Reviews from

in the past


My initial review of this game was kind of mean and I felt went from a lack of understanding of both game design and the actual mechanics that went into the game


Not to say my issues went away per say but I was looking at it from a perspective of other game I like the black and white morality isn’t super well written but like, it sure is fun from a gameplay sense in this game

And maybe the game benefits from a simpler story to focus on a fantasy life sim

It’s an ambitious project and I’d be lying if I didn’t respect the hell out of ambition and trying to do cool shit with your game

The way you interact with your player character and how they interact with npcs and the world is very impressive and fun the fun ways you can complete quests is actually impressive, how armor and your character looks makes npcs reacts is really cool

Also the style has really grown on me

Combat is still a clunky but it didn’t bother me too much

As well as how this game gives the player exploration and choice without filling the world with empty space, now granted it’s not an open world but maybe modern games can learn from this fun albeit flawed fantasy life sim

I often see people in the fable community praise this as the best out of the 3 main line games. not the biggest fan, the game's combat offers a lot but is very clunky in practice, some enemies will fall down in one hit, and you can't attack them until they get back up, and the amount of enemies being placed around you sometimes kind of sucks.

the characters are really neat and honestly some of my favorites in the series, when they're fleshed out they're fleshed out, and they're all super unique, but a lot of the time they're kind of just dumped aside, this is supposed to be the complete version of the game, but it still feels like a lot is missing.

i feel like this game sets up so much, or has ideas that can be super neat, but it just never succeeds on executing them well.

I really liked it back then, liked the comic look and the story. The combat system was simple but I wasn't that demanding as a child^^ I definitely played it once as a young boy and chose the "good" path. I also went down the "evil" path once, but I don't remember 100% if I finished it. Well, the morality system was pretty simple but the fact that the character adapts visually (halo as a good boy vs. flies and horns as a bad boy) was cool. Music was good too.

Não tenho palavras pra descrever o meu amor por Fable, eu posso escrever um texto no tamanho de um livro de direito que ainda sim, não vai ser o suficiente pra demonstrar o quão foda e inesquecível é essa obra prima.

Vamos começar pela história. Resumidamente, você é um garoto que perde sua família por bandidos e é salvo por um mago chamado Maze e consequentemente, você entra em uma guilda de heróis e é treinado até a vida adulta para se tornar um herói (ou um vilão, vai de sua escolha). O Enredo é relativamente simples porém, muito cativante, com plot twist's bons e um vilão que dá um certo medo.

Um dos pontos mais relevantes de Fable na minha opinião, é a trilha sonora. Só de você ouvir uma música, você já vai saber de qual cidade é a música ou pelo menos vai saber que a música é do Fable. São músicas muito bem trabalhadas, cada uma com sua função certinha (Ex: A música quando você entra em uma demon door dá um desconforto mas ao mesmo tempo, uma certa paz)

A gameplay é bem simples, os gráficos são bonitinhos, SideQuest's engraçadas e marcantes, enfim, Compre Fable. Se você quer uma aventura cativante, engraçada e épica, vale muito a pena pegar esse incrível jogo.

I know Fable is infamous for Peter Molyneux's wildly ambitious, and ultimately insufficient, claims. But, as a teenager, Fable put me squarely into ancient Albion and let me become the Hero I imagined myself to be and I loved nearly all of it.

From training at the guild and feeling genuine affection for Whisper, Maze, and the Guildmaster, to receiving my first hero title,("Chicken Chaser, I believe?") I feel like I remember every second. It could also be the innumerable times that I've played through it. The voice acting is so memorable. Maybe even more so to me than Resident Evil 4. It's so infused with humor and charm of it's own unique design. It's an incredibly unique franchise in this regard.

Combat is a little clunky today, but I had so much fun mastering it as a teenager. I think in my last couple of runs, I understood the fighting mechanics, magic systems, and the combat multiplier so well, that I managed a no-hit run. Or what felt like it. I love the endless assignment options for spells SO much more than what they did with the sequels. You can piece together spells that naturally complement eachother and run ramshod over foes. On more evil runs, I had spells so thoroughly crafted that I could break a window in a town and massacre the whole place with defensive casting and not throw a single punch.

