Reviews from

in the past


A creeper blew up my home fuck this game lol, Im gonna to taco bell need some tacos

at time of writing, Minecraft has sold around 200 million copies. for reference, The Beatles, across all of their albums, have only sold 183 million.

Minecraft is bigger than Jesus.

Minecraft beats Fortnite? You got to be kidding! Why don’t you crank the battle bus and get goated on the sticks and turtling!

Rating this game the lowest score possible out of spite for Redditors


The game where you and a group of friends play it for a week; do everything, then drop it for a year. The cycle never ends.

hatsune miku did a rlly good job on this one

Probably the best idea anyone has ever had for a game. What characterizes Minecraft and allowed it to gain success was not that it was a limitless sandbox, but the fact it gamified already existing sandbox elements into something with legitimate structure.

Sandboxes had existed for years by the time of the devious little block game's inception, but Minecraft did it differently. Truth is, what makes Minecraft really work is the fact it's not just a sandbox. You don't start off as a god here, you become a god. Your own ability to work defines what you get out of it, and the game is actively prepared to throw hurdles at you while trying to get there. It's not just survival mechanics; Minecraft has a very cohesive vision of what construction is "for." Other entities in the world can interact with the world in similar manners to you, and your way of dealing with them could be swinging a sword, but it could also be machinery designed to trap and farm them. You could simply build a tower, and that's your job done, but it's the push to starting that effort that makes it feel like something more than other sandbox games. Everything here reinforces that, most prominently the melancholy yet encouraging music, which could have had absolutely any kind of style to fit any sort of element of the games amalgamation of genres and concepts; but instead of being action-packed adventure music, or anything fitting to the semi-fantasy setting, we got beautiful, relaxing and thought-provoking piano/ambient pieces which contend for the best music of any video game ever made to me.

There's a very classical computer game mentality to all this. Tons of freedom, tons of mechanical resistance, and everything coming together to form a sort-of-simulation sort-of-roguelike sort-of-tower-defense sort-of-sandbox hybrid that twists tongues to describe in concept but is just so elegant and comprehensible to see in motion. It may have nabbed a thing or two from Infiniminer's presentation, but Minecraft's sheer understanding of the potential of blocks elevates it to greater heights than recognizable. The game deserved its success, and the ultimate encapsulation of its best quality to me is that the most iconic element of the game about building, is an enemy that is willing to throw away all your hard work and blow it all up. Unique, and not once will we see it be truly replicated in a way that succeeds it.

Sometimes, a game's importance to gaming history is not proportional to its quality, and that's okay.

i wish to revert to a society where minecraft content creator was a joke of a profession and doesnt get you hundreds of thousands of fans willing to do whatever you say, pay you infinite money and draw you having sex with your friends

block game still fun tho :)

Não tem muito o que se falar de Minecraft que ainda não foi dito: é possivelmente o jogo mais influente de várias gerações, e compôs fortemente a infância/adolescência de quase todo mundo que estaria lendo esta entrada. A última vez que havia jogado o jogo havia sido em 2012, antes mesmo de existir um End, ou muito do que tem no jogo agora. Sempre pensei que um dia voltaria, socado de mods, pra colocar um laço final na memória.

Nos estágios finais do jogo, sou basicamente imortal, minha espada é encantada com um combo quebrado que desintegra qualquer inimigo, consigo voar como bem desejar, tenho recursos infinitos - inadvertidamente acabei concluindo uma fantasia de Morrowind dentro do jogo. A história de ascensão meteórica através da pura labuta: os pequenos ganhos, as grandes perdas, as soluções criativas para problemas impossíveis, as longas viagens para conseguir mais e mais recursos, provações e tribulações que justificam e empoderam a jornada ao pico. Porém, quando penso no jogo, penso nos momentos silenciosos, solidão contemplativa induzida pelo fluxo, construindo galinheiros, túneis, criando salinhas novas em minha casa apenas por desejo ou para ocupar a cabeça, acompanhado apenas pelo barulho modesto de bloco após bloco sendo colocado, perdido no mato à quilômetros de casa, maravilhado por como os raios de sol refratam na água e rastejam pelas folhas das árvores, voltando do subterrâneo em uma rotina já repetida dezenas de vezes e sendo recebido pelo nascer ou pôr do sol - são nesses momentos, quando uma nota de piano vem como uma chave destrancando algo que estava fundo dentro de você, a beleza indescritível da situação descendo para o resto do corpo como uma enchente, que Minecraft te pega.

