Reviews from

in the past


bem divertido, joguei no lancamento do xbox one, e era um dos poucos jogos da epoca

possibly the most middle of the road experience ever ??

Achei o jogo bem repetitivo, mas no geral é agradável e da pra se divertir com ele.

É um bom jogo, mas acaba se tornando repetitivo e muito fácil nos níveis mais altos

Technically it's a PC nightmare, but I still kinda liked it


Game lost all it's hype with the capped framerate, and the only version of the game on PC available being the one where you can just unlock a bunch of overpowered shit at the start of the game... the game is also lacking the goofiness of the other 2 games with the dark more realistic theme they tried to do with the whole vibe of the game, if not for dead rising 4 this would by far be the worst game in the series.

Only good thing in the game was Chuck being old and finding out Annie was Katey, was pretty cool

não achei isso tudo, fora que envelheceu mal
outro jogo com controles confusos sem a oportunidade de trocar os botões
eu só jogava pra pegar roupinha, falo mesmo

MrBboy45, j'en dirais pas plus

Muito divertido e cheio de referências a outros jogos, sem falar que o sistema de combinar arma é MANEIRÃO.

garbage game ngl

Pyschopaths suck now and the game looks ugly

One of the worst games that I have played. Ruins previous installments retroactively. Revenge of the Nerds for gamers. Racism, mysogyny, ableism, fatphobia, queerphobia and many other ways to punch down on anyone are in this game.

I dont know if it was Capcom, I dont know if it was Microsoft, but someone at Dead Rising HQ didnt realize that Combo Weapons worked so well in Dead Rising 2 because they were paired with and complimented the scavenging aspect of the game. Simply being able to print speaker nukes was kind of stupid.

Fun game, I love the way it looks and how they advanced the weapon combos, FUCK those roadblocks kindly tho. Also I couldn't care less about the DLC about the side characters lmao, dropped that shit pretty quickly, too bad the actual fun DLCs like the Capcom one are stuck on the Xbox One, thanks Capcom and Microsoft :/

Played on the Apocalypse Edition

It could have been a decent follow up to second game, but the fact that almost everything in the game is timed and constantly rushes you to do the main story missions makes third game one of the most mediocre games in the series and among similar games.

Adding an open map and side quests to explore and making them playable in a limited amount of time is probably one of the worst game developer ideas ever. I don't want to see this nonsense in any game ever again.

Games are made to be played and every gamer has a different play style. If you don't want us to play the game way we want, then don't make games.

Dead Rising 3 lost pretty much everything that was good about the series to begin with. Lots of people never understood the appeal, but it was always about time management, familiarizing with the environment, goofy humour and exploration.

This game just throws all of that out of the window. The time is ridiculously generous to the point where I wasn't even sure there was a timer running for most of the game and barely mattered. I fucked around a lot and still did every single sidequest without really trying too hard. It felt like I was working off a list instead of frantically trying to rescue as many people as possible.

The game also just throws items, combo cards and even cars at you. While in the other games it was a powerful moment to get permanent access to a car, they're now everywhere and readily available. Even combo cars that wreck a whole district worth of zombies.

It also doesn't help that every single collectible is shown on the map. Just randomly entering buildings and stores feels like a waste of time since you can tell where the next item is lying anyway. Fun and random side activities like the casino are also gone. The game still has it's funny moments, but they're so far and few between that they feel even more out of place than before. Also really wasn't a fan of the soundtrack in this game. The psychopath themes and mall music were always a real delight to listen to and here there's just nothing.

Still, the controls of the game are an improvement and the A.I. is less frustrating to deal with (for better and worse). I like how you can pick up items in the middle of running and throw them without going into aiming mode. The new weapon combinations are also really creative and fun to use. Just wish the items weren't lying right next to each other ALL the time. The skill system is an okay idea if you're not into the randomness of the previous games, but at the same time just feels uninteresting. This might be a preference thing though, I like to be surprised.

Dead Rising 3 is fine if you're just in the mood of randomly fucking up zombies, wreck stuff with a whole gang of companions or coop partners and play around with creative weapons. The storyline was fine, but even that was done better before and the ending feels extremely rushed.

Weapon degradation is a stupid system and Deadrising 3 didn't have the charm or atmosphere to at least be interesting. Dude lots of zombies gets boring real quick.

