Reviews from

in the past


This review contains spoilers

Cry of Fear is a game I first saw at Pyro 3 years ago. This year I finally played it on Medium, and I don't think I've ever been as soft-locked in CoF as I've ever been in any game.

The game had quite a promising start, the level design was phenomenal for it's time, especially since it was made in GoldSrc. The voice acting, I can't criticize, it was Simon's VA first time acting and by the end of the game, he starts shining as a VA.

This game has quite an amazing story, that is being a bit dragged down by the gameplay. As you continue playing you start getting flashbacks of Simon's therapy sessions and so on, making more sense as you progress.

As I said, the first part of the game was really great, where it starts getting annyoing is the constant backtracking in the game. Backtracking is fine itself but having it constantly troughout the game really made it drag out more than it should be.

You at some point lose all your items in the forest part, which was the place you might have the biggest annoyince with since you would probably keep getting jumped by the many monsters, dark rooms that are actually pitch black and even with your monitor gamma to 100% you can't see. But after everything you've went trough at the forest, the day shines and you get the most peaceful moment of the game yet, the boat scene where you are left with the beautiful morning and the peace that came with it.

Another problem is the guns, you get more and more guns that at some point you have more guns than you can carry, and the problem is, you barely get ammo, you will almost always just get ammo for your pistol, not for your other 500 guns, but you don't know that in your playtrhough, so you would feel bad leaving a gun behind. The dual wielding is really cool tho.

Also, keep in mind, when you see "physics" simulations, they were made by hand, GoldSrc never support such magic. Huge props.

Overall CoF is a game with amazing story, it doesn't have a "good" ending, which is something I love for games. You either go nuts, or actually cave in and let others help you.

Medium. No story spoilers.

Cry of Fear is a free-to-play standalone mod for Half-Life. Unlike its spiritual predecessor, Afraid of Monsters: Directors Cut, you do not need to install Half-Life to play this game. It is also available to download straight from Steam. Nothing to note regarding performance or fixes, but be wary of crashes.

Cry of Fear is a free-to-play survival horror game that is easy to pick up and play, although it is a larger time commitment than its predecessor. Simon Henriksson is a depressed teenager who is walking home, when a man who seems to have been attacked, gets his attention. Before Simon can call medical services, a car runs him over. While unconscious, you experience vivid nightmare in which you progress by using the camera flash on marked locations, culminating in a sudden scare. Simon comes to, and finds himself in an alleyway, with a text message from his mother asking him to come home. Since he seemed to have already been on the way to doing that, surely he is just on his way and the nightmare is over. Unfortunately for Simon, or the player, it's really just begun.

The systems introduced in this game help it greatly differ from other Half-Life mods including AoM. One feature that this game has and makes great use of is a limited inventory system. Simon can only hold 3 items in his pockets, and 3 more in his bag. This doesn't include ammunition, but this does include key items such as, well, keys, to progress. This can be annoying for some players who may feel they're juggling with limited space, but I think that this helps Cry of Fear a lot, forcing you to manage in a similar vein to a Resident Evil title. Speaking of Resident Evil, this game also has two more things, a somewhat interconnected world where you can revisit some areas to get items that you may want, and a reliance on manual saving at specific locations (in this game, a tape recorder). Both of these work great on paper, and mostly in practice, but it does unfortunately get significantly hampered by the crashes. You are likely to lose a good chunk of progress because the game decided to crash prior to entering an important room, or after a cutscene. This may he something that could be fixed by running the game in XP compatibility mode, but I cannot verify. Regardless, I won't hold this against the game.

Something I will hold against the game is other little frustrating segments. The most dangerous enemy in the game, the Sawrunner, is a sprinting creature with two chainsaws that will rapidly chase after you after you trigger an event, such as walking near a certain area, or picking up an item. This is a really cool way to introduce urgency for chase scenes, and the sound design is great! Unfortunately, I find that these chase sequences are incredibly trial-and-error. You often never have enough stamina to sprint away from them, and they may sometimes simply catch up to you and instantly kill you as a result. Most frustratingly, a later section forces you to run to a house and unlock a door while being chased by a Sawrunner. This is much worse than it sounds, because you have to open the inventory (which doesn't pause the game) while the sawrunner is already likely right on top of you. This segment alone took me about 5 minutes of 20 second tries because the sawrunner would usually catch up before I reach the house. These segments aren't completely frequent, but they're present enough where I find them annoying instead of anything else.

