Reviews from

in the past


real naive of me to think RPCS3 worked perfectly with everything because i've beat a handful of games thru it. no fault of the dev team ofc, PS3 emulation is still a fickle beast.
i actually have a copy of the 360 version at home, but no console to play it on. would it be dumb to get a series S/X just cos of the backwards compatibility stuff?

got to play two levels to completion and some of the third before the emulator started acting up (so basically half the game). feels like a worthy successor to Rez so far, but i won't know for sure until i go thru the whole thing.

This game must have been extremely underwhelming considering I remember nothing about it.

hoooooooooooooly shiiiiitttttttt

Tetsuya Mizuguchi and Genki Rockets work together to make a visually astounding masterwork of art, the music alone makes this game a 10/10.

This game's faults are apparent, and would have tanked most other games released in 2011. It's a very short game, with playtime being artificially inflated by requiring replaying of levels. The gameplay itself is a simplistic rail shooter and at release it costed a full $60. The people that enjoyed this game won't defend it from these faults, but what Child of Eden offers is so well executed that it doesn't really matter.

It's just one of those games that you can look at and tell right away if it's going to be for you or not, and for me it instantly clicked. The soundtrack was good enough that, even years before I had access to the game, it was common in my musical rotation. The gameplay and the rest of the sound design augment the Genki Rockets soundtrack and elevate what was already a fantastic score even further.

Graphically, the game looked better than most games that game out that generation, and it hasn't aged a day. Even if you view the graphic through the most critical, nitpicky, "this texture from 2011 has some artifacting on my 4k television", the artistic direction drowns out that voice. Every stage visually ties into the music and sound effect. When this game's firing on all engines, you feel it.

This is a game that I've returned to every year or two since my initial playthrough, and one I'll keep returning to. It's an engaging and beautiful rail shooter that's biggest crime is that there isn't more to it. It could have triple the length and not outstay its welcome. If you saw a clip of this game and it looked remotely interesting, you will not be disappointed if you hunt down a copy. One of the few games I really wish I had a Kinect for.


Great game!

Played without kinect, just on controller, but i like the experience. It's very experimental.

The OST and the visuals are unique. Great game.

nice rez like gameplay but the pacing just KILLS it forcing you to replay levels unless you know exactly what you are doing before you even begin playing. a victim of the "force replays to bloat out the game time" era of gaming. I'd still suggest trying it out because even if its not really as good as rez it still looks and sounds phenomenal and is really overlooked in general. I never tried the kinect support but the PS move support wasn't that good and I eventually switched back to a regular controller.

A wing and a prayer, hope takes flight.

A fall through nature both sublime and transcendent, a celebration of life that is gripping and sweet. It was a bit difficult to get through it all with the mist in my eyes, but I come out the other end happy.

Happier than I feel I’ve been. This month was awful for me, and now I just look forward to the next day positively. Happy holidays everyone

I'm Living In Nature
I Touch, I Feel, I Cry

É mais uma experiência do que um jogo, vale a pena tentar.

A very fun and different kind of game. I found it to be hard at first, but that was mostly due to the game having unique gameplay and so there's a small learning curve at first. The music is techno and a big part of the game. The graphics are okay but it's really about the gameplay experience which is unlike any game I've played before. It kind of like games from That Game Company on the PSN. It's also a pretty short game, took me a while because I kept putting it off.

I used to play it a lot, because I love the combo rhythm game + lovely ethereal & futuristic graphics.
Great immersive levels and melodic-techno music.

I like that you have to lock the targets with the PS3 Move device and then shoot at them.

The PS3 Move wasn't always accurate and could be a little frustrating.

a beautiful sensory experience. songs are bops, visuals are stunning, together they are a delight. want more of these kinds of games

i hope they remaster it just like rez someday

I love this game! Absolutely beautiful visuals and soundtrack to this shooter

This the sequel to REZ yet no one fucking played it.

Probably because it was marketed as a kinect game but this game is great. Sure the art direction isn't as strong as REZ and parts of it just come off and generic EDM but the use of FMV and music still carry it.

The half-hearted answer game-trivia-havers can give to the non-question: "Man, I wish there was a sequel to Rez".

Absolutely worth checking out for Mizuguchi fans. Nobody knows it exists, because the venn of people willing to pay 60$ for a 3 hour rail shooter and PS Move owners in 2011 was infinitesimal.