Reviews from

in the past


Really special, intense, satisfying experience. Crowded, agonizing tactical combat mixed with vague, ponderous exploration. Exceptional stuff!

NOT PLAY A LOT YET - but an interesting game so far. Tactical, deterministic combat with growing depth in an unusual and atmospheric world. Looking forward to playing more.

one of the quirkiest games ive ever played. feels like a hidden gem in a lot of ways. the combat is fun, the music is unique, and the map system is amazing. it takes you a second to really grasp how the world is structured, and how there is very little reason to explore outside of finding maps to locate all the character classes. theres a lot i love and a lot i find awful, but really its just something you should experience for yourself. regardless of how you feel by the end, it will be a unique experience.

i wanted to love this game so much. it is kissing at greatness. i genuinely feel it is on the brink. goblins are the hot aesthetic and the game calls your units "gobs" and you collect shiny stones while you crouch-skate down hills. combat is about sneaking behind people and knocking them around so much their turn never comes. you have a patron spirit the size of a mountain who speaks in riddles. the maps specifically warn you they are not magically altered to indicate your current location. it's winking, it's greedy, it's mystical and really invested in Gobs.
i really like part of it! I like wandering the overworld and sliding down hills and scouting by turning into a bird! I am totally captured by the way the story is told and the weird simulation going on in battles where plants grow on top of me.
i just don't like the battles. i'm too impatient for them, i can't get the hang of the interface, and the upgrades feel uninteresting and complicated (I accidentally removed attack from all my units one time). There's no undo button for when you move without checking range or end a turn facing the wrong way because your finger slipped. and the battles are really the whole game. so, like, vibes: impeccable! actual act of playing for me: i really wish this was a walking sim / peaceful exploring / rpg game instead lol

An atmospheric and intense indie tactics RPG that seems to be inspired primarily by Final Fantasy Tactics, but with a streamlined, deterministic combat system where the elements have sweeping effects on the battlefield. The main questline is short, with several optional battles scattered throughout the barren world. The game has some light tutorial information, but it mostly drops you into its mysterious archipelago with little explanation (and no compass, to the dismay of many impatient players). There's something satisfying about exploring the game's lands and lore for yourself, and of course, winning the trickier battles. The art style is a breath of fresh air for the genre, strongly departed from that very concrete, cutesy, pseudo-medieval, portraiture-heavy anime style that would be expected of a fantasy TRPG. I'll take a ragtag band of woodland goblins instead, thanks very much.