Reviews from

in the past


This review contains spoilers

+1 Kim trusts you.
+2 Kim really trusts you

The way this little flavor text to a skill check sent an entire chill down my body. My tribunal went terribly; I was unable to save Lizzie, I couldn’t dodge the bullet, I did not know about the Horrific Necktie’s crushing sentimentality. So many people died, uselessly, and I found myself (out loud, verbally; my body tensed, my hands like claws on my controller) repeating the very words Kim whispered just moments before as he took his miracle of a shot. God, please. God please believe me, Kim. Turn around, please. I do not think I could bear not only another loss, but the loss of this one specific person.

The power of that feeling is immeasurable, and for a game where I basically just walked around and talked to people for a few in-game days to harness that is a triumph that deserves genuine study. I gave such a shit about Lt. Kim Kitsuragi that I nearly cried with relief when I passed a check with a 97% success rate, because I was so earnestly fearful that I would fail. In retrospect, is that not absolutely insane and worth the praise this game recieves?

I feel like I’m really just repeating what thousands of people have said about this game, but it truly is a masterpiece. If you let yourself get immersed, if you open yourself up to it, Disco Elysium will wrap it’s hands so gently and lovingly around your throat— and you will find yourself welcoming it. Leaning into it, seeking it. You wear Harry’s human canopener skin, ravenous, seeking everything.

How can one not be compelled to come back to this game, over and over, to pluck at the loose threads and revisit the countless what-if’s Disco Elysium lays at your feet upon completion? Un jour, Je serai de retour près de toi, indeed.

A masterpiece in both art direction and storytelling

This review contains spoilers

This game has a vast, vast soul and I will always, always, always come back to it.


É um jogo que teria muito potencial para ser o melhor jogo de todos os tempos. Infelizmente, o final é uma merda.

schizo game i talk to wall and it tell me answer

All time favorite game. Multiple plot points made me teary, and I still know there's so many little trails I missed. Absolutely worth replaying and worth the hype

One of my favorite moments in gaming was when I was playing Fallout 2, and you need to get somewhere so you ask whose allowed in. The guy says the "cleaning crew is allowed" and then you say you are the crew to get in, to which he immediately calls you out for just now learning this information and not even being there at the right time. Disco Elysium is 15 hours of nothing but this wonderful microcosm of dialogue.

This is high key the best visual novel I've ever read but these reviews are more skewed than Evrart Claire's business policies.

finally, a video game for girls

I'm so brain rotted that I got headaches from reading the dialogue for long periods of time. Is unapologetically hardcore narratively and the best out there for it.

I don’t think games will ever reach this level of creativity again

Playing Disco Elysium has the same effect as reading a truly great novel. It is a revelation.

YO YO YO YO YO YO YO YO YO YO YO YO YO YO YO YO YO YO YO YO YO YO YO YO YO YO YO YO YO YO YO YO YO YO YO YO YO YO YO YO YO YO YO YO YO YO YO YO YO YO YO YO YO YO YO YO YO YO YO YO YO YO YO YO YO YO YO YO YO YO YO YO YO YO YO YO YO YO YO YO YO YO YO YO YO YO YO YO YO YO YO

Kim Kitsuragi my beloved.

I can't really find anything wrong with this game. The story, the characters, the art style, the dialogue, it's all so well executed and consistent. The voice acting is phenomenal. The game balances serious crime investigation with goofy side missions very well, and is filled with snarky political commentary.

One of its kind, to me the greatest writing in a video game, or even outside of video games, ever. Disco Elysium will never be recreated or topped.

This review contains spoilers

This is less of a review of Disco Elysium, and more of a small, disorderly, first-impression write-up of the game, but I’ll save you the trouble — It’s a masterpiece, and you should definitely play it. Especially if you’re fucking sad.

The rest of this “review” will contain a lot of spoilers (and personal mushy mushy gross stuff). Be warned.

