Reviews from

in the past


incrivelmente esse jogo é mto bom

Previously had this game at around a 2.5-3 but coming back after all the fixes, updates, Edgerunners making me interested again, Phantom Liberty and finally acquiring a brand new PC setup to play it at its best settings I now have changed my opinion.

I love it! Just an insanely immersive game through and through and I guess that's what I was wanting the whole time.

i hate and love this game
beautiful graphics
interesting and quirky characters
performance is lacking

Flawed but it's one of my favourite games of all time and 2.0 made it better.


Listen its not perfect but it's worth a playthrough. Beautiful ass world. Most endings are alright

Tengo la suerte o la desgracia de haber jugado a este juego a en 2024, lo cual significa que llego bastante tarde desde su fecha de lanzamiento. Es malo porque habia ahi un buen juego al que he esperado mucho para darle, pero es muy bueno porque no el juego que yo he jugado no se siente para nada a lo que parecia en 2020.
Lo que me he encontrado es un juego bastante solido para ser un OW, genero que no es mi favorito, cosa que no me sorprende en exceso porque TW3 ya me gusto bastante en su dia.

Night City se siente viva, vibrante. Desde a nivel visual, con un diseño artistico muy bueno que cuida hasta los NPC's random que te cruzas por la calle dandoles personalidad solo por como visten o la tech que llevan puesta, los barrios dandoles en base a quien vive en ellos, o directamente por lo muy bien que se ve el juego a nivel grafico.
Tienes muchas cosas que hacer pero a la vez no sientes que tenga demasiadas, ni que sean cosas menores. Cada mision secundaria que me he encontrado podria ser la main quest de cualquier juego del genero, cosa que aupa todo. Los personajes que se involucran en ellas, las situaciones que generan... todo se siente indistinguible de la mision principal, y eso hace que de gusto recorrer esa ciudad porque sientes que cada momento merece la pena.

A nivel jugable empece con peor pie, pero rapidamente se resolvio con el arbol de habilidades y las mejoras. Las armas no se sentian bien, las opciones que tenia parecian limitadas, pero acabas viendo que este es un rpg de verdad y aqui si vas a progresar y tener tu propia build, teniendo que ceder incluso algunas habilidades interesantes por el camino porque no puedes abarcarlo todo.

Bastante contento con haber llegado al juego en el que seguramente sea su momento mas dulce y no quedarme con la sensacion de ese lanzamiento tan desastroso.

historia boa, ambientaçao boa, personagens carismaticos, autonomia pro jogador, mundo aberto.... cyberpunk nao é o MELHOR jogo, mas merece com certeza cinco estrelas

Long game. Play clock was over 105 hours and I feel like I hit the level cap WAY before that (around 80 hours). That said, when it was cooking, it was COOKING. The quest storylines are almost always interesting. The shooting feels pretty good. The hacking was fun… for the first 60 hours… The real standout element is the environment itself though. Night City FEELS like a city in a way only a handful of other games accomplish (i.e. Yakuza). One of the most thrilling things you can do in the game is just walk around the block. Would risk cyberpsychosis for my chooms!

completei sem a dlc, vale a pena

Muito bom jogo pós mil patches e com o DLC, mas o gosto amargo ainda fica mesmo tendo pirateado. E o anime é melhor que o jogo.

One of the best redemption stories of modern gaming. 2.0 might be a perfect game. spent hours just looking around the city. This is the type of game you could write a long yap about but not yet. Good ass game.

Platinumed the release version on PS4 and came back and did it again on PS5 along side the DLC when 2.0 dropped. This game is unreal. The agency in the way you can approach it from a character/build perspective gives it a high ceiling for replayability. I’ve spent time in Night City as a stealth hacker, as pistol only John Wick, and as a katana only samurai. Speaking of Night City, I became incredibly immersed in the world. With the first person approach, I found myself accept the game world as my reality during the weeks I spent obsessed.

I’ll find time to revisit Night City some day, if for nothing else than a replay of the DLC. After a long road of patches to bring the game to a stable state, and eventually 2.0, CDPR was finally able to execute on its original vision with Phantom Liberty. The story is tight, the acting is phenomenal, the choices are meaningful and the nuance in its direction ties it all together.

This game eventually delivered us an all time experience.

Props to CDPR for the comeback with this game. I tried the game in 2020 and it was fun but almost unplayable back then. Now its a solid dystopian Action RPG with unbeatable graphics on PC.

