain amount of time or with a limited number of crashes allowed, there were so many small annoyances that really added up and bothered me while playing, primarily how janky the bike controls sometimes and how easy it is to crash.

A serviceable adventure game tough getting to and exploring the Titanic feels more tedious than anything.

The developers kind of went mad with power during the late game, which is frankly too hard. I've beaten Sekiro, Hollow Knight, Bloodborne, Elden Ring... none of those games are as hard as Lies of P.

The difficulty comes in that you can seriously make purchasing and upgrade mistakes that limits your endgame power substantially. I opted to go for an "all weapons" run with the boss ergo, and locked myself out of end-game amulets. Additionally, I switched which boss weapon I was using, and the game punishes you by not supplying enough upgrade material to facilitate switching weapons.

Additionally, after 40 points in your primary stat, any additional levels only give you 1 or 2 extra damage, which makes your power curve logarithmic. In other souls games this is fine because the inflection point of the curve is past the end-game material. In Lies of P, this happens about 2/3rds of the way through the game. The bosses get more health and hit harder, but you don't get substantially more powerful once you hit level 65-70.

There's just little design issues like this sprinkled throughout the game that add up to a "it could have been a masterpiece" kind of experience. Ultimately, I can't recommend to the average person who plays games.

That said, there is an Easy Mode built into the game by the devs, but you have to re-enable it via mods. I stand firmly that when I review a game I can't factor in mods that fix its shortcomings, but if you're like me and just want a game that respects your time, google it.

Close to reaching 10,000 currency at 12 Days.

Decided to pick up a play through of Pikmin 2 given it's 20th Year Anniversary. I like the Wii control scheme where the pointer is used to direct your Pikmin.

Pikmin 2 occurs immediately after the original, Olimar returns after his harrowing experience shipwrecked on an unidentified planet (Earth). The company Olimar works at has just filed for bankruptcy however some stowed away goods from the original game seem to fetch a pretty penny, Olimar returns to Earth with a subordinate Louie to make back his bosses loan.

Talking about Pikmin 2 is often considering what it does compared to the original. Gone is the 30 Day time limit! You've got 2 additional Pikmin including the Purple which can lift 10 and weighs 10 Pikmin and can stun enemies if thrown at them. The White Pikmin are immune to poison, are poisonous and can dig out treasures. Red (fire + building), Yellow ( lightning + heights) & Blue (water) return.

Also new are a tonne of sub-areas, caves that have a degree of randomised floor structures and require strategising Pikmin load-out to solve. These don't have a time limit and save between floors.

I've been playing the game straight without save scumming and I'm blowing away a tonne of Pikmin, it's cathartic knowing I'm going throwing away little plant men in order to make ends means in a capitalistic world. It's a little disheartening when the game throws a random bomb that kills a tonne of Pikmin off screen.

Will update thoughts when I finish.

I NEED MORE OF THIS MY GOD WHY CAN'T WE HAVE MORE, PLEASE ACTIVISION I'M BEGGING YOU, WHY DID YOU CANCEL 3+4 WHY!

Ape Escape is sick, it's probably most notable for using dual analogue in a fairly ingenious way requiring the right stick to be used to swing a net or spin a propeller, also you can compress the stick to crawl and dive. I like the quirks and adjusted to the controls easily.

The mini-games you unlock use the dual sticks further, like a skiing game where you control where each ski independently to race a course.

Story is straightforward, some ape called Spectre gets a hat that makes him smart, he hijacks a time machine or something and you're tasked with collecting apes and catching up with Spectre to save the day.

The apes themselves are fairly funny, I like that it is a collectathon where you have to strategise a little, going in guns blazing could be chaotic whereas using a stealthy approach may trivialise some ape encounters. I can see how they became a mascot character going into the Eye Toy era, they're also sorta proto-Minion in many of their behaviours.

I don’t listed to much Drum and Bass but Soichi Terada has an absolute belter of an OST, I’d recommend listening to Sumo Jungle and Sun Showered to hear a broader selection of his music.

