Reviews from

in the past


The most so-so game I've played in recent memory.

I loved it so much, but it left me wanting more in some way, unsatisfied for some reason. I am undecided if that is part of its charm or a defect.

Esse é um dos jogos mais lindos que já joguei na vida, cada segundo de jogo é material pra wallpaper ou até poster mesmo, a direção de arte é simplesmente maravilhosa. E sem falar do combate espetacular do jogo, meio soulslike da cabeça sem manter a dificuldade dos jogos souls (apesar de ter um item que faça o jogo ficar difícil pra crl pra quem curte). E falando em souls o jogo tem direito a até seu próprio cebolão cabeça de panela. Então se eu não te convenci a comprar com isso, não sei o que vai


Great setting, nice art, solid combat but somehow a little boring.

Cool game, become boring after awhile

The soundtrack is great, the boss fights are very challenging, and the story was surprisingly good. Raven's Dark Souls was worth the experience.

This review contains spoilers

Reacendeu a minha vontade por testar e jogar outros jogos, você tava empoeirado na minha prateleira da Steam

A sua conexão com Titans Souls (Outro jogo que eu AMO) acabou comigo, quando eu descobri isso do completo nada eu quase me caguei de emoção

O jeito como a história do é um ciclo assim como o seu tema (a Morte) é uma sacada do caralho

not bad. cool style and characters, just nothing really stands out to me. it's a fine game, just kinda forgettable.

Great game, good mechanics, good characters, good gameplay, good sound track... yeah it's good

This one kicks ass. Want to play a more combat focused tunic that doesn't involve solving a language?

Está gucci pero sin pretensiones tampoco. Recomendable.

Great game, but using an umbrella was not fun.

Pq esse jogo não tem 40 horas? Adoro a exploração, conseguir os upgrades para as magias é uma excelente recompensa para ela. E apesar de ter um sistema simples de atributos deu pra sentir a diferença de builds em duas jogatinas.

Really fun Zeldalike game with a charming artstyle and some really sick boss fights especially towards the end. Defo worth playing.

A good twist on isometric action adventure games. Death's Door does not contrive anything new, but its gameplay is solid and its consideration about work and workers are interesting and fun.
Exploration is good, combat is good, graphics are good, this game has "everything", but maybe it lacks some strock of genius.
But it's not its fault. Recommended.

Jogo é muito legal e muito bonito, mas começou a ficar bem repetitivo e cansei.

The initial premise for Death's Door is fantastic. We play as a crow who works as a grim reaper but when one of the souls they intend to reap is nicked they follow the culprit and discover the titular Death's Door, a sealed portal that can only be opened by collecting the souls of 3 ancient creatures. Thus begins our adventure, which takes us across as beautifully bleak fantasy land. You spend a lot of time in solitude in this game, and it builds a wonderful sense of atmosphere.

Gameplay is a kind of Zelda-Soulslike fusion. Presented with an isometric view, you wander around and hack away at enemies, but the high difficulty and need to constantly retry bosses due to quick deaths can be offputting for some. There's a lot of joy to be found in simply exploring the world, but some of the collectibles amount to busywork. It's certainly still a charming game and one I find myself thinking about a lot.

- Tight combat
- Intriguing story
- Quaint writing and amazing soundtrack
- All add up to make a fantastic game

deaths door really hit me at the right time. i really like the music and atmosphere in this game. its really moody and the exact feel i like in a game. combat is fun, not incredible but it stays interesting for the whole game. the zelda influence is pretty clear and i really like the different areas you adventure too. the game also has a lot of postgame content for those interested. its a really great zelda like and a must play for fans of the genre


So cute and full of character that I find it hard to be too critical. Most of my nitpicks stem from the combat and the writing, to varying degrees. I was reminded a lot of Tunic while playing - lots of Zelda DNA, a few splashes of Dark Souls here and there. To that end, I think a few of the combat encounters are designed with a Souls-like eye for challenge that doesn't particularly suit the speed of the game, although that could just be me.

Writing-wise, my feelings are mostly positive with a couple of niggling concerns. The capitalist critiques present in the narrative are more than welcome and add some nice texture to the game, and I quite enjoyed the dialogue from the wide cast of characters you meet on your travels. But there are a few places - namely the boss fights - where the writing felt a bit too first-drafty, and so the impact of their stories was more muted than I'd like. Plus I didn't know that this was a pseudo-sequel to Titan Souls, so the true ending landed like a total thud to me after all the work to get it.

I'm sounding harsher than my actual feelings would reflect, because on the whole I had a total blast here. The developers crafted something with a distinctive flavor and I'd love to see what they do next - either a direct sequel (which I would gladly welcome with this world) or a new experience that takes the lessons from this and builds on them to make something truly excellent.

Deaths door is a perfect 3d platformer, with fantastic combat, boss fights, puzzles, level design and world design. Deaths door souls-like combat is tough but fair, with well designed upgrades that feel rewarding and useful. Bosses feel tough but easy to master, leaving a rewarding feeling close to the from-software standard. Deaths door's level design is amazing with each area feeling unique and interesting, with the puzzles feeling not to difficult but satisfying. Deaths door after credit content is also well done, with neat secrets and a fun boss fight. I love this game and recommend it to anyone who plays video games in general.

Packed full of charm and wit, Death's Door is a fantastic souls-like that plays to it's strengths and doesn't waste a moment of your time. It may be difficult at times, but the game provides enough variety and surprises to make sure you always want to push onwards.

Iniciando pelos gráficos, a direção de arte deste jogo é verdadeiramente impressionante. À medida que você avança na aventura, fica evidente o cuidado e a expertise dos profissionais responsáveis por cada detalhe.

Quanto à jogabilidade, poderia ser descrita como uma versão isométrica de Dark Souls. As hitboxes são precisas, não deixando margem para falhas na mecânica do jogo (se você falhou, a culpa é sua).

A curva de aprendizado é constante e desafiadora. A cada hora investida, novos conhecimentos são adquiridos, tornando-se essencial aprimorar suas habilidades mecânicas para progredir.

Os chefes são um verdadeiro destaque, com uma programação excepcional e batalhas criativas que se destacam não apenas pela jogabilidade, mas também pela direção de arte incrível. Por exemplo, na luta contra o Rei Sapo, ele literalmente manipula o cenário para te surpreender. Um dos momentos mais marcantes foi a batalha contra o Senhor das Portas, que exigiu um controle preciso das minhas ações e me ensinou a controlar minha avidez para maximizar os golpes.

Quanto à narrativa, o jogo adota uma abordagem semelhante à de Dark Souls, com uma história que é contada de forma não intrusiva. Se desejar, você pode se aprofundar em um mundo de histórias envolventes, mas não precisa se preocupar com diálogos longos e maçantes, pois o jogo acerta em não sobrecarregar o jogador.

Recomendo este jogo sem dúvida alguma. É um projeto indie completo, sem pontas soltas, que certamente proporcionará uma experiência gratificante e desafiadora.