Reviews from

in the past


Not a bad game honestly
Fun weapons and mechanics that offer a good challenge

Didn't really have any complaints to be honest. Definitely scratches the Roguelite itch but doesn't do anything well enough to make it stand out amongst the ever growing list the genre has to offer.

Very enjoyable, if very difficult. The light mechanic this game uses is unique but I feel like it's underutilized.

As an avid roguelike fan, this one is pretty good. Combat feels meaty and mechanically solid. While striking and visually appealing, the style feels a little derivative of Hades. Otherwise, while it plays fantastically, it doesn't leave that much of an impression on me and lacks its own identity.


Played it a little bit because of PS+ and didn't it enjoy it that much, felt too heavy and slow for me, but could be proved wrong at another time if I give it another shot.

A rogue-like with a very quick and responsive combat system. I liked very much all the peculiar mechanics, but overall it's style doesn't really click with me. Fun game tho'

pretty intersting mechanic if i say so
the light and shadow
the curses
the weapons
everything in this game is ... lets say special some how
and idk how or why but with all that i feel like something is missing
even tho i finished it 100% almost but i was not satisfied yet
any wayyyyy
a solid rogue like game i recommend the first few hours thumbs up emoji

Nunca vi um jogo com um sistema de upgrade tão porco quanto esse, você tem a sensação constante de que não está evoluindo a porra do personagem, não importa o quanto jogue. Além disso, não tem nada de mais nos gráficos, e mesmo assim os loadings são grandes, o que é um absurdo. Como se não bastasse, depois que você zera a “primeira” parte do game, é liberado uma nova, que pensamos que vai ter inimigos e chefes diferentes, mas não, são literalmente os mesmos, porém com status alterados para ficarem ainda mais fortes (como se já não fossem fortes o suficientes antes), e os malditos desenvolvedores ainda te obrigam a ver as MESMAS CUTSCENES, sem direito a SKIP.
Agora se tratando da gameplay (mecânica do jogo), é bem legalzinho, sem bugs e combate fluido. Tinha tudo para ser um bom jogo, faltou diversidade de inimigos e um bom sistema de upgrade.

Muito divertido, bem gostoso de jogar e me rendeu boas horas de diversão

Ein nettes Rogue like, bei dem die Raumwahl wirklich einen Einfluss hat.
Allerdings ist es im ziemlich langsam.
Und damit meine ich nicht die Kämpfe, die sind hektisch und schnell, aber man läuft langsam, rollen wirkt kaum schneller und birgt immer die Gefahr in einer Falle zu landen.
Und dazu muss man das Spiel 15x durchspielen um zum finalen Boss zu kommen, das ist leider die altbekannte Roguelikekrankheit. Immer mehr Spielzeit, egal wie sinnfrei.

it lacks modifiers imo, for such a repetitive gameplay it has too few, but the ones that it has they are pretty cool. It is unique enough but nothing too crazy

No es perfecto pero en general un sólido roguelike.

Abandon Reason: Generic Roguelite, doesn't offer anything too new in the genre.

a really interesting take on the rougelike genre, the style does feel like its own thing, but i got bored around the second map, and the lack of lore surrounding the dead gods (apart from the splash art and items you pick up) kinda makes this not worth it to me. still, give this a shot if ure interested!

Curse of the Dead Gods is a well made roguelike that is experientially similar to Hades. I like it, but won't stick with it for much longer.

Curse of the Dead Gods has very solid combat mechanics that are focused around a stamina system that is used to execute melee combos, ranged attacks, and to dodge. I like this system, though it does take a bit of getting used to and has some rough edges. It encourages more cautious play and creates a natural ebb and flow to the combat as you sometimes have to retreat to regain your stamina.
The way stamina works does create a bit too much uncertainty in the combat for me, unfortunately. Your dodge only works while you have stamina and when you attack with stamina, the final hit in your combo is a more powerful version of itself that uses stamina. The result is that I often unexpectedly find myself failing to dodge out of an attack unexpectedly. The limited i-frames on the dodge make it even worse, since sometimes you don't dodge because of your stamina, and sometimes you fail to dodge because you got hit, with the end result being that the reason for your failure is unclear. (so you try to dodge again but you actually were out of stamina so you get hit again or you just used your last stamina dodging incorrectly so now you are out of stamina so you get hit again, etc...)

There are multiple weapon types, each of which goes into a main-hand slot, an offhand slot, or a 2-hander slot. Each of them offers a unique moveset and the main and offhand weapons combo into each other in unique and satisfying ways that make the different options fun to explore.
In addition, you accrue relics (straight, small bonuses) and curses (larger positive bonuses with a drawback) as you fight through the temple. Some of these are interesting, but most of them don't change your playstyle too much. I didn't find enough variety in runs other than the weapon itself, unfortunately, which is a pretty big flaw for a game of this type.