Tenho que registrar que tem uma das melhores trilhas sonoras que existem.

Ooh, yeah
Diamantes

De lunes a domingo voy todo viciado
La antorcha prendida, luz por todos los lados
Picando y picando y yo no te he encontrado
Las manecillas giran, ya hay zombies sonando

Bajándome la vida y no voy ni armado
Bebiéndome la leche a sorbos y a tragos
Te vi así de frente, qué tremendo impacto
Pa' picarte un poquito, dime

Si hay que ser minero
Romper el pico en el hierro
No importa el creeper que venga
Pa' que sepas que te quiero
Como un buen minero
Me juego la vida por ti

Si hay que ser minero
Romper el pico en el hierro
No importa el creeper que venga
Pa' que sepas que te quiero
Como un buen minero
Me juego la vida por ti

Y te cuentan que ya me vieron
Solitario en la habitación
Que ya no duermo y desvarío
Que a las gallinas no les doy amor
¿Y tú por dónde estás?
Que la presión me va a matar
Te picaré, vuelve conmigo

Y qué tú no sabes que yo te necesito
Como el horno al coal
Diamante, si te encuentro, yo te pico toda
Te vi así de frente y qué tremendo impacto
Pa' picarte un poquito, dime

Si hay que ser minero
Romper el pico en el hierro
No importa el creeper que venga
Pa' que sepas que te quiero
Como un buen minero
Me juego la vida por ti

Si hay que ser minero
Romper el pico en el hierro
No importa el creeper que venga
Pa' que sepas que te quiero
Como un buen minero
Me juego la vida por ti

Y de la nieve al desierto
Sí que te necesito
Y de la jungla a los prados
Quiero que estés conmigo
Y bajo tierra, mi amor
En el agua, tú y yo
No importa, mi amada

Si hay, si hay que ser minero
Romper el pico en el hierro
No importa el creeper que venga
Pa' que sepas que te quiero
Como un buen minero
Me juego la vida por ti

Si hay que ser minero
Romper el pico en el hierro
No importa el creeper que venga
Pa' que sepas que te quiero
Como un buen minero
Me juego la vida por ti

Si hay que ser minero
Romper el pico en el hierro
¡Ay, mamá!
Ma-ma-ma-ma-ma-ma-má
Quiero ser minero (quiero ser minero)

Mamá, yo quiero ser minero
¿Por qué no me dejas?
Yo quiero un poco de diamante

Oh, venga
Mamá

Quiero ser minero

This fucking game.......I hope each decade gets a monumental game like this.......The music........Torches.......Flying......Underwater living.....Cloud living.......The coming above ground to see a sunset after a long few quiet nights in caves where no one in the chat has spoken for an hour......Boat trips.......hearing a creeper hiss behind your shoulder........The adventure....The unknown.....The laughs.......The memories.........The imagination.....Lose yourself in the Minecraft The moment you better never let it go goooo

Just counting the days when I suddenly crave Minecraft and I play it non-stop for 2 weeks, only to drop it for half a year. This cycle will follow me til I die.

Never played it but the porn is pretty good.

It's difficult to pinpoint what Minecraft does so differently that other games, before or after its inception, can't seem to be able to remotely capture. Regardless of how many years have passed since its Alpha days, booting the game up and spending those first couple of hours building dirt houses and digging ridiculously autistic tunnel systems still represent some of the most magical and captivating moments I have experienced in a videogame. A maverick trail-blazer of game design, Minecraft disregards any previous notions of what makes or breaks a game, and instead plops you into an indifferent and artifical world without any seemingly narrative context and invites the player to fill it with life and personality by leaving his permanent mark on it, starting right off the bat by having you punch wood out of trees and that totally making sense.