The clothing options, expressions, mini-games and bartering systems are all really fun to play around with too. You couldn't customize your face or body, but it didn't matter much when you could wear so many different types of armor and discover all the tattoos there were to find. I used to love to start a file, go into Bowerstone South and just play the Memory mini-game in the tavern for an hour or two and accumulate enough wealth to buy equipment way beyond my current level. Bringing books to the schoolhouse and getting a unique cutscene of your Hero and the teacher reading and interacting with kids was always hilarious. There were so many noteworthy side quests and I could even relegate all of this to the first town. Oakvale, Darkwood, Barrow Fields, Greatwood, Knothole Glade, Hook Coast. This is all from memory. It is so thoroughly entwined with what my idea of a great game is.

There are a few faults. As I said, age may have made it a little clunky and some of the babysitter quests are groanworthy. Taking the traders through Darkwood was always a slog. There was one hostage rescue mission with Bandits that was always janky and the Chapel of Skorm and Temple of Avo sidequests were impossible without a guide. The jail section is really terrible too. For some reason they did it again in Fable 2 and it may have even been worse. The base version ended without a post-game, but Lost Chapters was SUCH a welcome improvement. I played the remastered version for 360 and I was incredibly disappointed. I encountered lots of bugs, slowdowns, and freezes. Enough so that it eventually became unplayable for me. I couldnt get achievements to pop either. Really annoying.

There aren't many games that are this individualistic and charming at the same time. I for one can't wait for the next installment and I'm praying they can manage what Lionhead did back in the day.


Game's got it's issues and most of those are tied to how much of a douche the creator is. Its filled with fart jokes and performance issues. But at its core, this is a solid game with a really fun morality system for its time. There's lots of options with how to fight, and lots of options of how to end those fights. Worth a play.

This review contains spoilers

I did not expect to like this game as much as I do. It really caught me off guard. Truly one of Gamings finest RPGs, and an Incredible Journey I won't forget. I have some minor complaints, but all and all I really loved this.

The title "Fable" couldn't be more on the nose. This game really does feel like you're in a Fable. The World they created here is so full of life and is really beautiful. Lots of awesome areas to explore, which I'm sure many I didn't even get to. The world traversal could have been a lot better, but I understand the hardware limitations for the OG Xbox, so I'll give the loading screens a pass, I've seen much worse from games released after this.

The Gameplay itself is a lot of fun. Combat was surprisingly nice and smooth, though Archery was fairly janky, but it was passable. Missions were more fun and more creative then I expected aswell. All around just some really good fun. The Demon Doors also add a bit more depth to the world, and the riddles or whatever you have to do to get them to open is usually pretty neat.

My biggest complaint with combat, though I thought it was really good, there are times where it falls a little short. Mainly, and this isn't all the time, mostly in near the end of the game, when an enemy hits you, you will get knocked down, and have to stumble back up. This is an animation, so it takes you a little to long, and once you get back up, there's a very good chance you'll get knocked down again, and again, and again, until you eventually break the cycle. This is not a regular occurrence, but when they throw like 4 or more (potentially at times like 20) enemies at you, it can be frustrating. I understand getting staggered, but knocked down? That might be a little to much.

Moving on, the Music was great. Really set the tone and atmosphere of every area. Nothing that I'd listen to in my free time, but that isn't what makes music good. It does what Music should always try to do in a video game, enhance the atmosphere the devs are pushing for.

Characters had really cool designs and stories. Jack of Blades, the Villain, has one I especially like. Your sister, Maze, The Guild Master, Whisper, etc. all great designs, and are voice acted well too.

Speaking of Jack of Blades, he is so damn evil. Spoilers, he burns down your village, kidnaps your Mom and Sister, as well as kills your dad and many of the Villagers. He cuts out your sisters eyes and leaves her blind for life. Imprisons you and your mother, inflicting a year of torture on you, and who knows how many years of it for your mother. Tries to rule the world and potentially end it. And the part that I'll remember forever, slits your mothers throat right in front of you to collect her blood. I didn't expect such an evil villain from a game with an art style like this, but I'm all here for it. He isn't just evil for the sake of it, he has legitimate ambitions and goals, and he really will destroy everything if you'd let him, all for himself. His Final Bossfight, or both of them, are both pretty cool. They could have been a little better, but not much to complain about.

