Reviews from

in the past


This is definitely the best game in the series compared to the games that came before it. It has the most story (and a pretty good one too) and best general gameplay. The party changes throughout the game, which is cool. You can recruit monsters eventually, which helps pad out the lack of proper party members during some parts of the game, but it never feels overbearing or all that difficult to get decent Monsters to use. If you want specific ones it might take a while, but some of the best ones are very easy to get. This is the first in the series I played pretty much entirely without using a walkthrough, and it was nice being able to either know where to go or be able to figure it out reasonably quickly. The soundtrack was good, combat feels similar to DQ4, and the world is pretty fun to explore. Party chat was really cool in some spots. The story itself was surprisingly unique compared to most other rpgs I've played, which was nice to see. It was still somewhat simple in nature, but there are multiple memorable scenes that will stick with me for a while. Probably one of the least grind-heavy games I've played so far in the series. Sometimes the game could feel a bit too easy, but it was generally just an enjoyable experience throughout. I could easily recommend this to anyone who has yet to play it.

Viniendo de jugar los FF de Android me encantó que las versiones de DQ sí estén bien hechas, no puedo decir más del juego aparte de que me encantó todo, tanto jugabilidad como historia, quizá lo pondría en empate para mí con el VIII, ambos sabio de XI

The best Dragon Quest game I've played out of them all thus far, even more than XI. The characters, the soundtrack, the art style, and the gameplay are all top-notch.

Although it is often regarded as a stepping stone that leads to more famous Dragon quest games like the 8th or the 11th chapter, this is not only my favourite Dragon Quest game but one of my favourite games of all time.

Why?
This answer is a difficult one:

- Is it because of the story?
The story, even though it follows the DQ standard pattern established officially in Dragon Quest III and further strengthened in Dragon Quest IV, contains innovations (foremost, the iconic choice of which I'm not gonna talk about) and a richness of expressive characters that adds a unique flavor to a game with an already strong foundation.

Is it because the gameplay?
Dragon Quest V is particularly famous for having introduced to the franchise the monster taming mechanic: as a player, you could capture certain monsters in order to make them fight in your party and having them participate in other minigames. This, combined with the unique monster designs of Akira Toriyama, make a compelling argument for anyone who wants to start this game while also scratching that 'Monster collector' itch.
The battling gameplay itself is a traditional, yet refined version, of the one already seen in Dragon Quest IV.

Is it because of the sound compartment?
The soundtrack retains the Dragon Quest feeling already fully established in earlier chapters by Koichi Sugiyama so, although good, it does not strike as groundbreaking or innovative by any means: however, I think that the particular vibe of the tracks really influenced my taste for jRPG music throughout my life.

-Is it the world?
One of the things I love the most about Dragon Quest is the way people in cities are represented: being an Italian, I felt amazed by seeing a wonderful localization where all the different dialects of my native land were used to neatly characterize cities and regions.
The world is colorful and full of things to discover, museums to fill (rather specific thing to say...) and extra dungeons to explore: not even the skies will be safe from your wanderlust!

However, I think the true factor that made me really love this game lies within the fact that it is one of the major representative of something that I always thought as a key message in the Dragon Quest franchise: 'be playful in the face of adversity and always look straight ahead'.
It is a really simple message, maybe clichè at times, but I think that, in its linearity, it contains an unspoken hope capable to give to the player strength and a unique sense of freedom: even with the terrible tragedies that adorn the main character's life throughout its existence, he never stops to move forward and to try his best to make his life worth living. By living the game with his eyes we, as players, become heroes ourselves capable of saving the world against all odds, even for just a moment.

I think that this unwavering effort to make things better is, ultimately, true heroism and why I felt so inspired by playing it.
To cite the Dragon Quest movie, 'This is as real as it gets, I was the hero".


First Dragon Quest ever played and I guess I started off with a strong one. It had a solid impact with great story, satisfying battle system, charming art and bomb soundtrack.

The biggest thing that probably stands out from the game is the party planning and monster recruiting. There are number of monsters you can recruit, kit out and take into an adventure with you and I feel like they offer a great way to build the perfect party for a specific game styles. I ended up clearing the game with the family and couple support monsters but from what I read, some of the recruitable monsters get you through the game with breeze.

Obviously, with kitting out, there is the grind. If you want your party to have the levels and the gear to beat the threat, the game offers multiple grinding options to spend your life away with. My playtime was a little bit over 60 hours and I bet a half of that was spent with the slots trying to get a good sword or some dusty dungeon trying to encounter metal slimes. In the end, you can beat the game with less grinding than I did, I had the worst of luck and was way too prepared for the final boss.