This game's visual elements are very reminiscent of Afraid of Monsters, which is reminiscent of Silent Hill. Since all of these games focus a lot on personal struggle, this works really well I feel. I do love the grimy aesthetic of all of these game's nightmare sequences, which there are several here. Graphically, Cry of Fear is actually quite amazing for what it is. The developers and artists who worked on this game really made the most out of an old engine to get this game to look the way it does. At times, it even looks comparable to a source engine video game, especially with the trickery involving the water effects, or the animations that play for "physics objects" in the environment. The attention to detail is great here.

Once again comparing to AoM, I think the enemy design is overall an improvement over them, but the "Twitchers" from AoM is still the scariest by far. I think my favorite design in this game are the Tallers or the Carcass. Something that is definitely notable about Cry of Fear's monster design is that it all has some direct relevance to Simon's condition, physical and mental. Unfortunately, some of these monster designs also just end up kind of goofy. I think the worst example of this game are the enemies that look like an older woman with spikes for appendages, their walking animation is a little silly and their death animation just feels too on-the-nose, even for a game as blunt in its portrayal as this. The environment and enemy design for the most part is a lot more grounded in a good way.

Cry of Fear also has a ton of jumpscares. While I am not someone who dislikes jumpscares much at all, I think a lot of this game's scares are quite weak. The best scare in the game is the introductory nightmare section. Not just the climax of it, but the flashes of imagery that make you second guess what you just saw. There are also a handful of segments that can be a little haunting, particularly a segment within claustrophobic tunnels, but they are few and far between.

Cry of Fear has four endings, not including a secret joke ending. Unlike AoM which has endings change based on things as small as making a wrong turn, this game has two deliberate choices a player has to make to achieve the endings, which makes seeing them all a lot easier in technicality (although replaying the whole game might be a chore). For a free survival horror game, Cry of Fear is packing lots for a player to dig into. While I think some aspects make the game feel a little weak, or downright frustrating, this is worth playing if you're a fan of Silent Hill especially. Once again, dispel the notion that you will be playing a game with any subtlety whatsoever, this game is very in-your-face, and it is okay for it to be precisely that.

Those reviews weren't lying i was scared at some points. Very atmospheric, you can feel the age radiate from this game. I haven't made it to anything too story intensive but I do have a vauge idea of the plot points and it sounds pretty fire.

Me pregunto si las nuevas generaciones jugarán a esto sin asociar la cabeza gigante a Skibidi Toilet

Such a good game dropped it a few times because i was stuck in the apartments but when i picked it up again it was just fantastic the atmosphere the monster design flawless hands down one of my fav survival horror games to date


fucking freaky ass game i rock with this shit

Despite it's bugs, this game is a masterful work of art that is worth experiencing from start to finish.

konusunu beğendim sürreal korku oyunu yapmak zordur ve isveçli arkadaşlar bunu başarmış lakin oynanışta kanser oldum 11 yıllık bir oyun değilde sanki 25 yıllık bir oyun oynuyormuşum gibi hissettim

fiquei com medo
um dia eu zero

a escrita desse jogo é otima(sei do plot twist) mas a gameplay... é bem problematica... o combate é muito bom mas o drop rate de siringa junto com os save que são muito destoantes de um cenario pro outro é muito ruim(alem do Parkour ser horrivel) e to numa parte onde que simplismente não dá pra avançar então... é... o jogo em gameplay é bem problematico mas dá pra ver que os criadores fizeram com carinho esse jogo. infelizmente o jogo tem esses problemas que me impeçam e que me faz sentir que sou obrigado a refazer a companha do zero(que isso só é frustante e mal feito) mas não vou mentir que gostei muito do game mas não to afim de rejogar

Cry of Fear is a very personal game to me (no, I've never experienced anything similiar to Simon's problems, and it's personal to me in a different key), in which I've spent way too many hours for a game like that (~93 hours).

I like the atmosphere, the soundtrack, the plot, but the gameplay sometimes may be very frustrating and exhausting, and, yes, it fantastically works for the atmosphere, but not for the player's enjoyment.

One of the best mods for original Half-Life.

Cinema
Obra de arte
Chame do que quiser, nenhum outro jogo vai passar pra você a sensação de ter distúrbios mentais como esse daqui (silent hill fazendo escola).

Perfeito, a trilha sonora desse jogo vai grudar em você pra sempre também.

The schizo is hitting hard, brother...