The narrative in Curse of the Dead Gods is basically non-existent, but the theming is very strong. You are a guy fighting his way through an Aztec temple for some reason that isn't super clear. Everything is very evocative and in line with the Mesoamerican style of the setting (with a bit of Elder God thrown in) and I enjoy fighting my way through this world even if I don't know why I am doing it.
The game looks great. It is a bit reminiscent of Mignola's art, but with more detail. Heavy use of light and shadow in the art lend itself well to some light and shadow based gameplay that is minorly important as well.

I had a good time with Curse of the Dead Gods, though I don't think there is quite enough here for me to stick with it. I want a bit more uniqueness from run to run and I think the mechanics are just a bit too finicky to really keep me around on their strength alone.
If you are done with Hades and want a similar experience, can't hurt to try this one out!

Harry from Disco Elysium gets too blitzed one night and ends up in the torture dungeons of El Dorado - and YOU'VE gotta help him!!!

Played for a bit thanks to PS+. It was very fun! But sadly, it's not my type of game, so when I died I was thankful for the chance to try this type of game, but more convinced is just not my thing. But it seemed a lot of fun if you're into it.

the combat in this game feels so good

Platinum trophy #200

Very similar to Hades but don't write this off as a cheap knock-off. It's worthy of your time

Fun: 10/10
Grind: 11/10 (oo pramis grabe. Will explain below bakit)
Playtime: 41 hours & 58 mins (according to the in game timer but tbh it's much longer cuz I kept save scumming)

At first I dismissed this game as a cheap knock off version of Hades but I'm so glad I gave it another go because hell, I was so wrong. I thought that this was just a simple Hades copy with a Mayan/Aztec theme (technically it's Mesoamerican mythology). Tbh since I already platinum-ed Hades 2 times already, I wanted to plat it again for the 3rd and last time but alas I couldn't find an R2 version 😔. Sorry napahaba nanaman ang aking story time, pag usapan na natin yung mismong game.

Curse of the Dead Gods is mechanically very similar to Hades but once you've actually dig in and played there are plenty different things. A very obvious difference is the parry system and stamina system. In this game there is a visible counter that would indicate that times you can dodge or execute more powerful moves. This system makes combat more strategic, you have to weigh in your stamina if you should go be aggressive or play defensively. In a way this makes the combat of Curse more slow and deliberate. It's not purely reaction, timing takes place too because you would also contemplate if you'll parry or just dodge. At yung weapon dito you can change in the middle of the run, instead of being tied to just 1 weapon. That's just to name a few, madami pa cool stuff you learn as you play. It's different and unique.

I just hate it kasi how lots would dismiss the game immediately just because of the similarities with Hades. Take it from me, this is a solid roguelike, worthy of your time. Kung ang Hades sakin ay 5 out of 5, Curse of the Dead Gods is a soild 4.5 out of 5. Yung .5 na kulang for me is the story telling. There is lore through the text in the codex bestiary but the home base is empty, no one to talk to. In my opinion, having those dialogues kasi gives the run a purpose. After dying or succeeding in a run, you look forward to the plot advancing.

Problematic trophy: Memoirs (Write all Bestiary entries with their complete sketches)
This is why I scored this game a Grind level of 11/10. To complete a sketch you must defeat an enemy without getting hit. And that includes bosses. So yeah, this is why I kept save scumming. According to psnprofiles ultra rare daw yung plat nito and I think it's cuz of this trophy hahaha. Pero ayan, kinaya naman. So if anyone needs any help, tips, builds guides, for this game. Or even Hades for that matter. Ask away, I would be happy to help.

Happy Gaming everyone! ❤️

Super fun and interesting rouge-like. It doesn't introduce anything earth shattering, but still is fun, interesting, and well balanced. Loved the way some weapons felt.

