Reviews from

in the past


Full thoughts on the Use Your Items podcast:
https://www.podbean.com/ew/pb-2xf9g-152aff1

Canonically, Aerith is Cloud's true girlfriend. However, canonically, Tifa is Cloud's true wife.

Would be a 5 star if the graphics weren't so out of date.

Final Fantasy 7 is a game that has been with me in every stage of my life. It was one of the first games I saw when I was sentient, watching my brother play. It was something I dreamed of beating as a child and struggled with on the crappy PC port of my extremely weak family computer. It was something I revisited in high school and college, appreciating it more each time. I picked up a significant amount of Japanese watching and listening to Lets Plays of it in Japanese, discovering some of my favorite JP streamers through it. The remake was there for me when I was depressed during Covid lockdown. Rebirth was waiting for me after I had gotten through a particularly rough patch at work. I love Final Fantasy Seven

This was a formative game for me in my youth. The visuals, the combat, the story, it was all something that I had no experienced before and despite not knowing how to read for the entire first disc, it kept me coming back.

This and MGS1 changed my perception of gaming as a medium and it formed a taste that I still possess to this day.

This game is truly my favorite game of all time I can go on and on in hours about why i love this freaking masterpiece of a game, No game has ever made me change a view of life and about struggling with personal self identity. And most of all being yourself, and stop pretending to be something you wanted to be but you can't achieve your goal in life. I just love this game of the bottom in my heart and the characters are just amazing and peak.
100/10 all time game

not perfect but its such a charming game. i find it hilarious the overworld models walk on pre rendered backgrounds like toys on a play mat


Most mainstream Final fantasy game, but not in vain.
This game was the biggest leap in terms of visual quality and gameplay.
Many people would say that it is the best for this very reason, it is the one that stood out the most and attracted attention as it was an innovation, but in my opinion, although it is still very good, it would be top 3-4 at best.

While it might be a bit passe to say Final Fantasy VII is incredible, I'm still going to say it. Following in the footsteps of VI before it, VII continues the series' departure from traditional fantasy and into more overt science-fantasy territory, not to mention it continues to place an even greater emphasis on the writing of its story, characters, and world. We play as Cloud, a mercenary who joins the eco-terrorist group AVALANCHE in their fight against the machinations of tyrannical megacorp Shinra. I don't think it's an exaggeration to call VII's opening - indeed its entire first act in the sprawling, grimy metropolis of Midgar - one of the most iconic sequences in videogame history. Sure there are typos and odd gimmicks to proceedings, but you can still feel the weight of VII's narrative today and as the party escape from the city and set off on the trail of the murderous supersoldier Sephiroth it's easy to find yourself entirely absorbed.

Still, the move to the PS1 brought some changes to the way Final Fantasy was presented, and not all of them are entirely positive. This is the slowest Final Fantasy yet, especially given that Square went wild with the visuals as the game moved to polygonal models instead of sprites, and getting your head around materia can be a little daunting at first. It's also a game filled with distractions and side content which can pull the pace of the game down a bit, but I wouldn't say they're to the detriment of the game; instead it all adds to the sense of a living world, but one teetering on the edge of a breakdown. There's a tension to everywhere you go that only heightens as the game advances.

The short answer here is that while FFVII won't be for everyone - of course it won't, JRPGs can be a bit of a niche like - it remains a stupendously strong entry into the franchise.

Who would have thought a dated jrpg from 1997 would now be one of my favorite games of all time? It took a while to work up the will to play, but the time felt right after beating Rebirth. I knew it was going to be great, but the old PS1 style mixed with people being possibly blinded by nostalgia made me a bit skeptical. Nope, it’s just that fucking good.

For 30 hours I was completely absorbed in the world and its characters. For such an old game that isn’t a pixel jrpg, it’s amazing how its art style somehow holds up in a weird way. It takes some getting used to, but within the first hour all those chibi egg beater hands became charming as hell. The whole experience of FF7 feels like a time capsule of good vibes coupled with a story that surprisingly mirrors some issues that we are currently facing today in society.

