Reviews from

in the past


dood i like this game so much i spent money on a copy (it was a japanese copy because its cheaper of course)

OH ITS PEAK............ ITS JUST SO GOATED..............

It's impressive how much the team got right on their first attempt, but there are still a few minor quirks and annoyances that make me prefer Aria to it. Mostly small things like how a lot of the platforms in the inverted castle are placed in such a way that they're barely out of reach of your double jump so you need to use the mist or bat forms to get past them, how the wolf form is kind of useless outside of running through the game's handful of straight enemy filled hallways faster, or how most of the bosses are complete pushovers when compared even to some of the tankier normal enemies. And even they were stupidly easy once I found out about the moon rod's special ability. I know that fully exploring the game didn't help this, but even then I only finished with a completion percentage of 192.6%, so there were probably a few things I missed.


Level design: 10\10;
Gráfico: 10\10;
Gameplay: 10\10;
Diversificação: 8\10;
Trilha: 10\10;
História: 10\10;
Fator replay: ?\10;
Motivo de não zerar: Perdi meu save quase no fim do jogo e dasanimei, mas irei zerar um dia.

i just remember my teacher thiago miller he is a rapist

A core thing I've grown to believe about Metroidvanias (and to be honest, many RPGs full stop) is that too much reliance on stats to balance difficulty winds up discouraging exploration, because it means that if you see everything, the endgame becomes a cakewalk. (Souls has long since solved this by making your equipment's strength top out pretty early in terms of damage to late game bosses, which with only a few exceptions means you do have to learn the boss' patterns to win). There are several pieces of equipment here that just absolutely trivialize the game by an absurd factor compared to more normal equipment, which you may wind up wanting to abuse once you start growing weary of backtracking and constantly respawning enemies. The other problem here is that you'll never use like 70% of your inventory. Has anyone really ever remembered to use the TNT?

Music, art direction, movement, pacing, variety, verticality, exploration are all otherwise still very nearly at Super Metroid's tier of vision and excellence.

What can I say that hasn't been said about this game like 100 times over already, it doesn't even matter what you think of this game, it's peak. This game has flaws yes, but they do very little to hamper my overall experience, the inverted castle is still the weirdest idea for padding out game time but you know what? I don't even care because the game is so fun to play anyways that I don't mind exploring it. And In all honesty, it's not as bad as everyone likes to say it is.

Symphony of the Night was their first attempt at a Metroidvania and by golly did they ever succeed in that. This is one of the most fun games i've ever played and while it isn't my number 1, it is still goddamn fun to replay over again.

Everything about this game is good. It makes it really painful when it's over, as the rest of the series of Castlevania just can't compare.

This review contains spoilers

To jogando agr e esse jogo e perfeito, n tem absolutamente nada que eu possa reclamar, no maximo forcando, que fica mais facil quando vc abusa da mecanica da magia de escudo, porem e algo que usa quem quer, sinceramente nunca me diverti tanto em um metroidvania e nem em nenhum outro jogo 2d, arte linda, cenários magnificos, as animações do alucard sao tao perfeitas, os poucos modelos 3d que o ps1 possibilitou usar aqui sao muito bonitos, e o belmont n ser o vilao final e ter um castelo de PONTA CABEÇA SENDO O CASTELO DE VDD É GENIAL PQP VIDEO GAME 2 FOI CRIADO AQUI

This review contains spoilers

Jogasso, na minha opinião o melhor jogo de Castlevania, apesar dele ser tão antigo a qualidade ainda permanece boa, a pixelart do jogo os tilesets os comodos e os detalhes são muito bem feitos, é realmente muito bem detalhado esse jogo, diferentemente dos jogos mais antigos esse possibilitou mais armas e modos de jogar assim como acessar o inventario e trocar facilmente entre os items, a jogabilidade é meio dura mas com o tempo você se acostuma, a história é bem desenvolvida e o ponto mais legal desse jogo definitivamente é em relação ao "boss final", que se você não usar certo item durante essa luta o jogo acabaria ali, porem se você usar o item e derrotar o boss dai vc vai prosseguir pra real historia final do jogo, tem um castelo inteiro virado de ponta cabeça no céu, lá tem o dracula que é o principal objetivo do jogo invocar ele pra matar ele de vez, o jogo duplica de tamanho com esse castelo de ponta cabeça e tem muitas outras coisas, monstros diferentes e easter eggs bem legais, o jogo é definitivamente muito bem construido e bem feito.

Dito tudo isso tem o Alucard heheh...