Curse of the Dead Gods, titolo indie appartenente al genere Roguelike, ci permette di vestire i panni di un Conquistadores spagnolo che, bramoso di trovare ricchezze e potere, decide di addentrarsi dentro un tempio Azteco. La cosa che il nostro personaggio non sa è che il tempio è maledetto e infatti, appena arrivati alla porta del tempio, il Conquistadores viene maledetto. Da qua inizia la nostra avventura, tra orde di mostri che sono stati risvegliati per fermarci. Curse of the Dead Gods, è un Roguelike con visuale isometrica dall'alto e ricorda, in tutto e per tutto, a quel gran gioco di Hades. Come su Hades, e anche su altri Roguelike, anche qua su CotDGs dovremmo superare vari Dungeon, per poter arrivare ai boss del Livello. All'interno dei Dungeons, potremo raccogliere armi, fare offerte d'oro agli dei oppure offrire il nostro sangue, ma questo aumenterà la nostra corruzione. La corruzione è la feature interessanti di questo titolo. Una volta entrati nel Tempio, il Conquistadores è stato maledetto dagli dèi Aztechi e questa maledizione aumenta di gravità in base al livello di corruzione che abbiamo. La corruzione aumenta di 20 ogni volta che passiamo ad un dungeon diverso e aumenta anche se veniamo colpitk da attacchi ricolmi di corruzione da parte dei mostri che incontreremo. Non c'è possibilità di abbassare il livello di corruzione? Solo uccidendo il boss del livello in cui ci troviamo, oppure solo uccidendo i mostri con armi che hanno come caratteristica la possibilità di togliere corruzione. A differenza degli altri Roguelike, in CotDGs avremo la possibilità di decidere quale percorso intraprendere. I dungeon che sono presenti nel gioco si suddividono in: Dungeon Oro (presenza massiccia di oro); Dungeon Arma (presenza di un altare dove poter comprare un arma); Dungeon Potenziamento (presenza di un altare che ci permette di potenziare le caratteristiche e statistiche di una delle armi che abbiamo); Dungeon Attributi (presenza di un altare che ci permette di aumentare una o due degli attributi che possediamo di Default); Dungeon Reliquia (presenza di un altare dove possiamo comprare una reliquia che ci dà dei potenziamenti); Dungeon Sfida (Una sfida a tempo dove dovremo uccidere tutti i nemici presenti e riceveremo un premio in oro); Dungeon Caveau (Una cassa è incatenata al centro della stanza. Noi dovremo uccidere i nemici senza farsi colpire); Dungeon Cura (presenza un altare del sangue dove possiamo curarci). Gli attributi che possediamo sono 3: Determinazione, Destrezza e Percezione: La Determinazione incrementa i punti vita. La Destrezza aumenta il danno delle armi e la Percezione aumenta il valore dell'oro che raccogliamo. Come negli altri Roguelike, anche in CotDGs possiamo potenziare il nostro personaggio, sbloccando armi, abilità e potenziamenti. Vi consiglio, se non lo avete ancora fatto, di scaricarlo gratuitamente dal PS Store, anche perché è un titolo valido e permette di passare parecchie ore senza annoiarsi.


An action dungeon crawler with a bit of a Lovecraftian influence. Your character starts with a sword, pistol, and torch and a roll dodge and parry ability to defend yourself with. You get five points of stamina that drain whenever you roll, attack with a secondary or two handed weapon, or finish the final stronger blow in your combo with a main weapon. Your torch is used to better reveal the area round you, identify traps (mines, spikes, statues that attack you when near them, poison gas, walls that shoot arrows, etc), and light braziers as fighting in the darkness with your main weapons causes you to take more damage.

The game has three separate temples with their own three bosses, enemies, traps, and visual design. They all play by having you fight through sections until your reach an exit that may allow you to select a path you want to take until your reach each boss. A section might give you more gold, have attribute increases, weapons or weapon upgrade stations, runes that give you passive abilities, challenges, areas to heal, etc. Paying for anything either comes in the form of gold or by making a blood sacrifice that increases your corruption. As you become more corrupted you are afflicted with different curses that have a variety of negative (or at times positive depending on your build) effects, until you reach the final curse that causes any hit to instantly kill you. Opening the final door to progress into the next section of the temple also increases your corruption.

Between runs you can unlock points that can be spent to add new weapons in the temples, unlock up to three passive benefits you can take with you in your playthrough, and you can unlock up to four weapon stations that can be upgraded to have a chance of carrying better gear that will give you an option to start a run with different equipment that works for your build goal.

Good atmosphere, solid combat, variety of build options, and a run through a temple is over quickly if you just want a quick game or two. But not a particular large amount of content or enough variety, and unlocking weapons can take some time.

Screenshots: https://twitter.com/Legolas_Katarn/status/1501828272040005633

Good game, similar to Hades but it's better, combat in this game is kinda slow and feels like Witcher 3's shitty sword combat. Still good tho.

i love rougelikes and this one has some cool mechanics and weapon combos but dang am i bad at it

A very challenging roguelike with a fun combat system and interesting and in depth mechanics. The game feels good to play but I'm concerned for its longevity.

Will update review if/when I reach the endgame