This is not the most incredible dlc expansion to a game but it was fun to see some additional worldbuilding. It’s a bit stilted and flows worse than the main game, but this has some good bits and adds some thoughtful fights. Disappointed a bit in the restricted character choices and relying on some default builds as well but it was nice to return to the best fire emblem game, minus some rough spots.
this really just served as a reminder of how much i love three houses' world...fire emblem games are such a massive time sink for me that i STILL haven't got round to the blue lions and black eagles routes despite playing golden deer like 4 years ago at this point but man did this make me look forward to re-emersing myself in fodlan once i have a little more time
Honestly if it wasn't for the reused maps and bad placement in the Three Houses story, I would rate this DLC higher because it was quite challenging and I liked it! The Ashen Wolves all add another layer to Fodlan's world and they're all just so fun to play as! The final boss was pretty predictable but that doesn't stop the final map theme from being a bop.
This review contains spoilers
The story seemed pretty basic, but the map design seemed solid. Definitely appreciated the lack of ambush reinforcements. As the DLC is relatively short and Abyss lacking in extra side activities, talking to the NPCs in between chapters thankfully didn't feel as stale. Overall, the difficulty seemed pretty fair, but it was definitely easier than the main story on New Game Maddening. Lastly, I liked playing with all the new characters and their classes. Except for Aelfric, he simped too hard for that dragussy.
Cindered Shadows adds four new units, a couple of new classes, an additional side story and an underground location for the base game.
The side story is surprisingly difficult and the maps can feel overwhelming at times, especially since you're given units with predetermined stats and classes for the course of the story, so you can't cheese your way out of it.
The new location, the Abyss, is an underground city which adds practical new uses for your renown from the base game, like increasing support levels between units or exchanging various items for renown (very useful for NG+).
As a reward for beating the new maps you unlock the Ashen Wolves one by one for the base game and their respective classes.
Now to the actual characters; in my opinion Hapi and Balthus are underwhelming and are easily powercrept by other units from the base game, Yuri is very situational and only Constance is the one unit to really shine because of her Dark Flier class, which is very handy under many circumstances.
Overall, Cindered Shadows is worth a play if you're planning to use the Ashen Wolves in the main game, but I wouldn't recommend getting it just for the side story alone.
The side story is surprisingly difficult and the maps can feel overwhelming at times, especially since you're given units with predetermined stats and classes for the course of the story, so you can't cheese your way out of it.
The new location, the Abyss, is an underground city which adds practical new uses for your renown from the base game, like increasing support levels between units or exchanging various items for renown (very useful for NG+).
As a reward for beating the new maps you unlock the Ashen Wolves one by one for the base game and their respective classes.
Now to the actual characters; in my opinion Hapi and Balthus are underwhelming and are easily powercrept by other units from the base game, Yuri is very situational and only Constance is the one unit to really shine because of her Dark Flier class, which is very handy under many circumstances.
Overall, Cindered Shadows is worth a play if you're planning to use the Ashen Wolves in the main game, but I wouldn't recommend getting it just for the side story alone.
I don't know about its quantity being worth the money it's charging--I did wait to buy it on a sale--but its quality is top Fire Emblem experience. Some of the most interesting map designs in the series (omg that chapter 4!!), definitely better than the main game in that regard, and the added classes compliment nicely to the revamped challenge. Also, cutting all the filler of the Monastery and focusing just on the combat was refreshing after 3 playthroughs of Three Houses.
A fun, self-contained story with a select group of the best characters from the base game. The new characters are SO good, and fit SO well with the base game, it's a shame some players will never see them. To me, this is evidence that fewer but more consistently-good characters is the path forward for a sequel attempting to recapture the allure of Three Houses.