Reviews from

in the past


Yea, The game's good. We all fucking knew that. What I wanna know is why the fuck did they make Transformed Gruntilda such a baddie.

Oso y Pajaro locales se madrean a la bruja del 71

Very great game, but the 360 version fixes some important problems, so it is better.


really fun and nostalgic game just the controls at some points like clankers cavern are so difficult to play

This review contains spoilers

Assim como mario 64, esse aqui é outra obra prima. O jogo tem um tom de humor único, e além disso o plot do "boss" final ser um jogo de quizz quebrou a quarta parede de um jeito incrível.

wish this game clicked with me like it did for many other people, but idk it's just kind of whatever to me i've played way better platformers than this imo

ninguem fica triste jogando isso

Every YouTuber sold me the lie back in the early 10's that this game was the one that was ACTUALLY really good. Still boring!

Banjo-Kazooie tá ali pra mim, junto de Crash Bandicoot e Sonic Adventure como os jogos mais lindos que eu já vi em seu respectivo console. Simplesmente sou muito fã desse low poly e uso de cenários de praia e florestas com cores fortes.

O roteiro é salvar a irmã do Banjo, Tooty, mas não é pra isso que estamos jogando ele. Jogamos ele para viver uma aventura incrível por cenários gigantescos que escondem segredos por todos os cantos (inclusive segredos que viram lenda urbana), ver a dinâmica caótica do urso e do pássaro que parecem não se entenderem, mas estão juntos de qualquer forma, ver as coisas aleatórias em que o Mumbo Jumbo vai te transformar em cada fase, descobrir que não é só nas fases que existem as peças coletáveis, se perder nesse castelo gigantesco da Gruntilda... Cara tem muita, mas MUITA coisa pra se fazer nesse jogo. Então, a Tooty que lute.

Eu peguei pra completar a primeira vez esse jogo usando um guia da revista original Nintendo World, foi muito bom, me senti uma criança de novo.

Eu nem tenho nenhuma piada pra escrever aqui, esse jogo só é maravilhoso.

lindo perfeito, adoro ursos, me adiciona quem for

Juegazo, uno de los plataformas 3d más divertidos y creativos de su época

Banjo-Kazooie é uma aventura mágica do início ao fim. Impressiona o fato desse jogo tão carismático e com tanta personalidade ter sido lançando em 1998, uma época que jogos 3D estavam em uma fase de descobrimento e dificuldades para adequar nesse cenário.

Suas fases são muito criativas com temas interessantes até mesmo quando estão dentro cenários básicos como grama e deserto. Além disso, seu sistema de coleta de itens é um salto gigantesco e ambicioso quando comparado a Super Mario 64. Chega ser assustador como absolutamente tudo nesse game tem personalidade forte para te fazer recordar e rir em certos momentos.

Obviamente o jogo tem alguns problemas como a sua câmera tenebrosa em certas partes, mas não é tão ruim quanto comentam não. Também, o sistema de coleta as vezes dificulta o jogador saber em qual lugar do cenário perdeu uma nota musical ou outro colecionável. Por isso, recomendo fortemente jogar a versão do Xbox que melhora alguns aspectos.

Por fim, Banjo-Kazooie é uma joia rara no mundo dos vídeo games que até o momento não existe um jogo que conseguiu capturar essa energia. Em breve pretendo jogar sua continuação.

In my personal opinion I enjoy this game the same amount as sm64 but I still love it. There really was nothing like it back in the day it's just brimming with so much character and love that you just didn't see back then. Everything from the characters to the levels to even the textures are just so memorable and each level is just a blast to go through. The controls are just perfect and just makes sense which was pretty uncommon back then and the moveset is just fun to use. The soundtrack also is killer.

I got this for 250 yen in a resale shop a few days back and wanted something fun but a little different to play through. I love looking at how games originally in English are translated into Japanese, so a game like this that I have so much nostalgia for seemed like a great fit. It took me about 8.5 hours and I 100%'d the game like I did the last time I played it.

The writing, which I was most interested in, is admittedly noticeably inferior to the original. There's a lot of character to the original dialogue that just didn't translate over in many cases, and often just feels generic. I would say they should've just done their own thing with it, but the most noticeable case of when they DID do that, with Grunty's speech, is one of the most noticeable negative changes.

Instead of Grunty's taunting rhyming speech (which admittedly would've been very hard in a language like Japanese where rhyming doesn't really exist in the same way it does in English), she simply talks with tons of ~~ in her speech, dragging out syllables all the time. At least for someone like me whose reading ability isn't super fantastic in Japanese, all it usually accomplishes is making her speech far harder to understand because the 2-line limit of text in a speech bubble is still present, so at least for me it went a bit past not being as memorable and into a negative space of straight-up harder to understand. There's still plenty of humor in the writing in a way reminiscent of the original, but I still think the English original's writing is superior. At the very least, the Furnace o' Fun Quiz was SUPER hard because of my less-than-perfect knowledge of vocab and Grunty's speech style, but I was pretty proud of myself for being able to win it in one try ^w^

The other notable thing about this playthrough is that it was the first real test I've given to the replacement N64 joystick I bought on eBay a few months ago. It's one based off of the GameCube joystick design, and it certainly felt solidly built, but I didn't have a good idea of just how well it worked. As far as a usable joystick, it definitely does the job. The only really notable issue is that it mainly only has two modes: dead stop and full tilt. There is a window for the gradual levels of running (at least in Banjo-terms of maneuvering), but they're SO tiny as to be very awkward to get onto. It made some of the platforming along more slim platforms far more difficult than on a normal N64 joystick, and I have to imagine it'd make a racing game FAR harder to play if you wanted any precision level of control over steering. I'll have to see if I can't get Mario Kart 64 someday for cheap and see how well that plays.