I’d like to preface this by saying I played Disco Elysium at simultaneously the best and worst time of my life so far. What I mean is that I experienced my first break up while playing Disco Elysium. I’m not going to talk too much about it (Lie), but it really helped me empathise with Harrier Du Bois as well as the rest of Revachol and their relationship with the past (i.e. nostalgia)

Harry regains his memories as if they’re shards of glass. They gently slice his cold flesh as he picks them up one by one. It doesn’t matter. He’ll still scavenge for them. Anything to feel that drunk warmth; A sad, lonely high.

Almost everyone in Martinaise is frozen in time. René proudly displays his uniform and medals, blatantly nostalgic about the reign of the fascist King Frisse. Lillienne, from time to time, reminisces about her deceased husband by the seaside. Klaasje can never truly escape from her crimes — even now she still looks over her shoulder. These people cling to their past as much as they do their ideals.

“Every school of thought and government has failed in this city — but I love it nonetheless. It belongs to me as much as it belongs to you.”

In fact, the whole of Martinaise and by extension, Revachol, is heavily weighed down by its past. Deep craters in the ground, Ruined walls peppered with bullet holes. The scars run deep, but the bodies are buried deeper. What I love about Revachol is how her people interact with her. She is a victim to her people with a troubled past and wounds to show for it, but she’s still here, sleeping peacefully. Waiting for the next war. She loves her people as much as they violently love her.

"No. This is somewhere to be. This is all you have, but it's still something. Streets and sodium lights. The sky, the world. You're still alive."

In a way, Harry and the city parallel each other. The way Harry views the city is not dissimilar to his own mental state: broken and barely hanging on. Dirty and unwashed, but the air is still clear despite seemingly everlasting storms that come and go. I loved seeing this as Harry absorbs the atmosphere, taking in every desolate building and every bullet hole left by a war from another time. He sees himself in the city — and if it can persist, why shouldn’t he?

I also liked the idea of the Pale — what an interesting concept! My friend believes it to be an allusion to climate change and a commentary on the apathy of the people who refuse to address it and how only science and art can navigate and even delay it. It’s a literal and visible end to the world and yet almost no one is freaking out about it. I like to think it’s a manifestation or symbolism of the world’s troubled past — almost everyone can agree on certain facts regarding Revachol’s history but everyone has their own idea of its ‘story’ (i.e. the why) and thus the lessons they can learn from it. Different people cannot agree on the interpretation regarding Revachol’s history and the result is scattered facts across space and time with no one person to put it all together. Eventually, all of Revachol (her past) will be forgotten as a result of her people’s differences and contrasting ideals. Of course, I know about the books and the real lore of the Pale, but I think it’s nice to have your own spin on things once in a while.


At this point I must admit that writing this I have no idea where to go from here, or what to even talk about. There’s so much to say but I’m afraid I don’t have the words to describe my feeling playing the game. Though, I do have one more thing to talk about and it was a subject I was avoiding until now — I think it’s time I talked about my breakup that happened while I was playing the game and how it shaped the way I saw Disco Elysium, and similarly, how Disco Elysium shaped the way I viewed my breakup.

I started Disco Elysium when I was still with my ex. I was pretty happy. I played through the game normally, taking my time to appreciate it. After about a month, I stopped for a while. Life got busy, and I had to serve a mandatory two years in my country, 3 months of which involved being at a regimental camp so needless to say I put my hobbies on hold during that time. During those 3 months, my ex broke up with me. I couldn’t really process it considering I was stuck in a camp and it all happened really quickly. One moment she was there, the next I was alone again. I have had a lot of sleepless nights since then. Then my life felt like shit. I was stuck in a job I was forced to do for 22 months and I had to deal with a crappy breakup on top of that. Many of my friends (who didn’t need to serve) already started going to college and they had their own lives and new social circles to figure out.

I felt left behind. Stuck. Frozen in time.