Mt a frente da sua época, pena que não envelheceu bem

l'ambiance est vraiment bien mais tg

This is one of my favorite video games of all time. I have replayed this game about 10 times, and I enjoy every playthrough as if it were my first. Cry of Fear gives full delivery about a Swedish man who goes through life with trauma, including his anxiety and depression which makes his journey a living hell. Ronnberg made a beautifully sorrow soundtrack to go with it as well, which is always nice to listen to. the story is amazing and it tells through Simon's journey of trying to return home after waking up from a car crash, which paralyzed his legs. The inventory isn't too complex and is simplistic and realistic, along with the reloading system. The few characters you meet in the game take effect on Simon and his previous years. The puzzles are done well and the level design is based on Ronnberg's town as well (which he took pictures in his time of development and modeled the town after the photos he took). this game is nice, short, depressing, and an amazing experience overall.

Someone told me that this game is way better psychologic experience than Silent Hill, So I'll compare them.
as a Silent Hill fan I thought like whatever this game is I have to play it as a Silent Hill fan.
First of all the engine this game uses is the one that half life uses and that's a good thing cuz it fits the game and art direction it's like a PS2 game with remastered graphics, the gameplay is so smooth and fast paced it depends on your FPS games experience, something I didn't find in Silent Hill.
I love the gloomy atmosphere here it reminded me of Silent Hill atmosphere but not as beautiful as the one in Silent Hill.
The soundtracks of the games is so beautiful and some of them are cozy and has some winter vibes and that one soundtrack that has some Berserk vibes that made me so satisfied.
I didn't like the jump scares they're cheap ASF and don't add that much of the horror and creepiness, one of the things that made me love the game is its enemies they so creepy some of them representing children and when you defeat them they make a crying baby sounds and that creeped and annoyed me also their designs some of them are just typical enemies and some them are inspired by Silent Hill.
The only thing I hated about this game is the story, simply disappointment, you have a beautiful world, atmosphere, smooth fast gameplay but not a good story?
In total I enjoyed this game I had the best 5 hours of my week playing it
I recommend this to anyone who didn't play psychological horror game this will be a good entrance to the genre


actually very disappointed. this would've been right up my alley, i LOVE crusty, clunky, old, & source games.. i love dark & twisted stories. but i think i hyped myself up for it too much. everyone told me it is soo scary & one of the best horror games they've played... but it just felt lack luster.

i actually put off playing it because i thought i would be too afraid.. but it wasn't really anything scary. the steam community pages are like "how to play CoF without shitting your pants!" but it was just like.. 2010's jumpscares & ooOoO bloody head. :(

the enemies all felt the same combat-wise, the first boss never even tried to attack me.. the apartment puzzle made me lose my mind.. ugh. i feel like i would love the story but the other characters that talk to you feel so awkward. i'll definitely be back to give it a try, but i definitely psyched myself up for something that is just kinda.. there. :(

A história é muito foda e complexa, o que pega é que o jogo é bem datado e tem vários bugs, mas se ignorar dá easy pra jogar deboa. jogasso

Good horror game. However has some very obvious flaws. Difficulty spike during chapter 4's screaming head room, along with the spike once the train crashes in chapter 6 make the game insanely difficult for basically no reason, when everything that came before is basically on par with a slight difficulty creep. Carcas as well, the boss is good however when you reach it, you probably won't have enough ammo to kill it (or at least, I didn't the first time around).
Story-wise the game is great, and the fact the game was made in Gold Source with no built in Physics Engine is insane to me. Would love to see another game by either ruMpel or Team Psykskallar in an updated engine, to truly see the limits of their creativity.


Kaniner, Alla Älskar Kaniner

Maybe the main campaign is good, but the coop was so ass it was funny so it was pretty enjoyable lol.

Update: I played the campaign. It was a lot better than the coop, this game definitely has a lot of love put into it and the atmosphere can be quite nice at times, but I just can't overlook the incredible design problems this game has that make it not be very engaging at all in certain points. The gameplay is generally very bad, although the dual wield mechanic was really remarkable. The story is good. Not awesome like many people say. I don't think that it is a particularly deep take on depression but it was alright. I think that overall the game would have benefited from being a shorter but more polished experience.

being lonely does things to you. Feeling shit and bitter and angry all the time just... eats away at you...

This review contains spoilers

I cosplayed Simon

Cry of fear is a great game, the combat is like an average horror game yet it always kept me on suspense and defensibly worth it (if your craving a older game) The game may be a half life mod but its still great.

The story kept me intrigued and I loved all the endings and Simons small little monologues as its obvious he doesnt want to be a terrible person in his more sorrowful ending yet you see he feels remorse and guilt.