Reviews from

in the past


What in the world happened here....

Let's get this out of the way: I played this on launch. And if you played this at launch, you'd know it was a disaster. Open world ran under 10 fps at ALL times, with stuttering and freezing. It was borderline unplayable. The first game had tons of technical issues too, but they were nothing compared to this game.
But ok, that's one thing. And I was able to look past the issues mechanic wise in the first game.

But sadly, the narrative that we get here isn't enough to sway my judgement. It still has lots of great moments. I do like Patti a lot and the dynamic between York is enjoyable. They have a good bond and bounce off each other well. I like the shifts this game has as sequel and prequel. It is certainly a unique way to tell the story.

But otherwise...? I was just forcing myself through this one. York is still great, but you could easily be tricked into thinking this is how he acted in the first game, but it actually isn't. In the first game he's kind of a jerk? Hes aloof and uncaring about many things around him, but he has moments where he acknowledges these and it makes him feel like a dynamic character. York in this game is just spouting off movie and actor names every 5 seconds, which is something he did only on occasion in the last game. The character was not just a reference spouting machine. They got the same voice actor as last time and he is delightful and tries to make the material work. But it's missing an edge he had last time.

As a prequel, it's a pretty nothing story once you finish it. You wonder why they even bothered to tell it with the way it ended. And as a sequel it just raises a ton of questions: York should have known about many things that happen in this game well before the first title, but it's never expanded on or even mentioned.

But then we get to what pisses me off, the gameplay. Mind you, the first game was not the most amazing game in terms of levels or whatever, but every level actually felt different? There were puzzles, unique settings, and there was a variety to what you were doing.

I kid you not, there are maybe 4-5 instances in this game where you shoot things. And it is the EXACT SAME copy pasted level. Copy pasted enemies. Copy pasted boss fights, I was utterly baffled. Did they just give up halfway through development? This isn't like the first game where the janky sections are charming. This was just tedious and frustrating.

And the open world map was way worse to explore this time. In part because of the performance, but you don't even have unique vehicles this time. Just one skateboard with awful physics, it's like they were working on making a car but gave up and just gave him something they wouldn't have to spend much time animating or designing mechanics around.

This is missing just everything the first game had. It is moments of enjoyment in bursts, but not as a cohesive experience. I don't think I'll ever play this again.

BACKDATED LOG
Probably one of the most disappointing games I've ever played. I loved Deadly Premonition, but I recall feeling unable to tolerate this game for more than a few hours. Abandoned at some point in 2020, very likely within the week it launched.

Deadly Premonition 2 was an alright game, personally I felt the game tried way too hard to capture that feeling from the first game and fails hard at it.

I did like the chemistry between York & Morgana

I also wasn't a big fan of the town Le Carré, It just felt way too lifeless compared to Greenvale.

I think an interesting parallel between the first and second game are how they both are Swery's interpretation of pre-existing fictional villages. The first game was obviously his exploration of Twin Peaks, and this game was a fascinating recreation of Cumtown. Most of the game involves a very stupid late 20's man talking about movies he saw on UPN, and then occasionally he does a racially insensitive accent. There is a honest to god part of the game where York imitates a black man's speech pattern in such an offensive way that I shouted "Hell yeah dude" at my television.

It's also Michael Jeffrey Jordan of transphobia. I'm not going to defend this game, it might very well come from a place of hatred, but the way it goes about it is so over the top and offensive that I had a hard time getting upset at the game. If you were upset by it, you should be upset and I wouldn't blame you. The game opens up with ass shaking in front of the camera in weed panties and then a flaming skull. The main character then talks about how he smokes fat blunts.

Everything about this game is magical to me. Like, normally I'm a stick in the mud. I get skeeved out by people who enjoy Detroit: Become Human because that game's evil. This game in some ways is more evil, and I give it a total pass. The game runs like total shit. The plot is magnitudes less grounded than the first game. The movie talk is bigger and better than ever. If you wanna see a grown man talk to an unrelated 13 year old girl about Training Day while doing sick skateboard tricks, there's a game for that! I don't want to say that I was disappointed by the original, but this game's basehead direction is inspired, and even the dull parts of the gameplay aren't nearly as boring as the first game.

