Reviews from

in the past


something i think this game does really well is reveal the politics of an industry that i never really thought about before but obviously must exist. how, like in every industry, capitalism strangles the humanity out of everyone involved, the workers and the people who should be grieving with dignity and peace of mind; how our most popular and profitable methods of funeral are damaging to the environment but those damages are ignored for the sake of profit; how the same systems that manipulate us into spending as much money as possible on services both essential and frivolous dressed up in the language of care are the same ones that warp our perceptions of how our bodies should be valued and how we think about them in life and in death. this stuff is portrayed in deeply upsetting ways that feel very true to me and i'm sure anyone else who's ever found themselves enveloped and chewed up by a corporate system.

the game explores other elements of the death industry that are fascinating and difficult and hopeful in equal measure. exploring the push and pull between a funeral's place as being for the departed and for the people they leave behind. exploring modern and alternative types of funeral services. education about the legal realities of funerals, and the ways people who work in the death industry may be compelled to disrespect the wishes of the deceased in varieties of ways.

sometimes i think the game's point of view when discussing and in one case (the chapter that addresses suicide) depicting some issues is overly narrow and a little clumsy, but in a game whose aim is to be broadly educational about a subject that is both wide-ranging and relatively obscure i think that sort of shallowness is forgivable in the long view.

the game's position as explicitly death-positive and its mission statement of trying to expose a different, more human side of the concept of death and funerals is great, imo, and it works, and i think it's smart that it does that while still being critical of the ways the larger systems of the industry fail people and communities.

clearly the devs at Laundry Bear are passionate and knowledgeable and packed a lot to chew on into a brief, pleasant playable package. i was glad i finally got around to this one.

very cute little game :) and educational! i learned so much within the short hour and a half i played it, from all the processes that go into embalming and cremating, to the environmental impact of these, to greener alternatives that i never knew about, such as water cremation (which saves 66% electricity and reduces carbon dioxide emissions by 90% compared to regular flame cremation)! also, it is very decidedly anti-capitalist, which is always a big plus in my book hehe.

the thing i think i found most helpful about this game though is the "death-positive" spin it takes. to get personal for a moment, death has always been something that terrifies me. it is a very large source of my anxiety.

this game doesn't force you to be death-positive. many people you speak to in the game will be devastated by the loss of their loved ones. articles you read will remind you that, while you aren't personally tied to any of the deceased people, this is a traumatic time for the families and friends, and there are protocols to take to best offer your condolences.

however, the way the main protagonists speak about the topic is really refreshing. they try to show us that death doesn't have to be a terrifying thing, that in some cultures it is celebrated with song and dance. that the purpose of life isn't death... it's life! it's about making real connections with people, taking steps to live the life you want to (even if that means risking stability), and, hopefully, doing your best to leave this world a better place than you found it.

i highly recommend giving this game a try, obviously! it's very very wholesome :)

Cremated a dude with a big chungus t-shirt.

"Death industry" is a terrifying combination of words. The not-so-subtle mission of A Mortician's Tale is to show that that's not inherent to the concepts but an effect of how our culture interprets those words. More specifically, the mission is to take the sting out of the first word and caution about the second.

It succeeds well enough. The "industry" aspect comes across as almost cartoonish. Mom & pop store good, reasonable, empathetic. Large corporation evil, rigid, exploitative. Not that it deserves a rebuttal. I'm certainly not going to disagree. That it's taken for granted however causes the writers' politics to shine bright when it wouldn't be necessary with more gradual escalation.

The "death" side of the equation is far more affecting. Preparing bodies, attending funerals, and reading the funeral-themed newsletters (?) becomes meditative to the point that death, in a way I can't really articulate, stops feeling like death. It's not a numbness to death but perhaps a compassionate respect for death. Unfortunately while the game does briefly explore the different ways the dead can be received at the funeral home it does not give each one time to breathe. So when (no spoilers) one person's wake is starkly different from another, it doesn't have the impact I feel like it could.

