Reviews from

in the past


I played nearly 7hrs of this game only to find out it only gets good 50hrs in… I’ll save it for another day but so far as much as I loved the look and atmosphere of Limsa Lominsa, the quests were very boring, all just farm stuff…

Meilleur MMO sur le terrain actuellement, et visiblement il va le rester vu que le MMO de Riot prévoit de sortir en même temps que Star Citizen

I don’t like MMO’s, but I’ll admit that this was ok. It’s a little better than FFXI and some other MMO’s, it’s still just not for me, but I’d still give it a 6.5/10.

This ain't it chief. Those player houses got some funky sex dungeons from what I saw. I swear.

Lalafell sing/dance-along sessions were pretty dope, though.

Someone help me before I get too deep into this I still have a chance at life


For me the game is finished with Endwalker, the rest of the story past 6.0 is unnecessary drag. Great for customizing your blorbo and RPing. The community is a fucking cesspool of weird individuals tho.

Mi primer MMO en el que experimento muchas de las cosas habituales del género como raids o mazmorras, considerando siempre mi rol en la party. Gracias a su introducción gradual de sistemas y mecánicas como las rotaciones de habilidades. Aunque parezca que el número de cosas a considerar es abrumador, el juego hace un buen trabajo introduciéndolas paulatinamente. De manera que, para cuando nuevas mecánicas aparecen, ya te has acostumbrado a gestionar todo lo anterior. Un poco como conducir.
La otra cara de la moneda de esto es que Realm Reborn y sus actualizaciones hasta Heavensward se hacen un poco tediosas (muchas misiones de recadero y poca progresión). No es hasta pasada la pelea contra el imperio cuando las cosas se comienzan a encarrilar en una narrativa más interesante.

Como juego es lo que se espera de un mmo. Diseños de niveles muy normalitos sin apenas nada en su diseño de niveles, con la excepción de algunos jefes siendo puzzles en sí mismos. Es interesante ver cómo perfectas desconocidas o desconocidos tratan de averiguar la gimmick del jefe sobre la marcha. Si es tu primera vez, la comunidad se muestra muy comprensiva, e incluso te ayuda o aconseja. En mis labores de tanque, no dejaba de meter la pata pero nadie de la party se enfadaba o me expulsaba. Si no sólo el juego está pensado para gente primeriza, sino que hasta su comunidad se muestra amigable... Pocas cosas más favorables se me ocurren para alagar el estado actual de FFXIV.

Pdta. La nota se la pongo por sus repetitivas misiones, alargando innecesariamente partes del juego.

FFXIV is a very broad game with a storied history that I'm sure many are aware of so there's a lot to say about the game. While I know XIV is very popular I think this comes down to it being less of an MMO as I've come to know them, benefitting from being more of a theme park single-player focused JRPG with a heaping load of fanservice.

I was around for the original launch of the game and I think it was best described as... a confusing experience. From the insistence on in-universe words and phrases for things, to very unintuitive interfaces for the crafting and gathering systems, combined with a huge lack of tutorials or explanations for how anything actually worked. It made for a very off-putting experience.

So when ARR launched I was eager to give it another go. Of course the result is a much more polished experience and while it does a lot very well such as the crafting mini-games and the fact you can be so independent, I think it does so by eschewing experiences that only an MMO can deliver. It does so in favour of what is fundamentally a single player experience that epitomises the MMO design World of Wacraft popularised. That is to say that for the majority of the game you are playing a single player game where you are the protagonist and everyone else plays the extras and fodder to your personal story.

Since I started playing MMO's back in 2000 the narrative design back then was largely that you are an individual in a fantasy world and often by banding together and co-operating with other players you shape the world and forge your own stories. Be it building and exploring player made worlds in star wars galaxies, or forming vast levelling parties in ragnarok online to fight gods and craft for others, players collective actions guiding the story in matrix online, or the intricate player driven economics and politics of EVE online. The focus was always on players being the shapers of their world and gameplay literally relying on co-operation.

