It's interesting how this game is pretty much the ancestor to Cyberbots: Fullmetal Madness, only instead of a fighting game, it's a beat' em up.
I really like how many weapons and sub-weapons you can find in the stages, they help give the combat of the game more variety and prevent it from being as stale as other beat' em ups.
Besides that, the story was simple, but fine, and I really liked how the game's OST sounded like something you'd hear in one of the SNES Mega Man X games.
Besides that, it's a good game, don't have much to say about it.
I really like how many weapons and sub-weapons you can find in the stages, they help give the combat of the game more variety and prevent it from being as stale as other beat' em ups.
Besides that, the story was simple, but fine, and I really liked how the game's OST sounded like something you'd hear in one of the SNES Mega Man X games.
Besides that, it's a good game, don't have much to say about it.
Playing the Capcom Beat 'em up bundle I was really starting to think that only Capcom's licensed games like Aliens vs. Predator, The Punisher etc. were truly worth playing. With my friend and I generally being pretty uninspired by Knights of Round, Warriors of Fate and Final Fight we weren't expecting much with Armored Warriors next in our playlist but it came out and kicked us in the teeth out of nowhere.
Simply put it plays superbly well. It's incredibly fluid with smooth animations, frame rate and unique attacks. The mechs you pilot all have melee attacks as well as ranged weapons with limited ammo. As you destroy enemies they will drop more guns, missile launchers, claws, drill arms among other weapons which have completely different animations and attacks. This all gives the game a lot of variety but that doesn't even include replaceable legs like tank tracks that allow you to jump like a spiked ball, spider legs that allow you to spin jump and launch an orbital bombardment or a flying rocket pack. The attack options are pretty exceptional for a beat 'em up that only mech customization of swapping parts would really allow. Other interesting things we noticed for the genre was a difference between solo and co-op play that some sections will drop a huge tank like unit exclusive to multiplayer both your mechs will attach too as weapons. One character controls it moving and attacks while the others only attack. It's only for a limited time but it's a pretty cool feature allowing you to have dealt some boss damage additionally.
Visually I think the game is stunning. It's sprite work is Capcom at it's peak and everything is colourful yet designed in a way to be as clear to the player as possible from each other, enemies and backgrounds. The mech designs are excellent, my favorite being the super fast yellow one allowing me to dash and jump around the screen like a lunatic. There are four to choose from and similar to any beat 'em up they have their pros and cons for speed to power ratios depending on which character you choose.
The story isn't much to write home about and there is some small niggles around picking up weapons by accident I often have due to button limitations on arcade machines. They are tiny issues, inconsequential at worst to an otherwise fantastic looking and playing arcade beat 'em up. I had an absolute blast playing this and will easily come back to this time and time again. Who doesn't love a chunky mech firing a volley of rockets off before power drilling through several enemies while their friend shouts "use the vulcan!" as they fire their gun quoting a line from 90's anime New Dominion Tank Police they know off by heart? I mean who?
Recommended.
+ Gorgeous Visuals.
+ Swapping parts is a great mechanic adding variety.
+ Smooth playing with excellent visual and mechanical design.
Simply put it plays superbly well. It's incredibly fluid with smooth animations, frame rate and unique attacks. The mechs you pilot all have melee attacks as well as ranged weapons with limited ammo. As you destroy enemies they will drop more guns, missile launchers, claws, drill arms among other weapons which have completely different animations and attacks. This all gives the game a lot of variety but that doesn't even include replaceable legs like tank tracks that allow you to jump like a spiked ball, spider legs that allow you to spin jump and launch an orbital bombardment or a flying rocket pack. The attack options are pretty exceptional for a beat 'em up that only mech customization of swapping parts would really allow. Other interesting things we noticed for the genre was a difference between solo and co-op play that some sections will drop a huge tank like unit exclusive to multiplayer both your mechs will attach too as weapons. One character controls it moving and attacks while the others only attack. It's only for a limited time but it's a pretty cool feature allowing you to have dealt some boss damage additionally.
Visually I think the game is stunning. It's sprite work is Capcom at it's peak and everything is colourful yet designed in a way to be as clear to the player as possible from each other, enemies and backgrounds. The mech designs are excellent, my favorite being the super fast yellow one allowing me to dash and jump around the screen like a lunatic. There are four to choose from and similar to any beat 'em up they have their pros and cons for speed to power ratios depending on which character you choose.
The story isn't much to write home about and there is some small niggles around picking up weapons by accident I often have due to button limitations on arcade machines. They are tiny issues, inconsequential at worst to an otherwise fantastic looking and playing arcade beat 'em up. I had an absolute blast playing this and will easily come back to this time and time again. Who doesn't love a chunky mech firing a volley of rockets off before power drilling through several enemies while their friend shouts "use the vulcan!" as they fire their gun quoting a line from 90's anime New Dominion Tank Police they know off by heart? I mean who?
Recommended.
+ Gorgeous Visuals.
+ Swapping parts is a great mechanic adding variety.
+ Smooth playing with excellent visual and mechanical design.
Co-op w/ GF #2
Not as fun as i thought it would be but still, pretty cool.
The OST is nice although you are NOT going to pay much attention to it during your playtime, cuz the gameplay is intense.
Since the game doesn't have any tutorial or some light level to begin with (it starts just in the middle of the action) there are a lot of commands and interactions that you have to discover by yourself, such as how to collect items from the ground, weapon/arm attachments and so on.
There are a LOT of things going on at the same time on the screen, kinda confuses you...
And the game is quite short, with just 1 hour you can beat it.
It's a solid game. Coop gets better.
Not as fun as i thought it would be but still, pretty cool.