And as time went on, I slowly had more free time granted to me. I started picking up games and movies again and at the back of my mind was Disco Elysium. I didn’t feel like touching it with a 10-foot pole because I was reminded of my ex everytime I booted it up. Yes, even though I-Miss-My-Wife Harry DuBois was very funny at times I did think that sometimes it hit a little close to home. I felt like I had to confront my emotions a lot whenever I played this game. Not just about her, but also the general feeling of being stuck and not being able to move forward with life. It was a game that very much dealt with issues that I was experiencing, but in return I’d have to face them myself and it was pretty scary. I had already spent so much time trying not to think about all of this and now it was like the game was telling me to undo everything I’d done to shield myself. Despite this, I still managed to play it occasionally.

The telephone scene was a turning point for me. It hit a bit too hard and I sat there for a couple of minutes just mentally going through all sorts of shit. I could see myself in Harry’s shoes doing the exact same thing and probably worse. It was the moment that I realised going through the game was gonna be tough and I started seeing myself in Harry a lot. It feels weird saying that about a fictional character, but whoever wrote this game must have been fucking miserable because I could definitely feel it with Harry’s character and by extension, the author himself. It was agonising to keep playing the game because I just saw myself in so many characters — How stuck they were, their stubbornness to let go, and how desperately they held onto nostalgia as if it made anything better. I’ve never been so invested in a character like Harry. I kept playing because I wanted to see the story to the end, I wanted to see how the author made sense of his pain and maybe I could learn something from it.

And the whole game flew by. It was really good. The tribunal was one of my favourite scenes and the ‘antagonist’ reveal at the end was superb. I loved how they fit into the themes and how they are the epitome of everything wrong with Revachol whilst still managing to invoke such strong sympathy and you can’t help but just feel sorry for them.

But the scenes that really stuck with me were The Creature and the last dream.

To be brutally honest, I cried at the former scene with the creature. My friend was on call with me but he didn’t know I cried but he’s gonna read this now and think “what the fuck” but I’m not gonna lie or deny it. It was a pretty emotional moment.

“I exist.”

”I exist too.”

“Tell me what it’s like for you”

”For me it’s fire, burning”

”Fire? Where?”

”Inside.”
.
.
.
“I’m glad to be me — an incredibly sensitive instrument.”

“Few of us can begin to imagine the horror of you — with all of creation reflected in your forebrain. It must be like the highest of hells, a kaleidoscope of fire and writhing glass. Eternal damnation. Even when you’re sleeping… And when you wake, you carry it around on your neck. With eyes open that cannot help but swallow more behind the mirror. I feel great, mute empathy for you.”
.
.
.
“The arthropods are in silent and meaningless awe of you. Know that we are watching — when you're tired, when the visions spin out of control. The insects will be looking on. Rooting for you. And when you fall we will come to raise you up, bud from you, banner-like, blossom from you and carry you apart in a sky funeral.”


At that moment I could barely keep it in. It was cathartic, like I’d been holding it in for so long but somehow at the moment this exchange just started letting it pour out. It was the words I needed in such a sucky moment in my life. And it came from a game no less! How embarrassing is that? I don’t mean to discredit the game though — it had a very, very good buildup to that moment.

Anyway, I thought by the end Harry would move on and get over his ex-something. Weirdly enough, after being so invested in the character, I was kind of feeling the pressure to do the same throughout the game. It seemed like it was going to go in that direction.

The last dream scene was the complete opposite of my expectations. I was almost shattered again. It was so very real to me because it gave me flashbacks to some of the final conversations I’ve had with her, and how I sometimes dream about her following the breakup. About how we’ve talked about everything. About how there’s nothing more to say. About how no matter what I did, I couldn’t change her mind. Honestly, it was the last real kick in the groin before the game ended. A final Fuck you.

“I was someone else then—filled to the brim with love for you. Hanging on your every word. Oh Harry, you were the coolest… But I am no longer that person. This…” She points to herself. “…has taken her place. It will devour you. Harry—I will eat your mind.”
.
.
.
“But I swore I wouldn’t let you go. You
told me — you asked me to be this way.”