Very lackluster compared its predecessors. It feels so devoid of humor and joy outside of the boss fights. There's also no sense of challenge in this game. I'm sure this was done because it was a launch title for the Xbox One, but Dead Rising has always been known for challenge. Combo weapons are always easy to find and the location of safe areas isn't limited to one.

However, I'm a simple man, and love me some zombie head bashing so I still like it.

dont tell anyone but i kinda like this one more than 2...

dead rising but locked on 30 fps? no thanks

This review contains spoilers

Dead Rising 3 is an open world action-horror zombie game developed by the defunct Capcom Vancouver, formerly known as Blue Castle Games. Since the development of Dead Rising 2 and the expansion Off the Record, Vancouver had been hard at work developing the third entry of the Dead Rising series over the next three or so years. According to a video I found on the internet (link below), the development for Dead Rising 3 was filled with trials and tribulations between attempts at creating the game for Xbox 360 and the Playstation 3 (with the latter being notoriously difficult to create for), to development on other titles and IP being canceled by corporate leadership for being too costly, preferring to keep it safe. Microsoft had swooped in and made a deal with leadership to keep it as an Xbox Exclusive, and it debuted in E3 2013 to the world. I don’t really remember my personal history with it, but I do remember at the time that I was hyped for the game, though I came in a little while after the game was released on Xbox One because I was young and didn’t have the budget to buy the newest console at the time. However, for the longest time I used to play the game cooperatively nonstop with one of my buddies, BFD Survivor, and it became one of our go-to games to play for YEARS. This is probably the second time we’ve played it on PC I believe for his Youtube channel and I believe we’ve pretty much almost completed everything 100 percent just like the old days? This time I went through both the base game twice (once on Nightmare and once on Normal) as well as the DLC so I’ll make sure to go into those too!

The plot begins about 10 years after the ending of Dead Rising 2, according to the Dead Rising wiki. In this future, Zombrex Chips were mandated to keep track of the infected so they could be administered Zombrex at all times. However, the paranoia of government surveillance has led to groups of people going off the grid to flee from the government, with them being nicknamed “Illegals” and virtually hated by the populace of America. The game itself starts with Nick, who is out getting supplies for his group after an outbreak in Los Perdidos when he witnesses a giant plane crash (probably the one from the menu cutscene) smash into the nearby highway. Heading back to their camp at the nearby Diner, you meet up with a cast of characters: Dick (your coop partner), Rhonda (your boss), and Annie (an illegal). An argument between Rhonda and Annie about her illegal status and Dick leaning on a Jukebox leads to a zombie infestation, and Annie splits as Nick, Dick and Rhonda escape the chaos and go back to the old garage. Nick finds an old ZDC radio, which has a guy on the other end named Jamie Flynt (thanks Dead Rising wiki!) who’ll be the main guy who gives you missions throughout the campaign. Seeing a tv report about how a bomb will be dropped on Los Perdidos in six days, the group plan to head out to the highway to a “quarantine station” to be airlifted out of the city. They travel there only to be ambushed by a bunch of angry redneck bikers, and the death of those bikers leads to Nick’s first real exposure to the harsh reality of surviving: killing hostile survivors. This victory is short lived, as the three meet Nick’s old friend Diego right outside of the quarantine base. A couple of things are learned: the government is clearly lying about quarantine sectors, Nick and Diego are old orphan friends with strange matching tattoos, and that Diego is a member of the military who were protecting the visiting President in the city. He also notes that a plane is hidden south of the city inside of a warehouse which could be used to escape the city, however that news is dashed with Nick getting bitten in the hand. Now with a supposed infection, Rhonda sends him out to find Zombrex while the others make their way to the plane.