Either a stroke of genius or just pure luck, the combination of cutesy and colorful lego like aesthetic with the occasional lonely and scary desolation nature gives Minecraft a surprisingly introspective atmosphere, making grand statements about human labor and wilderness conquest out of simple moments like finally finishing that perfect wooden balcony as you watch the square sun rising and "Wet Hands" starts to play. The tangible and real threat of Minecraft's permanent item loss and unwillingness to throw the player a bone or hold his hand, turns the mere idea of exploring the outskirts of your comfy man hole into a cautious adventure that has you feeling a sense of joy as you catch on your way back the familiarity of your ever evolving house on the horizon, and turns a simple detour that leaves you lost in the woods at night into a dreadful nightmare that has you frantically searching for a light source inbetween the trees as you dodge a horde of zombies and skellies.

While there is some truth to the criticism that "there's nothing to do" in Minecraft, which can be attributed to its low skill ceiling and diminishing returns as you run out of goals and ideas, the devs have been intelligent enough to not mess with the core appeal of the game with its inumerous updates over the years, and that's letting the player find his own fun, be that building a giant castle at the top of a mountain, building a minecart track that crosses a lava lake in the Nether, conquering The End and beating the Ender Dragon, or simply exploding enough TNT at once to crash the game.

I still can't decipher Minecraft after all these years. All I know is that I keep coming back, be it with a group of friends, or by myself. I still find its quiet and randomized world to be beautfiul and imaginative. I still love how the animals and enemies look and sound. I still can't get over how perfect and effective its oddly sad soundtrack is. I still get a stupid grin on my face when I manage to make the simplest of redstone mechanisms work. I still shit my pants every time I fall into a sense of safety around my home base and suddenly hear that dreaded hiss behind me as I watch my work explode. I dunno, it's a very good game.

Music highlight. Estimated read time: 3-4 minutes.

Video games aren't fun anymore.

Minecraft was at its best in whichever version came after the first one I played, because that was my First Update and was new and exciting to me.

I will talk about the game peaking in its beta while also expressing pure insipidity as soon as the ender dragon is found and/or killed, despite the fact that this did not exist during the supposed Golden Age of Minecraft.

Microsoft ruined Minecraft by making it accessible across 8 distinct platforms and keeping the simpler combat that I insist is better than

Mojang, who ruined Minecraft with the Beta 1.3 with the Beta 1.4 with the Beta 1.8 with the Release 1.0 with the Release 1.3 with the Release 1.5 with the Release 1.6 with the Release 1.9 update. Oh, the train stopped? Just kidding, with the Release 1.13 with the Release 1.14 with the Release 1.16 with the Release 1.17 with the Release 1.18 with the Release 1.19 with the Release 1.20 update. Yes, every single one of these updates spread across the last literal decade individually ruined Minecraft. Oh sorry, I forgot to start the timeline at Infdev

Yes, I can list at least one reason for every update charted out above. I will use however much or however little knowledge I have of Minecraft to relentlessly batter these algorithm-oriented talking points inside my head as I play, so I can reinforce the growing status quo to garner clicks and views all built around a narrative of disinterest, creative bankruptcy and an inability to keep the intrinsic flame alight.

A sandbox, that contains things I am not forced to engage with, but will make it my problem despite the game letting me choose my version to play on. They made the game too easy, they made the game too hard. They made the game too directed, they made the game too wide. They changed too much, they changed too little. Vanilla is boring, modders can do better. Mods are too different, I prefer Vanilla.

Minecraft 45 Bugs Compilation is ruining minecraft, how haven't Mojang fixed this yet? Minecraft 45 Bugs Compilation (2012) is funny, can't wait to try this on my creative world. Minecraft was better when it was simpler and we'd make 8-bit calculators out of only redstone and torches.

Minecraft grew up, I did not. I grew up, Minecraft did not.

...