These two issues are fundamentally the same complaint: game's too short. Not as in it's lacking in content but as in the pacing feels off. Let me zone out to routine jobs a little longer before throwing a moral choice at me. Let me work for the corporation a little longer before telling me I'm doing a bad job because I'm too compassionate.

Maybe that's outside the scope of what the game wants to accomplish. I did come away from this feeling more educated on the, erm, "death industry." I thought about my own death through a lens of comfort instead of existential horror. I'm still young enough for that to feel novel.

Though it’s obviously easy to share the sentiment, all the commentary about corporations taking upon death itself is rather weak. It points out what is certainly happening everywhere, but with an ending dictated with too much of a good heart without thinking about the consequences of actually taking the risk it comes off as naive. The preparation of the deceased through a simple puzzley segment, especially in the cremation process, the stay positive mail list and overall cuteness are probably not the best fit for most of the situations. Yet, there is something in there.

Though simplified as it may be, having to actually prepare each of the deceased gives a bit more insight into the process and labor of a mortician. The mails give new perspectives about death and how to deal with it, sometimes obvious and not that interesting, true, but sometimes hitting the right spot (“Religion provides different paths for dealing with a death, but the goal is almost always the same: offering support, guidance, and ease to the people who are grieving”). Even that cute aesthetic helps to make the process more mundane, in a good sense, considering we are in the perspective of the mortician. But not without respect.

If the game ended up gaining me it was due to the sections where you have to attend the funerals. Due to the protagonist being silent (even if she is implied to communicate at least via email), her role is as simple as necessary, just lending an ear. And not everyone will grieve the same, some will be unable to speak in tears, some will think about if things couldn't have gone differently, some put their mind on how to distract themselves to make it easier… Most importantly, there is one thing that Charlotte will always do before leaving, no matter the complications behind the bureaucracy, including that certain peculiar funeral. She will always bid farewell with a reverence.


A handful of thought-provoking messages strewn across a game neither visually or mechanically interesting, a short indie that just sets out to bolster thy mood if you're perhaps grieving or today's work sucked humongous balls. It teaches you a few things about being a mortician, perhaps, if you bother to remember direct instructions that do not consult your ability to actually remember them. That said your bestie keeps asking you for skype dates and this is very unnacceptable social behavior graaaaaaaah

An educative and somewhat poetic experience that doesn't overstay its welcome. As simple as gameplay is, there is something to be said about performing those actions nevertheless. Staring at the dead body, cleaning it, massaging it, watching it oscillate between object and someone else's loved one.

A comfy and monotonous (in a good way) game that makes you think more about life. It's simple and sweet

The game was quite boring, repetitive and slow. The job of a Mortician is very intriguing to me and even though the game shows the occupation quite good, they made it very repetitive and it lacked that something. The funerals were very simple, quick and not all that well made.

Something that they did well was definitely the minesweeper (though the symbols were confusing) and the emails/story within the emails.

Short game with a surprisingly touching story, it explores a lot of interesting topics during its short runtime. I wish the gameplay was a little more varied, but most of the game is just reading anyways and it's not that long, so not a huge complaint.

Short game about the job of a mortician, I learned a lot about the embalming and cremation process

While its gameplay is very repetitive, it's to the game's benefit as it's an excellent look into the funeral industry, even later commenting on the industry and its exploitation of people in a state of loss and despair for financial benefit vs. people who genuinely wish to help send off lost loved ones with care and respect for those left behind. Or even in one instance, with no loved ones left behind just done in honor of the person that passed.

This is one of those "it's not a game so much as an experience" and it's worth checking out.

While playing through some longer RPGs, I longed for a short little 'snack' in between. A Mortician's Tale looked like the ideal candidate thanks to its short run time (30 minutes of my 2 hours with this game I have optionally spent with its rendition of Minesweeper) and its interesting theme.

In this game you play Charlie, who joins a family-owned funeral home as a Mortician. The game spans about a year and you 'spawn' once a month or two, go on your computer to read some optional e-mails from colleagues, friends and prior 'customers', and also to see the mandatory e-mail that tells you what your task for the day is. You either ready bodies for closed-casket (you just have to clean them) or open-casket funerals (much more tasks involved) or you cremate them, based on the families wishes.

