Reviews from

in the past


Amusing, bite-sized, Stanley Parable-like thing

Kind of a forgettable game, it was like budget Stanley Parable.

Juego divertidillo y gracioso. Muy corto.

https://www.youtube.com/watch?v=y6YDGTa0250

Also Justin Roiland is credited in this game LMAO. RIP BOZO


Fun game that feels like a prelude to the Stanley parable.

La Tigre è stata senza dubbio importante.

L'unica pecca, forse causata dall'esperienza di The Stanley Parable, è il falso senso di libera interattività: puoi maniare un sacco di cose, ma ciò influisce poco o nulla sull'esperienza; a volte non ho percepito coerenza tra quello che io come giocatore volevo fare e ciò che il personaggio protagonista fa (un esempio: i telefoni).

I would have liked to see more meaningful interaction where it goes off the rails more, since most of the things you do to "interfere" with the production are preplanned. Some cute moments, and a couple that made me smile, and a fun idea overall.

A cute and fun little game that shares this witty spirit and meta structure with "The Stanley Parable" (since they were made by the same author)

A forgettable, but fun and short story.

Przyjemna mała gra od twórców Stanley Parable. Równie zakręcona, dziwaczna i humorystyczna.

I'm quite a sucker for meta games so I enjoyed playing it, definitely worth giving a shot to this short game.

title pending just without the tedium

Couldn't even play the game, there was some other guy already playing, smh

A 30-minute F2P that's moreso meant to be funny than fun, but I get a kick out of this sort of thing

the premise is fun but that's all i can say for it really

Halfway through I wanted to write something like "It's just The Stanley Parable Demonstration, but with an unfunny narrator" as a review, but the final gag is pretty funny though.

So, okay William and Crows Crows Crows, but also why.

(And also the achievements are still broken, huh. Minus an hour of life, thanks)

game with failed potential, didn't had enough time to fully show off with it's ideas, will disappoint Stanley fans

cute little Stanley parables like thing

Most rewarding 15 minutes I have spent on a game

Great but short game. CrowsCrowsCrows at it again.

Link to the game: Dr.Langeskov..

Through it's own limited and single goal of merely existing amusingly aware of itself as a game, the crowscrowscrows formula of the meta-fictional "Stanley-like" walking sim, gets made and breaks by the quality and quantity of jokes the devs hide inside them - by the strength and length of the back and fourth, by just how many different narrator reactions can be triggered by the player's actions or non-actions and by how funny all of those are to the player.

If I wait long enough will something else happen?

No, this is a free game.
And that last line sounded pretty concluding, at least in it's verbiage even if the vocal delivery made it seem like he wasn't quite done talking.

What if I press this thing, or this thing, will each of those inputs by me contain a new line of dialogue by the narrator as a response?

No, most of them will not.
Writing good branching jokes can be hard and hiring Voice actors can be expensive.

Unfolding in the backstage hallways of a fictional heist game of which the player gets tasked to orchestrate the functions for the current "real player" and Dr. Langeskov structuring the gags around this, what turned for me out to be a sadly pretty one-note effort at a meta-narrative, appeard to be the only script he holds for the player.

In my first few minutes of play, the setup still seemed novel enough to lend itself for some creativity. Novel considering at the least when this got released, but like with a bad South Park episode the same joke over and over can get pretty boring if the execution lacks and the joke wasn't even that funny in the first place, turning your twenty minutes with it into an eye rolling exercise.

The most intense the voice actor gets in response to your action also doesn't stem from what you choose to do or didn't do. The game just won't even let you execute a specific interaction the narrator asks from the player. You can't pick up the ringing dial-phones placed in some areas, when you try to your player character lifts it up a bit just to hangs up.
Is this funny? That is completly subjective like all humour and all things probably.
But is it disappointing that the most passionate the game raises its voice at the player happens to be the result of it's own unaddressed limitations? I would argue so. If the game addressed this dissonance beforehand it might have worked better for me, but the narrator acts like I should be able to answer those calls, which in all honesty made me in that moment feel like I should be able to and just pressed the wrong inputs or something, and the "lmao you can't even do that" punchline fell kinda flat as a result.
Idk I think the game could've thematizised that lack of interplay, that Illusion of choice, but it rather wanted to make a gag without adressing any of it, which felt dull.

The first few minutes and rooms turned out to be the highlight, obviously because the joke just started, but also because the narrators need to rush the player combined with the environmental story telling he wants you to skip made the games world appear bigger than it actually is and confident in itself.
Once the Novelty wore completly off I just tried stuff to see if I got a reaction, but getting predominantly disappointed was mine.

I really enjoyed that you never see the "real game" and that all the tasks you take part in to make the other person's experience possible existed also to paint some interesting pictures in my head, but before I could properly draw them out the narrators voice always interrupted my thoughts with the same gag or some new medial task.

It should be obvious from the start that there won't be a heist for you to experience, but even if I saw the ending coming from a mile away I still enjoyed it's execution, at least enough to make the credits hit somewhat.

I am gonna stop doing this product review thing in which I try to boil a game down to the target audience it might appeal to, because it is antithetical to most of the things I usualy wanna achieve while writing and seems reductive. I'll have to learn how write a proper conclusion or some shit idk.

A proper conclusion


delightful interactions and humor, fun lil short game

A game that can make you laugh out loud while having a good time is objectively a great game and this one nails it. Short, to the point, funny, the kind of game you want to show your friends and laugh with 'em.

It's okay. The devs clearly think this is cleverer than it actually is. But hey, it's shorter than The Stanley Parable and didn't make me sob like The Beginner's Guide.

Additional Voices By: Justin Roiland