Eu simplesmente gosto muito desse jogo. Pena que teve um lançamento beeem conturbado :p

Não importa o início que teve, esse jogo se tornou uma obra-prima em todos os sentidos, sua gameplay, história, trilha-sonora, e principalmente o mundo, imersivo até o último detalhe

Дикий наеб. На меня пизданулась машина с неба

It has its flaws but I see what they were trying to accomplish and it is truly a beautiful game if you have the specs to run it. I enjoyed my storyline and eventually I’d like to go back and get other endings. It didn’t completely live up to every bit of the hype for me but I still enjoyed it.

This game was so ass at launch and I was a devout hater of it but credit where credit is due, all of the recent updates and DLC have made this game so fuckin rad. All of the clothes are ugly as fuck and I hate how sterile NC is but it’s so sick being a cyber ninja so it automatically gets a good score

Great story, characters, and side quests. The main mission vary, the world is great but a little barren, and Keanu Reeves Is now my buddy. Oh what a wonderful friendship I have with Keanu Reeves.

Welp so this game made me cry. I didn't play when it first came out so I didn't play the game with all the bugs, but now I recommend this game (and DLC) to everyone I know. So I can contently say I like this game.

This review contains spoilers

"i just want the world to know i was here, that i mattered."

it's imperfect. it's messy. the game doesn't run very well, the gameplay can feel hollow for the first few hours, crashes and bugs are frequent, the 8th generation versions can feel barebones in some places, and the crunch culture behind the scenes at CDPR is nothing short of unacceptable.

but i just can't find it in my heart to care about all that. cyberpunk 2077 is one of the most beautiful games i've ever played, maybe not graphically, but certainly in its soul. every character feels so realized and alive, every storybeat feels so creative and fascinating, every music track, bit of worldbuilding, visual design, just oozes with this insane creative vision that some very talented and tragically underpaid people put all of their love into.

2077 is a story about a lot of things, it's about anger, it's about fear, it's about being shoveled shit by the whole world and lashing out against it in fiery anguish. but that anguish exists as love, a passionate burning love, so hot it scorches the earth around it. more importantly than all of that, cyberpunk 2077 is about life itself. it's about life being preserved at all costs.

it's a story that tells you that in a world where everything and everyone is so devoid of soul and purpose, the greatest act of rebellion, the truest act of defiance, is to live. not just to fight to survive, but to pursue your dreams, to give everything you have for the ones you love, to put away petty selfish desires and focus on what's right, what's been right all along. live, god, in spite of everything, just fucking live. no matter what it costs, be a person, be a soul, be a life.

V's journey is so resonant to me, it's so beautiful and personal, and cherami leigh brings her to life in this beautiful and heartbreaking way. so much pain behind every word, so much hurt behind her voice, but she pushes all of that down to be what her jackie wanted for her and himself. to become a legend. to leave your mark on a city of heroes and villains. she ensures that he lives in her actions, and even though she can barely drag herself out of bed in the morning, she lives on. because if she doesn't, then he won't either.

here's to dreams. to love. to those lost along the way, and those who lost themselves. here's to life. here's to you, night city. may you burn in a love like fire.

"goodbye, V. and never stop fightin'."

Don't call it a comeback

Rarely nowadays to I get sad after I complete a game because I'm having so much fun but Cyberpunk 2077 is one of those games for me, to preface I started a new game on ps5 after Phantom Liberty came out so I was able to avoid many of the launch window pitfalls many experienced and even then it did take me a bit of time to get fully invested but once I did this game consumed my time, I also experienced some minor bugs but nothing game breaking

Night City truly feels like a living breathing place and one I found myself getting lost in more often then not, if someone were to make a Night City walking sim I wouldnt hestiate to pick that up, I felt greatly immersed in this world

Sidemissions and Gigs did get a little on the repetitive side (go here, steal/shoot this, repeat), but the freedom in which you are able to tackle each mission lessons the monotany, the story overall is pretty interesting, while I dislike Johnny Silverhand's performance and character pretty immensly at first, he eventually grew on me which I believe was the developer's intent, still I found pretty much every other character to be far more interesting

Driving and shooting mechanics felt very responsive and fun, punching on the other hand was terrible and the boxing match sidequests were definitely a downside, RPG mechanics felt a bit underdeveloped this game is more of a open world first person shooter then a action RPG

Clocked in about 100 hours after doing every side mission/gig, Phantom liberty DLC and some other odds and ends, if you run through the story only i think it would probably only take you 15-20 hours

Overall, a truly fantastic game that is deserving of your time even if you were hesitant during the inital launch, defintely going to replay this one again in the future

