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Story 5 | Gameplay 4.9 | Audio 5 | Visual 5 | Details 3.5 | Entertainment 5

Total 4.7

I fairly enjoyed the first game, A Plague Tale: Innocence, for its visual design and story, but at the time I also hoped for a more diverse and deep combat system in a possible sequel. Well, A Plague Tale: Requiem surpasses its predecessor not only in terms of combat but in any aspect and to a remarkable extent. The combat system is more refined, finally enabling stealth kills, which were sorely missed in the first game, and implemented in much larger "arenas".

Skills progression is based on playstyle, but it's rather convoluted in its implementation, namely, on the number of kills in each encounter, which requires the players to consult a guide to see how many enemies to kill in each encounter to max out everything.
The more power of the PS5 also means many many more rats, which in this game have reached a grotesque amount.

On a more negative point, navigation in open spaces can be quite confusing and in the first few chapters, I find myself stuck at a checkpoint with no option to proceed (that I could see).

Based on rumours and the post-credit scene, it seems that a third iteration of A Plague Tale will happen, so I'm looking forward to that.

This review contains spoilers

gameplay moyen et exploration aussi mais histoire si touchante rip Hugo

This review contains spoilers

Damn... So in the end we have to kill Hugo to stop him and the macula from killing more people. Honestly, The whole game was absolutely cool and I felt immersed with the story and world building. I haven't played the first game but watched a streamer for it till the end of the first game so I had no problem understanding the story for the second game. After finishing the game and watching the whole credits roll I just felt empty,, This was a fun ride and I ABSOLUTELY will be happy if ever the devs announced the third game for this considering the near the end cutscene showed us a baby that had marks of the Macula so Im guessing the devs will make another sequel to which I will absolutely be anticipating and will be playing once it releases. The writing, graphics, gameplay, everything was great props to the devs.

Jogo muito parecido com o original, gostei mais do envolvimento da história e dos personagens, que é o forte deste jogo. Conduz muito bem a narrativa para que o jogador nunca saiba ao certo o que irá acontecer.


This review contains spoilers

Als erste muss ich die Grandiose Musik hervorheben, dass spiel hat eines der besten soundtracks welches ich seit langem gehört habe. Die Grafik ist echt gut zwar nicht ganz so gut wie ein AAA spiel aber dennoch echt schön anzusehen. Das Gameplay ist wie beim ersten teil nichts besonderes aber dennoch nicht verkehrt obwohl es sich nach 15 stunden schon zieht. Ich so meine probleme mit der Geschichte: die erste hälfte finde ich echt gelungen sehr Atmosphärisch aber die zweite hälfte wurde viel zu over the top, da hätten wird diese seltsamen Kultisten und der antagonist selber ist echt dämlich und blass und der rest ist mir viel zu viel "tomb raider-haft" absurde fantasy Gräber,katakomben usw. und gegen wird es mit den Ratten einfach nur Lachhaft. Ich habe mir wie beim ersten teil eine Atmosphärische Historische, geerdete Geschichte erhoft und nicht so eine seltsame Historisch-post-apokalypse. Die charaktere waren jedoch sehr gut geschrieben und gesprochen und habe stets mitgefiebert Hugo wurde aber echt nervig gegen ende und ich war schon fast froh ihm einen stein gegen den kopf zu schleudern. Alles in allem kann man sich das spiel schon geben es ist leider kein muss und auch ein bisschen schlechter als der erste teil.

achei q ia gostar mais, realmente muito lindo, mas achei mega repepetitivo, 90% dos capitulos seguem a formula de ver paisagens lindas e felicidade e indo pra missoes de stealth e terminando sem esperanca nenhuma mega depressivo pra no inicio do proximo eles estarem super felizes dnv.

This review contains spoilers

Increíble final, totalmente inesperado, el hecho de poder decidir o no matar a Hugo, y luego tener que vivir con ello en el epílogo es increíble

Liked it quite a lot until it sort of became a drag? The gameplay mechanics just became very repetitive. The graphics are great though.