While the game's style can be a little limiting in expressing it, the story manages to hit extremely well. It's borderline comical how much the player character goes through, but in my opinion it made actually clearing the challenges all more satisfying. The story is often delivered via cutscenes and dialogue, the former being the stronger way of the two. Usually when you gain an important piece of information through dialogue, it's delivered in pretty nonchalant way, almost like in passing which is made even more infuriating by the awful accents of some npcs that were for some reason included in the DS release. However in the end I'm not playing this game for it's dialogue and can't expect them to do every single moment a carefully crafted cutscene.

This game looks really great. The art and designs by the late Akira Toriyama are just as wacky and imaginative as you get and some of the monsters are almost like ripped straight out of the pages of Dragon Ball or Dr. Slump. As someone who grew up reading those series', it felt a little nostalgic. I also love how the DS version uses the both screens to display the scene around the player character, which brings even more depth to already impressive sceneries.

Overall, it's a great game, though it gets a bit grindy especially towards the end. If you like JRPGs and haven't tried it out yet, I can confidently urge you to do so.

First Dragon Quest I've ever played, and boy was it a good one! Branching storylines across multiple generations, multiple paths/endings, a surprisingly heart wrenching story and fun characters. The dialogue was great - if often a little cheesy in some places - and the graphics were absolutely stunning with the cross-screen scenes. The monster recruitment was really cool, and added an extra layer of depth not often found in an RPG. The last dungeon was a crock and I don't understand why there wasn't a save or zoom point placed in there somewhere besides the entrance, and forcing me to choose between the canon familial party characters (which I did) or the carefully cultivated monster characters I'd been honing throughout the game (which I ultimately didn't) about 2/3 through the game left me wondering why the monster recruiting mechanic was even present at all. Those two points aside, this was an absolute treat and I'm honestly anticipating coming back to this one in a few years and trying a different story path.

I absolutely love the monster recruitment mechanic and the story was so good! Two major complaints with this game, though. First, it has the badass monster recruitment mechanic and then gives you like 4 canon party members so you have to choose between using all of the cool monsters or the canon party. Second, The whole final dungeon absolutely BLOWS and the final boss was an insane difficulty spike, the whole game was a leisurely breeze and I ended up having to grind up to level 42 and stock up on elfen elixr to even stand a chance at beating the final guy, and even then he using disruptive wave to nullify my insulation, and then breathing fire all over me. He wiped me so often and theres no save point or shortcut to get back to him so you have to go through the whole dungeon to get back to him. This sucks because the game is really good in every other aspect. On to DQVI!

Beautiful story about family and growth. A little stronger than DQ4 for me but its really close. Gameplay fun as always as well as the whole journey was really solid. Unique choices like marriage were really cool.

everytime i hear "make me feel sad" i cry because i remember how peak this game is

I kept playing the PS2 version because it seemed more balance than this where I'm still stuck at the windmill town, right before you learn Zoom). Managed to go through that but man, now I really wanna keep with the DS version.

Needless to say the game is a JRPG gem that everyone should play, no matter which version. They're all good.

Rip Akira Toriyama, thank you for all your awesome works.

One of the top Dragon quest titles for me. Playing through the lifetime of the character was a great journey, and the pokemon-esque system of recruiting monsters was brilliant.

This review contains spoilers

(I played the PS2 translated version). I really wanted to like this game. I hoped it would be a good gateway for me to get invested into Dragon Quest, but it seems to be a "cozy" game rather than an RPG experience I hoped for. It has some of the most boring exploration. Being forced to walk around where you can get into a random amount of encounters that all play the exact same feels like a punishment, and for what, a chest with a chimera wing? One of the most useless traversal items in any game ever? The combat is so watered down and standardized that the second you get a boomerang, that's what you will have for the rest of the game until you get one of the better swords, so all you do is hit circle until its over. Every boss plays the same as an enemy except you need to cast buffs and debuffs (if they aren't nullified like most other magic), so you spend one turn doing that, before spamming attack and healing, same with every other encounter. The game is so desperate to feel grand with its lackluster story that is built around 1 core idea, that it can't even have an engaging combat system for a moment at all. Too bad what it built itself around is a sorta vapid story of having pure bloodlines and destiny. The most impactful choice you can make at all in the game is choosing which heavenly wife you have, and they still are functionally the same in the story. They are there for a few dungeons, before being whisked away until the tail end of the game. The game is also as desperate as possible to take away any agency or player-character involvement as much as possible, to the point you have 2 huge sections of the game where you are enslaved or turned into a stone that span 10 and 8 years respectively. You don't even get to raise the kids or be with your wife at all, which is the whole central axiom of the game. It fails on almost every account, but it has some interesting concepts, that could be used in better made games, and it was charming, if not quaint, but that's truly the highest praise I have for it. I can't think of anything else positive to say, which is the most damning thing about it.