How do I live like this? I don't. Imagine being this miserable. I love Minecraft just as much today as I did over a decade ago. Dipped my feet into mods, played dozens of adventure maps, was there at the twin-birth of Battle Royale (Survival Games in MC + the mod for Arma II) and here to see the entirety of Shrek at 720p encoded as block placements in-game.

"Video games aren't fun anymore." get real. Love the gang that plays Minecraft with me who still have a sense of humor, imagination and intrinsic motivation to simply build together.

Good night.

How to host a java server: PaperMC + server flags
How to manage Minecraft Java installs: Prism Launcher (recommended) or MultiMC
How to install mods: Modrinth
Wiki/further reading: Minecraft Wiki (not fandom)

"yknow the Minecart transportation system will be 8 times shorter if you just build it in the nether" fuck you im not going to hell just for public transport this isnt an airport

genuinely one of the most important games ever made.

I have a lot of nostalgia for Minecraft because I grew up playing a pirated version of its Alpha version that somebody handed my older brother in middle school. Many of my best memories from that time come from messing around with tools, like the time my brother used a cheat tool to spawn in ice blocks and TNT to create a tsunami and then used that TNT on my savefile to dig me so far inside of a mountain that I had to create a new savefile.

I have respect for the game as it is.

But I just gotta level with you, man; Minecraft has never clicked with me. I can't put my finger on it, but games like this always begin and end with me returning to them every few months and then abandoning them out of boredom. When I try to play with people who don't get bored immediately, I'm outclassed by people who have been playing this for years, so it becomes a pretty boorish showcase of feeling like I'm behind the times.

Again, again, again: I get that it's a good game. But it's just not for me.

If you aren’t building dicks in this game, you’re playing it wrong.

Preface: This review and rating is based on my playthrough of Minecraft version Beta 1.2_02.

Do you remember "the first night"?

I do, on a lot of different versions and a few platforms.

I'm doing something a little different this time around; because of how dedicated Minecraft's community is especially towards its preservation, I decided to "revisit" Beta 1.2_02.

I will be referring to beta versions as b, release as r, etc.

This version is notable for being one of the last before beds were added. In this version, there's no hunger bar, no sprinting, and no beds. There is no legitimate way to skip the night or move your spawn around. What's interesting about this is that it sort of makes the base game a little more tense, because the farther you are away from spawn the more dangerous it is for you to die. It means things as simple as wanting to find another biome are actually risky, and building a base far away from spawn even moreso. (you can just press F3 and write the coordinates down to your base, but still)

That's only part of the reason I'm revisiting this version, though; it's to re-experience that fabled "first night" that very recently many in the community are lamenting it as having "disappeared" from the game, spearheaded by personality YouTubers going as far as to say the game was ruined by this change. Originally people would point at when villages were changed to contain beds, but I guess they ran out of clicks with that one and now it's about beds in general. I could go on for paragraph after paragraph about why this is asinine but the only reason I'm giving it the time of day is because it's not entirely wrong. Because of no sprinting, if you get cornered by a skeleton, odds are it will prick you once or twice without much recourse from you, the player. Oh, hm. Actually that's probably the only example I can think of that's harder here outright. Huh. There's gotta be more, right? Let's take a look at what this version actually contains, before the gradual "destruction" of the game's "real challenge".

b1.2_02 has the following biomes (excluding those mentioned to be added for b1.3 and on), as well as the Nether in its most basic form; it does not however function correctly in multiplayer (that wasn't until b1.6). Interestingly, when it was announced it was advertised primarily as a means of fast travel; encouraging larger exploration with a bit of time commitment to synchronize portals with tunnels through the Nether. This would be its only real use case aside from collecting all three blocks that came with it for building (netherrack, soul sand, glowstone) and player-made challenges. If you look at the overworld biomes though, they tend to be tightly packed together, and a few are almost indistinguishable from each other; it's also interesting how despite there being two types of trees, they both drop the same wood. Charcoal was added in this update but it shares the same texture as coal and functionality, lapis was increased from 1 per block to 4-8, iron and diamond veins were made larger throughout the worlds. No new mobs with this update, just the classic Zombie, Skeleton, Spider, Creeper, Piglins and Ghasts to keep us company.

