Reviews from

in the past


É tipo um Hades, só que nerfado. Apesar disso, tem uma escrita e narração muito boas, a gameplay e os gráficos também são daora, mas envelheceu um pouco pior do que a trilha sonora, que é divina.

I miss clicked and picked the wrong ending

I'm glad I replayed this game before moving onto the other Supergiant games that I haven't yet played. I feel like I didn't really give Bastion a fair go way back in 2013 when I played it for the first and only time - my gametime was about half of what my playthrough was this time around, and I feel like I pretty much rushed through it and came away at the end with the impression that it was a banger soundtrack on a pretty boring game. I'm very glad I gave it another shot, because Supergiant managed to cram a surprisingly high quality little story into this game about a little guy hitting things with a hammer. I really love the art style (though it does sometimes become hard to tell when objects are collidable or not, leading to falling off the map a lot, for me anyway), and the presentation in general is excellent. Darren Korb's music is of course fantastic and is as big a highlight as I remember it being 11 years ago. Really keen to see how Supergiant evolved from Bastion with Transistor next. And for what it's worth, rescue and evac is the only true ending.

Still listening to the OST weekly, almost prompting me to go back to the game. Great art, amazing narration, solid gameplay.


Sweet and calm adventure with some puzzles.

Narration was probably the best part of the game. Gameplay was Mediocre.

While it’s simple and a little aged, I think Bastion is able to tell a good story in a unique way. It’s pretty crazy to see how far Supergiant Games has come when comparing this to Hades.

The game was solid, though after finishing it I had no real desire to ever come back to it. I loved the narrator, though!

I think this is more a success of aesthetic design than anything - I never really engaged with the story/world at all, and the combat is perfectly adequate if a bit uninteresting. Obviously the soundtrack and visuals are great, but I was otherwise surprised by how shallow the rest of the game felt compared to its insane reputation in most gaming circles. Maybe I'm just not seeing the vision here, but this was mostly fun enough for me and not much else.

I think Bastion hasn't aged poorly, but it also hasn't aged gracefully. But man, the story and voice acting and gameplay absolutely killed it back in the day.

wat a wonderful lil game, i loved da narrator's voice acting and story telling so much!!!!!!!!

Existe uma estranha sensação de conforto nesse jogo.
Apesar de seu mundo ser um caos apocalíptico repleto de morte, melancolia e desespero, esse jogo cria uma camada de conforto pela sua estética em game design, escrita e arte que é formidável.

Afinal, um combate e progressão competente, com um level design bem amarradinho são suficientes por si só para te fazer jogar de forma confortável, ter uma variação boa e divertidas de armas e uma jogabilidade meio beat'em up isométrico deixa o loop principal bem temperado. Mas o que me fisgou mesmo foi tudo que adorna esse design.

Esse jogo parece uma fantasia açucarada, cheira e tem sabor de um doce de coco, mas é recheado de um chocolate muito amargo. Superficialmente o sabor te tranquiliza, te traz frescor e calmaria, mas dentro vem um punch. Acontece que quando se chega ao núcleo, o jogo te obriga a tomar uma decisão: aceitar ou refazer.

Só que o jogo nos deixa preparados para tomar essa decisão.
Afinal, aos poucos o sabor se torna morno. Não necessariamente a melhor experiência que já vivemos, mas significativa o suficiente para não esquecermos e, portanto, para não apagarmos.

Encontrar o conforto no desespero é o que Bastion nos faz conquistar sem percebermos, e na tomada de decisão, ter herdado sua coragem de permanecer no caos foi o que me fez não esquecer desse jogo.

I think bastion is the reason I care about indie video games, honestly. I could never tell you if it holds up; it's too important to me.

This game and its development story makes me a game developer today.

A classic from the Xbox Live Arcade era.

The music and narration are the stars of this game. The narration is infamous. It gives the game so much charm. And omg, the music. I was so surprised by how good it was. It took a decent experience and elevated it.

There is far more story than I ever expected. This game was always described as "the game with the amazing narrator". But it is far more than that. I cannot believe the plot was never spoiled for me. Great story accompanied by some well timed songs.

Gameplay is fun. I played on the easiest mode. I feel like the game is super punishing. Building the bastion up is neat. The weapons are neat but once you find one you like, there is no need to change. There is a great variety in gameplay.

Combat is good but also basic. It's also a bit button mashy. Sometimes enemies are too tanky or too elusive.

The game looks great. Has a great art direction. Destructible environments are neat. Sometimes it's a bit too busy. But you do get a lot of variety. The camera angle can make stuff misleading at times but it's not that big of an issue.

The coolest thing about this game is that you can really see the influence on Hades. It really feels and looks like Hades. Just a much more basic Hades. If you like Hades, this is a great way to see it's humble beginnings.

Where do I even begin with Bastion. Bastion is my favorite game of all time. It's a game I played through countless times while growing up. It's a game I don't want to talk too much about because I honestly have so much to say. But to give the cliff notes: The music in this game is amazing. The vocal tracks from Darren Korb and Ashley Barrett are unparalleled. 'Mother, I'm here' means so much to me. It's a song that is so deeply nostalgic to me, and the scene in which is plays still makes me tear up. This game narratively is phenomenal and I think the best of the 3 SG games I've played (all but Pyre). The reactive narrator adds so much to the game where we have a silent protagonist, and Logan Cunningham does a phenomenal job with the voice acting. The gameplay is a tad dated but I honestly still enjoyed it on a recent playthrough. This game is one of the games that really got me into PC gaming and it will forever hold a spot in my heart for it. It may not be the best gameplay wise or most technical or complicated, but it means a lot to me. I truly recommend this game for anyone. Please play it. :)

Its presentation is all aces. The narrator is captivating, the colors fantastic, the environments beautiful. It's a treat for the eyes and ears as the score matches everything so perfectly.