These tasks are rather simple and each step is carefully explained every time, so the goal is not to do it right, it's just to do it.

I know nothing about funeral homes, so I appreciated the game for showing me how they operate, how different requests are handled, about the environmental effects of embalming versus green burials, and about corporations that exploit both employees and customers even in this business.

Apart from that however, the game doesn't really manage to be emotionally impactful regarding its main character, which has no dialogue lines during the game. Anything she feels and thinks about her job, about how she handles it and anything else that could bring the players closer to her, doesn't exist, which I thought was a shame.

So while I appreciated the game for its topic, it doesn't succeed in being more than a tutorial/showcase for the 'industry', and I'm not sure if there was any intent to do anything beyond that.

At some point, growing up, I developed a fear of dead bodies. I've always been afraid of death, ever since I was young. But, the development into being unable to touch the body of a dead fly came later, a fear I'm still unsure the origins of. It's a fear that caused me to put off playing this game for some time - despite now owning it from many bundles.

The game treats death with a lot of care. As Charlie, your job is to prepare the bodies for the funeral - whether this is through cremation or embalming. The graphics are simplistic, not shying away from the medical nature but not marvelling needlessly in it either. The bodies don't show any injuries from how they died, and the use of blood is minimalistic. It doesn't treat tragedies as a source of entertainment.

The game holds your hand through each step, not allowing you to go wrong. I didn't mind this, but it may eliminate the feeling of 'gameplay' for others. The use of colour to guide your eye is well executed, and the UI and controls are minimal and easy to understand.

The game consists of a few stages for each day you play. You can check your emails, as well as an extra tab on the computer (one of these days involving a Minesweeper esq minigame.) Upon accepting the job, you prepare the body. After this, you move to the funeral, where you can listen to their loved ones and pay respects.

The story throughout the game is interesting, and one reflective of real life. I knew where it would likely end up. I found myself engrossed into the snapshots of other people's lives at the funerals, however. Learning from only a brief moment their relationships, their worries or fears.

It's a very poignant game, yet a gentle one. I think I've come away with a better understanding of death and the process, and a respect for this.

Oh, now this hurt. I really picked the best and worst time to play this, as I'm currently beginning (for the first time ever) to cope with the fact that I Am Getting Older, my grandparents probably won't be around much longer, that one 'aged' filter on TikTok showing me what I'm probably going to look like when I'm 70... if that is, I make it to 70, because the world is kind of caving in on itself right now and it's really hard being young, trans, and trying to get into the creative industry. I related to it a lot in the sense that I want to work for a smaller company, but the corporate creep-in is inevitable. It's scary! This game made me think about what would happen when I die, not like, if I go to heaven or what, but would happen to everyone else. What if I die young? Middle aged? Old? If I'm famous? If I end up alone? Plus, Pee-Wee died today... and I grew up on his TV show.

As for the game itself, the point and click mechanics are a bit finicky, some of the assets are a bit fuzzy, and it's a very repetitive game. Gameplay wise it's like Cooking Mama, but with scalpels and tubing, and without the flashy feedback loop and timers. Is it bad for me to say that, after reading that some of the people died in accidents, I was hoping their model would be a bit more... mangled? Not only for the sake of mixing it up a bit, but because in the funeral section, I'd talk to the family and they'd say like 'oh, I wouldn't want to see her after the accident' and I just thought to myself like, 'she looked the exact same as all the other ones'. But definitely worth a play, for the story and tone, not exactly the gameplay.

Doesn't really have that much to say in the end.

A rather short experience, A Mortician's Tale focuses on a mortician, Charlie, as she does her job while also providing players a glimpse into the funeral industry.

Its a good experience! The visuals are cute and the music quite calm and pleasing, fitting the general vibe of the game. Game progression is typically reading your emails and then preparing a body for burial, and then attending said burial to pay your respects.