I could go on about all the things I loved about my time with FF7, but honestly I think it’s still a must play to this day. Don't sit on the fence like me. If you love the remakes so far, do yourself a favor and play the original. If anything I’m way more excited to see the conclusion than I was before.



An amazing experience if you are willing to look past the horrible gameplay. (played this on Switch)

A game that spans a huge story with a team of characters FF7 is considered the one of the most iconic JRPGs of all time. Gameplay wise the battle system is intuitive enough, although a bit stressful as even though it is turn-based there is a timer for each attack. The open world can be difficult to navigate if you’re uncertain of your objective but is sufficient. A nice streamlined option is that magic and skills are equipped to a character’s weapon and level up as you use them, so swapping abilities between characters is no problem. There are a lot of events/minigames in FF7 (like the parade and CPR) which help make memorable moments and breakup the gameplay. The plot starts off very strong in the middle of a train heist and pulls you into the action of the first act, unfortunately the momentum isn’t consistent and after you leave the city the plot slows down notably. The story is a mixed bag, the overall theme of restorative nature vs destructive nature is told very well without being environmentalist while some parts of the game take such an extremely bizarre tone shift and some primary plot points are convolutedly explained. Each character in your party has a unique backstory that unravels alongside the main story which takes you across a large map and many hours.

Final Fantasy VII é um dos jogos mais estranhos da franquia, talvez seja por ele ser bem experimental, é engraçado de certa forma.

RECOMENDADO POR MI PRIMO MANOLO

As pessoas falam para um caralho desse jogo, mas ninguém menciona a mensagem predominante em toda a obra, essa sendo : ser twink da muito poder

If the San Junipero thing from Black Mirror was real my digital soul would retire to my bedroom at Christmas in 1997 to play this game for eternity.

peak game havent played the remakes yet

Uno de los juegos mas influyentes del mundo, algunos de los personajes mas reconocidos de todos los tiempos y una historia tan pero tan buena (y quizás algo confusa) que actualmente estamos pagando 70 dolares para volver a jugarla dividida en tres partes.
Si eso ya no dice suficiente sobre el juego, nada lo va a hacer.

Played how it was intended, with god mode on, and at 2x speed, on a nintendo switch...

worse weeb game than the remake

A game I 100% get why is a cult classic and story & character wise yeah it still holds up wonderfully. Heck visually it still looks pretty good almost 30 years later. That said what keeps me from giving it a higher score is one major thing-The Gameplay. I like turn base combat but good god I was not a fan of having enemies trying to attack you during your turn and it was pretty hard to see which character I was playing as due to how the camera was positioned to the point I couldn't think of a decent strategy to use which really turned me off from playing it to the point I had to watch a walkthrough on Youtube. Your free to disagree with me on my issue and I fully admit it's most likely a skill issue on my part but my ideal version of turn base combat is something similar to say the Persona or Trails series where you and the enemy do take turns and the player can strategize a way to win. Again to reiterate I do like this game I just wish I liked it's gameplay.

First time playing in 2024 while somehow dodging spoilers the whole time. Fantastic characters, writing, and combat system. The story is so sincere and hit such a range of emotions.

I can see the ambition behind the presentation and traversal, but moving around could be frustrating with it being unclear what can be walked on or not. This made for only a very minor detraction from a really fantastic game. This is one I will be thinking about for a long time.

I wasn't as impressed with this game as I was with FF8. FF7 is still a good game.

dude i am NOT walking through PNGs and acting like they're real lived in environments THE WHOLE GAME


This is genuinely one of the most baffling blind spots I've had as a huge fan of JRPGs. I've heard time and time again about how revolutionary this game was for the genre, and I kept trying to pick it up and failing each time. I think initially, nothing really grabbed me about the game save for its' setting. Don't get me wrong; the opening isn't bad, but I have attention problems when it comes to games, if I'm not drawn in instantly, I have to really push myself to get to a point where playing comes naturally. Very glad that I ended up doing that this time around.