It's a curated experience that allows for some solid weapon pairing. You're not limited to a melee and ranged option. You can mix and match abilities, passives and weapons and that really adds to the experience. It doesn't drastically change gameplay but it adds more variety which is always a plus.

It starts and ends on a real high note. Strong intrigue echoes throughout the adventure and I loved its ending. Supergiant's first game is still a great one and it shows clearly from the start that this studio knew what they were doing. I highly recommend Bastion.

Bastion oozes personality. Whether it be with its witty narrator, its eye-catching art style or its sublime soundtrack. All these elements have aged gracefully. Though the plot didn’t pull me in like I was hoping it would, the puzzle solving was very simple and the combat a bit stiff. However, the constant introduction of new gameplay features along with the games meaningful upgrade trees and layered combat systems kept me engaged throughout its duration to the point where I stuck around after completing the campaign to try high score challenges and upgrade my weapons. This game’s attention to detail has helped it stand the test of time surprisingly well, and while it has its flaws, its easy to see why it is considered amongst the crowning jewels of the first wave of indies which came out in the early 2010s.

2011 Ranked
Indie Recommendations

It deliver what is expected, good Action RPG, good story

Bastion is a really cool action game with some amazing environments, an excellent soundtrack, and a mysterious, but ever-so-intriguing narrator.

You play as a boy simply known as "The Kid." who lives in the world of Bastion, which suddenly suffers a catastrophic event only known as "The Calamity." Not much is known about The Kid, at first, but later on in the game, you'll be able to access an area where your backstory can be heard and explained.

In the world of Bastion, during The Calamity, the world started drifting apart, and islands started breaking up. Suddenly, monsters started to attack these various islands, and every single person in the game's world has been turned to stone... or is everyone?

In Bastion, the ground comes up under The Kid's feet as he walks; the ground that remains, that is. You must visit these broken-up islands, eliminate the enemies that attack you, and collect shards of power so that you can provide power to a large structure called "The Bastion," which becomes your player's home base. It also becomes the only safe haven, as well as the player's space for new buildings that can be built, which allow many different bonuses, utilities, and also some options that can provide different challenges.

The game's currency, fragments, can be used to purchase upgrades, make buildings, and improve weapons. Gaining experience also boosts the player's stats and gives them more health. Throughout the game, there are various weapons that you can collect, although you can only have two equipped at a time. You can also equip a special attack, and there are quite a few different types in the game. Enemies drop potions, that, when drunk, can restore some health or give you the special items needed in order for you to use your special attack moves. In order to change your weapons, you must use an arsenal at The Bastion.

The environments in Bastion are very nicely made and quite unique. Each one has a different look and feel to it, as well as different enemies. You'll often find structures and ruins, and places where life suddenly stopped; when The Calamity hit. You will come across many fun and challenging areas, as well as challenges that reward you with EXP and with other items.

Bastion's soundtrack, written by Darren Korb, is stellar. It's very fitting to the game and very immersive. It's got its unique style something along the lines of a hybrid of Western-folksy music, breakbeat, and acoustic.

In the game, you will meet some new characters as well, but I will not spoil anything about them in this review. Their personalities are quite varied, just like the landscapes in Bastion.

I would recommend Bastion to anyone who loves action games with fun combat and with a really cool story! Super fun play, though it can be quite difficult. ^^'

ele andou para que hades pudesse correr, , ,


El ¿primer? juego de Supergiant Games marcaba potencial. El maravilloso estilo de arte se me pierde un poco en la historia que debo repetir para entender (y qué me da un poquito de Pereza, si te soy honesto). Aún así lo he disfrutado muchísimo. Para los completistas es un caramelo.

🇺🇸 🇪🇸 Reviews

Bastion stands out for its dynamic narration and vibrant world, offering an action adventure that redefines storytelling in video games. With its captivating music and distinctive art, it can be completed in a few sessions, making it a must-play for genre enthusiasts.

Bastion destaca por su narrativa dinámica y mundo vibrante, presentando una aventura de acción que redefine la manera en que se cuentan las historias en los videojuegos. Con su música cautivadora y arte distintivo, puede ser completado en pocas sesiones, convirtiéndolo en un imprescindible para los amantes del género.

I think I'd still call this my favourite indie game of all time. Something about the combination of Darren Korb's soundtrack and Logan Cunningham's voice acting with the deceptively simple gameplay really spoke to me and continues to do so (though I'll acknowledge my rose tinted nostalgia glasses).

I can see how people now don't connect to this as much with the absolute bangers that Supergiant have gone on to release since but this is still the one for me

All in all, Bastion is a game that you should experience. In this marathon, I’m looking at the “quintessential” indies of the past. Bastion certainly deserves that title. The price may look threatening, but if you’re a fan of similar titles it is definitely worth your time. I don’t regret the chance I took on Bastion. If you’re on the fence, pick it up during a sale. The game I feel doesn’t play specifically to either keyboard, or controller. So I recommend grabbing it on your platform of choice!