I don't know how this game got released. It shouldn't have, but he's here and we have to live with it. I love this game and recommend it to nobody, even fans of the original.

This review contains spoilers

this is a difficult one to review. buckle up because i have a LOT of thoughts about this and they will probably not be cohesive

i love deadly premonition 1, despite it all. i love swery65 and his games. even when he is obviously so inspired by suda51, swery is a guy who makes games purely for himself and he makes games that he enjoys and his games are pure nonsensical fun because of that. you can tell that all of his works are products of love and a genuine interest in what he's making, they're silly and weird and so self-indulgent and it's great! deadly premonition is a broken game where its gameplay flaws somehow make it even better, and d4 is genuinely one of the best things i've ever experienced and i love both these games dearly.

deadly premonition 2 is complicated. i WANTED to enjoy this so badly, given how much i love the first game and i was so excited to hear a sequel was finally being made, and despite a lot of my issues with this game, i DID enjoy some of it. not all of it. and i am having very complex feelings about it.

upon initial impression, a few hours into the game, i felt like deadly premonition 2 was trying too hard to be good in the way that deadly premonition 1 was. dp1 was accidentally fun, a product of its time--the characters were weird and quirky and had so much accidental charm, the story was silly, the side quests were odd and unique, everything in this game was a direct result of a self-indulgent japanese xbox game made in the 2000s. you can feel it! and it's awesome!
deadly premonition 2, however, is trying so hard to replicate the charm of the first game that it isn't an accident anymore, and you can feel that it's trying too hard.

le carre is a HUGE town that is so incredibly empty. the majority of the map is residential streets and houses that you can't enter and with nothing to explore and no incentive to go off the beaten track; there's so many empty homes in the town yet there's a very very small cast of relevant characters and most of them die so quickly. greenvale was full of life, lived in, all of the characters had daily routines and you could see them at all times around the town, driving, in the grocery store, and it felt so charming and complete! le carre is deserted. you rarely see a character around town, there's almost no cars on the streets, there's really no stores to go into or npc homes to explore... it feels so lifeless. and it's sad. it's also frustrating to explore le carre without a vehicle--the skateboard is funny and all, but until you upgrade its speed it's SO horrible to get around such a large town with it, and by the time you do upgrade its speed you (finally) have access to fast travel, so it's pointless.

despite all of this, i guess i was trying my best to look past it all and enjoy it anyways. and i did! i can't explain why, perhaps just knowing that this was deadly premonition 2, a sequel to one of my favourite games of all time, i still had fun going around town and meeting new characters while the story was still beginning. that's where a lot of my hatred for this game comes in: the story developing.

from the getgo, i guess i should have expected that swery's take on louisiana voodoo culture wouldn't have been great. houngan is the first character you meet that indicates things are about to go to shit. i'll admit i don't know extensive knowledge about the culture, but houngan is supposed to be representative of a haitian lwa, and while his appearance is comparable to those in other media (see: every fictional variant of baron samedi), i still don't know if it's... appropriate or not. while houngan might be an accurate representation of a lwa, there's definitely issue in the way york frequently mimics his accent in a way that is supposed to be funny but is just blatantly racist.

the game just devolves as it goes on and by the final episode, me and my friends were in awe, speechless of how horrific the racism is here. throughout the game, we see multiple scenes of the clarkson family (an all-white southern family who own le carre) discussing their legacy, their tradition, and talks of a blood purge. it reeks of white supremacy. it's an obvious undertone to the family, addressed directly in the story with how melvin woods, the black sheriff of le carre, discusses his experiences with racism in the town and how the clarkson family dislike him. spoilers for the ending of the game: this is all turned on its head when it's revealed that melvin was actually one of the masterminds behind the whole plot of the game, and while he reveals his scheme dressed in all-white robes eerily reminiscent of a klansman, it's also hard to ignore the underlying narrative of a black man being subserviant to a racist white family. it sucks. it's insane to me that no one else is talking about how bad this is.

dp1 was bad, full of misogyny (every woman suffering a horrible death) and transphobia (in regards to its handling of thomas mclaine, a closeted trans woman), and while these things have been critiqued before, swery didn't seem to make it any better with dp2. dp2 is full of every -ism and it's so much worse.