The story was really good, though could have been a bit better paced. I though it was a bit to fast, but it was still very enjoyable. They did a decent job of making you give a damn about the world they want you to save, and the story had a lot of good memorable moments. Moments like the Village Burning, Growing up in the Guild, Fighting in the Arena (Which was amazing), finding your sister without her eyes after so many years, Jack of Blades Killing your Mom, and what I think is the most memorable, the game making you stay in jail for a straight year enduring horrific torture along the way. The prison thing really caught me off guard. I do wish they made it possible to escape on your first try, but It does make the whole thing more memorable. Story was entertaining, and was a fantastic adventure all they way.

The RPG elements is where this game really stands out. The peoples perception of you is dependent on what you do in the world. If you're Good, they will eventually cheer for you every time they see you. If you're evil, they will Boo you as you walk by. I'm not sure how much the game's story changes if you do the evil stuff, as I just wanted to play the hero, but I imagine it must be substantial. Besides how people see you, the upgrading of skills and powers is well done, and the upgrading of weapons is something I really liked as well. All around just great stuff.

Art style was something you had to keep playing to learn to love it. I wasn't a fan when I first saw the characters and the environments, but it really is beautiful in a way. It really pushes forward that Fable feel as well, and it feels Unique to this game.

All and all, a great game. Despite any minor complaints, it's a great Adventure RPG, that In my opinion, doesn't get brought up enough. Glad to get this off the backlog. This might be the most pleasantly surprised a game has ever made me. If you like RPGs, Adventures, and/or Videogames in general, I recommend you play this game.

Score: 4.3/5
Letter Grade: A


This is the game where before they know you as hero, they know you as "chicken chaser" because you keep kickin chickens.
Graphics would be considered outdated in present times. Combat is actually not that bad. The story is simple yet, good. Has rpg elements where youre presented choices and consequences. Even for things you eat!!! Eating a live baby chick will be considered evil, even if youre desperate because your health is low. I love the effects of your character if youre too good or too evil (get halo + butterflies + aura or horns and flies). The npcs are hilarious and you can emote on them to curry favor by blowing them a kiss or make them hate you by farting on them. The npcs can be crude and disgusting, but hilarious. Other than emotes and able to marry, there's not much else for interacting.

For computer games, this was my first real dive into an actual rpg with actual rpg elements of having choices and consequences. It was pretty mindblowing for little kid me at its time, which is why i give it 4/5. I imagine if i played it for the first time today, itd most likely be 3 stars.

This was probably a fine game (in that I recall having fun with it) but there's a part where you get captured and thrown into prison where you slave away for several years but when you finally escape NOBODY back home even acknowledges you being gone for a second. This pissed me off so bad in middle school I almost put the game down because of it

A great RPG for its time
Combat can get repetitive once you find a universal optimal strategy for dealing with every enemy. Has a morality mechanic that feels more binary good/evil for the sake of roleplaying a character rather than personal choice.

REPLAY: 01. Rota do mal.

Fable nur mehr und besser.

I keep coming back to play it. With every replay its faults get more obvious but its charms sink deeper. Relaxing. The music is amazing.

I wish more RPGs made the same that Fable did: a smaller scale world and storyline, but very dense in its roleplay mechanics, making it a fantasy life simulation of sorts.

I love being a spellsword type of class

I'd heard the legends about this game before I found it! An opportunity to change the look of your hero during your good or evil decisions seemed to me like a genial idea! 

first Xbox game i ever played and it's my fav Fable game for sure

I've replayed this game twice per year since 2009 or so, pretty nice. My only complaint is that it's too easy.

pissing farting and cumming GOTY edition

Played twice, both times were great

Molyneaux always lies his butt off, but this game also had a real impact on my childhood. I'm not sure how well it would hold up, but I enjoyed the reactivity in the game towards your actions quite a bit.

Idc what anyone says this game is goated

didnt get past the one barn level with your friend, didnt like it that much really


The beginning of something great

Me impressionou num tanto gigantesco que as pessoas não entenderiam. Facilmente um dos jogos da minha vida!

Wondering what Molyneux had in mind while developing this game.
The character menu is rather big for the few gear you can obtain through the game, food, weapons etc. Is pretty linear with only several sidequests and only one annoy part.

I really liked this one, probably one of the first open-world (or, in this case, "semi open-world") RPGs I played back in the day. I especially loved how I could turn into a hero or a despicable villain, so I played it through several times.