Reviews from

in the past


When I was a kid, I didn't really have a lot of knowledge on games outside of Mario, Sonic, Rock Band, and some GTA through word of mouth at school. We went to GameStop one day in maybe 2011 or 2012 or so and Sonic's Ultimate Genesis Collection for the PS3 caught me eye, so I took it home with me. My mind was absolutely blown when I started playing it. 40 doesn't seem like too many now, but all those strange little games from before I was born were awe-inspiring to me. However, for the longest time I couldn't really make any dents outside of the Sonic and Alex Kidd games, so I didn't really form real thoughts on many of them until the past two or three years.

Dynamite Headdy, on the other hand, stuck out to me almost immediately. Might be the very first one-off title to really resonate with me. I knew very early on that I wanted to finish this one, that it was a winner. Similar story with Ristar, but between the two this won me over.

To this day, this is my favorite game in the Genesis library. Upon replaying Gunstar Heroes it came into a VERY close second, but the memories and nostalgia for this one are near unparalleled for me. It helps that I also love just about everything that it does. It's so goddamn stupid in the best way possible, just all over the place, completely off the rails. You can poke around at random shit and maybe you'll find some secret bonuses, which after I learned about it basically completely enthralled me all over again. It also has maybe my favorite game soundtrack out there. I really don't think there's anything not to like here. It's a stone cold classic.

It's another victim of changes in localization, though. I've always been used to the international release since I've played it so many times, but for today's replay I did the Japanese version and I think I have more issues with the palette changes than the difficulty changes. A lot of stuff just looks much, much better in the Japanese version, and in the process of turning Maruyama into Trouble Bruin overseas it made a lot of boss and enemy palettes comparatively really awkward. Most of the dialogue is taken out as well, which unfortunately removes a good chunk of the humor. I fucking love how these wacky ass adversaries all speak so professionally, like the big colorful goofy ass dog who is played completely straight as a bounty hunter. That kind of shit is so funny to me.

I think charm prevails over all in a grand majority of my favorite things, but aside from a few brutally difficult sections such as scene 8-5 (again mitigated in the original Japanese version) this is pretty much flawless in all other regards too if you ask me. It was probably my favorite game of all time before joining the site, and it still comfortably sits in my top 5.

One more thing, I think it's genuinely one of very few things that couldn't be recreated today. There's a ton of overly absurd and "quirky" indie platformers nowadays, but they just don't hit the same. There's something lost these days in the art of presenting the goofiest shit possible with a straight face, instead typically being overtaken by layers of irony and pandering to internet culture. And then a bunch of kids who probably advocated for Banjo in Smash Bros will shove it down your throat. Maybe it's something I'm just a killjoy about, but it really just isn't the same. Post real Soul™.

This is a unique and cool concept for a platformer that has me wishing there was more story for this game.

really hard but this game has that Treasure quality so i wont complain.


Um ótimo jogo de plataforma antigo, com uma trilha sonora muito boa e cenários LINDOS pra época.

A jogabilidade tenta inovar com o diferencial do protagonista conseguir "trocar de cabeça", cada "cabeça" tem uma habilidade diferente que irá te ajudar a passar determinadas fases.

As lutas contra chefes são o destaque do game, a grande variedade e criatividade nos níveis do jogo estão entre os melhores de qualquer plataforma de 16 bits.

O maior contra do jogo é sua dificuldade. O jogo até começa tranquilo mas uma vez que o desafio aumenta, tudo fica MUITO DIFICIL. Os estágios mais pro fim do game terão inimigos vindos de todos os lados, alguns dos chefes começam a usar ataques aleatórios que são muito injustos. O que realmente torna o jogo absurdo de injusto é que você tem vidas muito limitadas e os níveis não apresentam checkpoints. Morreu uma vez e você terá que começar o estágio atual novamente (incluindo lutas contra chefes de várias fases). Game over e você terá que recomeçar do inicio do jogo.

Em poucas palavras o jogo é estranho, frenético, repleto de lutas de chefes memoráveis, esteticamente agradável e realmente criativo. Em contra partida a dificuldade do jogo faz você desanimar com ele.