I had a good time playing through the game originally, but upon beating the final stage you're told to collect all the apes for the true ending... problem is I often prioritised apes sitting at the beginning of a stage, this meant I had to play through full stages to find the remaining apes which is a real turn off, especially given the length of many of the late game stages.

As of April 18th I have collected every ape and finished the second Spectre fight , I have no time for Spectre coins and time trials.

A decent fast paced platform shooter though sometimes frustratingly difficult.

Cairo Cairo!
Sueña!
No pararás Luffy
Sueña!
No pararás Zoro
Sueña!
No pararás Nami
Sueña!
No rindas
Mucho más, mucho más, mucho más
mucho más, mucho más

Es como la historia comenzará
En la Gran Línea hay un
tesoro por encontrar
El pirata que pondrá los ojos en él
Será el Rey de los Piratas
Él será el Rey

Cairo Cairo Cairo oh-oh!
Su nombre es Luffy
Es Monkey D.Luffy
Y será el Rey de Piratas
Está hecho de liga
Yo-ho-ho Gum-Gum comió
Cairo Cairo!

Su nombre es Zoro, es como un samurai
Ella es Nami, y llena atrás no quedará
El grupo de piratas que ven aquí
Logrará lo que sea
con su nuevo rey

Cairo Cairo Cairo oh-oh!
Listos a One Piece a buscar el
Tesoro en la Gran Línea
Cairo Cairo!
Todos por One Piece!

worse than 1, and 1 was good at the end of its lifecycle

Story-wise it's absolutely fantastic. Gameplay-wise its not my favourite.

As a setting, the Sierra Madre is an absolute triumph. The blood red skies and haunting sound design accompany a staggeringly dense series of levels. Its a uniquely bleak atmosphere for an already bleak and melancholic game. The lack of Fallout's usual levity is especially evident in the companions. They are all uniquely scarred both physically and mentally. The only one of the three with any sense of humor is Dean Domino, but even he is revealed to be the despicable mastermind of the entire Sierra Madre scheme. The story's overt themes of letting go to begin anew links all three companions, and their stories are all quite compelling.

This bleakness is also weaved into the gameplay, and while it does aid in the oppressiveness of the atmosphere it isn't exactly fun to play. The devs took New Vegas' core gameplay and created a sort of halfway point between the normal and hardcore modes. It's a more survival oriented experience but doesn't fully commit. Combat gets pretty repetitive as well, as there is only 3 new enemy types which all look the same. There is also a much greater focus on melee combat, which is much less dynamic than gunplay.

I also swear that the games already prominent technical issues went into overdrive. My number of crashes was easily in the double digits and I persistent issues with the audio cutting out. Unfortunately no part of this game will let you forget it's rushed development.

Overall this is a very creative DLC. The story is amazingly well written and the setting is a true achievement, but the gameplay gets stale over it's runtime. A solid start to a strong lineup of expansions.

An awful attempt at a Rampage clone with a product tie-in to twist the knife.

only true freaks can play this game

Con me fin dalla mia prima comunione. Mi avevano pure regalato il mio primo telefono, ma il mio interesse rimase focalizzato sul gioco.
Se giocato a morsettini può essere un veloce metodo di riposo/escapismo. Tuttavia, diventa ben presto ripetitivo, aveva molto più potenziale.

I dont know man it's wario ware on the wii, this fucks so hard.

I remember nothing from this game, but i'm pretty sure it's combat was cool.


About as good as the first; a decent adventure title with some nice music.

A neat setting let down by a dull action adventure game.

This review contains spoilers

Tears of the kingdom more like tears of myself for multiple reasons. Playing this game was such an interesting experience. My first ever Zelda game was botw and I played it in 2020 so I knew nothing going in. It was an incredible experience and the sense of wonder, exploration, and immeasurable amounts of fun I had while playing it could not be understated. So when I heard there was a sequel coming up I could not wait. However, the game came out in May which was when I got really busy studying for a huge test and I knew I wanted to just play without limitations so I delayed playing the game until October when I would finish the test. Well I began and was having so much fun but then something just shifted after I finished the first dungeon (the wind temple for me) and the game kept losing me. The story had gripped me but the gameplay was not doing it for me and I wasn't having a good time exploring. It felt more so like a chore because of the traversing the map so I completed the fire temple and then water temple and put the game down in November because I was having fun somewhat but I was at times getting annoyed. However I picked it up again a few days ago and did have a lot of fun with the rest of the game (mostly). So now to get into my thoughts on everything.