with all of the racism previously mentioned, there's also insane transphobia: lena dauman is a trans woman who is murdered in a much more horrific way than thomas was in dp1, she's inexplicably "evil" (the mastermind of it all), she's constantly deadnamed and disrespected by everyone in town, and she also willingly partook in an incestuous relationship with her elder sister, having a child together. there's fatphobia: candy woods used to be the most beautiful woman in all of le carre, used to be being the crucial plot point, because now she's shown to be a grotesquely huge fat woman and this makes her disgusting and ugly, not to mention that she is unwillingly put in this situation as a pawn to the plot--candy was seduced by a guy who didn't love her and was simply using her, to which he drugged her for years and forced her into being a cult sacrifice. the misogyny here is just as bad as dp1, truly. it's a lot to handle.

my thoughts on this game are all over the place. it tries too hard, it's not fun, it's simply bad. i enjoyed the ending, and i am glad that zach has a happy ending and so does patricia, and i liked the cinematic feel and the aesthetics of the game (you can tell swery likes movies), but i just don't think i can look past everything else. i know everyone else has talked about this game being bad, discussing the boring sidequests and the poor gameplay, but i don't feel anyone has pointed out how horrible the entire plot and premise of this game is.

i wish i liked this more and i wish i could say it was good, but it's frustratingly disappointing how awful this was and it's kind of put me off any interest in future swery games. i won't be replaying this and i'm sad i didn't like it.


Not as good or appealing as the first. You may find some value in here but there's so much fluff.

This True Detective-flavored sequel carries over many of the same strong and weak points of the first game (off-kilter character writing vs tedious action-shooting sections), but it all feels a bit phoned-in, and performance on Switch is abysmally bad. Sadly a slog.

Like most other players, I loved the first game and have no problem in playing something low budget as long as the story and characters were just as good. Sadly, this game is made by a completely different team that has no idea how to write an interesting character or story or developing a good game in general, even my favorite character from the first one is a total moron here. So sad, I wonder what the original team would have done.

1 star for the enemy squirrels I guess.

I had a very complicated relationship with this game, I was so excited to revisit the world of Deadly Premonition, and there's so much I genuinely am in love with here, the framing story in the present is a bold and shocking follow up to the first game, I love those sections, I love the town and characters of Le Carré, I thought Patti was going to be super annoying, but she turned out to be a great character, just spending time with York and Zach again is a delight.

However, there's so much holding this back, the otherworld sections suuuuck, it's just the same thing over and over, it's got no personality, it isn't fun. The voodoo upgrade system is cool, but there's just not a good game there to utilize it in. The stampbook achievement system kinda wrecked my life, I wanted to get all the suits and committed way too much time grinding pointless tasks around town before finally cutting my losses realizing it would take hundreds more hours of pointless gameplay to complete some of the ludicrous tasks they lay out for you. The main questline is just not interesting, the story is, but the actual investigation just doesn't have much too it, it's kinda just a series of go here or do this dumb fetch quest, the pacing is so weird too that once the town really feels like it's opening up with all the side activities available to you, you're barreling towards the end of the plot already.

The best part of the town is probably the photo albums that they took from BotW, where you have to find a specific location from just a photo.

I have some great memories from this, but it's sadly half-baked even by DP standards, not in the fun way like the first.

If the first game was like Twin Peaks, this game is like True Detective.

The second season of True Detective.

I did a similar thing with dp1 for a time; i want to play this and like this, but the jank is just a little bit too frustrating for me to really push through (especially without a guide) for the time being. I'll be back for you, Zach.

this game is gold, stay mad haters >:)

searching for the experience that I once felt after playing the first game, it's sad seeing swery stray further and further from it.

now i'm one to put up with jank, a lot of the stuff here i fuck with but there's one thing in specific that annoyed me:
for a game about wasting time, i hate how bad is it at it; the reason being that the only way time moves is just being outside doing nothing. being inside buildings or doing minigames just freezes time, which is stupid considering how slow the in-game clock is. so if you wanna pass time you'll either wait around or start smoking to skip time, which is what you'll likely end up doing sadly.