For reference, I played this game LOCKED IN this time around; I was playing in a pitch black room off my CRT with no background noise, save for a space heater because landlords are useless parasites. The atmosphere of this game is addicting, which is something I never noticed until I played this way. Midgar's oppressive, looming city contrasted with the dismal and cozy slums that lie underneath are such fascinating settings for the first segment of the game. You really start to get a sense for this world that you're in, you start to get immersed in this setting, almost in a way that you start to believe nothing is outside of this place. Which is why when you finally leave after a half-dozen hours, it's overwhelming. You can go anywhere in this colorful, lively world that starkly contrasts the setting you just got so comfortable knowing. This is genius, because you would think that the characters would react to this in an awestuck way, oohing and aahing at the new scenery, but instead they barely react at all, and instead the burden of those emotions is placed onto you, the player. This is how masterfully the world of FF7 is crafted and woven into the story, it almost makes you forget it's a PS1 game.

The gameplay is rather interesting too. It ranges from really easy, to extremely frustrating depending entirely on one thing; materia. Materia, no pun intended, is the lifeblood of FF7's systems, as it replaces skills and classes from other more traditional RPGs and turns FF7 into a wildly customizable experience. How you use materia what dictates how well things go for you in FF7, and I would argue is what defines it in the genre. Every spell/ability that is commonplace for other RPGs is squished into these slottable gems, meaning you can mix and match playstyles, meaning characters don't fall into one niche and that's all there is to say about them; rather you can choose whatever the hell you want them to be. For instance, I opted for Cloud to be a melee attack bruiser, giving him materia that allowed him to take hits for frailer party members, but he would also launch a counterattack when he endured these hits, allowing him to dish out more melee damage, regardless of if it's "his turn" or not. I gave Tifa a good mix of support abilities and healing, while still allowing her to hit pretty hard, making her kind of like a war monk in other games. My last party member was a pure caster, I gave him plenty of powerful spells and summons to empower him from the backline, whereas some other people opt to make him a physical bruiser. You really can do whatever you want, and it will usually work out pretty well, as long as you have a plan.

The soundtrack is superb, I really don't have much more to say about it than that. There is such an insanely wide variety of tracks that you would be hard pressed to not find something you absolutely adore from this game. The main theme is so fucking spectacular, too. I never got tired of hearing it.

In terms of critiques I have for this game, I would say that I was getting a little frustrated by the gimmicky stuff. If you've played, you know what I mean. Some dungeons are pretty straightforward, but other have some weird shit that kind of just draws you out of the game for a little bit. Nothing that really took away from my experience, but just frustrating to have to learn a new minigame/gimmick for a dungeon every hour or so. I will lend to its' credit, this did keep me on my toes for the duration of the game, but some of the minigames were wildly frustrating if you just didn't jive with the concept well. I would also say that the pacing of the story is a little wonky in Disc 2, I felt like there was a big lull in the middle, especially compared to the breakneck pacing at the start and the end of Disc 2, doing little side-fetch quests felt a little bit like the Triforce Quest from Wind Waker, albeit much much less tedious.

Final thoughts, I am a stupid idiot moron for not playing this sooner. This was one of the most fun gaming experiences I've had in a long while, I felt like a kid again, as that was the last time I've felt such wonder for gaming. I can confidently say that this game rightfully deserves it's place among the monoliths of gaming as a truly influential, masterpiece title now that I have finished it. It is super fascinating coming back to it after playing dozens upon dozens of JRPGs that drew inspiration from this monumental title, and drawing my little thread from those games back to here. This is just one of those games that every gamer has to experience at least once, just to see what all the hype is about.

o superestimado que é bom, e sim, é melhor que o 6.

I have a confession to make: I used cheat codes / hacks to complete a good portion of Final Fantasy 7. The PS3 / PS4 port of Final Fantasy 7 came installed with a handful of built-in cheats you can easily turn on through pressing the L3 or R3 buttons (or both): a hack for 3x speed, a hack that turns off random encounters, and (crucially) a hack that fills up the characters' Limit Break gauges and completely refills their health every turn. At first, I only used 3x Speed intermittently because FF7 is often slow as hell, and I only really flicked on No Random Encounters while exploring the overworld and trying to figure out where the hell to go next without getting interrupted.