Riding out to the nearby morgue in Ingleton, Nick meets up with mobster Gary. Gary was sent to the morgue by his boss to find “some broad” named Nicole White, and promises to help Nick get the Zombrex in exchange for finding the body. Breaking into the funeral home/morgue (and past Otis Washington’s, a character from the first game, funeral in a little easter egg), they end up finding Nicole White’s body, whom Nick mistakes for Annie. However there’s no Zombrex, so Nick is resigned to die a painful death at the hands of Gary, who botches the shooting by tripping over a corpse like a buffoon. However, it’s revealed that Nick’s bite wound is strangely healing and thinking nothing of it, the two run the dead body over to a strip club to Gary’s boss. However, the body is NOT who Gary’s boss is looking for and running out of options, Gary asks Nick to find his friend Annie so he can bring her to his boss in exchange for plane fuel. Nick heads back to the group at the plane and it’s agreed that Nick should go find Annie to trade her in. Does this work? Not really. Nick is a softie and you can tell that he’s crushing on Annie because he immediately gives up any form of deception and instead helps the illegals with fighting back against the government. There’s a bit of a love triangle dynamic between Nick, Annie and another illegal named Red, who takes a bit of a liking to Nick after he’s shown some usefulness but with obvious tension due to his history with Annie. After a bit of time, Red and Annie send Nick on a mission to the police station to retrieve a hard drive full of information. This hard drive is revealed to be held by a sexualized police lady who works for General Hemlock, seen on the TV earlier announcing the evacuation of the city. A chase and a boss battle ensues and Nick tackles her out of the police station and lands on the street, head between her boobs. He gets the flash drive and heads back to Annie and Red, who have an argument about what they’re fighting for. A deal was made earlier for the plane fuel in exchange for help, and Red promises to fill his end of the deal.

Nick and Annie meet up back at the tower when Gary drops by for Sunday dinner and an ambush. Gary kicks Nick in the balls and attempts to bring Annie back to his boss, but the military then stop by for dessert and just kicks everyone in the slappy place to bring them back to the prison camp. This is all except for Nick for some reason, who Red wakes up and asks where the hell the others are. Red tells him about a military encampment inside of an old taxi company in Ingleton (right next to the strip club of course) and the two meet up to discuss a plan. Whether or not Nick dons a special forces uniform and sneaks in or just shoots his way in is up to you, but either way you break in to learn the truth: General Hemlock is working with Marion Mallon from Dead Rising 2: Case West on a special plan with the outbreak. Marion discusses her plans on finding a certain survivor while Hemlock has the President brought in and infected, intending to use her zombified remains as propaganda. With new intel, Nick breaks out the illegals and Gary, with illegals escaping in a van as Nick stops Gary from pursuing. Gary leaves in frustration to find Annie, and Red questions Nick on why the government would want him for millions of dollars. Where did that come from? Well, Red found a poster from the government which shows an offer for ANYONE who has a mysterious tattoo on their neck. Nick is confused and has no clue why anyone would want him, and Red shrugs his shoulders and sends him to find his plane fuel out in Central Storage. This is where you first encounter the “Hive Zombie” as I would call it, which is left suspiciously inside of the storage unit where the fuel is. Soldiers come to report that this is one of the special ones that Hemlock wanted, and they die a painful death. Why would one of these zombies be hiding inside where the fuel is? Foreshadowing.

Nick brings the fuel to Rhonda down at the warehouse before she mentions that Diego had a nervous breakdown and ran away to go to the museum. Knowing that the military wants the booty hole of any survivor with a tattoo, Nick gives chase and manages to knock him to his senses. It’s here while looking at the museum kiosks on the history of the zombie outbreaks where they learn that subsequent outbreaks seem to have been started by people…with numbered tattoos. This freaks them both the hell out, and they question their past and wonder what the hell is going on. Resolving to get the hell out, the two arrive back at the plane where Rhonda tells them about specific plane parts needed to get it all up in the air. Nick goes to the home of an airplane part collector to get the ones needed and brings them back, however Rhonda won’t go with them. There’s a lot of regret on her end with abandoning her ex-husband and she wants to make amends with him. Giving a tearful goodbye, Nick and the others also leave to find the illegals before the trio are ambushed by the military.

Nick and Diego wake up in a military lab and strapped to a chair, where it’s learned why anyone with a numbered tattoo is wanted: Marion wants to try to find the survivor with the cure in their genetics. She orders Diego zapped with a giant laser, however he turns into a ground zero for a plague in the lab as soldiers start dying left and right. Nick and Dick escape and bump into an old legacy character: Isabella Keyes. The sister to the one who started the original outbreak in Willamette, Isabella is VERY keen on getting the hell out of there with Nick, who can’t host the zombie worms. Escape plans fail as Marion attempts to take Nick, but Isabella is told the location of the plane and is promised to meet up there. The breakout attempt that follows results in Marion being knocked out by debris (and saved by Hemlock) and Nick escaping into the nearby riverbed area. He shoots his way past zombies and a group of bikers stationed at the subway before he makes his way to a karaoke bar, where Annie and Red were supposed to meet later. However, Gary has held her hostage and is waiting for his boss, before having a breakdown over the failure of his marriage with his ex-wife (named Rhonda of course), how he used to be a wrestler and about how working as a mobster sucks. Giggling a bit to himself after hearing Rhonda’s name, Gary freaks out and attempts to punch him and tells him that he’ll only help Nick if he does Gary a “huge favor”. You could attempt to kill him but the best ending requires you to go back to the garage to find Rhonda.