I'll give it some points on the schizo-meter when it comes to the 400 achievos/stamps, because the requirements for them are absolutely ridiculous. Like spending 1 year in-game, shooting your little partner patty in the face 300 times or killing thousands of animals. if there's something tedious you can think of, you'll have you do it 100 times. The worst part is that there's a dedicated community that did all of this, only to find out one stamp is bugged due to one of the fetch quests not triggering properly, swery you fucking asshole.

if i wasn't so attached to york and dp in general, i would've flushed it right away, this game is worse than the first one in every single aspect but hey, it did scratch some of that itch i had for DP.

Now that the PC "port" is out it's a good time to remind everyone that Swery is an actual clown and have no clue how to make games.

I had 30+ hours on chapter 1, becuse i had to wait an in-game week to finish a main story mission. I did every possible side activity i had and i still had 3 days left.
While i enjoy jank and weirdness it was too much for me, this game feels like it's delietry made to annoy you with it's mechanics. Very dissapointed.

Following up any cult classic is pretty much impossible and, unfortunately, Deadly Premonition 2 is a big swing and miss. While maintaining the eccentricities of the original through purposely dense dialogue and quirky humor, the braindead gameplay and vacant open world make this sequel pretty hard to recommend – even for fans of the original.

Full Review: https://neoncloudff.wordpress.com/2020/08/01/now-playing-july-2020-edition/

DP1 was one of the most surprising games I've played in the sense that I enjoyed it a ton more than I'd expected. It getting a sequel or 2nd game of sorts would be pretty high on my unexpected list as well. After more than 10 years does it capture the same magic that I had with the first? Disappointedly, no.

The game is technically a sequel since it a portion of the game does take place after the first game and it does spoil those events, but the majority of the story here takes place a few years prior. I think the game's handling of the two timelines is messy. I wished they either went all in with a prequel or a sequel instead of trying to link both together.

The story from 2005 starts off as a murder mystery story, but I never found this aspect particularly strong. The mystery is solved rather quickly leaving just some loose ends in the later portion of the game. It was interesting to a certain degree, but it doesn't carry the same intrigue as the first game. I also didn't like how so much of the investigation direction is from oracles given by a supernatural voodoo person. At least with the first game, York relied on more reasonable deductions to determine his next plan of action.

At the beginning of every chapter, the game fast forwards back to 2019 and while these moments are intriguing, the payoff that links with the 2005 events are very underwhelming. At the end, I don't see much reason why this part was necessarily other than the game being decided as a sequel.

Story progression can be annoying too and feel like filler at times. Some objectives are basically fetch quests and add very little to the story itself. Parts of it feel like it's just meant to drag things out. One of the infamous moment is needing a certain food dish to advance, but it's only available on Mondays. Most people who reach that part will be on Wednesday so that means waiting out multiple days before you can actually advance the story. Sure, sleeping through the week is an option, but I shouldn't have to do that if I just wanted to enjoy the story.

DP1 was known for some quirky characters and an interesting supporting cast, but I felt like DP2 really failed in providing nearly the same quality. Almost every townsperson has a major quirk to an annoying degree. Even York's quirkiness can be annoying at times when I felt like his words and actions have become mostly random for the sake of weird. It doesn't feel quite genuine as before.

I do have to say that Patti was overall a good character and a highlight of the game for me. Despite being a pre-teen (I think), she exhibits surprising maturity and has a lot of depth to her character. Ironically, her being the most normal character in the game makes her stand out in a good way. I had to question the idea of her being York's assistant/partner throughout the game because of her age when I first started the game, but the execution was surprisingly good.

Most of the townspeople has no role in the main story and actually feel detached from the community as they just do their own thing without interacting with others.

Graphics-wise, I'm not a fan of this new cel-shaded style. I guess it's more distinctive, but I prefer the standard 3D of the first game.

I'm not a fan of the setting either. It just looks like a generic southern town without anything that makes it stand out as interesting. It didn't carry the same mystique as a remote small forest mountain town. The town is quite condensed towards the center with a lot of buildings and homes, but it feels just as empty as the first game's setting. At least Greenvale had the benefit of actually being a remote town hidden away within large forests. DP2's town is also too big in scale with too few interesting places to see and explore.