And that's it. It's quaint, really, but was only a stepping stone for many players' worlds before beds were in it and ruined playthroughs. Shortly after, long debate about the integrity of the game sparked, with the weathered Alphachads arguing for beds' removal while Betanerds advocated for their inclusion, claiming it greatly expanded the scope of the average player's world. Just kidding, this essentially never happened and everyone loved beds, people felt free to explore in more than just cardinal directions away from spawn instead of re-rolling seeds over and over for a funny mountain near the world spawn.

So what was my playthrough of this like, let alone "the first night"? I gotta say this version is genuinely difficult, but not for the reasons you might expect. Remember, this pre-r1.9, spam click combat is a free wall against several mobs at once; this is also early beta, so the pathing on mobs was still terrible. Hitboxes are also jank, the only time I came close to dying was when I found a spider dungeon and one of them was hitting me nearly a full block away (played on Hard). Day 1, built a shelter, made torches; no afk in caves for me! Night 1, did some mining, barely found anything, tried to loot the spider dungeon; return to surface, watch the sun rise. Day 2, I get more wood and go slaughter a dozen pigs to get stacked with instant 4 heart healing, then come back to mine more. Night 2, found diamonds. Day 3 / Night 3, made it to the nether and made a safe portal shelter on the other side. Total time spent: 1-2 hour.

So what's actually difficult about this old ass version of the game? No shift clicking in item menus, and I'm serious. The lack of a proper creative mode still also bothers me, as someone who early on had a pretty evenly split amount of time between survival and creative.

I adore Minecraft, and I understand having nostalgia for aspects of it (back then I played on the ridiculously restricted Pocket Edition Alphas, which had no smelting, nether, "proper" crafting, and only 256x256 worlds when I started!!); but to remotely imply these versions is where the game peaked in almost any capacity is utterly ridiculous. If you want stakes, you play Hardcore on current release where enemies during the day can one-shot a naked player, phantoms chase down those faster than they can run in the night, and the new Warden can bring a player down to half a heart in full Netherite armor.

I think (Vanilla) Minecraft players are just getting bored/burnt out and running out of things to make clickbait videos about. To gush about any mods worth mentioning is to gush about mods made in a post-beds world, and that wouldn't fit the current narrative. If you made it to the end of this ramble, thank you. Goodnight.

Some of my favorite pieces of the Minecraft OST:
Beginning
Haggstrom
Sweden
Aerie
The End
Truthfully there's very little of the OST, both old and new, I'd ever skip.

I did acid one time with a friend and I got bored and hopped on this world that my friend hosted and my friend Christian told me to hop on vc and then I had the craziest urge to just burn stuff with flint and steel and I planted my own little island filled with trees and burned it all down and i went back to my place and my friend was checking it out and I wanted to troll a bit by setting my house on fire and quickly putting it out but the fire spread IMMEDIATELY and my friend was in absolute disbelief that i burned my house down and i was laughing hysterically about it and as soon as it was completely gone I went on a burning things rampage and my friend still mouth agape in call
I give it a yeah out of ten


This will be 5 stars if my Daisy statue could become alive and love me. WAHHHHHHHHH!!! ahah...

Uma obra prima! , jogo desde 2016 e mesmo assim ainda me divirto muito com esse jogo ! É incrível ver como um jogo consegue durar tanto tempo e ter infinitas possibilidades.

i think we as a human race now have the same nostalgic memories about this game and we're probably one step closer to the collective consciousness

It's 2013 on a July night. Your windows are cracked open, and the air smells crisp and wet. The crickets outside are comforting. "I'll be right back" you say to your friend in chat. When you get up you notice how tired you are, it's way past your bed time. Your feet stick to the kitchen floor as you sleepily walk to the pantry and grab a snack. You smile because you don't have school tomorrow. In this moment, you only have to worry about a creeper spawning in your house. Life is good.