I've already done a standard review of Banjo-Kazooie on the site, so I won't really comment on the overall quality of the game or how it plays because I've already done that. The only thing I will comment on (if only for my own future reference) is that I definitely don't recall the game's framerate being quite so bad so frequently. I couldn't tell if it was the frame-stuttering or the joystick I was using, but it definitely felt more difficult to play more often than I recall from when I played through it a year or two ago. Perhaps it's something more present in the Japanese version of the game, but Future Partridge should note that the framerate this go around was fairly dire quite frequently.

Verdict: Recommended. I'd usually give the game Highly Recommended, but given the notable step down in the writing in the Japanese version, I'm giving it just a Recommended. If you can understand English, that version is definitely superior, but this is still the fantastic N64 collectathon it always has been, no matter the language~

I had always been a kid who liked collecting things, but Banjo Kazooie showed me what that could mean in the world of video games. I killed myself collecting every jiggy, note, Jinjo, and everything else. This became the first, of many, video games that I truly 100%'d.

One of the earliest creative sparks for me. I remember what amazement feels like when I return to this game.

not as good as nuts and bolts

Played through about half of it on an emulator. Came in a little too late and missed the boat on the hype.


(Played the XBLA version via Rare Replay)
Eeeehhhhh I didn't like this one very much. Music's catchy, it looks nice, I love the characters and humor, and I find Grunty's Lair a great hub world, but it feels like the game peaks in Spiral Mountain, Mumbo's Mountain and Treasure Trove Cove, and then just drops further and further as it goes on, the exception being Mad Monster Mansion, which I thought was pretty fun (if a bit annoying from the gravestones and dying, more on that later).
Alongside that, collecting can be really annoying at points, the swimming and flying controls aren't very good (even with the sharp turn), the mapping of Wonderwing (at least on XBLA) is a bit dumb, some enemies requiring Wonderwing to be killed is dumb, having to go from the entrance back to wherever world you were at/going to when you reload a save gets annoying when you start getting to the later levels, the spamming of the hole enemies (especially on small platforms, usually leading you to falling off if they hit you) is annoying, the lives system is very dumb (though tbf, lives systems in collectathons in general is very dumb and shouldn't be a thing and (in the XBLA version) the only way to circumvent it disables saving, dying is a pain in the ass because it resets almost everything in the level, the lack of a reticle makes egg shooting and the beak bomb annoying to work with, and the fixed camera angles can obscure important things or screw you over.

(despite all the negative things I said) I don't think it's at all a bad game, but I don't think it's great either, and it's one I don't think I'm gonna want to come back to anytime soon.

Oh yeah also the last two phases of the final boss are horseshit.


La perfección en su estado más puro. Cualquier persona podría empezar a jugar con este juego y podría disfrutarlo de inicio a fin.

Um exemplo a ser seguido quando falamos de jogos de ação-aventura, este jogo é lindo, cheio de cores vibrantes e uma jogabilidade fluida e intuitiva. Sua trilha sonora é cativante, envolvente e cheia de vida. Confesso que há um excesso de colecionáveis, o que poderia aumentar o fator de replay de algumas fases, mas às vezes isso causa certa preguiça. No entanto, é um ótimo jogo e recomendo bastante a experiência.





There is nothing harder than attempting to follow in the footsteps of a revolutionary masterpiece like Super Mario 64. And yet, no studio in the world was better equipped than Rare--after all, they completed this herculean task once before.

In a lot of ways, Banjo-Kazooie did for 3D platformers exactly what Donkey Kong Country did for 2D platformers. Much like how the Donkey Kong Country games solidified the baseline established by the early Mario titles, Banjo-Kazooie made great strides for the 3D platformer genre. No one can doubt Mario 64's influence, but much of the tropes of platformers of the time stemmed from Banjo-Kazooie, not Mario.

It's worth praising the work that went into bringing the stages of Banjo-Kazooie to life. Gruntilda's Lair dwarfs Peach's Castle, featuring far more puzzles and secrets. Banjo Kazooie's stages are filled with colorful characters and surprisingly solid writing. The texture work is absolutely phenomenal--Banjo-Kazooie looks better than anything on the N64 has a right to. And, last but not least, there is the absolutely legendary soundtrack. Praising the soundtrack is done to death at this point, but more understated, however, is the impeccable crossfading.

It's hard not to consider Banjo-Kazooie a massive success, and don't get me wrong, it is. But, all the same, I find myself preferring Super Mario 64. Banjo-Kazooie's huge scope is impressive, but I can't help but feel it distracts from the actual point of a 3D platformer: the platforming. It's telling that Banjo-Kazooie's most frustrating and least enjoyable moments (like the fan room in Rusty Bucket Bay) are the ones that lean more heavily into actual platforming. Mario 64 has, still, the best movement system of any 3D platformer ever. In comparison, Banjo-Kazooie's platforming is a bit passé.

I almost think Banjo-Kazooie has been put into the wrong genre. The things Banjo-Kazooie is remembered by are the zany challenges (like the Furnace Fun Quiz), the transformations, the characters, the evolving worlds, the music; not the platforming. Banjo-Kazooie is a great game, but I'm not actually convinced it's a great platformer. This, honestly, almost doesn't matter though. Banjo-Kazooie is by no means conflicted: it knows what its strengths are, and it chooses wisely to make those strengths the focus.

Banjo-Kazooie stands on the shoulders of giants. It may not eclipse its predecessors in the way Donkey Kong Country did, but what Banjo-Kazooie did achieve is remarkable all the same.

what i played of it was incredibly fun, but the controls and the camera were just so tedious and i always found myself getting frustrated at them, so i might come back to it at a later time