Entretenido, con una historia interesante y un buen final. Tampoco es flipante y el combate se hace muy repetitivo, pero por lo demas, es como un tlou de aliexpres, que ya es algo muy bueno

Une excellente suite avec encore plus de rats, au cas où y en avait pas eu assez dans le premier

This review contains spoilers

this game made me feel a deep empty sadness after finishing it which to me is a sign of a good game, i felt it took a while to get going and there was quite a lot of bloat but despite this and a few other issues i had with it (gameplay wise) i really loved it, amicia’s va was amazing, i loved her relationship with lucas in this game a surprising amount, i think they easily could have gotten rid of him at some point to focus on hugo and amicia but i’m very glad they didn’t, she wldnt have got through the absolute HELL she was put through in this game w out him, this is why i hate that at the end he’s gone!!! i wld have loved to see him!! i’m glad he’s off doing alchemy or whatever but the fact that amicia was entirely alone at that house makes me want to kms. and if lucas kills hugo they are implied to be estranged??? what the hell!!! i would really have loved to see them healing together😔 i really liked the new side characters in this game too, i wish arnaud was in it more i think he was a fascinating character with an interesting dynamic with amicia and hugo (especially after you learn he lost his son💔) and i liked that with him and sophia amicia had older people around to support her, and i’m glad sophia came to see her in the end, even though although it seemed pretty serene, i think the ending was like the saddest thing it could have been, like amicia has lost her purpose and is just all alone with NO ONE?? let my gal rest and have fun like omg she was in the trenches and she didn’t even get to have her cute found family ending. overall i love this duo-logy and wish more people had played it. (i need edits)

Such a heartfelt and emotional story. Cried during multiple parts. Hugo and Amicia are amazing characters that deserve more recognition. Both of them have some amazing voice actors. Amicia is one of my favorite heroines and the lengths she’ll go for her brother knows no bounds. Haven’t felt this much of an emotional gut punch since RDR2 and Last of Us 2. So much has been improved upon in Requiem after Innocence. The gamplay, puzzling, story, graphics, art direction, etc. This game is a technological marvel with what they’ve been able to do with the rats especially and the graphics are amazing. La Cuna especially is an incredibly beautiful area. The game balances graphic and horrific content with parts of beauty and love. I love the improvements to Amicia’s skill set and what all she can do. The combat is a lot more fun in Requiem. The soundtrack is as amazing as the first game. Overall such an incredible experience. As someone with bad chronic health issues and a mom with them as well, Hugo’s illness and Amicia’s reactions to it hit me like a truck

Já tenho quase 7h de gameplay, estou gostando bastante, dos diálogos e da história, e ressaltando que o jogo é bem bonito...
Ainda não senti algo tão forte com a história, mas imagino que seja questão de tempo até eu gostar mesmo do game.

I can't bear the main characters. They are just whining all the time, they sound so unconvincing, all their interactions feels fake. I don't know if the problem is the acting or the writing, probably both, but damn the dialogues here are bad, it's like drama-written-by-AI.
And what a lazy gameplay. It's just the most boring and repetitive stealth mechanics and fifth-grade level puzzles. The walking simulator parts are actually the only enjoyable ones.
First game didn't annoy me that much, maybe because at least it felt a little fresh and with a more cohesive story. It's still a mediocre game, but this one feels worse.

A jornada dos dois irmãos é encantadora, mas, ao analisá-la, percebe-se que a história é enfraquecida pela lógica empregada. É satisfatória, mas não excelente e um tanto simplista. A narrativa é linear. O jogo se destaca nas atuações dos personagens e na jogabilidade que contribui para a sensação de perigo iminente. A necessidade de furtividade, ou a falta dela, em momentos de mais ação (se o jogador assim o desejar), torna a exploração prazerosa, embora se estenda por algumas horas a mais do que o necessário, tornando-se repetitiva.
O ponto forte do jogo é, sem dúvida, a direção de arte. A quantidade de detalhes e a qualidade gráfica são espetaculares.

Honestly this game does not let up at any point. The intense, eerie moment to moment gameplay is broken up my minute moments of respite which pass as soon as you realise they're there. The way the game makes you feel small and vulnerable throughout, with a few small power trips thrown in for good measure fits so well with the atmosphere the game tries to present.

