Reviews from

in the past


I sent a thank you note to the devs in their discord and they sent me a photo of their bird with a paper written "thank you maradona" this is the best game ever made.

Chill as fuck, pro-union, anti-capitalist, and a bird that skates.

Criei uma Calopsita super fofa que usava um chapéu e um cachecol. Aí joguei 2 minutos e desinstalei.

Triste, poderia ser muito melhor.

The vibes are first-rate and the idea of Tony Hawk with mid-air controls is quite good, but mechanically it barely improved since the kickstarter demo and even after messing with the game for a few hours it's been impossible to get a proper grip of controls. Just a bummer that no 15 seconds in Skatebird can pass without something feeling terribly scuffed.

This one just disappointed the fuck out of me.

The Bird part of SkareBird is pretty pog, the skate part is a little.........uuummmm..not very good. look I should just say I am not an avid skateboard video gamer, hell the only Tony Hack game I've played is Pro Skater 5.

So when I say the game feels super floaty and unfun to play I'm coming from someone who doesn't know if that's a good thing or a bad thing for these types of games.
A lot of the missions ranged from super easy to yell at the screen hard. one of the first missions of the game required me to get this charger from going up this ramp, and no matter how much speed I got I never got that fucking charger; it took me a solid hour just to get it.
I liked the OST and overall the game looks pretty nice, the writing is a bit too memey for my taste but I say the words Slaps, Pog and Based unironically daily sooooo..yeah.

Look Bottomline is if you like skateboarding games you might like this I'm still not 100% sure, but if you love birds then this game is definitely for you.


Skateboarding? Check. Puns? Double Check. Skateboarding as a bird? Triple Check.

Skatebird is exactly what you think it is, and for the most part it is fun. However, this goes without saying that the controls for this game are unfortunately a little bit clunky and sometimes doesn't respond in the way you want it to. The story otherwise is fine with a little bit of stylistic variation in objectives and otherwise humorous dialogue.

I was hoping this game would have more to it and more variation of maps, but again I am glad I experienced this game. As a long time skateboarder (well mostly when I was muuuch younger) and having a passion for the Tony Hawks Pro Skater/Underground franchise, this was still an interesting, and unique experience for what it was.

a l l h a i l t h e b i r b s

Skatebird começa com uma fase grande no quarto do "amigão" do protagonista (efetivamente o dono do passarinho). Ela não é grande coisa, as variações de altura são legais e há bastante espaço para fazer combos grandes, mas também tem muito espaço vazio e partes repetidas que não se complementam, basicamente dividindo o mapa em várias seções com pouca conectividade. Eu não sabia que haviam missões no jogo, então passei por volta de uma hora apenas aprendendo os controles e fazendo combos enquanto ouvia música, o que foi uma experiência relativamente agradável, por mais que a forma como se controla o passarinho skatista seja inconsistente e pouco flexível para um jogo de skate. Após eu começar as missões, percebi que estava habilidoso demais para o meu estágio do game: tudo era ridiculamente fácil, mas isso era compensado pelos pequenos elementos que mudaram no nível, permitindo novos caminhos para tentar alcançar as maiores pontuações.
A única questão é que pontuar é inútil, o progresso apenas acontece depois de fazer as missões principais, que dispõem de bastante tempo e de objetivos simples. Dá para dizer que não é necessária uma justificativa in-game para melhorar sua habilidade, pois o ato de jogar deve ser intrinsecamente divertido. Entretanto, Skatebird é repetitivo e limitado, além de não possuir níveis que tragam boas novidades. O jogo até era divertidinho enquanto se ouvia música até chegar na segunda fase, mas depois dela, a experiência inteira se joga de um prédio. E não tem nenhuma gaivota para salvá-la da queda nos níveis seguintes.

It's a bird skating, the controls could be better and less clunky, it's a harmless cute game, and it's just fun. The controls could have been less janky, and more tested out. But it's a cute little game, it's a skateboarding game with birds.

Bird just wanna skate and I love that for them, but unfortunately I grew up with THPS and the skate mechanics just weren't quite there.

What if Simpsons Skateboarding played worse and had less endearing cultural references?

Good idea and a bird customization menu is fun, but I don't like the gameplay of skateboarding games and the graphics of it are too polygonal

The first 15 minutes where you're creating your skatebird? GOTY material. The moment you start having to actually skate? It's worse than THPS5.

SKATEBIRD! SKATING BIRDS!

Seriously, this game is cute and fun. A bit wonky, but very charming and an overall good time.

It's very reminiscent of old Tony Hawk (heh) games, where you go through various levels fille with ramps, pipes and rails, and complete simple objectives by doing tricks. It has great customization as well, and great lo-fi tunes with bird documentary voiceovers (that mesh surprisingly well!)

It has a lot of bird and internet humor, and I know this is not everyone's cup of tea, but if you like it, this game is for you.

Sometimes it's a bit hard to make the bird to what you want, which can lead to frustration, and a few of the collectibles are very hard to get to, but other than that it's a pretty good game.

Quite literally one of the worst feeling games I've ever played, to the point that I wonder if the game got playtested a single time

Skate Bird is such a novelty of an idea that it honestly felt like it couldn't fail. Birds are cute, skateboarding is hecking fun, the soundtrack is reminiscent to some '90s bands that you'd likely hear in a Tony Hawk game. Sadly tho, this game is no Tony Hawk Pro Skater, and perhaps because of such point comparison; Skate Bird simply doesn't live through it's gimmicks to give us a fun quirky bird skating game.