Nick finds Rhonda with an arm cut off and ostensibly tortured by the military to give up info on Nick and the illegals. With her bleeding out, he finds some medicine to stop the bleeding before creating a new makeshift flamethrower arm before bringing her back to Gary. The lovebirds reunite and Gary, having found a purpose in life, unlocks the door for Nick and walks away with his true love once again. Saving Annie from zombies that Gary threw in there, Nick and Annie reunite where she tells him that she’s single and that she’s glad that Nick keeps coming around. The two make their way back to the airplane, where they meet up with Red, who promises to find the other illegals. Annie and Nick meet back up with Isabella, who explains the Santa Cabeza incident mentioned in the first Dead Rising game, and Carlito’s backup plan with the orphans. Nick’s wound healed in the beginning of the game BECAUSE he is the cure, the tattoos mark Carlito’s orphan plan and the military has been trying to find them this whole time because of the cure. However, Red leads the three of them into a trap, intending on selling Nick to the military for millions of dollars bringing the obvious foreshadowing to a close. This ends in Red’s death by shipping container before more surprises emerge: Annie’s real name is Katey Greene, and Gary’s boss was Chuck Greene, who became a mafia boss after the events of the second game and found them through Gary and Rhonda. The son and daughter make amends before Chuck announces his surprise at Isabella’s survival since the events of Case West. Everyone attempts to leave, though there’s not enough room so Gary and Rhonda stay behind to save survivors.

Everyone attempts to hop onto the plane and fly out when they overhear Hemlock’s plan on the radio: the harvesting of the “Hive Zombies” as a superweapon for the government. Nick and Chuck decide that it’s a terrible idea and they go to stop the plan, and they end up seeing Hemlock throw Marion off of a building after being verbally insulted over his plans for military domination. This harvesting plan fails as most of the harvesting drones are destroyed, and Nick jumps onto one of them and proceeds to fight Hemlock and a military pilot. Crashing this small plane outside the city, Nick and Hemlock have one final fight which ends in Hemlock being kicked into the rotor blades nearby. With this in mind, Nick witnesses Annie flying the plane overhead and everyone escapes Los Perdidos to create a cure and distribute it. The post credits sequence reveals that Isabella started the outbreak in collaboration with Marion, attempting to find the Orphan and get them to reveal themselves, hoping to collect the cure and restore her family name as the savior of humanity. The plan succeeds and shows a flashback of Isabella destroying the footage before escaping the lab and making her way to the airplane.

The plot to Dead Rising 3 overall was something that I enjoyed, it wasn’t as good as the first one (a high bar to set) and while it wasn’t as memorable as certain events in the first game, I found it to be a lot more satisfying then what Dead Rising 2 ultimately offered by the end. I felt it wrapped up the overarching narrative points from the first couple of games (with some inconsistencies, such as insisting Isabella was shot and carried out when she was knocked out by a big Indian fucker) and concluded character arcs for almost every legacy character involved in the previous titles (with the exception of Frank sadly) as well as established Nick as a decent character. I liked his growth from someone who was more soft spoken and afraid into a hardened survivor who wouldn’t take shit from the General who took over the United States. With the whole “zombies as a weapon angle”, I also thought it delivered to the best ability there while also adding in some real world parallels that could very well be a thing in the modern age. Playing this game again with Zombrex chippings and “Illegals”, it very much brought to mind the old COVID days with the fervor over the vaccine (though obviously I’m all for vaccinations) and conspiracies involving government surveillance. I also like the tie-in to Carlito’s old plans involving the Orphans from the first game which felt like a dropped plot point which was quickly rectified. The homage to the history of the Dead Rising series in the museum was another high point for me, and learning of all the previous outbreaks was a pretty cool detail as well. I had heard some people deride the plot for being lackluster but honestly? I didn’t see it, it’s not the best plot ever but it wrapped up the overarching narrative that the series developed into a tight ending and I couldn’t really complain about this. If I were to have a complaint, it would be your radio operator’s role in the story, which is barely anything unless you have Xbox Smartglass and do the missions with it which is stupid as hell to keep an important narrative piece to an app that could disappear at any moment.