10/10

"A thing of beauty, will never fade way."
There's a lot to talk about, and I don't think anyone can talk about this game without at least mentioning its disaster of a launch.
I recall pre-ordering this game before launch, getting super hyped due to my previous experience with all of CDPRs prior works, and whilst the main story didn't disappoint me personally, the open world, RPG mechanics, and overall buggy state of the game (not even talking about how broken the console versions were) left a lot to be desired and felt like a betrayal to a lot of gamers for good reason after the years of overhype and overpromising.
But CDPR never gave up on the game when a lot of other devs and publishers would've, and over nearly 3 years from launch, they continued to work, polish, refine, and eventually gave us the game that we all wanted back in 2018.
And hoo boy, is this game with both the 2.0 update, and Phantom Liberty, a genuine gem that should be experienced, especially for people who love thought provoking and dark narratives.
The old skill/perk system was completely thrown out and rebuilt from scratch with skills having more worth and sometimes giving you new abilities and features like being able to air dodge, leap from cars into the air to get a drop on an enemy, or God of War style finishers to restore HP.
The loot and equipment system was also retooled from the generic Borderlands-y bigger numbers RNG bullshit into a more tier based upgrading system, meaning you can keep a favorite weapon or three, continue to upgrade them throughout the game, and actually build around them instead of ditching weapons every other fight for something that has +5 DPS.
The music was also always top tier even in the base game, and Phantom Liberty managed to add even more amazing tracks, some becoming personal favorites.
Characters are well written and the main highlights of both the base game and expansion, with most of them feeling like real, flawed, broken, but also likeable characters, with even the most hardshelled and volatile ones like Johnny Silverhand having understandable reasoning as to why they are the way they are.
I think one of the few flaws the game still has and will always have is the amount of junk feeling open world content in the base game, whilst they did improve on the way they were designed in the expansion, the gigs in the base game feel a bit detached, with there not being much communication with your client or fixer outside of an email giving background lore on the jobs which you can entirely miss out on. Which makes me feel less invested in the stories behind the gigs than I'd like, especially in comparison to the ones in Phantom Liberty, or the contracts in Witcher 3. The NCPD busts are also entirely junk open world content that feel just there to pad out the map with shit to do.
Hopefully with the second Cyberpunk game, they manage to match the gig quality with the ones in PL, and add more interesting things to do around the city like Yakuza/GTA style minigames, friend hangouts, or stuff like that.
Overall, this is a game I can't recommend enough, and as time goes on, it only becomes even more of a personal favorite of mine that is near and dear to my heart, and it is very commendable that the devs were given the chance to save this game from being a complete failure like so many in this industry end up being.
That being said, it should've never released in the state it did, and I can only hope going forward that CDPR has learned their lesson and won't do this again, as I don't think you can pull this off twice. And as we have learned from recent industry failures, the rest of the gaming industry sure hasn't learned anything

i had got into this game a while ago but never had the time to pick it back up. it was fun when i did first play it though.


Tiene mas de Shooter de lo que tiene de RPG, si bien al momento en que terminé el juego ya se habían corregidos muchos errores de su problemático lanzamiento en 2020 seguían presentes múltiples problemas técnicos que si bien no arruinaron mi experiencia, un poco la afectaron. Ese no es el mayor problema del que sufre Cyberpunk 2077, en su momento fue auspiciado como un juego RPG pero como se dijo previamente sufre muchísimo en este aspecto, las opciones son mayormente limitadas e inclusive las distintas opciones que se te dan al comienzo del juego para el trasfondo de tu personaje no tienen casi impacto alguno, tiene un combate divertido y una campaña principal con una narrativa muy interesante, una estética y banda sonora increíble hechas con mucho cariño, es un juego divertido y recomendable si es que no esperas un RPG con la mayor profundidad argumental o mecánica, también compensa muchas carencias brindándote un abanico de personajes principales muy complejos e interesantes que verdaderamente generan ganas de conocerlos a fondo.

top 5 games of all time idc about the bugs when ive BARELY EVER RUN INTO THEM

É o meio termo entre GTA e os RPGs da Bethesda, tendo aspectos bem diferenciados se tratando de como você vai "montar" seu V. Enquanto dá pra dizer que ele é um jogo de ação e RPG melhor que os que fiz a comparação, o aspecto open world ainda não é lá tão refinado. Falta o que fazer para se tornar o seu mundinho especial e dirigir é bem sem sal.
Enquanto diversas partes melhoraram com updates, a narrativa no geral sempre foi boa e é o que vai torná-lo memorável para diversos jogadores. E Phantom Liberty é uma expansão excelente, que traz histórias e momentos mais memoráveis que as vistas na campanha padrão.