Reviews from

in the past


Great aesthetics, fun character writing, and a predictable but inoffensive plot - at least, from what I saw. I dropped it partway into Chapter 4 as it was just too tedious.

Wading through all the available options each turn to figure out the correct move - and there is almost always a correct move - isn't especially engaging. That's mostly because the correct move often boils down to a purely defensive play, which doesn't progress the game state at all and boils down to "see if next turn's dice draft is more advantageous." Attempts to vary this formula don't go far enough, and by the end of the third chapter (of six!), I felt like I'd seen more than enough of what the game had to offer.

If I stopped right before a huge twist that invalidates everything I had to say, please let me know - I want to like this game. I really like the Aether Team, and this game's core mechanic is clever. Maybe this is the fate of a game borne out of a celebrated itch.io game jam entry - a strong start that peters out far too early, unable to stretch its progenitor's excitement into a full game.

This game is pretty awesome. I will admit that I'm a bit fan of Dan's work so I'm biased, but the aesthetics and music are top-notch and are in line with Rivals' game feel.

There are some flaws though, for one, there are some systems that are just not implemented well. I didn't know, like the fact that you could drop items, for example. So I kept moving back and forth selling things that I didn't want. I also wish the bosses were a little tougher, since by endgame I had so many pieces of epic/legendary equipment that I seemed to breeze through with damage boosters and dice-altering scrolls.

On the whole though, sweet game! I love that The Aether Team put a lot of effort into giving each character a specific playstyle that matches their personality. It motivated me to switch up my habits every once in awhile.


El juego depende mucho del RNG, pero una vez que le buscas el truco es facil de completar, aun asi me costo completarlo y simplemente lo hize por la historia que tampoco valio tanto la pena, si eres furro o te gusta el mundo de aether juegalo

I really did love mostly everything here, the characters are solid, the story and lore is fun and interesting. unfortunately, the actual gameplay is not where it needs to be, especially once you get to the rhino character, who I greatly struggled to progress with.

I'm so bad at it but there's this shark and uhh...


a unique and fun battle system with incredible art and music, only brought down by a repetitive midgame and poorly balanced endgame

Looks Great, not my type of game, might try it again

I got my tweet liked by Aether Studios abt it. Very cool. Game is a nice dungeon crawler BUT I also suck at it. Will play later.

Despite the RNG combat, the games story is a fun expansion to the Aether universe. It's aesthetics are top notch, it's characters are very charming, some jamming tunes! Hell, even with the flaws of the combat, it'll always be satisfying to pull of a risky play in this game. If you dig strategy games or are a Rivals nerd, give it a try!

Slade, Hamir, and Artemis for Rivals 2 please.

Have not tried challenge mode yet, so I'll update this review later when I get to that. Anyways:

Fun game! Absolutely in love with the visuals, artwork, character designs, and music. Story's pretty straightforward but it kept me engaged; the characters were very fun to me (I especially adore Fleet aaa she's awesome) and it had a satsifying conclusion including for the character arcs of the 4 main characters. I gel with the themes.

The main meat of the game is its unique turn based combat involving dice mixed in with the dungeon crawling. While picking dies can feel too random at first, the game does a good job of allowing you strategize with what skills and items you have to get the upper hand on the enemy regardless of what dies are available to you. It helps that each of the 4 playable characters have specific quirks and skills to them which allows for further thinking on how to optimize them without feeling too repetitive or monotonous (Slade is the most fun to play btw~)

The main issues of the game do lie primarily with the combat. While generally enjoyable, it can suffer from feeling too slow and repetitive depending on the enemy and what dies you receive, making rounds go too longer than necessary (the skeletons are particularly egregious about this). It gets a little worse with who you're playing as because some characters may beat the enemy more quick than the others, but the argument could be made that this relies too much on a player's playstyle and grasp of each character.

Overall, Dungeons of Aether I found really fun and would definitely recommend. It for sure made me want to check out more Aether content lol.

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this game is fun for masochists and luckily for them i am one