The plot for the Untold Stories of Los Perdidos are little short stories of course which explains certain aspects of the overall plot to the base game. The first DLC has you play as Commander Adam Kane (aka the boss you fight breaking everyone out at the base) as he lands in the city on orders from his superiors with orders to capture the President in the outbreak zone. Being the right wing patriot he is with his sights dead on “bringing a president whose soft on illegals to justice”. Real world parallels aside, your helicopter is blown up by a group of bikers and you crash land with two new goals: retrieve the black box in the helicopter that would expose the government’s mission and the “larvae container”, which you’re directed to use on any safehouse stashing illegals (which of course explains the safe house infestations), before clearing out the taxi company in Ingleton where they’ll eventually establish their base. From here you’re directed to find all the missing members of your unit as well as find the President, which eventually you do and you kidnap her to bring her back. She’s zombified and the breakout occurs from Nick, and after being ordered to destroy the black box from earlier (why he didn’t do it before then is unknown) he kills the zombified president after she escapes the grasp of another soldier. He then hides the black box and proceeds to confront the intruders to the base.

The second DLC you play as Angel, an illegal who has a drinking problem and an attitude due to the copious amounts of death surrounding her. An illegal buddy named Doug goes up to her and asks her to raid the crashed yacht down in Central City to try to find medical supplies before she’s asked to check in on a group of illegals residing in South Almuda. The actions of Commander Kane however have led to a lot of death with only one survivor named Winnie remaining. While she was out, the military attacked the High School where everyone was at so she went to defend it with her boy Doug-E-Fresh against the military war criminals. This sets up their main base in the base game: the communication towers, so Dougie Frasier and Angel travel there to clean out all the nearby zombies. Gathering food and weapons for the tower, Doug tells her about an ambush he’s planning for them and after killing a bunch of soldiers, they’re told that the Central Storage area is where they’re keeping any illegals remaining. It’s interesting how quickly a lab can be set up and taken down in the course of a couple days over Dead Rising 3 (or they’re just inconsistent with timelines I don’t know) as it’s a full ass lab here. Angel raids the lab and rescues the illegals before deciding to set up a fake diversion at the hotel in Central City, where her dead body will later be found in the main game (hence “Fallen Angel”).

The third DLC has you play as Hunter, the redneck biker boss Nick fights at the beginning of the game. It begins with Hunter breaking out of jail during the outbreak, having been locked up in the first place after being framed by a member of his own gang. After escaping and getting out, Cabela’s Big Game drives over to his old biker gang on the highway in order to find his former leader Torque, but instead gets Spider. See, Spider is a dickhead and after establishing that he’s the leader and some back and forth between the two, Spider tells him that he’ll listen to Hunter if he goes and gets some “special reserve whiskey” for him. Bringing the booze back, it’s an ambush and he’s shot and thrown into a dumpster by Spider’s three lackeys. Traveling down to Torque’s old bike shop, Torque tells him to grab motorcycles for him (to give him the “ultimate ride”) before sending him on a mission to murder Spider’s three captains. After wiping out all three captains (two of them running away or hiding behind goons in cowardice), he returns to find his old biker buddy near death. Furious, Hunter rides all the way to the old biker base and faces off against Spider in a battle once and for all. Killing Spider, his ascension is celebrated before Rhonda and Nick appear and the stage is set for the first psychopath battle in the base game.