But here's the thing: FF7 is an old game. It is an oldass game, and in some places it has aged like milk. The aforementioned slowness of the dialogue and movement is one thing, but you are constantly being reminded of the antiquated nature of the game at almost every turn. FF7's overworld is an overambitious disaster: no landmarks on the map (which makes backtracking miserable without a guide), indecipherably weird movement, and a strange warping effect that makes walking around somewhat nauseating. Random and oft-unpredictable difficulty spikes permeate throughout the campaign; sometimes you will just killed by random bullshit and there's nothing you can do about it in the moment (froglocking). The translation is notoriously wonky and uncanny, so important mechanics are often poorly contextualized to the point of some bits of advice being outright lies ("attack while its tail is up"). And the less said about BS like climbing the frozen mountain or passing through the green whirlwinds, the better. There are so many frustrating little things pockmarked throughout the 20-30 hours the average player will spend with FF7 that start tallying up over time, and the older I get, the less patience I have for difficulty spikes and stupid bullshit.

So I caved. I turned on Infinite Limit Breaks and Restoring Health and basically never turned it off as the game's runtime stretched into the double digits... and in doing so, I felt my frustration (mostly) fade away into the ether, allowing me to appreciate what works about this classic without being reminded of what has aged about it.

Was this the right thing to do? Did my decision to turn on hacks hinder the authenticity of my critical experience with FF7? Do I really have a platform of any kind to judge this game upon compared to the thousands of 90s kids that had to put up with this game's tomfoolery and beat it through sheer force of will? I don't know... and I honestly don't care. Nerdietalk wrote a brief review of Fallout: New Vegas where she admitted to using console commands to breeze through the game, and in doing so, she got to "experience some incredible writing and worldbuilding." I kept thinking about that small writeup while playing through Final Fantasy 7, and I ultimately came to the exact same conclusion. It's possible that using cheat codes cheapened my experience with FF7 and made it less authentic and genuine than playing it as-is on the PS1, imperfections and all. But at some point during my playthrough, I stopped caring about this nefarious, ambiguous question of 'authenticity' altogether, because in the process of using cheats & hacks to streamline my experience, I got to play an incredibly creative and compelling adventure where something memorable, funny, and heartbreaking was always waiting for me around the corner.

FF7's world is an timeless one, filled to the brim with distinctive landmarks and rock-solid worldbuilding. Midgar alone is a killer cyberpunk location, an iconic dystopia so memorable and well-realized that they could well have set the entire game here (foreshadowing); the fact that we're also treated to strong, striking locations like Cosmo Canyon, the Gold Saucer, and the Forgotten City long after Midgar has been left in ruins just feels like the frosting on top of a delicious cake (or the sauce on top of a Midgar pizza). FF7 combines futuristic cyberpunk aesthetics with swords-and-sorcery fantasy so seamlessly that you don't even question why all these magic users and swordsmiths drive motorcycles, blow up power plants, and travel across the world in armored cars, planes, and airships. The way that Mako energy & "The Lifestream" as a concept is tied into the game's themes of nature & technology is brilliant, the Materia system is a flexible and customizable work of art, and the way the game's scope gradually evolves from "ecoterrorist revolution" to "fighting a godly being to save the planet" is actually pretty flawless and well-paced, all things considered. It's not hard to see why the broad strokes of FF7's alluring and creative world captured the imagination of thousands; there is something enchanting about the world of Gaia and the characters and stories found within it.