Gameplay wasn't really fun for me. You only have one gun in the game (pistol). Even though you can get special bullets with different effects, it's not a proper substitute for more variety in weapons that DP1 had. There aren't any melee weapons either other than York's own fists.

There's a big emphasis on crafting accessory items for various effects. There's a lot of random items scattered across the town you can pick up or dropped from wild animals. On a related note, the town has a ton of wild animals from squirrels, dogs and crocodiles that will attack you. I find it unnerving how this is a thing here.

Sidequests are better organized than the first game, but they are pretty boring to do and don't feel very rewarding.

It's no longer fun stalking people around town because they don't really go anywhere interesting. You can't even track them on a map anymore either or peek into their homes when they are at home.

The otherworld that serves as the dungeons return, but in a different form. Before, they were distorted versions of the actual places in the real world. Now, they just consist of randomly connected hallways and rooms. All of the otherworld sections look identical and play out the same. Which is reach the end and clearing out the enemies on the way. After the first time, it just gets repetitive and boring. The combat isn't particularly interesting to make these segments less of a drag. Bosses are mostly uninteresting until the final segment of the game.

When the game first came out on the Switch, the frame rate was pretty notorious. Having never experienced the game pre-patch, I can't say how bad it really was, but my experience here was not good, but still playable at least.

Indoors, I think the frame rate is about 25-30. Outside in the overworld, it drops to about 15-20. It's not a pretty sight and there's a lot of what appears to be frame skipping in animations. It's not enough to burn my eyes, but yeah, not good to look at.

Overall, I think the game was pretty disappointing. The only highlight for me is Patti surprisingly. I don't regret playing the game, but I don't think "this" sequel was needed. If I had a list of disappointing sequels, this would be pretty high up on it.

Maybe it was low expectations, or perhaps my high tolerance for rubbish, but I enjoyed this a lot more than I thought I was going to. All the hallmarks of what made the first game are present, stupid dialogue, stupid characters, stupid baddies and a stupid plot. All of which can be summarised in one word. Stupid.

Yet, it was a lot of fun. Swery once again trying to make a Twin Peaks videogame, cram it full of daft stuff and lots of weird mini games and side quests. As far as structuring goes, it's not too dissimilar from the first game, only FBI interrogation sections separate the main investigation. Kind of like the stupid animus sections in the assassin's creed games.

I thought it was quite funny how it would occasionally cut to a jazz band after something dramatic happens, with a sax player in just his pants and a cowboy hat. Lots of daft moments like that really kept me invested in this stupid game.

Yeah, there's a lot of performance issues, especially when traversing the town. It stutters worse than me in a job interview and even the combat would pause occasionally. While it doesn't look like it would trouble a PS2, it still seems to really struggle, and the loading times were rather annoying as well. That being said, there was enough in the game to keep me interested and I enjoyed it a lot more than I didn't.

It's actually got a pretty decent art style. A cell shaded sort of look, with a canvas texture to the backgrounds and skies etc. Quite different and interesting.

I didn't mind cutting about on a skateboard and the fast travel points helped a lot. Walking anywhere felt slower than stopping so that was never an option. The additional stuff you could do like upgrades etc, never felt necessary as I managed to get through everything without much of a struggle. Only died once on a bit with a ton of alligators, and that's because I was dicking about.

Again, similar to the first game, although not quite as endearing. The music is trying to emulate the southern style rather than having the same utterly bizarre score from the first game, and therefore loses a bit of the oddball charm, despite it being present everywhere else.

I had a good time. It didn't outstay its welcome and I felt like it ended when it should have, unlike other games I've played recently that felt like they went on a bit longer than was enjoyable. If you liked the first game, and can deal with a dog shit frame rate, I really think you should give Dead2y Premonition a go.

Imagine the worst murder mystery story you can think of.

What would it contain? Perhaps it would lack investigation? Maybe the motives would be flimsy? Or maybe you have thought of the story where the villains are so painfully obvious that nothing about it is gripping?

Deadly Premonition 2 is all of those, and then some!

It's hard to describe Deadly Premonition 2 because so much of it is just a mess. Not a cute, funny, low-budget mess like the original was, but a seemingly cynical pile of garbage.

