Reviews from

in the past


Holy fuck this game is good. It's rare I find a game that oozes charm and passion in every ounce of its world. The story is fantastic, the combat is addicting, the quests are fun distractions, and the characters are all well-written and silly. I have yet to do the DLC but I can't see myself not loving it too.

One of the best games I have ever played.

Might very well be the best indie game ever made. Granted I haven't played a lot of indie games but even if I have I'd probably still think of this as the best one.

Crosscode is pixel art RPG that gets a lot of things right with some major caveats. Firstly, I loved the story. The characters and twists made is so compelling. With the story being something very personal and a life experience instead of 'saving the world' cliché, I really wanted to know more. And Emilie is simply the best character.
The pixel art and animations is amazing also. I think its more of a 32bit style having such detail and expressions. I appreciate that they removed the major grindy issues of this game as some "MMORPG's" tend to have.
The combat is engaging. There is a some button mashing enemies but you have to plan and find weak points in attacks. However there was some major downfalls on this game for me:
- The dudgeons. They should be a high point but they were just so long. With some puzzles requiring perfect timing and with so many rooms, it just broke me as it became such a chore.
- The balancing between zones. For instance, in the first zone you fight enemies at level 11 and could be level 12 by the time to move on. But find the enemies in the next zone to be level 16, why the 5 level gap between zones?
- I know you can adjust the difficulty in the game at any moment, as I found the game very difficult but the precision needed to shoot key areas to progress is too tight and became very frustrating.
- Being a top-down game and lack of depth perception I wonder if the platforming had to be such a regular occurrence due to the amount of falls
- Unlike MMO's the opportunity to find great loot is so sparse and you will end up buying gear from vendors. Anyone that play MMO's know that is not what you want to do.
It took me 45 hours to get though but feel it could of been a 30 hour experience and suited me better. It's a great game and expected something different then what I got. Recommended for the gaming enthusiasts out there that love huge dudgeons and a challenge.

El mejor indie de la industria


One of the most underrated games of the last few years. Such a good Action RPG

Fun legend of zelda-like but was not quite different enough to stay exciting the whole way through.

i got stuck on the first dungeon then googled it then found the solution and then dropped it.

One of the best game i've played in years. Definitely in the conversation for one of the greatest indie games ever made alongside the likes of hk, undertale, cuphead, celeste, etc.
For people who like action rpgs and puzzles this game is one of a kind masterpiece. For people who dont uhh there's definitely a decent barrier to entry. Although there are assist options so everyone can finish this, u can also look up puzzle solutions. But it's understandable that it's not for everyone.
It's arguable that the quests, puzzles, and this game in general shouldve been shorter, i agree. Half of their dungeon ideas probably should be for postgame optional stuff. Still a 5/5 for me though.

Finished the base game with ~80% of the trophies (planning to get all of them post-game when i buy the dlc)

J'en étais à : Fin du premier donjon

[JOGANDO] Imagina logo no primeiro jogo do seu estúdio você cria uma mistura de RPG, Puzzle, e Plataformer tão boa quanto esse jogo. Surreal.

The problem with setting your game inside a in-universe MMO, is that your world, quests, and characters feel very artifical, because they canonically are. Narratively I found the setup very interesting, but it falls in to many pits that actual MMOs struggle to get out off.

I wish I knew what made it tick with people. I do know what made it work at points, but then why does the game bury it under the fetid mud that is the "Game game" story. The banter is amazing but is it really good to have so much time spent in solitary dungeons with hundreds of reflex puzzles rather than doing stuff with your buds in any other context? Most of the humor from nameless npcs are also misses, the concept just doesn't have enough meat.

Chapter 7 is the true look into what this game could have been and I weep, it's so many missed opportunities that it baffles me when looking at the rest of the game and how it even taunts you. "Oh the actual ending of this game is due later as an expac" Then Crosscode does actually have a true ending DLC...uggggh

The most underrated indie RPG from the 21st Century.