Played the fan translated PS2 version. What a game!! One of my fav RPGs of that era, very cozy.

ensina mais sobre simplicidade que a marie kondo

A wonderful game. I enjoyed it from front to back. Tight mechanics, strong dungeon design, well balanced combat encounters. Can't recommend this enough.

Simply one of the finest JRPGs of its generation. We follow our hero across the course of his life, from young scion of a mighty adventurer, through enslavement to an evil cult and finally out into the world as a questing hero gathering the artifacts of a legendary hero in order to defeat the cult that once captured him. Manages to be a rare thing indeed - a character-led story despite having a silent protagonist. The relationships that the hero builds around him, and how they morph and move over his life are brilliantly explored but without ever losing its identity as a fantasy rpg or diminishing the threat posed by the core villains.

first dragon quest i played and my favorite
The family and time progression makes it a lot more unique and fun to experience
childhood part was kino and the game has a sense of melancholy to it that you can feel throughout almost every area you go through

Probablemente la mejor historia en todos los juegos de dragon quest, y también de los más profundos. Si le tengo que poner una pega es que hay momentos en los que por la historia, se compromete el gameplay, pero se soluciona con un poco de farmeo

This review contains spoilers

If I want to start off this review of Dragon Quest V, I have to talk about the concept of the silent protagonist in video games. The silent protagonist is supposed to be the catalyst for the player to project themselves onto as being apart of the games story. Giving the feeling that you the player are an integral part of the game in the way that is irreplaceable. A bunch of games I love have used this idea well such as Zelda and Pokemon, but it wasn't until DQV where I feel as though I was TRULY a part of this game.

The journey we embark on starts at our literal birth and we see our main heros life unfold through literal decades. Giving each generation of his life a distinct identity and moments that become special to us. Like I will never forget visiting the world of the Fairies for the first time during childhood or exploring the Zenithian castle during the later stage of adulthood. Characters like Henry and Sancho continuing to have our backs no matter how many years go by. Even as far, in the case of Henry, as leaving our party to further develop his own life. People come and go, but that's just how life is. You can argue that DQV doesn't have a "crazy" narrative or whatever, but I feel as though it doesn't really matter. What ultimately makes DQV so compelling to me is the sense of personal journey that is in the game.

However what strongly impacted me about the game is how it tackles grief. At the end of the Heros childhood our father is killed right in front of us. A part of why I was able to connect to this character is because my father was killed years ago. When I read Henrys message on the treasure chest to the Hero I'm gonna be honest I cried my eyes out. Both because the death of Pankraz is a crushing moment in the game and that I was thinking of my father in that instant. The pain of losing a parent is one so great that it can affect our actions moving forward. That's why our journey is dictated by wanting to fulfill our dads wish and to find our mother to see that she is hopefully still alive. Moments in relation to all this that stuck out to me are when we see Pankrazs ghost in one of the towers and when we go back to the past. The latter especially destroying me when I was playing. In our conversation with Pankraz, with us being much older, there is an option warning him not to go to Coburg. Because if he never went there he would've never lost his life, but to be expected he disregards our warning. This got to me because I've had similar thoughts about if I could go back I would warn my dad and try my best to save him. However with Pankrazs dismissal it made me and the Hero ultimately realize something that being what's happened happened. We can't change the past, we can't be haunted by ghosts, and we have to move forward in spite of the pain.

Part of moving forward is putting faith both onto ourself and the next generation. Later in the game we find out that we are not the legendary hero, but rather our son is. On one hand you could be feeling sad about not being the hero of legend, but on the other hand you could be excited about helping the legendary hero! Which was how I felt pretty much. To me our guidance of the hero is a culmination of every choice made in our journey showing that it has been worth it even though we are not "the one". The fact that we are still in control of the party shows that this is still our story to finish. The goals of those who came before us now finally fulfilled and the new generation can move on. Free to learn and face whatevers coming at them head on. To me that is DQV: learning from the past and moving forward. I find that to be beautiful.

I want to dedicate this last section of the review to Akira Toriyama who passed away days after I started this game. To say I was devastated would be an understatement. That man and his art defined aspects of various stages of my life. I wouldn't really know where I would be without Dragon Ball and Chrono Trigger. And I just could not possibly fathom what this game and Dragon Quest as a whole would be like without him and his art. All throughout the game I found myself amazed by all the art for both the human characters and the monsters. This was my first Dragon Quest game and I hope the series can come to impact my life in a similar way DB and CT did years before. Thank you for everything good sir, I hope you rest easy.

One of the coolest story formats for any rpg. I started this a couple years ago but finished it after Akira Toriyama passed away, RIP to a legend.