WoW really set a precedent when it created a questing system that allows players to completely solo the game to end-level, with parties and guilds being largely optional albeit encouraged. All of this was heavily structured, built with one solution in mind, and players were expected to fill the slots, perform their role, and earn their loot to share. It stripped away the organic open-ended player-built nature of MMO's of the past and replaced it with a framework where if you perform the role dictated by your class, you get your shiny. And FFXIV really picked this up and perfected it - not that it's inherently a bad thing, knowing exactly how to play your class and what to do in multiplayer events so easily is a boon but it comes at a cost in my opinion.

In FFXIV you have your class, you have your responsibility in the tank/dps/healer trinity, you have your very strict skill rotation to follow for every battle in the entire game that slowly grows in complexity, and if you press your buttons in the right order for long enough you are often assured victory. The real innovation in XIV's combat is taking the WoW raid mechanics and granting them to ordinary mobs. This means occasionally moving out the way of flashing templates on the floor. As is the case with the 'Holy Trinity' combat design anyone can jump in and perform a role but because the game is built around independence you don't 'need' other players other than in the designated 'multiplayer' content like raid bosses and dungeons. Otherwise every class has some amount of healing, damage, and defence that can only be improved on by others joining you but never makes them a necessity like games of the past would have.

So is independence a bad thing? Not at all, but it does kinda undermine the multiplayer component of an MMO and the types of experiences you can have. Yes you will be playing with many other people in the Trials / raid bosses, dungeons, and FATEs, but FFXIV's gameplay is so structured that this is never dynamic. As long as you are following your rotation and avoiding the flashing ground you never actually need to care what anyone else is doing other than doing the same thing. That does make 'playing with others' very easy and fluid as groups can form and dissolve in minutes without any conversation, planning, or tactics - but that interaction of stopping, meeting people, and talking to them is arguably the very essence of multiplayer. When the game auto-groups you, everyone auto-knows what to do, and never has to interact with anyone - sure you technically 'played with others' but only in the very literal sense.

The other half of the game then is the core story and quests which largely centre around the obtuse good vs evil plot that basically all final fantasy games now revolve around, recycling all the most iconic FF characters, names, enemies, and mascots, endless dialogue boxes of badly written anime filler, and plenty of monster grinding. I think a lot of my issues with this boil down to the way that Enix have always handled the FF IP since they merged with Square. The artistic vision of the older games was driven by Yoshitaka Amano's abstract blend of western fantasy tropes with eastern cultural aesthetics and fashion design. Every game had a very west-meets-east style that was incredibly distinct. I'm not anti-anime, but the way that every new FF game and many of the remakes get fed through the anime filter feels like it's actively destroying and ret-conning the artistry that made this series so distinct to begin with.

So in conclusion, the multiplayer is largely single player, the actual multiplayer is shallow, the story is the same 'Summons are out of control, but a Hero of Light™ will thwart the Villain of Darkness™ to save the kingdoms' stock storyline that every modern FF is about. The world is more focused on being a theme park than being believable, the cutscenes are fully stocked with all the anime tropes, the gameplay is simple and repetitive, and it's stocked up with fan service at the expense of having any integrity in its world, premise, or characters.

Is it a good game? Sure, it's insanely popular and you can dress up your character like an anime doll, pose, and take cute pics. Is it a good MMO? You can check a box saying you played with other people and don't have to actually work with, coordinate, or even talk to any of them. Is it fun? Apparently yes for most people. But it's also a big example of how both the FF brand and the MMO genre have been eroded and homogenised to appeal to the broadest demographic possible. It makes sense that its popular, but it got there by getting rid of what made it special.

i love this game to absolute death but holy shit they need to make the earlier levels less of a slog

While the earlier levels can be a bit lacking due to many reasons, once this game kicks in, it kicks in HARD. This is one of the best online games i've ever played when we combine the entire first saga (ARR-EW) as one game and im still not done with it. And the narrative alone puts it near the top of the Final Fantasy series. I cannot recommend it enough, especially with how generous the free trial is.