This review contains spoilers

crosscode is pretty fire, gameplay is absolute god tier, combat is cool as hell, lotsa great quests, optional dungeons and bosses, very fun, but the story felt a bit lacking towards the end, maybe i'm just conditioned by jrpgs where at the end shit scales up dramatically and all of the mysteries have the most batshit insane answers.

all things considered, crosscode's story is actually very grounded, none of the stuff that happens in it is legitimately absurd, and i appreciate it for that. after the suspension of disbelief towards what is essentially a digital form of matter, everything is extremely sane and makes a lot of sense, hell, even the "sci-fi" part of it is extremely believable, it genuinely feels like a story that imagines a futuristic place that is not nearly as outlandish as we usually get when it comes to imagining how we'll be in 100 years. i think that aspect of crosscode is actually really cool. but i still can't shake the feeling that the "mysteries" lacked a bit of sauce, like none of the twists are genuinely as jaw dropping as they seem like they'd be.

idk, maybe i'm expecting something the story never seeked to achieve, you know. that's why i can't say it's bad, it's actually really well tied together and really compelling. the characters are really really good, and i especially really really enjoy how lea is technically a protagonist with a disability, which is not only cool representation but also a fun twist on the classic mute protagonist. crosscode opens up my imagination to all kinds of disability representation in fantasies and sci-fi stories.

i'm very curious what the DLC's gonna be all about since, frankly, i would be perfectly satisfied without one. save for c'tron being suspiciously absent from the raid at the end and then being mysterious after the credits, i don't think there would even be any loose ends.

this is one of those cases where a game is REALLY GOOD but it doesn't hit me where it counts. it's hard to put into words but it's the same way i know and agree that chrono trigger is AMAZING but i'd pick soooo many games before it if i went down a list of my favs. i think that's good tho, i mean fuck imagine being compared to chrono trigger, if i ever made a game that some people said "yeah that shit makes me feel the same way chrono trigger does" that in itself would be an achievement. crosscode isn't a bad game, i just don't particularly vibe with it super hard. i vibe with it big time, but like, if my brain was a wine glass, and xenoblade 3 has the ability to quickly shatter it by immediately hitting the right frequency, crosscode makes the wine glass vibrate intensely but doesn't quite reach the point of making it explode.

crosscode goes in my category of games i would instantly recommend to someone, and say "this game is AMAZING", but it's far from one of my favorites.

Genuinely one of the best indie games in recent memory. Fun combat with a memorable story and characters. All of the pixel art is wonderful and the soundtrack is great.

"why didn't anyone tell me this is one of the best indie games ever made?" i say after ignoring everyone who told me to play crosscode for the past five years

About 10 hours in. It has a lot going on but feels a bit over designed

The Reddit of this game, it’s over 9001! Also takes too long to get to the good parts.

My favorite indie game so far, and the one who reignited my love for action RPGs. It just has everything I like: lovable characters (Emilie #1 btw), fast-paced combat, a good story, cool dungeons and a kickass soundtrack. The platforming can be a bit hard because of its top-down 2D nature, and the puzzles can be completely absurd at times (especially in the endgame), but trust me, it's completely worth it.

Some annoying puzzles that I felt only padded out the experience. Lea!

I like the ideas behind CrossCode, but everything just goes on longer than I want and it ended up feeling tedious. I got fairly far before dropping, and was definitely curious where the story would go from there. Maybe I'll come back some day.

Masterpiece. One of my favorite video games ever made


One of the best to ever do it, Lea is one of my favs
Gameplay and the loop of the game is generally really good, with a great cast of characters on top of it with a super good story.
One complaint i do have though..... the puzzles were a little to much for me personally!

CrossCode gives us an engaging story with likeable characters but its gameplay tends to drag on a bit too long.

This review contains spoilers

Amazing game with some pretty bad pacing issues (seriously, that stretch of 3 dungeons in a row made me pretty tired).

One of the best games I've played in recent memory. There is a lot of charm and character in this game, with a decent story and some really well fleshed-out mechanics that surprised me with their complexity as the game progressed. I also loved the pixel art and the music, although the portrait art was sometimes a miss for me, and took getting used to. The game's greatest flaw is the 'perspective' of verticality on a 2D plane, but it was mostly unavoidable.