Reviews from

in the past


This shooter is among many that I have enjoyed.

A fun classic shmup. Has so stuff for a completionist to do, I'd feel sorry for them if they did it all.

This one's for the mothers, alongside the brothers: can't count myself amongst the lovers of Dariusburst CS. On the surface it seems like there's a lot of content here with all the various arcade and story and EX and hyper burst limit reverse and whatever modes, but all these actually mean is that you're going to be spending a lot of time replaying the same stages with the same enemy patterns, fighting the same bosses, over and over again. The whole thing just feels kind of shallow and listless - not helped by the somewhat sterile visuals of it all. Look, maybe it's unfair to compare everything to Darius Gaiden, maybe it's unfair to say that a game isn't particularly good because it doesn't match a crowning achievement of the human race, but this isn't as good as Darius Gaiden, is it?
I do think it's cool how there are ships from other famous shooters as DLC. I of course think it's cool that you can fight a giant Darius fish as Opa-Opa from Fantasy Zone and collect coins from its stinkin' carcass. Obviously the music is still good, even if it doesn't weave in with the gameplay the way Gaiden's does (sorry). Love that boss track that sounds like Yakuza 2 battle music! Overall, though, this is just Okay, which is sometimes more disappointing than being Bad. At the very least, it's reinforced how much I would like to sit in a big wide Darius cabinet, so that's something!

wasn't a fan of the default CS campaign mode, but the arcadey AC mode was a lot more fun. i never really felt like i was quiiiiiite powerful enough for things to feel entirely balanced during any of my AC runs for whatever reason, but otherwise it was fun to go through a number of times to beat every boss and learn some of em at my leisure.

nice music, but kinda shallow visuals that really make it apparent this was a vita game. the presentation of AC mode as an arcade cabinet to the point of giving you a countdown timer on every choice is kinda annoying, but it's made up for by how awesome it feels to play the game in 32:9 across two monitors. that novelty alone practically made this worth it to play. i can see myself coming back to it later but i don't think i'd want to try going through the entire CS campaign.

This game rocks. Loads of content, fantastic art design, tough but fair level design, and an incredible soundtrack by Zuntata as always. It ain't no Darius Gaiden but it's still a fantastic time.


My first SHMUP and a great one to start with.

Fuck bullet hells, embrace sidescroller shoot em up tradition

I dunno. I generally like the Darius series but I found myself severely underwhelmed with this one thanks to the level design not really being up to scratch and feeling like most of the game was content for the sake of content. I kinda prefer quality over quanitity.

Dariusburst: Chronicle Saviours is a side-scrolling shooter released back in November 2015 for several consoles. As someone who spends a majority of their time playing RPGs and first-person action games, a shooter like Dariusburst was never on my radar. After picking up a PlayStation Vita, however, and realizing how many great twin-stick and side-scrolling shooters there were on the platform, I decided to give Dariusburst: Chronicle Saviours a shot (no pun intended).

While I believe the gameplay here is incredibly solid and the boss/enemy designs are fantastic considering they are based on various aquatic life, the gameplay loop can get rather stale fairly quickly. While the enemy and boss designs are great, there aren't that many to defeat before they begin to repeat as a reskin of a previously vanquished foe. Furthermore, the level variety is basically nonexistent after a certain point where you spend the later levels just replaying the previous ones with an amped up difficulty. This makes the overall experience feel rather shallow and disappointing once the surface level enjoyment of side-scrolling shooter action wears off. This really makes Dariusburst: Chronical Saviours a great game to pick up and play for short periods of time, but not one to try and master.

While being a really fun game at times, The game is extremely padded out. Despite the numerous amount of missions, all of them consist of only a couple stages and bosses (with several reskins). Not to mention the UI is extremely clunky and looks unfinished. The controls take some time to get used to, and each ship has it's own controller settings which need to be configured individually. Also lots of input lag on a controller.

This is a 2015 game being sold for $50. If you want a better Darius experience, get the Cozmic Collection or G-Darius HD when it's on a good sale.

From the words of a close friend "Your monitor was created to play this game"

This game bricked my laptop and i lost 3 years worth of art. Fuck this shit lmao

I'd rate this 5 stars with the nuance of being included with the much better Another Chronicle EX. On its own, 3.5 stars.

Vastly overrated. A decent shooter on its own, yes, but one that fails to live up to the entries before it beyond the characters, title, and that ultrawidescreen support. Is a prime example of why you should shoot for quality over quantity.

A pretty neat horizontal shmup that I played on the Playstation Vita. Nothing super amazing, but it was plenty serviceable.