Un juego que no va a nada. Otros de Treasure al menos dejan ver un nervio creativo por explorar distintos tipos de acción. Este parece hecho exclusivamente para presumir de lo que eran capaces de hacer gráficamente.

iyellatcloud recently described shadow of the beast as 'designed by 10-year-old [themselves]'. For my money, Headdy is the good future equivalent of that kid design fantasy. Just this insane deluge of visuals and gimmicky set pieces crammed into a 2MB cart. It's actually pretty adjacent to Ristar in being this sensory-oriented arcade platformer, though it aims further into structural chaos than dreamlike delight. Not every idea lands - I could do without izayoi, dark demon and baby face's boss fights. The western version's bizarre localization sucks, but the worst part above all else is the sparsity of continues - this game is too on-rails to justify having to start over THAT many times just to complete it.

I wanted to pull my hair out but the music kept me going and I pulled through it was a blast and hard as balls

gonna show the first boss to an overworked Target employee and see what happens

To this day I never knew how or why I got a secret bonus point

An emotional Journey with one of the most powerful rivalries in gaming.

Play the English patched Japanese version the US version cuts all the dialogue

beautiful and all and shows how creative and experimental treasure was, but by the end, i was just willing it to get over soon. not really good but interesting nonetheless!

How in the absolute fuck did Treasure make a game this cool out of a premise like 'Throwing your own head as a form of attack'

TARGET! TARGET!

i like this game a lot! ive heard the original jp version is better so ill need to check that out at some point

holy crap this game is nuts like dezz nuts levels of nut its insane bro I am going to talk more in anther review so just play the and give it a 10/10

Any dipshit loser who complains about localization ruining modern games because of a single homophobic joke being cut or some shit like that should be forced to play the localizations of 8/16 bit games that made them way harder than they had any right to be

this game is wack. the devs must have been high on something when they came up with all this random bullshit, and i love it. each scene has a different twist around the corner, whether it be a funny new gimmick or a crazy ass boss.
the american team must have been absolutely wasted when they were tweaking the game for international release though, they had no right to make the bosses take so many hits :(
though i like the american version more, because going back to the japanese version feels like a toddler's game

Playing the Japanese version after being stuck with the American one for so long feels like fucking baby mode now

Great music, Great game, play the Jp only!

Top 3 genesis games for me. Great music and tight controlls. Creative boss fights and there are a lot of them. A great game to speedrun as there a high skill cap to obtain. The different heads to use add variety on top of being able to use your head in all 8 directions. The difficulty might be too high for casuals, but a real gamer will enjoy this.

Tired: Super Mario Bros. 3 is all just a huge stage production

Wired: Dynamite Headdy is all just a huge TV production

I really wanted to like this one more but I feel like it peaked in the first half. Still a good game at the end of the day but some of those later levels were pretty brutal.

One of the 3 good genesis games I had as a kid

Now this is a god damn video game.

It really feels like Treasure threw everything they had at this game, and anyone familiar with their output knows that's saying a lot. This game is wild. It's weird, it's crazy, it's kinetic, it's gorgeous, and it's a whole lot of fun to play.

Headdy definitely outpaces Gunstar Heroes (arguably Treasure's most acclaimed game of this generation) for variety, with gimmicks and power ups that are always fun to engage and experiment with. Platforming is tight, Headdy's controls are very responsive, and the art direction gives you so much to soak in as you dash between bosses - which (in true Treasure form) are the real highlight of the game. It's never quite on the same level of Alien Soldier, where levels simply feel like a means to an end, though. But, very much like Alien Soldier, bosses are creative showcases that are sometimes too chaotic to fully take in. There's a few that really push the Genesis and I was surprised to see what Treasure was able to pull off at the time.

True to form for Treasure, this game is also hard as hell. Unlike Gunstar Heroes and even Alien Soldier, however, I didn't mind running the gauntlet again after burning through my continues. Dynamite Headdy owes a lot of its replayability to just being a damn fun game to play, but its aesthetics and music certainly pulls its weight. The soundtrack in particular is incredible and very effective as invoking stress and excitement at the exact right times.

Dynamite Headdy is hands down one of the best games on the Genesis and pretty high up there in Treasure's catalog. There's only a few reviews on this site for it, which I just have to take as a sign that not enough people have played it. Fix that. Right now. Or so help me, I will rip my head off and I will throw it at you.

It's a toy world
It's a toy world
It's a toy world
It's a toy world


I had already played a few platformers before D. Headdy in the early 90s, both on NES and Megadrive.

You could say I was a connoisseur of the genre. This was without a doubt a must play.

Colourful, dynamic, action packed... I really liked it.


Well it's got some colours, I'll give it that.

Amiga game lookin' ass

An overlooked treasure - developed by Treasure!

One of my favorite games of all time. Do yourself a favor and play the English patched JP version. Bosses are less spongy and you get some dialogue that was removed from the US version.

You found a secret bonus point!