The gameplay is for the most part simplistic, with the game providing you instructions each step in regards to its main gameplay, that being preparing deceased people for their funerals. The main appeal of the game I personally found was its story and the information it provided about the funeral industry. Its rather interesting, what Charlie goes through as a mortician, the different types of burials, exploitation within the industry, how the people related to the deceased grieve and handle the situation.

My only major problem with the game really is that its quite the short experience; I believe I was about done in less than an hour. It was expected, but it does make me wish for more. It also makes part of a story segment feel a little too sudden than needed.

Overall, its a nice short experience I'd definitely recommend, especially if you're interested in the funeral industry and want to have a little glimpse into what its like. Even if the experience was short, I do think it was a memorable time.

I understand everyone wants to praise indie games. I get it, I really do. It’s a middle finger to the corporate world and developers can explore interesting new ideas without the weight of a watchful eye. A Mortician’s Tale kind of explores this exact idea, but with a funeral home.

The game starts out well and gave me an idea of how the game would progress. A mortician named Rose gets a new job right out of med school at a family owned funeral home, you slowly perform different ways to prepare bodies from embalming to cremating. It’s a cool concept and things started getting weird when the game walked me through every single body preparation. I thought I was in for a long game as I thought it would take a while to see everything the game had, thus the extended tutorial times.

The story is told through emails on your computer between employees and Rose’s school friend. The sad morbid music painted an atmosphere I was starting to get into and the emails told me that something was going to happen. Of course, the tides turned when a corporation bought the funeral home and I was thinking this is when things will start picking up, but they didn’t. Then the game ended. Yeah, just like that.

I really admire indie games and these unique little adventures and stories they tell. Some are the most memorable I have such as Soma, Observer, and even Journey, but this isn’t how you do it. Don’t drag the player through tutorials, build an entire game system, create characters and an atmosphere, and end the game when most would start picking up. I hate this so much and I refuse to give these developer’s any credit for what they did. They literally skipped to the end of the story and everything building up to it had no meaning. I also understand short games, I’ve played games this short and felt very satisfied with their ending. This tale is not worth a second of your time.

A Mortician's Tale can be completed in under an hour, and while some mechanics can be repetitive and slow, it does bring to light some thoughts surrounding death. This game is not made for riveting gameplay, but it does present some interesting technology and issues in the "death industry".

bit short but lovely all the same. i highly appreciated the "dying while trans" newsletter

a fitting and thoughtful meditation on death. well done.

I really enjoyed this short experience. I learned a lot, it made me cry and left me with a lot to think about. One of my favourites from the racial justice bundle!

this is an incredibly comforting game, despite its subject. it really helped me to deal with my aunt's death and to find some peace with it.

gameplay is dull, writing is poor, and the cutesy ultra feminine aesthetic doesn't mix well with admittedly interesting subject matter.

It has an interesting message and discusses an often unexplored topic. Sadly, the only argument for this to be a game and not an animated short is its spin on Minesweeper, seeing how the game keeps holding your hand on every step of the way.


i could see how someone could really like it but it personally didn't resonate with me much. chad's pretty hate-able though so the game gets some points for character writing

The artstyle is cool on the eyes if a little too simple for its subject matter i feel.

This review contains spoilers

very cool of the homeless man's funeral to make me cry like that

Well, that was over quick. According to the Itch.io launcher, I installed this game less than an hour ago, and now I'm done with it. I have to admit, I probably would not have played this if I didn't get if for free. It wasn't bad, mind. One day, we will all croak it, and I think this game portrays the feelings of those left behind on a pretty accurate way. As most things, death is pretty diverse, and you get to see a lot of cases here, which are treated with a lot of respect. A young man who took his own life, a woman who died of cancer, an unidentified homeless man whose corpse nobody claimed. It made me appreciate the job morticians do even more. Music is pretty decent too. If you feel like playing a relatively slow, short and contemplative story, I can recommend this game, although I'm a bit more hesitant to do so on the regular, full price. It depends on whether or not you feel its worth $10 considering the length of the game