Good DLC but I don't really care for the microwavable ghosts. Cool mechanic but I hate having a single solution for enemies. The encounters are great here but I do think the challenge here makes me feel a lot more pigeonholed into finding the correct solution to each individual enemy rather than expressing myself more freely. Not a downside but just a vibe I got while playing.
This review contains spoilers
Some of the most demonic (lol) combat enounters I've ever seen in a singleplayer FPS, requires paying full attention to your entire arsenal, all your resources and ability cooldowns in almost every single fight. I actually don't think this is that difficult, but if you aren't constantly paying full attention to your surroundings and your abilites you will get annihilated.
Also it's kinda funny that God and Satan are now part of the story in Doom (Call them 'The Dark Lord' and 'The Father' all you want no one is buying it.) Not really a fan of how Samuel Hayden ends up in this game, kinda seems like his big reveal ended up removing all his interesting character and personality traits.
Still, I think this is a great companion to the base game, both in terms of story and gameplay. Hopefully it sticks the landing.
Also it's kinda funny that God and Satan are now part of the story in Doom (Call them 'The Dark Lord' and 'The Father' all you want no one is buying it.) Not really a fan of how Samuel Hayden ends up in this game, kinda seems like his big reveal ended up removing all his interesting character and personality traits.
Still, I think this is a great companion to the base game, both in terms of story and gameplay. Hopefully it sticks the landing.
Finished DOOM eternal Ancient God Part 1 DLC, gotta say as a die hard DOOM ETERNAL fan kind of a letdown at the start, 1st chapter/level out of 3 total was horrible to say the least, OG DOOM eternal had perfect gameplay pacing/balancing, the right amount of exploration, platforming and combat sections, But this 1st level through all of it out of the window, it's just fighting multiple waves of enemies in a same arena twice or thrice, the level was way shorter and only dragged out by repeated combat section to the point where it loses all its adrenaline rush, but the next two levels were good, to say the least, the levels were big enough good platforming and combat scenarios, sadly not as pitch-perfect as the base game,
the new addition to this DLC was some new enemy types, one of them soul possessing demon which kinda of annoying rather than amazing.
The last boss fights 2nd phase was also annoying as it used the same soul-possessing type of enemies.
Also the ost is good get the job done but it ain't on the level of MICK GORDON.
OVERALL Kind of a let down would say 7/10.
GOOD cliffhanger tho
the new addition to this DLC was some new enemy types, one of them soul possessing demon which kinda of annoying rather than amazing.
The last boss fights 2nd phase was also annoying as it used the same soul-possessing type of enemies.
Also the ost is good get the job done but it ain't on the level of MICK GORDON.
OVERALL Kind of a let down would say 7/10.
GOOD cliffhanger tho
I'm a believer in Doom Eternal's superiority to 2016's Doom and this DLC reinforced that belief. I hadn't played the game since its original release so there was a slight learning curve, but once I was back in the swing of demon slaying it felt like coming home. This DLC is an amped up version of the challenges that I encountered in the base game along with some new twists. I wasn't the biggest fan of the spirit mechanic given it requires a specific weapon loadout but other than that I had a blast with part one. Also, found the concept of a Doom slayer intern absolutely hilarious.
This just didn't do it for me, which is unfortunate because I love Doom Eternal and replayed it just to prep for this. The DLC leans too heavily on just throwing more enemies at you more frequently, instead of adding something new to the level design. The new enemy types are extremely annoying - when the combat is this fast paced, I don't want to slow down to aim at an eyeball, or roleplay as a ghostbuster with the spirit. I had the same complaint with marauders in the base game - they hurt the flow of the game by forcing you to slow down and also just use 1-2 specific weapons.
I don't think I'll be playing Part Two.
I don't think I'll be playing Part Two.
Compared to OG Doom Eternal, something I loved, the balancing felt off in this content. They added new enemies, but the new enemies are not very good and don't mesh well with the flow of combat. Especially the spirits, fuck the spirits. Hate having to rely on one weapon mod to just kill them; it being apart of the final boss's mechanics did not help on my opinion on them. Story was alright, Doom Eternal combat is good as it always is, but man the some parts of the levels were frustrating.