The biggest problem with this game is the controls, and one that perhaps is the thing that holds it back more than anything else. With Tony Hawk's Proskater, the ability to do tricks, gain momentum, and figure out how to get from point A to B felt nuanced, and something to master. With Skate Bird, getting from point A to B feels wonky like a rollercoaster that is out of control, while handling like a shopping cart that is slightly wobbly. Basically the game takes a lot of getting used to, and with the campaign lasting roughly 7-10 hrs pending on how much you do, and if you know where you're going can be extremely off putting when you are 2 hrs. deep and still are just hoping you stay on the board when you move 2 feet to the left. Combine these rough controls to move around with a somewhat half baked point scoring system, and it really leaves a lot to be desired. Ya, it has a lot of the same tricks you would see in a skating game, and yes, you can indeed get more air time, but this often leds to problems with the way maps are designed.

Not a lot of maps in Skate Bird, but perhaps the most infuriating thing about them is more so the quality of some of them. A lot of levels just do not have the same space you need to pull off tricks or gain momentum. They are either too cramped or too spacious to really make use of them as skate parks. While there is a fun novelty of each level effectively being made of various "household items", these same items don't make for a fun skating level. There is a bunch of random bumps everywhere, areas that are too far spread apart to really connect tricks throughout the level, and sometimes even too small to really make use of your additional jump that helps separate this game from other Skating games. So you add in all these factors together with controls that are hard to get used to, and a rather long yet short campaign means that a lot of people just don't finish your game out of frustration.

Charming is really the only word I can give this game tho. In the end of the day, I can say I did have fun with Skate Bird, but next to none of it was from gameplay. The funny way the birds talk, the cute outfits you can wear, and the aesthetic it has going for it all make up for a really charming game, but next to nothing as something fun when it just takes too long to feel decent at it.

A poorly controlling game is frustrating at the best of times but for a genre where being mechanically proficient is so important it can be an almost impossible hurdle to jump and unfortunately SkateBIRD fails at even the most basic ollie.

While the dialogue is charming and the models of each individual bird are really quite nice, you're actively fighting the game to have anything close to a good time. The camera just doesn't listen to you when there's a wall even in the vaguest vicinity, as it swings around of its won accord - sometimes the adjustments are minor but other times it's so extreme as to wildly alternate from 0-180 degrees. This is compounded by actually trying to move your bird. I'm glad that the game has options to allow you to turn off balance bars and make it harder for you to bail but the game will still fight with you, where making an even slightly sharp turn results in your bird falling over around 50% of the time. Landing tricks is slightly better but it's still sometimes a lottery as to whether you'll bail or land.

Most of the levels feel empty and void of any character with large gaps of nothingness sitting between different areas. There's also no real logic to where and when missions appear nor any clear indication where you need to go to activate them - there were a couple of occasions where I was skating around a level for upwards of 10 minutes just looking for another bird to be able to progress. And then when you do eventually find them, you'd wish you hadn't as you receive yet another 'collect 5 of these' or 'skate in a straight line' quest.

There are parts that I liked but they were drowned out heavily by the feeling that I was wasting my time. A massive shame as I think the idea does have some legs but right now it's just a bit of a mess. A charming mess, but a smiley face on a bin bag can only go so far.

A mechanically sloppy skateboarding game that fortunately has other nice things to enjoy about it. The mostly chill and funk-ish base soundtrack is delightful, and the more skateboard culture adjacent ska-punk rock collectible tracks are quite solid. There's a fun cartoon-y story about a group of birds trying to help their owner from losing their job, it has that trademark Xalavier Nelson oddball silly tone. And the cute gimmick of playing as a little birb and being able to customize them with silly clothing is a big endearing factor. As long as you're not expecting this to be a serious skateboarding game that will test your mechanical skills, it will be a pretty decent time.

This Mfin bird can't grind for shit!

Bird's whole dumpy got thrown out the roof because of the weirdest collision known to man

you know I had to give my birb ice cold drip tho. Beanie, tie and eyepatch all that junk with no synergy but I just think it looks neat

Oh yeah, last thing (important!!!), go to the options page 2 and disable timer and balancing if you suck wiener like me

led me to go to therapy because of how it realized how easily frustrated I can get and how I actually hate myself constantly, but overall horrible game


Great for twitter gifs and youtuber reactions. It’s fun to dress up your bird in the character creator. Looks and feels like a licensed browser game.

Controls our a little janky, but I didn't have nearly as many problems as y'all seem to be complaining about. Plus, it's about a bird on a skateboard.

i wish this game was good i wanted it to be good...the controls are terrible the only worthwhile thing about this game is customizing your bird


Solid little skating game. The controls are a bit wonky which can make the game feel pretty tough at times, but at its core it's a cute ~nine-hour romp with a loose story and some damn good music choices.

This is one example of a game where it can be fun in the first couple of minutes but then just start to get boring. Its own attempt on emulating the controls of THPS and fell flat on its own face. The story of this game, which was shoe-horned in last minute is the most boring thing about this game and can be easily finished in less than 2 hours. Only 'reason' why I see people getting into this is for the meme of haha funny bird skating.

Got in the Itch.io Ukraine Bundle. A very charming and funny game that I had a blast with. I grew up on the Tony Hawk games; this doesn't quite nail the gamefeel of them, due to the controls and character being a little clunky like I was piloting a tank with the wheels of a shopping cart but it worked fine enough for the concept. I loved the environments, UI, bird customization, petting minigame, and a few other things about the game, definitely worth checking out.