Reviews from

in the past


This game could have perfectly been the best Final fantasy but it failed in a couple of very important things: the characters and the story.

It has in my opinion the best universe of all, Ivalice.
The world is full of side content and variety in characters, races, monsters, cities, fields, deserts, beaches, mines, caves etc etc etc etc.

The battle system changes drastically with respect to the previous games by introducing the Gambits system, with which you can program quite precisely how you want your characters to act in any situation.

The progression is also interesting, based on a board that you have to fill through experience to equip yourself.

However, as I said, the characters are irrelevant and boring except for a couple of them, and the story is a simple political brawl.

A game can, in fact, have too much content.

I started it twice as a child and abandoned it, I just couldn't get into it. I had previously played FFX and expected a similarly emotional and character-driven story. But FFXII is much more down-to-earth and political, which I didn't really appreciate at the time.

We love you our shining star Star Wars Opera game

Why is the character who's named after a road vehicle used for transporting goods or people completely incapable of driving the plot along?


I don't know how to feel about this game. So much beautiful, faux-Star Wars world-building and painstakingly-crafted art assets, all in service of 120+ hours of busywork, aggro-kiting, MMO-tier side-questing, and unlocking licenses for wearing hats.

primiero contato com final fantasy, ótima história, combate e progressão, bom, em partes, desenvolvimento de personagens é limitado, mas à quem goste.

Un juego que, de haber salido como posteriormente arreglaron... Estaría en muchísima mejor estima por la comunidad de Final Fantasy. Me da TANTA lástima ver lo que podía haber sido y no fue debido al abandono de su director por problemas de salud y la intención del equipo por no alterar su obra, que cerraron la trama de manera abrupta. Aun así, con todo, es un tremendo juegarral con, en mi opinión, el mejor mundo de todo Final Fantasy, Ivalice.

It’s like if the story of A New Hope had the execution of Phantom Menace.
Probably my favourite battle system in an FF though.

Basch can date me any time he wants.

Idk this game's ok but obviously a patchwork job between two directors. The plot basically dies for the back half of it and has maybe 4 cutscenes, making all that political intrique setup sort of fizzle away. Go play Tactics instead lol.

Final Fantasy XII is one of my favourite games. Top 50 material, likely. But this latest exhaustive playthrough of The Zodiac Age has allowed me to deeply contemplate the problem with FF12’s systems– stuff that’s present in the original and TZA.

For example (and this is an obvious problem) the game’s dripfeed of reward for sidequests and hunts is really discouraging. Most of the benefit that comes from doing them is the EXP, LP and gil you obtain by travelling across the world and beating enemies along the way. The main path’s enemy strength grows pretty quickly so doing the bonus stuff is pretty mandatory but completing a single sidequest should have a bigger jump in strength. It’s just annoying how much stuff you get that’s trash. Even in the post-game I was opening treasure chests and getting Dark Motes or receiving Hi-Potions from the fishing minigame. Most of the gil payouts are pretty stingy, too.

The gambit system, although relatively functional and innovative for 2006, has a lot of holes in its command set, stuff like how you can’t program a character to steal only from enemies that haven’t been stolen from yet. It got pretty annoying to go back into the gambit menu again and again, too. There should have been more ways to copy and reuse gambits too. There’s a lot of things you do in menus and that’s especially exhaustive when the menus themselves have this sluggishness to them, adding a couple frames to every button click. Even if the original was held back by the hardware, that doesn’t make it less annoying nowadays.

It’s also a big problem how some items cannot be purchased (or in the case of the Serum consumable, purchasable only in one obscure place). I had millions of gil at the end of the game and although I wanted to spend on Elixirs and Megalixirs, you cannot.

Getting into presentation stuff, the story is a very streamlined political drama with some nuance especially around the character of Vayne. Special shoutout to Ivalice. Oh, Ivalice. What a beautiful world! It’s so rich and realized that I’ll read NPC dialogue just to get another detail of this world. Easily my favourite fictional setting. It’s helped by Sakimoto’s score which is perfect for this world.

The game is vast. There are so many details in the locations and enemies, giving these places more description than your usual RPG fare. Even if they don’t give the best rewards, I’ve always loved how many small sidequests that you can just miss. This playthrough was the first time I did anything with that fishing sidequest. I kinda love it. This was before JRPGs imported Elder Scrolls-style quest logs so the fact that those mini-quests don’t call out to you makes them feel less gamey and helps the world feel alive.

I guess that’s a good note to go out on. Even if this game has problems, the world of Ivalice, or specifically this incarnation of it, is astonishing and so easy to get lost in.

𝓶𝔂 𝓬𝓱𝓲𝓵𝓭𝓱𝓸𝓸𝓭. '07,08

I played it back in the day but didn't finish it for some reason. Was pretty good, added to my backlog to finish one day.

Favorite FF game. It's so uniquely grounded and special compared to it's peers.

Aside from nice character designs and a fun open world combat system this game is bad. The story is a directionless half-baked star wars rip-off filled with bland characters, especially the main one. It was fun to play but without a good story for motivation it later felt more like a chore to finish.

um dos meus favs da vida, historia IMPECAVEL com climinha de imperio contra ataca rebeliao, politica e poderes. sistema de combate inovador e divertido pra krlh e é INACREDITAVEL esse jogo caber no cd de 4gigas do ps2

I love the combat system for this game, very innovative!

One of the best games I have ever played!

The original PS2 release of this game is what put me off the franchise for a while. I did not like the gambit system and watching the game play itself. Thankfully I turned around on this game a little more than a decade later when the Zodiac Age remaster came out that fixed just about every issue I had with the gameplay.

I still wish the main party got to know each other more and that Vaan and Penelo mattered more. There are a lot of things this game was setting up that it couldn't fulfill due to development woes. Really curious what this game would be like if they could have implemented more of what they had originally planned.

balthier vá pra um ortopedista JÁ!!!!!! vc está carregando o jogo nas costas

Great game, not as good as Zodiac Age, but one of my favorites regardless.

Long swathes of travelling to different dungeons, but flanked by a very-interesting political thriller against villains with virtues and heroes with harrowing flaws.

On PC, with Struggle for Freedom and Insurgents set of mods.


Nunca entendí bien el hate a ésta entrega numerada de la saga, en serio, se qué no es perfecto, pero sí lo vemos en retrospectiva era un juego tan adelantado a su tiempo qué dios, pero fuera de eso tenemos un mundo abierto qué se siente vivo y por cosas interesantes qué explorar, con mucha variedad de entorno y un mapa extremadamente grande.
Su jugabilidad sigue siendo una maravilla y sí le agregamos qué fue la base para tantos juegos posteriores de otras franquicias.
Tiene una historia un poco irregular, pero qué tiene sus momentos y aunque no todos sus personajes brillen, lo qué se llevan el show son realmente geniales.
Gráficos de ps3 para un juego de ps3 y una banda sonora fantastica.
Jueguen final fantasy XII es toda una experiencia.

Muito bom. Seria melhor ainda se tivesse um sistema de habilidades mais equilibrado. De resto, jogaço. História boa, design incrível e personagens marcantes.

Facilmente top 3 jogos da minha infância

Mais um da minha infãncia, pra esse eu não tenho palavras, eu odiava jogos de turno até jogar esse. Lembro que eu era uma criança burra que não sabia inglês, então ficava desistindo e voltando pro jogo diversas vezes por questão de dificuldade kkkk (Maldito boss tartaruga, meu time era full espada). Tenho tantas memorias que ficaria horas escrevendo sobre o jogo. Simplesmente era um deleite aos olhos, até hoje não entendo como esse jogo rodava no playstation 2