This expansion was amazing, so much harder but the adrenaline was, once again, otherworldly. From the beginning till the end I took ages to complete it but finishing it felt extremely worthwhile. The new enemies and enemy types were a worthy addition and the game never felt more challenging. I easily recommend this with the game itself, adds so much more.
Absolutely hilarious that Samuel Hayden decides the best way to try to kill Doomguy after going through a William Birkin mutation is by hitting him with Touhou attacks.
Originally played this when it released, but I thought I was Big Dick McGamer and chose Ultraviolence after not playing the game that has you using your controllers and keyboard like you're playing Through the Fire and Flames and rightfully got my shit canned so bad I said "that's enough of that for today!" and never returned. Now I'm back and beat the game's ass so I think I'm doing pretty good.
The coolest part of TAG is how confident the devs are in your skills and the arsenal they've prepped that they just dump the most insane nonsense at you. It's the FPS version of DMCV dumping a Fury into a swarm or Bayonetta hitting you with Gracious and Glory and then telling you to do something about it. It rules. Yeah there's still the silly tutorials telling you how to deal with something but that's like 2% of the chapter. Also, Andrew Hulshult's tracks are really good too. Glad he didn't just try imitating Mick Gordon even if some things can't really be avoided seeing as this is the modern sound of Doom now. Especially after how brutal the falling out (LMFAOOO) he had with Bethesda and id would have been in really bad taste otherwise.
Excited to start Part Two and witness the conclusion to this absolute nonsense crackhead story.
Originally played this when it released, but I thought I was Big Dick McGamer and chose Ultraviolence after not playing the game that has you using your controllers and keyboard like you're playing Through the Fire and Flames and rightfully got my shit canned so bad I said "that's enough of that for today!" and never returned. Now I'm back and beat the game's ass so I think I'm doing pretty good.
The coolest part of TAG is how confident the devs are in your skills and the arsenal they've prepped that they just dump the most insane nonsense at you. It's the FPS version of DMCV dumping a Fury into a swarm or Bayonetta hitting you with Gracious and Glory and then telling you to do something about it. It rules. Yeah there's still the silly tutorials telling you how to deal with something but that's like 2% of the chapter. Also, Andrew Hulshult's tracks are really good too. Glad he didn't just try imitating Mick Gordon even if some things can't really be avoided seeing as this is the modern sound of Doom now. Especially after how brutal the falling out (LMFAOOO) he had with Bethesda and id would have been in really bad taste otherwise.
Excited to start Part Two and witness the conclusion to this absolute nonsense crackhead story.
Pues al igual que el juego base me ha gustado mucho, concretamente porque es exactamente igual. Es tanto su virtud porque sigue teniendo todo lo bueno de eternal, como su defecto, ya que echo de menos alguna cosa nueva.
Solo añade 3 enemigos nuevos, uno chulo , otro intranscendente y por ultimo otro bastante malo. Basa su existencia en convertir a enemigos regulares en esponjas de balas, justo lo contrario que lleva a haciendo el juego hasta este punto. También me ha dado la sensación que hay demasiados enemigos por combate, satura un poco.
A nivel estético sigue al nivel, siendo increíbles. La banda sonora cumple bastante bien aunque se nota que no es mick gordon, pero sabe transmitir la misma sensación que la original.
Solo añade 3 enemigos nuevos, uno chulo , otro intranscendente y por ultimo otro bastante malo. Basa su existencia en convertir a enemigos regulares en esponjas de balas, justo lo contrario que lleva a haciendo el juego hasta este punto. También me ha dado la sensación que hay demasiados enemigos por combate, satura un poco.
A nivel estético sigue al nivel, siendo increíbles. La banda sonora cumple bastante bien aunque se nota que no es mick gordon, pero sabe transmitir la misma sensación que la original.