The fourth and final DLC has you play as Brad Park, an agent of the ZDC who is near death in South Almuda after his zombrex chip malfunctioned. However, due to events that can’t be played on PC (only on the Xbox Smartglass app), Nick saves the man from near death and gives him Zombrex. Waking up later on, Brad is contacted by a doctor named Cora, who needs him to bring Zombrex to her over at a nearby hospital. Bringing a van filled with Zombrex that he finds behind a gate, the two devise a plan to figure out the reason behind the Zombrex chip malfunctions. To this end, she sends him to kill the Hive Zombies with a “Pacifier” weapon, which shoots the zombrex chips right out of them. Bringing them back to Cora, it’s learned that they’ve been purposely turned off so she sends him to find some hacker dweeb to track down a signal. The hacker dweeb decides to help out Brad because “Cora is hot” and enlists him on a series of errands. He later tracks a signal to the mayor’s mansion (for the third time in the DLCs), which the military guards with their life. A server trail leads to the discovery of the South Almuda trainyard lab, where Brad finds the aftermath of Diego’s death and evidence leading to the cooperation between Marrion and General Hemlock. Brad, disillusioned, cuts out his zombrex chip before investigating the taxi company to find proof. This of course brings us full circle back to Kane, who gives him the black box that he didn’t destroy and tells him that the President was killed on purpose before he shoots himself in the head. Armed with info against the government, Brad calls Cora and gets the survivors together (including Rhonda and Gary from the base game) before driving all the way up to the Diner from the very beginning to get airlifted out of the city by a ZDC helicopter, bringing the final chapter to Dead Rising 3’s story to a close.

My thoughts on the DLC’s story is a mix, because it has interesting ideas and concepts and actually ties in certain things really well into the base game. However, the only DLCs that have any real substance in my opinion is probably the first and last one. They have the most ties overall to the story, the government conspiracy and explain aspects of the background the best. My only issue is the build up to the last DLC requires an Xbox app that doesn’t exist anymore so there’s a lot of context that’s now lost unless you look up videos on Youtube on how you got there in the first place. You also get to see Gary and Rhonda from the base game escape the city, and everythings wrapped in a neat little bow. Angel’s DLC chapter is okay, it does have some interesting background information as well as showing the perspective of the illegals but I found that it didn’t really have much of an impact on me or the story other than Angel’s corpse being shown once. Overall, if it wasn’t for that one scene in the base game I wouldn’t have even figured this story needed to be told. The most boring one honestly was the Biker DLC, it did nothing for the overall narrative other than show some biker gang stuff and as much as I like biker gang stuff, I just wasn’t satisfied narratively enough to care. Also this DLC has the most tedious side objective with collecting different vehicles scattered in all of the districts that made it longer than it needed to be. I don’t hate these DLCs at all but I would’ve liked to have seen the previous iteration of downloadable content that had stuff involving Frank and Chuck from the previous two that they had planned out.

The gameplay for the most part is the same as the previous games: you’ll run and drive around creating weapons, killing zombies, solving cases and rescuing survivors all while unraveling the plot behind the conspiracy in Los Perdidos. However, compared to the previous games everything is a lot more easier and streamlined. Wanna create combo weapons on the fly? You can do that. Want to be able to hit up all the content and still have time left for the most part? You have that. You want survivors that don’t suck balls to move from one area to another? It’s there. I have no real complaints for the streamlining to be honest, I know a lot of other people would probably be a bit upset at the casualization of the series but in all honesty I feel like the way the game does it, it kind of works? I’ll say that if you’re looking for a really hardcore experience that you’ll be kind of missing out for the most part. You have Nightmare Mode, which forbids saving on the go and “deadlier” zombies and such but even then it was honestly kind of a cakewalk when me and my buddy went through it for the Steam Achievement, probably because we had played the previous Dead Rising games before and it kind of felt pretty much the same.

Leveling up of course is the same as the previous games, which requires you to kill zombies, complete quests and acquire collectibles hidden throughout the map. Luckily in this game it’s easy and you’ll probably be in the high thirties by the time you're done a first playthrough if you go around and wing it. You’ll have PP Trials which give you more than enough to pass even Level 50 (though a bit grindy), Depressing Stories (just dead bodies which set up a bad dad pun or two)/Frank West trophies for extra points, blueprints for combo weapons and vehicles; basically there’s more than enough to go around. The more you level up the more skill points you get to unlock certain sections on the skill tree which feels a bit more free to experiment considering the other games basically just did it for you before without your input. By leveling up your attributes you can also earn combo weapon blueprints, which you can get by finding them in the world as well as completing certain quests and chapters. A lot of the oldies appear like the spiked baseball bat, the beer hat, and the blamblow but you’ll get returning cameos like Adam’s Chainsaws as well as brand new ones like the Acid Jar, the Massive Bomb, Flaming Sword and the Z.A.R. that are pretty cool and unique as well as packing a punch. The weapons for the most part feel great and feel really creative and original, and you can create them all on the go as well as get them from Safehouse weapon lockers once you come from those. Another great thing is that everything you pick up will always be there, same with clothing and survivors that you’ve rescued from the bulletin boards.