The OST is nice although you are NOT going to pay much attention to it during your playtime, cuz the gameplay is intense.
Since the game doesn't have any tutorial or some light level to begin with (it starts just in the middle of the action) there are a lot of commands and interactions that you have to discover by yourself, such as how to collect items from the ground, weapon/arm attachments and so on.
There are a LOT of things going on at the same time on the screen, kinda confuses you...
And the game is quite short, with just 1 hour you can beat it.
It's a solid game. Coop gets better.
Another solid beatemup. They find a lot of ways to make the mech design scheme feel powerful while mixing things up with interchangeable parts and gameplay shifts. This was the first Capcom brawler where I never felt like the experience was dragging or running out of steam: It felt like it executed on everything it wanted to do evenly across its length.
I think they could've done more with the 'feel' of the mechs, though. Something about the acceleration-based movement and damage values undermines the weight and impact of action. I think it would've been cool if enemies had more healthbars visually but technically the same amount of HP, so it really sells just how much each hit is tearing through opposition. When the healthbars move at the same intervals as on-foot brawlers, it kinda undermines the 'raw' factor. Dumb nitpick, but I'd do that in their shoes.
I think they could've done more with the 'feel' of the mechs, though. Something about the acceleration-based movement and damage values undermines the weight and impact of action. I think it would've been cool if enemies had more healthbars visually but technically the same amount of HP, so it really sells just how much each hit is tearing through opposition. When the healthbars move at the same intervals as on-foot brawlers, it kinda undermines the 'raw' factor. Dumb nitpick, but I'd do that in their shoes.
A fun beat em up that can be a bit too repetitive but I do like the effort made here as it has some nice ideas for the attacks. Really love the whole build your tank with different weapons and body types. I do kind of wish you didn't have to always pick them back up after a death. It's worth a playthrough with friends if you have the chance.
I played through Armorer Warriors three times today on my Arcade 1up cab. Firstly I played as the orange character and it took me 14 continues to see the ending. Using the Blue/Yellow characters took me another 14 continues and finally a playthrough with the Green character took me 13 continues. I felt like I was getting better, but only a little bit. And some of the later bosses felt a bit cheap, so I was hammering the energy draining super moves.
Attacks had a good sense of weight to them, although some of the weapon pick ups felt much more useful than others. I quite liked the tank-like treads and the drill arm. Napalm was pretty cool too. Gameplay was surprisingly hectic considering the size of the mechs. I found that the size of the characters made it difficult to line up your attacks or avoid the enemy attacks, especially when the screen was busy.
Overall, I thought it was a bit bland. The gameplay was solid, but I didn’t care for the story or the characters. The graphics were good, but I’m not into the mech/military theme and none of the music was memorable.
Attacks had a good sense of weight to them, although some of the weapon pick ups felt much more useful than others. I quite liked the tank-like treads and the drill arm. Napalm was pretty cool too. Gameplay was surprisingly hectic considering the size of the mechs. I found that the size of the characters made it difficult to line up your attacks or avoid the enemy attacks, especially when the screen was busy.
Overall, I thought it was a bit bland. The gameplay was solid, but I didn’t care for the story or the characters. The graphics were good, but I’m not into the mech/military theme and none of the music was memorable.
Genre: Robot Beat’em up | Released: 1994 | Platform: Arcade | Developer: Capcom | Publisher: Capcom | Language: English | Length: 1 hour | Difficulty: moderate to hard | Do I Need To Play Anything First: Naw Dawg | Accessibility Options: None, like most arcade games | Monetization: Insert Quarter Now | Microtransaction: Please, give me more quarters | Gambling Elements: None | Content Warning: Cartoon violence | Parenting Guide: Cartoon Robot Warfare, so as long as you don’t think about it it’s fine for 10 and up | How Did You Play It: Via my MAME set up | Did you need a guide: Nope | Mods: None
Is It Good: Easy breezy fun.
Back of the Box: Like mechs? Like fighting robots? Got quarters?
Armored Warriors is a Capcom brawler through and through. Bombastic combat, wonderful spritework, excitingly brisk pacing, and so hungry for quarters.
I booted it up in mild curiosity, and unintentionally ended up playing all the way through. Then I played it again a few days later. It’s just great classic arcade fun.
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Is It Good: Easy breezy fun.
Back of the Box: Like mechs? Like fighting robots? Got quarters?
Armored Warriors is a Capcom brawler through and through. Bombastic combat, wonderful spritework, excitingly brisk pacing, and so hungry for quarters.
I booted it up in mild curiosity, and unintentionally ended up playing all the way through. Then I played it again a few days later. It’s just great classic arcade fun.
Follow me at The Pile for more reviews (including books and films)
https://thepile.substack.com/
Played this one in the Capcom Arcade Stadium 1, where it is only available under it's Japanese title:
Powered Gear - Strategic Variant Armor Equipment
Seriously a solid arcade Beat 'em Up. I love the mecha theme, the artwork is wunderful, an the game mechanics are fairly interesting. You can pick up limps of beaten enemies and make them your own weapons.
At any time, there isn't to much bullshit on screen. The final boss aside, the game feels very fair. I think, if you play more sessions of it, you can get good in this game quiet fast.
Powered Gear - Strategic Variant Armor Equipment
Seriously a solid arcade Beat 'em Up. I love the mecha theme, the artwork is wunderful, an the game mechanics are fairly interesting. You can pick up limps of beaten enemies and make them your own weapons.
At any time, there isn't to much bullshit on screen. The final boss aside, the game feels very fair. I think, if you play more sessions of it, you can get good in this game quiet fast.