Compared to it's predecessor, this one outshines it in ever way. From character development, to story, to general world building. Great story, great soundtrack and phenomenal visuals, especially when considering the AA budget.

Definitely a recommend from me, and if you do play it, remember to take breaths where you can, because I definitely forgot.

Emocionante, cenarios incríveis, Hugo...

Really good. Slow start but its 2nd half is... wow.

De los juegos mas originales que he jugado, no me arrepiento de nada.


This review contains spoilers

I can't even remember how many years it's been since the last time I finished a game and thought: "wow, this is definitely one of the best games I've ever played". A Plague Tale: Requiem isn't perfect, but it's close. The storytelling in this game is nearly flawless. While some story choices might feel frustrating sometimes, each decision and event has a clear reason for happening.

The opening chapters are slow-burning. While the pacing might drag at times, with repetitive missions and Lucas as a less engaging companion, these sections are crucial. They introduce a cruel but necessary thought into the player's mind: Hugo's presence brings destruction, and his death could be the only way to save countless lives.

Keeping Amicia accompanied only by Lucas was, however, a missed opportunity during the opening chapters. Having Béatrice, Amicia's mother, by her side would have added dynamism and emotional weight. Witnessing Amicia's transformation firsthand could have significantly developed Béatrice's character, and amplified the impact of her death, which felt lessened due to her limited screen time.

The game dramatically improves when Arnaud replaces Lucas. He and Sophia were fantastic surprises, well-developed characters whose unique abilities genuinely helped the game's progression. The "special ability" of the supporting characters was very well-worked on from that moment on, and I often had the feeling of "damn, how I wish Arnaud/Sophia were here, it would make this moment so much easier". It's a shame Lucas wasn't developed enough to inspire the same feeling. Overall, the new characters far outshine those from the first game. However, even with Arnaud and Sophia, I missed a third new companion, that could have added even more depth.

The narrative's brilliance lies in its subtlety. Without any character having to say it explicitly, the player was slowly building the cruel idea that Hugo needed to die. The developers also took a bold risk by setting nearly half the game in La Cuna, especially considering the story's global impact. Fortunately, it paid off.

Technically, there's room for improvement with the game. In the first half, I experienced noticeable frame rate drops. The background NPC animations were distractingly repetitive. Climbing animations lacked variety, suggesting a lack of polish. Additionally, the limited facial expressions and poor lip-syncing made emotions difficult to read. Amicia's crying and laughing looked too similar. Lastly, the stealth mechanics felt simplistic; I could often run and lock doors to escape on normal difficulty, making it feel a bit unrealistic.

A Plague Tale: Requiem has earned a special place on my list of all-time favorite games. This series has so much to unpack! I'm eager to dive deeper into the intricate details and craft theories about what the future holds. It's been ages since a game left me this excited!

A Plague Tale: Requiem offers a captivating story, great characters, and a thrilling experience. Despite not making major changes from the previous game, it added new and exciting gameplay elements, like the option for your allies to provide an extra skill and a skill tree that evolves based on your play style. The continuation of the story from the previous installment is strengthened by more interesting characters, resulting in a mixture of emotional experiences, ranging from sad to scary to heartwarming. I am eager to see what dangers lie ahead for Amicia and her companions in a future sequel

This review contains spoilers

This sequel is alright. it does a lot of things better than the first game, especially gameplay wise. Graphically this game looks amazing, I played it on performance mode and had little to no hiccups while playing.

Sadly this game’s story has some pacing problems. Anything past chapter 10 is a bit choppy.

All in all, it’s an alright sequel. The characters are still amazing and the gameplay is a huge improvement compared to the first game. Only thing i didn’t like was that the story which became a bit choppy towards the end.

I recommend this game if you have played the first one. It’s a good ~20 hrs long and contains LOTS of rats.

KORT SAGT: I en tid, hvor spiludviklere knap nok kan få deres enorme produktioner ud ad døren uden graverende mangler, er der noget forfriskende ved en spiloplevelse, der fænger fra start til slut med engagerende gameplay og en veldrejet historie.

Min anmeldelse for Soundvenue: https://soundvenue.com/kultur/2022/10/a-plague-tale-requiem-er-det-fremragende-franske-svar-paa-the-last-of-us-494826