You can also always go to a garage in each of the four districts to get any vehicle that you previously used or bought via DLC (though not food, you still have to pick that up on your own but can still mix on the go), which also reminds me. The world is a lot bigger than the previous two Dead Risings, filled to scale with hundreds if not thousands of zombies and barely any loading screens. I’m actually amazed at how big(ish) the game is compared to how troublesome the development and while navigating it can be kind of a pain in the ass due to obstacles it still feels like a natural step forward. As for the zombies, there are certain unique zombies like the football/prisoner bulk guys, the “hive” zombies that explode when killed and a couple of others but for this game it’s not really the uniqueness of the undead as much as the scale of undead that really shines here.

The last thing I want to keep in mind for the gameplay is that this was definitely an Xbox One title through and through, with the PC Port being a complete afterthought. For example, that Super-Turbo DLC where you can play as Chuck, Nick, Frank and Annie? Only on Xbox One. It had Kinect Features which obviously didn’t make it past the Xbox One which apparently made zombies aware of any noises. There was also Xbox Smartglass, which apparently enabled new missions (which tie directly into the last DLC by the way) and you could apparently call in airstrikes and flares and the like. All of this is cool and while the game doesn’t always need it, it should’ve been included with the PC port as basic features. It’s definitely on the strange side when playing The Last Agent, which shows Nick waking up Agent Brad Park which you didn’t do in the base game so there’s absolutely no context for this whatsoever. Also, the DLC I should say are basically small vignettes of sorts which give small backstories to mini-bosses or dead characters from the base game you see for all of five minutes. They’re not bad, they’re okay and give extra context to the world and can be 100 percent completed in a couple of hours each depending if you’re really into the game.

The graphics for the time as an Xbox One debut looked pretty damn good to be honest, and in a lot of ways it still looks pretty good high definition wise. Models are pretty detailed, zombies look terrifying, blood and gore is plentiful and cool. I don’t really have too much in the way to say about the graphical fidelity of the title other than for the most part it still looks pretty good and that I can’t really complain. It’s funny considering the history of development behind this game, which apparently included a disastrous PS3 port and trying to do too much with too little technology. The PC port apparently had some controversies, mostly involving the game being locked at 30 FPS. I’ll be honest with you, I didn’t download the patch and I didn’t really notice much of a difference to anything but that’s probably because everything ran smoothly and looked fine for the most part. The only real issue I had with the PC port is that sometimes the texture pop-in would load a bit more slowly sometimes so things would look a little bit on the muddy side, but other than that I think the game looks fine from a graphics standpoint.

Atmosphere on the other hand…how does the atmosphere fare within the third entry? It differentiates itself from the colorful and brighter vibes of the previous titles with something that’s a lot more depressing. I’m talking about 2007 video games depressing, like barren smog covered dark shaded filters depressing. I’ll be honest I’m a sucker for darker and edgy stuff so normally I would totally vibe with this, and while I understand that it’s kind of going for a bit more of a darker and somewhat serious tone it doesn’t always mesh with me personally well. Like I never minded it persay, but I wouldn’t say I’m in love with it, especially considering the game has a decent bit of comedic moments in it too. It’s like a light shade of whiplash, but like not bad enough to where I noticed it all too much. I’m all for dark comedy, and whilst I can’t explain it all too well there’s just something about this game that didn’t always work for me, or at least in comparison to the previous games. Other than that it’s perfectly fine, as I mostly meshed with the game’s casual factor so I wasn’t too bothered.

I’ll start with the soundtrack portion of the audio; I literally don’t remember any music tracks that could be pointed out other than maybe a few things that have been used before in the series. As someone who thoroughly enjoys the Dead Rising series, the first two have standout tracks that I can competently say that I remember off the top of my head. This one doesn’t and I’m kind of disappointed, with the only track I even remember was a remix of Chuck’s theme for when he appears and I only noticed that when Brandon pointed that out. The soundtrack was apparently composed by the various likes of artists I’ve never heard before in my life such as: Celldweller, GIBS, Dave Genn, the accused Jeremy Soule and his brother and many others. Honestly I couldn’t remember a single track from the game other than maybe what plays in the pause menu or like certain stingers in cutscenes? There were like two tracks that played in the credits (one being Amo Americano by Gaston “Cenzi” Gabarro and the other one being some pop song sounding track) multiple times while waiting for them to end due to my buddy recording them for his channel and it was agonizing hearing only two songs repeating non-stop until the end. So music wise, I was kind of bored with this game to be honest.