First I'm gonna start with the story which was storytelling perfection. As I mentioned I have only played botw so beyond that I have no connection to Link or Zelda and I was tuned into the story the whole time. The story made me absolutely adore Zelda to the point that at the end when she came to help fight as a dragon I started crying and then when she was turned back I bawled and then when we had to dive for her I broke down lol. The sacrifice she made because she knew it was the only option was just wow. The time travel aspect was so cool and I like how there was this element all throughout the game of rediscovering this lost civilization of the Zonai it just added so much mystery and wonder to the plot. But ya really strong story wise I mean I'm a crier but I've never cried during a game so Zelda did that girl.

Now for the gameplay and heres where I fault the game a bit. A lot of the core mechanics I enjoyed in botw are still here so theres still a lot to love. Where this game loses me is the sages and aspects of the exploration. Exploring in botw felt awe inducing and every second I couldn't believe what I was witnessing but here that just wasn't there. Maybe it was because I already explored parts of this map but I don't think thats it. If I had to place it I would probably say its because of how you're encouraged to explore which is to use flight and height and so I would travel to a place by just warping to a tower, flying up, and then gliding there whereas in botw I actually had to walk there and got to explore along the way which some may think was more annoying but Rivali's gale really helped make that exploration fun. I truly think if this game had that I would have had so much more fun with it. I understand the Zonai devices can literally duplicate that but I didn't really explore the building because I didn't have a desire to so I didn't create flying machines or anything like that. Which brings me to my next issue which was that goddamn fifth temple and the pacing of this game. The pacing is just not great imo. You do the 4 temples, then you think you're gonna fight ganon but actually its not the final fight (which side note I accidentally almost entered the final ganon fight because I thought you had to go through the depths not to the top and was only stopped because I lacked bombs and rocks in the room right before all those murals). Once you beat the phantom ganons they are like theres actually a fifth sage and your like okay so then you have to find where that is do a whole quest there, then you figure it out climb the island and have to move this mask, then you do that and you have to build this body, then you do that and have to get the stone, then you do that and have to fight a boss, then you still have to get the master sword and its like my goodness I was fully prepared mentally to fight ganon hours ago. So ya not great pacing for me. And it makes it worse that the final temple relied heavily on the building feature I barley used adding to my annoyance lol. However I found the other 4 temples really fun (besides the sages who could never keep up) and stimulating. I loved the lightning temple especially because it had that unique battle before where you had to defend garudo town but even just the puzzle-solving in the temple itself was really engaging. Same with most of the shrines. The sky was fun to explore, the depths not so much. All the abilities were so creative, my favourite was probably recall and fuse because of how much versatility they added to the game. I also enjoyed how much fuse changed the weapons system and really helped that feel so fresh and innovative. The final boss was amazing and I went into it not knowing how to flurry rush because I never bothered to learn it in either game so I learned it in real time while fighting ganon. I sucked at first but it was actually really fun to learn and grow to finally take that loser down. The fight was challenging enough but not too hard (I did it with about 11 hearts) so I really liked that about it because I needed to get better to beat it. Plus the final dragon sequence was incredible.

The music in this game my goodness I want this soundtrack to own because its so good. I got chills so many times because of it and they really outdid themselves. The songs and score just made you feel so much and complimented any aspect of the story/gameplay so well. My favourites are probably the army ganon theme, catching Zelda, the dragon fight theme, and the sky islands theme plus also ofc the main theme. Not to mention the opening title sequence just so cinematic my goodness. Art design was also wonderful!! Anyways this was really long but I did enjoy this game overall, I think in a year or so I might pick it up again and see if my experience changes but for now I'm gonna go play every other Zelda game there is because I want to experience this whole series of games

Ugly visuals mixed with boring, repetitive gameplay.