One of the best soundtracks I've ever heard in game. Amazing 2D graphics. A sword-wielding character instead of the usual vampire killer. Full of quotable, memorable dialogues.

Genre defining, and they perfected it on the first try. Tons of weird little secrets, items and weapons. Some of these items are borderline useless but when you find out their niche use or some obscure interaction they have you feel like a genius. No metroidvania has felt as rich with content and fun mechanical interactions since.

Some obtuse puzzles hold it back but it manages to satisfy with a wide range of items and abilities. Halfway through the game the game world undergoes a drastic change which isn’t really designed. Will finish this area someday but I gave up after about an hour.

o jogo que me fez começar a jogar videogame

I think the high esteem this game is held in, maybe raised my expectations a bit too much, but this is a fun time. Maybe if I'd played this before the advance games I'd have enjoyed it more? It does seem like a lot of this is recycled in those games. Not just the game play, but everything from the areas to the bosses were very similar if not the same.

I liked the music, some of it was really good, I could've just left that particular screen on and chilled out. The voice acting is pretty notorious I suppose. What is a man etc... Pretty standard for the time I suppose.

Certainly one of my favourite types of game to play through in recent years. Not sure why I've left this one so long though, considering I've had it for ages.


Curto demais, muito divertido mas não tem nenhuma dificuldade (e se tem, pega a crissaegrim)

Hotel Transylvania really let itself go after the fourth movie

I played this game very late, like three or four years ago, and I regret not playing this before. The best Castlevania ever, with a balanced combat and a variety of things to do. The castle ambience is amazing and for a 2D platformer is totally immersive. One of the best soundtracks of all time, and despite minor some level design flaws there's a lot of surprises/secrets in this game that you make your journey through Dracula's castle very fun :)

Totally awesome level design and aesthetic that just keeps you playing and playing. This game is just too addictive that I started the Richter mode straight away. A timeless classic.


I've never been a big Castlevania fan. The series has never grabbed me like it does with other people. But I've heard, over and over, that if you play one Castlevania game, you must play Symphony of the Night. So I played it, and it was good, I guess. Not great, but decent. The game takes great advantage of the Playstation hardware, the environments are vibrant, and the characters are detailed (for pixels) and well-animated. Most of the enemies are interesting, although most don't present too much of a challenge that can't be overcome by spamming attacks at them. Having just finished Super Metroid, I must admit the level design really let me down. Although SotN is considered the reason "vanina" is in "Metroidvania," it's clear that Super Metroid is the attentive, doting mother, and SotN is the deadbeat father. There's almost no comparison. In Super Metroid, I rarely got lost to the point where I couldn't find my own way back to the critical path. SotN was the opposite. I grew tired of stumbling around whacking at walls, hoping for secret items that would allow me to progress, and eventually, I gave up and kept the walkthrough open on my phone. The upside-down 2nd half of the game (sorry for spoiling a 27-year-old game) was a neat idea, but inverting the map didn't improve its overall design. And the aforementioned walkthrough led me to acquire the Crissaegrim a lot earlier than was probably intended, making the latter half of the game mostly a joke. Imagine if Super Metroid gave you the Hyper Beam halfway through the game instead of right at the end. SotN has piqued my interest enough that I will try a few more entries from the Castlevania franchise, but it did not live up to the almost thirty years of hype I experienced before playing it.

Symphony Of The Night's reputation as an all timer is absolutely deserved. Playing this for the first time in 2024 was an incredible experience and although some of the modern gaming comforts we have become accustomed too may be missing SotN still stands tall and I was more than willing to forgive these minor frustrations.

The best time to play SotN was in 1997, the second best time is now.

As an aside, why on earth is this not on Switch. Seriously Konami, WTF.

Um dos jogos mais importantes já feitos. Muito divertido até hoje.

This review contains spoilers

The first couple hours of this game were all I needed to be ready to give it a perfect score. Gothic horror? Check. Metroidvania? Check. Beautiful art and banging music? Check check check.

A bit unfortunately, my head-over-heels enthusiasm waned as I delved further into the game and its flaws and rough edges started to come into focus as it grew more familiar.

The game remains extremely enjoyable and well-crafted throughout its entirety, but I do find it hard to ignore issues such as the hit-and-miss quality of the bosses and the double edged sword that is the implementation of RPG mechanics.

This feels a bit too negative for a 4.5 star review, so I will leave off on the note that the inverted castle is the coolest thing ever even if it could technically be considered glorified padding.