Deadly Premonition 2 has no reasons to exist. If you want a glimpse into York's future, or just want to follow him on a different case, you should probably look into fanfiction. Technically, the game does both of those things, but I can guarantee that even a free story on the internet would most likely be better written.

The premise of the game is that it's set in the modern day, but mostly takes place in the flashback, as two FBI agents question agent Morgan about his previous case. Scenes taking place in 2019 are arguably the best part of the game and should've probably been released as a light novel for people wondering what happened to the main character after a somewhat ambiguous ending of the first game.

During the first hour or so of the game you might be tricked into thinking that the game is good: it looks and sounds fairly nice, and it has that comfy feel of the original. However, as you play more, you might begin to realize that the game has nothing in store for you.

First thing you might notice is that Deadly Premonition 2 has very few characters in it: maybe half the cast of the original. Bigger isn't always better, but unfortunately the cast of the game is also a bit too cartoony. The original had its fair share of weirdos, but aside from a few residents, most were pretty realistic. The first character you meet here is a hotel chef/owner/bellboy who acts like he's three different people.

It seems like most characters were written to be quirky in a way where they have That One Thing, instead of being written as characters. There's a sheriff that talks in taglines. A half naked barman whose catchphrase is "yeaaaaaah?". Local priest who keeps repeating "pitiful". It's obnoxious and gets tiring really quickly.

Perhaps the worst of them is a tribal shaman Houngan, who appears before York to give him hints on how to proceed with investigation. I'm not an expert on cultures, so it's not my place to judge how well he was implemented (although admittedly, York quoting him and trying to impersonate him in a funny accent is fucked up), but he's not so much a bad character as he is a bad story. What I mean by that is that Houngan IS the story of the game.

York from Deadly Premotinion 1 had unconventional ideas about investigations. He trusted coffee more than anything else, but ultimately he did know his trade. The first game had you go to the police, the morgue, crime scene, then had you chase down leads.

There's none of that in the sequel. The story of the investigation is: Houngan appears, gives you a hint on what to do, you do that. What he wants from you is even more unconventional than following coffee patterns: get a strike in bowling, for example. Sure, all his hints lead to something, but it ends up feeling like you don't do any investigating in this murder mystery game, and his hints are so disjointed and weird that you only end up looking at the crime scene about halfway through the game. AFTER you know who the killer is.

Deadly Premonition 2 never cares about the "mystery" aspect of its story at all. The moment you set foot in the first dungeon, York gets a vision naming the killer. Sure, there are other people involved, so it's not that bad. Or, at least, it wouldn't be if you didn't catch the mastermind behind the whole thing before the game reaches midpoint!

Speaking of dungeons, if you thought that Deadly Premonition 2 would improve on the worst part of the original, you'd be wrong. Dungeons in the original were bad little Silent Hill-esque spooky dark world replicas of real places that always felt underdeveloped. Dungeons in the sequel are identical - and I mean completely visually identical - hallways with some checkpoints in the middle. Oh, and also there are only three enemy variations in the game and an entire ONE gun you get to play with.

Free-roaming has also received a downgrade. Arguably the best part of the original Deadly Premonition was the side content, and it's impressive how much the sequel dumbs it down. All the quests in the game are bad. At best they're an inoffensive fetchquest, and at worst they are deliberately made to waste your time.

There's a reason why I think Deadly Premontion 2 would work best as a light novel. If you cut out all the fluff, the game would be maybe 2 hours long. The quests go absolutely nowhere and include such hits as:

- Following a dog for about 15 minutes (be sure to not hit midnight in game so you won't lose track of it when the cutscene plays!)

- Getting three random items from either very specific places or places that are open on certain times and bringing them to the pastor one after one. You will receive a reward that, as far as I could see, has no use within the game.

- Talking to hotel chef. Note: nothing in the game tells you when the owner of the hotel is in his "Chef" persona, and you must only do that when he is in-character (which is about 4 hours a day)

Those aren't even sidequests. These are the main quests of the game! I wrote them down because sidequests are usually dumber are usually of "Do lots of one thing" variety. They're also as committed to waste as much of your time as possbile (do note that this game, unlike the prequel doesn't even show side quests on the map or above characters, making completion nearly impossible). However, it's likely that you would drop them after completing about 10 when you realize that the game has nothing to reward you with.