The sound effects however for the most sound pretty damn good and punchy. Weapons sound like how they’re supposed to, with examples like the Acid Gun sounding smooth and liquidity to the Splitter gun having this metallic feeling that for some reason makes my a s shole pucker up with joy. Using vehicles in game sounds pretty great too, ESPECIALLY the combo vehicles like the Rollerhawg or the Party Slapper (the vehicle that sucks up zombies) that make this satisfying pop noise. I don’t really have anything bad to say about the audio design in terms of the weapons, vehicles, environment or anything in particular. I guess the only other familiar thing I could really point out is the voice acting, which for the most part is pretty decent. Andrew Lawrence as Nick Ramos plays the nervous and stuttering wreck who gets more confidence towards the end well while Daniel Roebuck sounds humorous as Gary, the apparently non-Italian sounding Italian gangster guy. If I were to say there was a specific voice performance I would say is the best it would probably be Arif S. Kinchen as Red, mainly because it just sounds so natural and charismatic. Everyone does a pretty decent job, nothing I could really go crazy for unless you count the Psychopath performances like Diane Delilo as the well endowed cop at the police station or Joe Egender as the stereotypical southern biker boss. Overall, the voice acting and the sound design is pretty solid.

Dead Rising 3 is what I consider to be the final culmination in the trilogy of Dead Rising, as they didn’t make a game past this point in my eyes. It’s not a perfect game by any means, but it’s the most easily accessible entry way into the series for curious onlookers of fans of the ideas that Dead Rising has to offer without the difficulty of the first game and the easier but still strenuous timer of the second game. In short, it’s dumbed down for the average consumer but it’s not without its own merits. In fact, I actually like how slow the timer is though that’s at the cost of wondering why they even put it in at all. Out of all the Dead Rising games, even though the first one is my favorite, this one is probably the one that I’ve played the most just due to this sheer ease of access. I eventually plan on writing up a review for Dead Rising 2: Case West and Case Zero before doing a final series recap on the piece of shit that ruined the franchise: Dead Rising 4. The future of Dead Rising after 3 was a murky one, with Capcom Vancouver becoming trapped in this never ending cycle of wanting to do new things. Pitches would go out for other titles such as a Dino Crisis game, a Ghost and Goblins reboot as well as their own attempts at IPs before being coerced into creating the dreaded DEAD RISING 4 after a gritty reboot “Last of Us” rival was shut down from Capcom, who disapproved of this turn from Dead Rising’s core (even with the approval of Microsoft themselves who approached them to begin with). This would ultimately result in the financial bankruptcy of the studio as well as the closure, which ended the legacy of Capcom Vancouver on a whimper, which I'll eventually go to later on. In the meantime, apologies for the late review and cheers to the end of 2023.


Links:

https://www.siliconera.com/capcom-vancouver-canceled-games-dino-crisis/

https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/DeadRising3

https://deadrising.fandom.com/wiki/Dead_Rising_Wiki

https://www.youtube.com/watch?v=6glExmQadfY&ab_channel=DidYouKnowGaming

From Steam Reviews: https://steamcommunity.com/id/gamemast15r/recommended/

Existem alguns jogos que são melhores na sua memória. Foi divertido, mas a memória que eu tinha desse jogo é que ele era uma obra prima. Incrível como uma série do BRKsEDU me influenciou por tanto tempo

DEAD RISING 3, Fun game. I love crushing zombies with a steamroller.

"Acessibility" for hamburguer devs apparently is intrusively filling your screen with 5 different waypoints and cluttering your UI during gameplay at all times, the concept of "fun" to them seems to be driving from point A to point B until the designated objective™ is given to you. Weapon schematics are also bullshit and ruin anything that dead rising is about, all for the sake of an artificial sense of exploration and progression because god forbid you're allowed to be creative.


unbelievably fun and funny

Slop, but Its the only one I've replayed more than once.

cuando este juego fue anunciado estaba viendo la conferencia extremadamente borracho y a la mañana siguiente pensé que me lo había soñado

no fue un sueño