So much about the plot just works in spite of the infamously off-kilter and terse translation. The disastrous and often self-destructive impact that Shinra has on the world around them can be felt even at the fringes of the planet, creating this delightfully apocalyptic and anti-imperialist atmosphere that imbues FF7 with a crucial sense of revolutionary fervor. But in spite of this dystopia, Final Fantasy 7 is a shockingly funny game, unafraid to be silly and lighthearted and larger-than-life in places like Wall Market, the Gold Saucer, the Chocobo Farm, and Wutai. But these moments of levity and goofball comedy never detract from the mysticism and gravitas of the overarching plot about life and death and the fate of the planet. FF7 is often a beautiful game, its quieter moments defined by a strangely contemplative and damp atmosphere, and sometimes the game even does a great job at being chilling and kind of horrifying: everything about Sephiroth (a legitimately intimidating force-of-nature type of villain that makes the absolute most of his minimal screentime) and the thick, asphyxiating mystery of Nibelheim is legitimately haunting. And even though I knew the two biggest plot twists in the game coming in (Aerith's death and everything about Cloud and Zack), the fact that I still felt a genuine sense of shock, awe, and impact when those moments finally came proves just how strong the writing of FF7 is after all this time.

Though honestly, the journey that our main protagonist takes is proof enough of the story's inherent strength. Cloud Strife is one of the best and most iconic JRPG protagonists of all time for a good reason: he's cool, he has a badass sword, a badass motorcycle, he's a tough antihero that refuses to take shit from anyone, and it's all a lie. I'd even go as far to call Cloud perhaps the best JRPG protagonist of all time. I have more of a personal connection with Skies of Arcadia's Vyse, and I could easily see someone making a similar case for Mother 3's Lucas or Persona 5's Joker. But in my mind, Cloud stands atop every single one of them because of how cleverly and succinctly he subverts the audience's expectations.

Cloud is an unreliable narrator, a liar so damaged by trauma and inferiority that Cloud himself is the most devout believer of his own lies, so fooled by his own smoke and mirrors that his mind has become fog itself. The way the game gradually unravels his badass tough-guy persona to reveal the broken, hurt child underneath it all is legitimately stellar. Cloud's character arc goes through so many twists and turns that keeps the audience on their toes, and yet there's a clear throughline of trauma and self-loathing throughout. He is, simultaneously, a ruthless and cool lone-wolf hero that can take on the world alone... and an insecure, lonely boy that was robbed of his chance to grow up by propaganda and mental illness. Only through properly working through his trauma and discovering himself does Cloud become a proper hero. When he says "I'm going to live my life without pretending", you want to cry with happiness, and when he whips out the Omnislash to defeat Sephiroth in a duel that ends the entire game, you want to fucking cheer for him. Cloud is consistently great every step of the way. No one has ever done it quite like Cloud Strife, and the fact that he's surrounded by a distinctive and fleshed-out cast of memorable and well-written characters is just the cherry on top.

Final Fantasy 7 is a complex game from toe to tip. It's antiquated, obtuse, frequently frustrating, and intermittently hard to love... but it's also creative, clever, frequently funny, and easy to fall in love with. It is an exciting game, with an impeccably timeless prog-rock soundtrack with catchy, complex songs that pump you up and make you cry. It is beautiful, painfully beautiful at parts with its gorgeously textured and painterly pre-rendered backgrounds (which look fantastic even now) and the heavy sense of mysticism shrouded over everything. Its beauty and gravitas are kept in check by the game's goofy sense of humor, the humor is kept grounded by FF7's impressive propensity for psychological horror and cosmic terror, and the horror is numbed by the lovable found-family cast of characters and the wonderful, hilarious, and deeply sad things they persevere through. FF7 is hilarious, tragic, imaginative, and overambitious as hell, and it somehow manages to run the full gamut of emotional highs and lows throughout a fairly brisk 20-to-25 hour runtime that ultimately left me exhilarated and awe-inspired in spite of the numerous legitimate frustrations that hindered my progress to the action-packed finish line.

There are too many issues present in the game's DNA for me to call it a timeless classic... but these issues ultimately aren't enough to detract from how confident, clever, creative, and cathartic of a journey Final Fantasy 7 really is. No matter how often I'll sharply exhale through my nose and mutter 'fuck this', I know for a fact I'll likely keep returning to this game over and over and over again as the years go by, and no matter how many cheat codes or hacks I'll resort to in order to reduce the migraine, I know for a fact the brilliant soundtrack, the ethereal pre-rendered visuals, and the simultaneously hysterical and evocative story will never cease to capture my imagination no matter what.

To the settling of everything. Let's mosey.