The best reward the game can give you is a new suit. The usual reward, however, is yet another accessory. Various beads, necklaces and incenses that you can use to increase everything, from firepower, to minigame luck. Those aren't a bad idea, and can even modify your gun a bit so it fires like a shotgun (although you'll probably just stick with regular bullets), but after you've received your 10th accessory, you'll probably drop the quests altogether and be sad, while you remember how Deadly Premonition would reward you with weird items, car upgrades and new guns.

Not even the ending is worth it.

Lastly, I want to bring up the big issue of the game: the transphobia. If you've heard any discussions of the game, it's probably due to York being written in a weird way. A progressive dude who cares for trans people but casually deadnames and mixes up pronouns of the only trans character in the game. Frankly, this didn't bother me much, as York is kind of an asshole, but if you thought my review made the game sound interesting in a "so bad it's good" (it's not) kind of way, I feel like I'm obliged to give a trigger warning to both this and York's ridiculous accent he makes when he impersonates Houngan.

The only way I can see Deadly Premonition 2 being worth it is if you want something to just waste your time: do random sidequests where you find spots with the help of photos and kill X amount of enemies. Even if sidequests suck, those moments are somewhat comfortable and easy to just chill to. If you're curious about the game as a continuation, however, just don't bother.

Nowhere near as good as the first one but honestly just a miracle this thing exists.

Technical issues hamper what is an interesting sequel to a cult classic. Unfortunately, those issues will not be fixed anytime soon.

Bought a Switch to play this. It seemed rushed in a lot of ways. York had a lot less travel-dialogue, and the side-quests weren't ingrained into the experience as much. The way it ended seemed to be an instance of torching the IP and running and fanservicey at the same time. It's not bad though, and I definitely enjoyed my time with it. It's rare for sequels to not come across as inferior anyway, but this didn't feel as sincere as the original.

The game's awful graphics/performance really lowers my score for this game, the character models are actually great, the exploration is fast and better but the whole zone is awful, combat and dungeons are waaay worse, story is pretty great

Lacks the spirit of generosity towards its cast that made the first game lovable. Consistently racist, runs badly, looks as though it's assembled out of Unity Store assets. Dropped in the first few hours.

This review contains spoilers

Deadly Premonition is a hard game to make a sequel for as the original was made with 0 expectations and slowly became a cult hit due to its charming/wacky story and strong characters. Originally I was disappointed with 2 because of these expectations but as I continued certain characters grew on me and the story kept me going. Technically this game falls flat but so did the previous my main gripe was the side and main missions were most if not all very tedious fetch quests or kill counters which were not nearly as prevalent in the prequel. Skateboarding is cool and I'm glad the map got reduced but traversing still takes about the same time because it's so much slower than a car. Interrogation scenes with Aaliyah are great even if I didn't like her as a character so much, patricia, york/zach are great. The ending was very strong and made me appreciate the game a lot more very pleased at how everything was wrapped up.


as a huge fan of the original game, this just fucking sucks

it flanderizes everything what made DP1 good and repeatedly bashes you over the head with memes and references until you have blunt head trauma, the ending in particular drove me fucking insane

if you're really easily entertained by how sloppy the whole games and overlook any problems it has cause "hehe bad game funni :)" then good for you, keep on funding ToyBox and their godawful games and ports

ilk oyuna göre eksileri çok olsa da hikayesi ve sonuyla birlikte güzel toparladı

It just doesn't hit the same. York is fun as always, but the story barely makes sense and raises more questions than answers.

A strong beginning and ending unfortunately don't make up for everything in between. When it works, it really works, but there's so much that doesn't that it makes this one hard to love.

This game is far too happy to waste your time at every opportunity. Whether it's a protracted sequence to follow an NPC, or mandatory things to progress only happening on specific days, way too much happens to prolong the experience to its detriment.

It feels like a lot of the writing missed what made the original work and tried to cover with meta nods and it just misses the mark as a result.

It was nice to go on another adventure with York, but I wonder if we really needed it.