I'm giving these 3 stars simply because it's just for ARR, the other expansions I'm all rating separately as well.

this game is a chronic case of 'well theres still stuff i can do....i dont have to close it yet...'

Super fun to play, great mechanics, fantastic jobs, incredible world... And a beautiful storyline. A must play for all FF fans. Don't be affraid of its MMO component, it's baby's first MMO unless you go into the super hard, optional, challenges.

Difficult to give a solid rating for the entire game but I compare it to One Piece (which I have never watched) - only a story that goes as long as this one can achieve the highs and lows that FFXIV does.

I put 60 hours in, got past the base game, the game never got good. The game shows no potential for me. Were mmo's ever remotely worth playing? Why would you ever play this over any other ff game

the sole reason for what was undoubtedly the happiest time of my life. this game really had it all for every type of human being out there and fostered the most lovable and unique community ever. this game may have been taken over by redditors, babies, and baby redditors but the memory of that magestic fleeting period of time will remain intact in my soul forever.

it's a good game for what it is, and what it is mainly is a collectathon
I enjoyed my time with it until I finished Endwalker, and then I just honestly felt like the game wasn't for me anymore and it probably wouldn't ever be again

Earlier expansions can be boring. But it gets a lot better.
Trying out new jobs are always fun, and being a self-sufficient crafter is greatly rewarding in it's own unique way.

ARR - 96 heure de Uber Eats
Heavensward - La vraie fantaisie
StormBlood - Zenos...
Shadowbringer - ONE BRINGS SHADOWS ONE BRING LIGHT TWO TONED ECHOES
EndWalker - ZENOS J'AI JAMAIS EUT UN AMIS PAREIL

Conclusion : je préfère FF7 a la con tiens

A realm reborn + misiones de parches

é um MMORPG bom, mas conta com vários problemas de design.

kinda wanna get into the game, but feels like im too late to hop on

The only mmo I have played and enjoyed

This is only for ARR as that's all I've played so far.

I had a lot of fun playing with my friend and getting to learn the mechanics of the game. When this game is good, it's really good.

The primal fights and other dungeons were all really fun and engaging for me. The combat mechanics are simple enough to pick up but also have a lot of depth for you to get better. New dungeons and bosses steadily push you to get better.

I started playing for the story, so I was a bit disappointed with how slow it is in ARR. Having said that, I was pretty focused on the story and paying attention to all the dialogue. The political intrigues up until the last third of the game (for my playtime anyway) were interesting, but nothing special. The "beast men go apeshit and bring back primal and we barely miss the timing to stop them so here's a primal fight" story loop got pretty stale. But thankfully it really picks up near the end. The last MSQs really sold me on the story going forward. It was the kind of thing I'd been waiting for the entire time. Also want to mention how great the voice acting was (I play with Japanese voices). The script in English is sometimes offensively different, but then again, they're using different scripts. Not really a problem but it makes it really distracting sometimes to digest two different scripts at the same time.

I can completely understand if you'd wanna drop the game before the 50-60 hour mark if you didn't start the game with the intent of making it to Endwalker like I did, given the pacing. I think the pacing might have been a lot better if I had access to a mount way way earlier and had access to flight around the same time I got a mount. There's a lot of time wasting going from A to B, which flight almost completely alleviates.

I have high hopes for Heavensward and I'm really looking forward to how FFXIV improves.


Vá para o ponto B, depois ande até o ponto C, volte para o ponto A, após isso, caminhe até o ponto D, logo, ponto E, após isso tudo, retorne pro ponto C e conclua a missão.

(Tem umas 30 missões desse tipo)

rating for the base game. loved the combat/gameplay and the game was very addicting but really lacked in the story compared to other ff games for me (SO FAR) but i've been told the game only gets better from here with the expansions so my expectations are pretty high. this was my first mmorpg and it didn't let me down at all so i can't wait to sink in a ton of time once i can experience the rest of it.

probably just gonna rate heavensward and the rest of the expansions by themselves once i can actually play the full game on xbox or i'll just update this once i've finished endwalker

gameplay good
ARR story bad
onto heavensward I go