Beautiful story telling spread thru multiple generations of characters. Also a monster catching mechanic that predated pokemons existence soooooo

If I ignored the gameplay, I think it's a solid narrative esp compared to the games b4 it. Fine Saturday cartoon. From gameplay standpoint, It's kinda bland & not really engaging.

This review contains spoilers

Respeto mucho el aprecio masivo que esta entrega recibe, así como la importancia dentro de la genealogía de los JRPG que se le atribuye.

En Dragon Quest V se sigue la historia de su protagonista desde la infancia hasta su adultez en un contexto en el que la oscuridad vuelve a alzarse con fuerza en este mundo fantástico. Aún con esto último, no se siente tanto que la épica de la narrativa caiga en la dimensión global que representa esta amenaza, sino que en el impacto que estos cambios en el mundo tienen en la vida de nuestro personaje principal.

Con una aproximación narrativa que para 1992 (fecha en la que esta historia apareció por primera vez) podríamos considerar incluso cinematográfico, DQ V subió las apuestas en cuanto a lo que el medio y el género podían entregar. En este sentido, entendiendo las limitaciones del lanzamiento original, creo que la posibilidad de limar y mejorar algunos aspectos no fue aprovechada en este remake. Para ejemplificar concretamente, creo que si bien existe un esfuerzo por dotar de mayor relevancia a Nadja en la historia, la conclusión de ese arco en la trama resulta algo apresurada y casi irrelevante considerando el impacto que este personaje en concreto tiene en cómo se van desencadenando diversos hechos en la historia. En este sentido, y habiendo experimentado DQ IV recientemente con Psaro el Carnicero como punto de referencia, Nimzo es un antagonista final bastante decepcionante, con una anticipación mal construida y siendo más un mob más a derrotar antes que un personaje en la historia como sí lo es Psaro. Por último, creo que este juego sufre de alargues artificiales e innecesarios a punta de una abundancia de Macguffins.

Habiendo dedicado un párrafo a expresar mis mayores problemas con el título, quiero aclarar que sí he disfrutado este videojuego y también me parece una obra digna de reconocer. Pese a haberme gustado más DQ IV en su conjunto, me gusta cómo en este juego se construye una atmósfera distinta y consistente (expresada a través de los NPC y el recambio en el bestiario).


the secret to saving the world is getting a wife and several kids you say?

interesting take, japan

You go into a dungeon. You spend 30 minutes solving one of the crappiest puzzles in video game history. You are constantly attacked by monsters that are either easy as pie or can wipe you out completely in one go, depending on your luck. After what feels like an eternity, you have finally solved the puzzles on all 3 levels of the dungeon. Before you descend back into the dungeon, you go out again to save, as there could be a boss. You save, return to the dungeon and all the puzzles have been completely reset. So you get to start all over again...FUCK THIS GAME!!! Ok, I calmed down and actually played through the game :D I have to admit that I had a good time with Dragon Quest V after all. I especially liked the cross-generational story. There's just something magical about seeing the world and the characters you've met evolve over the course of the story. I had read a lot of positive things about the story beforehand. It was often emphasized here that there were some twists and turns that you could never have foreseen. I have to strongly disagree with that. The story follows a fairly classic fantasy pattern, has a few little surprises up its sleeve, but never becomes profound or particularly twisty :D Nevertheless, I found it charming, just like the characters, their conflicts and personalities. The antagonist of the game is also often praised, I find him ok at best. Yes, Nimzo and his subjects do some misdeeds in the course of the game, but I didn't really understand why they are soooo dangerous and evil for the world. Actually, they don't do much the whole game :D I found the gameplay nice but also very monotonous. The game is from 1992 and you can really feel it here. I find it annoying that I never know in which order it's someone's turn. It's also annoying that enemies can simply call in more support and the battles can drag on forever. The random encounter rate is also really high. All in all, I thought it was nice but unfortunately I wasn't really carried away by it.

I recommend this to anyone who enjoys JRPG's, because this one really went beyond my expectations.
overall, sick ass game, 4.5/5

"He tries to picture his dad's face by looking at his own reflection."

After finishing my 2nd playthrough of DQV there's no way it'll ever leave my top 5 games. This is the perfect Dragon Quest game because of the way it encapsulates exactly what the series is all about: bigass adventures, heartfelt stories, and funny characters. It's such an emotional journey the entire way through it's really hard not to resonate with the story. I was getting choked up AGAIN during this playthrough which I guess goes to show how good the story beats are much of a pussy I am. It's a struggle at some points seeing the most punished fucking protagonist of all time just have to keep going through it. This playthrough didn't take me very long either clocking in at about ~25 hours with very little grinding. I'd easily recommend this game to anyone interested in a 2D Dragon Quest game because it does more than just hold up today.

"You'll always be my lackey... Ha ha ha! No, you'll always be my dear friend."