“That was someone else. I betrayed her, overwrote her, and am happier for it.”
.
.
.
“We’ve talked about it a million times. You will get over it, just like I did. People do. Things will get good for you again…”

Rhetoric - Where? in
HELL?
.
.
.
“Oh, yes. This is real darkness. It’s not death, or war, or child molestation. Real darkness has love for a face. The first death is in the heart, Harry,”

“…See you tomorrow.”



Finding closure was never going to be easy. After all, Revacholians are notorious for doing the complete opposite. All this time I assumed he would just get over it, I don’t know — I just wanted to see him win. On the other hand, it just made me remember how hard this “moving on” thing was. And how it’s always been a process. Rome wasn’t built in a day, and I’m not gonna get over my ex because of a video game. I don’t know why I placed that expectation on the author but I was completely (and justifiably) mistaken. And I think that’s for the better.

“I have one more thing to say to you: that woman — turn from the ruin. Turn and go forward.”

Despite the bleakness of Harry’s character and the author's work, I did find a lot of comfort from it. There was also a lot of hope within the world of Disco Elysium. Flashes of silent, wilful optimism were buried deep within the regret of its characters.

I was constantly reminded that I wasn’t the only one when it came to these things, and I’d probably go through it again and again ad infinitum till death. It just so happens that the first time is always the hardest. I don’t think I will forget or erase anything from my memory anytime soon, and I know I still do think about it every so often, maybe more than I’d like to admit. But at the end of the day, there’s still a future and there’s still more to come. It will come to pass and I will laugh about how much I cared and cried about a girl whom I wouldn’t concern myself with in about two, five, ten years’ time.

And judging by those thoughts, I think I’ve already started to move on.

I think a lot of hyperbole flies around the internet, but I really want to say this is one of my favorite works of art and storytelling of any genre or medium. An astonishing work of creativity.

Disco Elysium might be one the greatest games of all time and one of the absolute greatest literature pieces to ever exist.
This game is a classic styled RPG much like Boldurs Gate but with no combat, no demons. Just an entire political decision making game based around a murder mystery playing as a drunk detective trying to make his way through life.
This game respects player choices like I’ve never seen. You will make one choice at the start of the game and characters will bring it up if they relate to that choice through regular conversation.
Oh you speak to this character first? Well this new character saw you and now they question you because they hate that character.
You told one character you thought this political issue was stupid. Well this new character knows that character, they now question your political interest.
Every choice you make in this game matters. Every piece of clothing, companionship, friend, enemy. It all matters in this post war political landscape.
I know practically nothing of politics but this game will throw bible lengths of dialogue at you regarding communism, fascism, moralist and liberal political opinions.
And god is it fascinating to learn about it through the lease of this game. It really made me consider politics in a different way and made me curious about other countries in the past.
This game is NOT for the light of heart either. They throw slurs left and right. This game holds no bars. So if you are even remotely offended by certain words. This game may be hard to swallow
But I assure you. It is does in a very narrative strong standpoint. This game is made for an open minded crowd.
But it isn’t for everyone. So keep that in mind.
If you remotely enjoy politics, making choices that matter, gorgeous art, fantastic voice acting, brilliant story, beautiful music, harrowing heart break and reading a fuck tonne of words.
Play. This. Game.
God please this game.

I wish I was better at writing to explain how special of a game this is. A beautiful world that feels so developed and original. Its universe and setting is dripping with love and creativity. This is a game you get once in a life time. I can’t wait to replay it instantly.

Altogether, I would describe gaming as a rather unpretentious medium, as most story-driven games are too busy wearing their hearts on their sleeves to be considered pretentious. This is something of a disappointment for me, because I love pretentious things. Absolutely adore them. I find that people who are a little too confident in what they're trying to say often will find fascinating ways to say them. If that fascination happens to also come with a little bit of ego-stroking, then so be it. And dear reader, let me tell you, Disco Elysium has all the pretentious flaire of a 1970s rock opera. You cannot possibly convince me that “evil apes dukin’ out on a giant ball” was a sentence written by someone who didn't think they were being at least a little bit clever while they were doing so, nor can you convince me that Disco Elysium isn't all the better for it. Disco Elysium is a pioneer in the field of pretentious video games, and more games ought to follow in its example.

Disco Elysium is also home to some absolutely stellar worldbuilding. The murder mystery the game ostensibly focuses on is less so the game's main concern and more so an excuse for the game to explore various socio-political ideas through the characters involved in and events leading up to the murder. The way the game then takes real world political ideologies and seamlessly weaves them into the context of its fictional world's history is a sight to behold. I can't claim to have fully picked up on all of it, but I know strong commentary when I see it.

Unfortunately, it is that strong worldbuilding and political commentary that leads me to my main complaint regarding Disco Elysium, which is that it wasn't always clear to me how exactly my choices impacted the narrative. The game opens with a large array of stats to distribute points between and seems to put on emphasis on role playing Harry how you think he should act, but apart from a couple of Thoughts and quests exclusive to the Final Cut version of the game, it never really felt like the way I chose to role play Harry had a massive impact on the world itself. I don't have a problem with linearity by itself, but when you try to present linearity as non-linearity, it becomes harder for me to fully immerse myself. I respect the game's commitment to being basically a visual novel, in the most literal sense of the term, but in this case, I don't think it would've hurt too much to lean into its gamier elements and include an alignment meter or something.

Also—and these technical complaints don't actually affect my opinion on the game itself, but they need to be mentioned—the Switch port of this game is extremely unpolished. Frame rate drops to a halt during autosaves, incorrect voice lines will occasionally load in, the audio quality of the voice lines are all over the place, and to top it all off, my game soflocked a solid three or four times and crashed to the home screen another three times on top of that. This is not a graphically intensive game, it really should not run this poorly.

Oks parhaimmist visual noveleist ikinä

I'm sure it's better but I genuinely couldn't get into it and it's style of writing. I might've liked it more on a console


Disco is one of the most exhausting games i've ever played, the denseness of conversations leads you to talking to the same person for so long, but despite that it's unbeleivably engaging. The game for being fairly small feels so big with the worldbuilding and fleshed out characters, and being a amnesiac cop is way more fun than you would think. Disco is funny, sad, and everything in between, its world will suck you in and you will fall in love with the characters, especially kim who is the best partner in the world. Also getting called the worlds most laughable centrist by the achievements was hilarious.

This review contains spoilers

Jogaço da porra.

Tive certa demora pra entrar no jogo mas é normal dada a especificade de ritmo e tudo mais que Disco Elysium tem

Dito isso, depois que você entra, é extremamente viciante. O jogo instiga demais a avançar e descobrir as coisas e conseguir "upar" pra passar pelos desafios. E tem MUITA coisa, quando você entende a estrutura muito difícil ter um momento de calmaria ou coisa assim.

Aquela cena do tiroteio é muito BIZARRO explicar por que eu gostei daquilo. Literalmente fiquei extasiado e "ansioso" com escolher opções de "tente desviar do tiro" e coisa do gênero

Não dá pra deixar de citar quantos diálogos incríveis isso aqui tem... tirei print de vários

Claro que tipo, além do começo, acho que disco elysium pode pecar que nem TUDO exatamente me interessou. Não vou mentir que alguns diálogos eu fui pulando. Por exemplo, não fui cativado pelos monólogos e pensamentos praticamente em nenhum momento. Mas dada a proporção da quantidade de acertos, absolutamente isso não é uma questão que diminui pontos ou coisa assim.

Não é um jogo pra todo mundo talvez mas todo mundo deveria dar uma oportunidade

Simply put, one of the top 5 games in terms of writing. And maybe the best use of politics ever seen in a game. Talking to people is very unique and this version is fully voiced so no compromises for this gem that has around the same number of words as all three of The Lord of the Rings books, plus The Hobbit, twice!